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@@ -9,7 +9,7 @@
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var/bee_count = 0 // Percent
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var/smoked = 0 // Timer
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var/honeycombs = 0 // Percent
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var/frames = 0
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var/list/frames = list() // List of frames inside.
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var/maxFrames = 5
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/obj/machinery/beehive/update_icon()
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@@ -17,8 +17,8 @@
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icon_state = "beehive"
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if(closed)
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add_overlay("lid")
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if(frames)
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add_overlay("empty[frames]")
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if(length(frames))
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add_overlay("empty[length(frames)]")
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if(honeycombs >= 100)
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add_overlay("full[round(honeycombs / 100)]")
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if(!smoked)
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@@ -38,69 +38,69 @@
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/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
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if(I.is_crowbar())
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closed = !closed
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user.visible_message("<span class='notice'>[user] [closed ? "closes" : "opens"] \the [src].</span>", "<span class='notice'>You [closed ? "close" : "open"] \the [src].</span>")
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user.visible_message(SPAN_NOTICE("[user] [closed ? "closes" : "opens"] \the [src]."), SPAN_NOTICE("You [closed ? "close" : "open"] \the [src]."))
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update_icon()
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return
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else if(I.is_wrench())
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anchored = !anchored
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<span class='notice'>[user] [anchored ? "wrenches" : "unwrenches"] \the [src].</span>", "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
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user.visible_message(SPAN_NOTICE("[user] [anchored ? "wrenches" : "unwrenches"] \the [src]."), SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src]."))
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return
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else if(istype(I, /obj/item/bee_smoker))
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if(closed)
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to_chat(user, "<span class='notice'>You need to open \the [src] with a crowbar before smoking the bees.</span>")
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to_chat(user, SPAN_NOTICE("You need to open \the [src] with a crowbar before smoking the bees."))
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return
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user.visible_message("<span class='notice'>[user] smokes the bees in \the [src].</span>", "<span class='notice'>You smoke the bees in \the [src].</span>")
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user.visible_message(SPAN_NOTICE("[user] smokes the bees in \the [src]."), SPAN_NOTICE("You smoke the bees in \the [src]."))
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smoked = 30
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update_icon()
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return
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else if(istype(I, /obj/item/honey_frame))
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if(closed)
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to_chat(user, "<span class='notice'>You need to open \the [src] with a crowbar before inserting \the [I].</span>")
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to_chat(user, SPAN_NOTICE("You need to open \the [src] with a crowbar before inserting \the [I]."))
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return
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if(frames >= maxFrames)
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to_chat(user, "<span class='notice'>There is no place for an another frame.</span>")
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if(length(frames) >= maxFrames)
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to_chat(user, SPAN_NOTICE("There is no place for an another frame."))
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return
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var/obj/item/honey_frame/H = I
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if(H.honey)
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to_chat(user, "<span class='notice'>\The [I] is full with beeswax and honey, empty it in the extractor first.</span>")
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to_chat(user, SPAN_NOTICE("\The [I] is full with beeswax and honey, empty it in the extractor first."))
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return
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++frames
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user.visible_message("<span class='notice'>[user] loads \the [I] into \the [src].</span>", "<span class='notice'>You load \the [I] into \the [src].</span>")
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user.visible_message(SPAN_NOTICE("[user] loads \the [I] into \the [src]."), SPAN_NOTICE("You load \the [I] into \the [src]."))
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update_icon()
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user.drop_from_inventory(I)
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qdel(I)
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user.drop_from_inventory(H)
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H.forceMove(src)
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frames.Add(H)
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return
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else if(istype(I, /obj/item/bee_pack))
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var/obj/item/bee_pack/B = I
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if(B.full && bee_count)
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to_chat(user, "<span class='notice'>\The [src] already has bees inside.</span>")
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to_chat(user, SPAN_NOTICE("\The [src] already has bees inside."))
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return
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if(!B.full && bee_count < 90)
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to_chat(user, "<span class='notice'>\The [src] is not ready to split.</span>")
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to_chat(user, SPAN_NOTICE("\The [src] is not ready to split."))
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return
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if(!B.full && !smoked)
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to_chat(user, "<span class='notice'>Smoke \the [src] first!</span>")
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to_chat(user, SPAN_NOTICE("Smoke \the [src] first!"))
