diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index add68fd664..f88b78787d 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -144,7 +144,7 @@ emp_act var/bloody = 0 if((I.damtype == BRUTE) && prob(25 + is_sharp(I) * 50 + (I.force * 2))) - I.add_blood(src) + I.add_blood(src) //Make the weapon bloody, not the person. bloody = 1 var/turf/location = loc if(istype(location, /turf/simulated))