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Fixes the Dartgun, makes a Research-Produceable variant.
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@@ -578,6 +578,7 @@ other types of metals and chemistry for reagents).
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
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build_path = /obj/item/weapon/gun/energy/temperature
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sort_string = "TABAC"
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/datum/design/item/weapon/large_grenade
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id = "large_Grenade"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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@@ -585,6 +586,42 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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sort_string = "TACAA"
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/datum/design/item/weapon/dartgun
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desc = "A gun that fires small hollow chemical-payload darts."
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id = "dartgun_r"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750)
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build_path = /obj/item/weapon/gun/projectile/dartgun/research
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sort_string = "TACAB"
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/datum/design/item/weapon/dartgunmag_small
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id = "dartgun_mag_s"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
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build_path = /obj/item/ammo_magazine/chemdart/small
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sort_string = "TACAC"
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/datum/design/item/weapon/dartgun_ammo_small
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id = "dartgun_ammo_s"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
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build_path = /obj/item/ammo_casing/chemdart/small
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sort_string = "TACAD"
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/datum/design/item/weapon/dartgunmag_med
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id = "dartgun_mag_m"
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req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
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build_path = /obj/item/ammo_magazine/chemdart
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sort_string = "TACAE"
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/datum/design/item/weapon/dartgun_ammo_med
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id = "dartgun_ammo_m"
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req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
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build_path = /obj/item/ammo_casing/chemdart
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sort_string = "TACAF"
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/datum/design/item/weapon/flora_gun
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id = "flora_gun"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
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