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return
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if(closed)
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to_chat(user, "<span class='notice'>You need to open \the [src] with a crowbar before moving the bees.</span>")
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to_chat(user, SPAN_NOTICE("You need to open \the [src] with a crowbar before moving the bees."))
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return
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if(B.full)
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user.visible_message("<span class='notice'>[user] puts the queen and the bees from \the [I] into \the [src].</span>", "<span class='notice'>You put the queen and the bees from \the [I] into \the [src].</span>")
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user.visible_message(SPAN_NOTICE("[user] puts the queen and the bees from \the [I] into \the [src]."), SPAN_NOTICE("You put the queen and the bees from \the [I] into \the [src]."))
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bee_count = 20
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B.empty()
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else
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user.visible_message("<span class='notice'>[user] puts bees and larvae from \the [src] into \the [I].</span>", "<span class='notice'>You put bees and larvae from \the [src] into \the [I].</span>")
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user.visible_message(SPAN_NOTICE("[user] puts bees and larvae from \the [src] into \the [I]."), SPAN_NOTICE("You put bees and larvae from \the [src] into \the [I]."))
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bee_count /= 2
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B.fill()
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update_icon()
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return
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else if(istype(I, /obj/item/analyzer/plant_analyzer))
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to_chat(user, "<span class='notice'>Scan result of \the [src]...</span>")
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to_chat(user, SPAN_NOTICE("Scan result of \the [src]..."))
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to_chat(user, "Beehive is [bee_count ? "[round(bee_count)]% full" : "empty"].[bee_count > 90 ? " Colony is ready to split." : ""]")
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if(frames)
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to_chat(user, "[frames] frames installed, [round(honeycombs / 100)] filled.")
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if(honeycombs < frames * 100)
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if(length(frames))
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to_chat(user, "[length(frames)] frames installed, [round(honeycombs / 100)] filled.")
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if(honeycombs < length(frames) * 100)
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to_chat(user, "Next frame is [round(honeycombs % 100)]% full.")
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else
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to_chat(user, "No frames installed.")
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@@ -109,12 +109,15 @@
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return 1
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else if(I.is_screwdriver())
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if(bee_count)
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to_chat(user, "<span class='notice'>You can't dismantle \the [src] with these bees inside.</span>")
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to_chat(user, SPAN_NOTICE("You can't dismantle \the [src] with these bees inside."))
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return
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to_chat(user, "<span class='notice'>You start dismantling \the [src]...</span>")
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if(length(frames))
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to_chat(user, SPAN_NOTICE("You can't dismantle \the [src] with [length(frames)] frames still inside!"))
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return
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to_chat(user, SPAN_NOTICE("You start dismantling \the [src]..."))
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playsound(src, I.usesound, 50, 1)
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if(do_after(user, 30))
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user.visible_message("<span class='notice'>[user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
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user.visible_message(SPAN_NOTICE("[user] dismantles \the [src]."), SPAN_NOTICE("You dismantle \the [src]."))
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new /obj/item/beehive_assembly(loc)
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qdel(src)
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return
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@@ -122,19 +125,21 @@
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/obj/machinery/beehive/attack_hand(var/mob/user)
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if(!closed)
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if(honeycombs < 100)
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to_chat(user, "<span class='notice'>There are no filled honeycombs.</span>")
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to_chat(user, SPAN_NOTICE("There are no filled honeycombs."))
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return
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if(!smoked && bee_count)
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to_chat(user, "<span class='notice'>The bees won't let you take the honeycombs out like this, smoke them first.</span>")
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to_chat(user, SPAN_NOTICE("The bees won't let you take the honeycombs out like this, smoke them first."))
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return
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user.visible_message("<span class='notice'>[user] starts taking the honeycombs out of \the [src].</span>", "<span class='notice'>You start taking the honeycombs out of \the [src]...</span>")
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while(honeycombs >= 100 && do_after(user, 30))
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new /obj/item/honey_frame/filled(loc)
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user.visible_message(SPAN_NOTICE("[user] starts taking the honeycombs out of \the [src]."), SPAN_NOTICE("You start taking the honeycombs out of \the [src]..."))
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while(honeycombs >= 100 && length(frames) && do_after(user, 30))
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var/obj/item/honey_frame/H = pop(frames)
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H.honey = 20
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honeycombs -= 100
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--frames
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H.update_icon()
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H.forceMove(get_turf(src))
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update_icon()
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if(honeycombs < 100)
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to_chat(user, "<span class='notice'>You take all filled honeycombs out.</span>")
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to_chat(user, SPAN_NOTICE("You take all filled honeycombs out."))
