Reverted wall repairing with tape

This commit is contained in:
Loganbacca
2014-12-02 23:17:04 +13:00
parent 224b2f3899
commit 26d428e659

View File

@@ -10,8 +10,6 @@
var/damage_overlay
var/global/damage_overlays[8]
var/list/other_overlays = new()
var/max_temperature = 1800 //K, walls will take damage if they're next to a fire hotter than this
@@ -57,19 +55,17 @@
if(!damage)
overlays.Cut()
overlays += other_overlays
return
var/overlay = round(damage / damage_cap * damage_overlays.len) + 1
if(overlay > damage_overlays.len)
overlay = damage_overlays.len
/*
if(damage_overlay && overlay == damage_overlay) //No need to update.
return
*/
overlays.Cut()
overlays += damage_overlays[overlay]
overlays += other_overlays
damage_overlay = overlay
return
@@ -448,19 +444,6 @@
place_poster(W,user)
return
else if(istype(W, /obj/item/weapon/tape_roll))
if(damage)
user << "You patch up [src]."
var/image/I = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "tape")
I.transform = turn(I.transform, rand(0,360))
I.pixel_x = rand(-6,6)
I.pixel_y = rand(-6,6)
other_overlays += I
take_damage(-min(10, damage))
else if(istype(W, /obj/item/weapon/ducttape))
return
else
return attack_hand(user)
return