From 26fea6a8759ee06210846a7c70d13cfe0e6b522e Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Wed, 14 Feb 2018 22:26:25 -0600 Subject: [PATCH] POLARIS: Fix the seedarkness variable Now essentially works as a "permanent darksight adjustment" variable, removing the slow change. --- code/modules/mob/living/life.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index c825008837..5faa78f10d 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -214,6 +214,10 @@ return FALSE /mob/living/proc/handle_darksight() + if(!seedarkness) //Cheap 'always darksight' var + dsoverlay.alpha = 255 + return + var/darksightedness = min(see_in_dark/world.view,1.0) //A ratio of how good your darksight is, from 'nada' to 'really darn good' var/current = dsoverlay.alpha/255 //Our current adjustedness