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return
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/obj/machinery/beehive/process()
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@@ -153,45 +158,47 @@
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if(H.seed && !H.dead)
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H.health += 0.05 * coef
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++trays
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honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), frames * 100)
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honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), length(frames) * 100)
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/obj/machinery/honey_extractor
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name = "honey extractor"
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desc = "A machine used to turn honeycombs on the frame into honey and wax."
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icon = 'icons/obj/virology.dmi'
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icon = 'icons/obj/beekeeping.dmi'
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icon_state = "centrifuge"
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density = TRUE
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var/processing = 0
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var/honey = 0
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/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
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if(processing)
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to_chat(user, "<span class='notice'>\The [src] is currently spinning, wait until it's finished.</span>")
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to_chat(user, SPAN_NOTICE("\The [src] is currently spinning, wait until it's finished."))
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return
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else if(istype(I, /obj/item/honey_frame))
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var/obj/item/honey_frame/H = I
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if(!H.honey)
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to_chat(user, "<span class='notice'>\The [H] is empty, put it into a beehive.</span>")
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to_chat(user, SPAN_NOTICE("\The [H] is empty, put it into a beehive."))
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return
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user.visible_message("<span class='notice'>[user] loads \the [H] into \the [src] and turns it on.</span>", "<span class='notice'>You load \the [H] into \the [src] and turn it on.</span>")
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user.visible_message(SPAN_NOTICE("[user] loads \the [H]'s comb into \the [src] and turns it on."), SPAN_NOTICE("You load \the [H] into \the [src] and turn it on."))
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processing = H.honey
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icon_state = "centrifuge_moving"
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qdel(H)
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icon_state = "[initial(icon_state)]_moving"
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H.honey = 0
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H.update_icon()
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spawn(50)
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new /obj/item/honey_frame(loc)
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new /obj/item/stack/material/wax(loc)
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honey += processing
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processing = 0
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icon_state = "centrifuge"
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icon_state = "[initial(icon_state)]"
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else if(istype(I, /obj/item/reagent_containers/glass))
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if(!honey)
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to_chat(user, "<span class='notice'>There is no honey in \the [src].</span>")
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to_chat(user, SPAN_NOTICE("There is no honey in \the [src]."))
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return
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var/obj/item/reagent_containers/glass/G = I
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var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
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G.reagents.add_reagent("honey", transferred)
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honey -= transferred
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user.visible_message("<span class='notice'>[user] collects honey from \the [src] into \the [G].</span>", "<span class='notice'>You collect [transferred] units of honey from \the [src] into \the [G].</span>")
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user.visible_message(SPAN_NOTICE("[user] collects honey from \the [src] into \the [G]."), SPAN_NOTICE("You collect [transferred] units of honey from \the [src] into \the [G]."))
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return 1
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/obj/item/bee_smoker
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@@ -212,15 +219,22 @@
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var/honey = 0
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/obj/item/honey_frame/Initialize()
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. = ..()
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update_icon()
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/obj/item/honey_frame/update_icon()
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..()
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overlays.Cut()
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if(honey > 0)
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add_overlay("honeycomb")
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/obj/item/honey_frame/filled
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name = "filled beehive frame"
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desc = "A frame for the beehive that the bees have filled with honeycombs."
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honey = 20
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/obj/item/honey_frame/filled/Initialize()
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. = ..()
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add_overlay("honeycomb")
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/obj/item/beehive_assembly
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name = "beehive assembly"
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desc = "Contains everything you need to build a beehive."
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@@ -228,9 +242,9 @@
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icon_state = "apiary"
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/obj/item/beehive_assembly/attack_self(var/mob/user)
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to_chat(user, "<span class='notice'>You start assembling \the [src]...</span>")
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to_chat(user, SPAN_NOTICE("You start assembling \the [src]..."))
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if(do_after(user, 30))
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user.visible_message("<span class='notice'>[user] constructs a beehive.</span>", "<span class='notice'>You construct a beehive.</span>")
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user.visible_message(SPAN_NOTICE("[user] constructs a beehive."), SPAN_NOTICE("You construct a beehive."))
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new /obj/machinery/beehive(get_turf(user))
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user.drop_from_inventory(src)
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|
qdel(src)
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