Made monkeys infectable,

This commit is contained in:
Spamcat
2013-03-27 22:36:24 +04:00
parent 11022eb311
commit 288f0926fe

View File

@@ -42,6 +42,9 @@
//Disabilities
handle_disabilities()
//Virus updates, duh
handle_virus_updates()
//Apparently, the person who wrote this code designed it so that
//blinded get reset each cycle and then get activated later in the
//code. Very ugly. I dont care. Moving this stuff here so its easy
@@ -147,6 +150,28 @@
emote("gasp")
updatehealth()
proc/handle_virus_updates()//copypaste from mob/carbon/human/life.dm
if(bodytemperature > 406)
for(var/datum/disease/D in viruses)
D.cure()
if(!virus2)
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
if(B.virus2 && get_infection_chance())
infect_virus2(src,B.virus2)
for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
if(M.virus2 && get_infection_chance())
infect_virus2(src,M.virus2)
else
if(isnull(virus2)) // Trying to figure out a runtime error that keeps repeating
CRASH("virus2 nulled before calling activate()")
else
virus2.activate(src)
// activate may have deleted the virus
if(!virus2) return
// check if we're immune
if(virus2.antigen & src.antibodies) virus2.dead = 1
proc/breathe()
if(reagents)