Removed the mint.

Coins can still be found and used in vending machines.
PACMANs now run off sheets instead of coins.

Added coolity's new orebox sprites.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3178 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-02-23 19:32:54 +00:00
parent 8162f22772
commit 2a5f2dfda9
6 changed files with 7958 additions and 7976 deletions

View File

@@ -99,12 +99,12 @@ display round(lastgen) and plasmatank amount
/obj/machinery/power/port_gen/pacman
name = "P.A.C.M.A.N.-type Portable Generator"
var
coins = 0
max_coins = 1000
coin_path = "/obj/item/weapon/coin/plasma"
sheets = 0
max_sheets = 100
sheet_path = /obj/item/stack/sheet/plasma
board_path = "/obj/item/weapon/circuitboard/pacman"
coin_left = 0 // How much is left of the coin
time_per_coin = 1
sheet_left = 0 // How much is left of the sheet
time_per_sheet = 10
heat = 0
New()
@@ -123,7 +123,7 @@ display round(lastgen) and plasmatank amount
var/temp_reliability = 0
for(var/obj/item/weapon/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/weapon/stock_parts/matter_bin))
max_coins = SP.rating * SP.rating * 1000
max_sheets = SP.rating * SP.rating * 50
else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor))
temp_rating += SP.rating
for(var/obj/item/weapon/CP in component_parts)
@@ -133,24 +133,24 @@ display round(lastgen) and plasmatank amount
examine()
..()
usr << "\blue The generator has [coins] units of fuel left, producing [power_gen] per cycle."
usr << "\blue The generator has [sheets] units of fuel left, producing [power_gen] per cycle."
if(crit_fail) usr << "\red The generator seems to have broken down."
HasFuel()
if(coins >= 1 / (time_per_coin / power_output) - coin_left)
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
return 1
return 0
UseFuel()
var/needed_coins = 1 / (time_per_coin / power_output)
var/temp = min(needed_coins, coin_left)
needed_coins -= temp
coin_left -= temp
coins -= round(needed_coins)
needed_coins -= round(needed_coins)
if (coin_left <= 0 && coins > 0)
coin_left = 1 - needed_coins
coins--
var/needed_sheets = 1 / (time_per_sheet / power_output)
var/temp = min(needed_sheets, sheet_left)
needed_sheets -= temp
sheet_left -= temp
sheets -= round(needed_sheets)
needed_sheets -= round(needed_sheets)
if (sheet_left <= 0 && sheets > 0)
sheet_left = 1 - needed_sheets
sheets--
var/lower_limit = 56 + power_output * 10
var/upper_limit = 76 + power_output * 10
@@ -186,14 +186,16 @@ display round(lastgen) and plasmatank amount
explosion(src.loc, 2, 5, 2, -1)
attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, text2path(coin_path)))
if(coins >= max_coins)
user << "\red The generator already has its maximum amount of fuel!"
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
user << "\blue The [src.name] is full!"
return
coins++
user.drop_item()
del(O)
user << "\blue You add a coin to the generator."
user << "\blue You add [amount] sheets to the [src.name]."
sheets += amount
addstack.use(amount)
return
else if (istype(O, /obj/item/weapon/card/emag))
emagged = 1
emp_act(1)
@@ -225,27 +227,6 @@ display round(lastgen) and plasmatank amount
attack_hand(mob/user as mob)
..()
if (istype(user.pulling,/obj/item/weapon/moneybag))
var/new_coins = 0
var/target_coins = text2num(input("How many coins do you wish to transfer?", "Generator", "0"))
for (var/obj/item/weapon/coin/C in user.pulling.contents)
if(istype(C, text2path(coin_path)))
if (coins >= max_coins)
user << "\blue The generator is full!"
break
if (new_coins >= target_coins)
break
coins++
new_coins++
del(C)
if (user.pulling.contents.len < 1)
del(user.pulling)
user << "\blue You move [new_coins] coins from the money bag to the generator."
src.add_fingerprint(usr)
return
if (!anchored)
return
@@ -272,9 +253,9 @@ display round(lastgen) and plasmatank amount
dat += text("Generator: <A href='?src=\ref[src];action=disable'>On</A><br>")
else
dat += text("Generator: <A href='?src=\ref[src];action=enable'>Off</A><br>")
dat += text("Coins: [coins]<br>")
var/coin_percent = round(coin_left * 100, 1)
dat += text("Current coin: [coin_percent]%<br>")
dat += text("sheets: [sheets]<br>")
var/stack_percent = round(sheet_left * 100, 1)
dat += text("Current stack: [stack_percent]%<br>")
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
dat += text("Heat: [heat]<br>")
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
@@ -311,9 +292,9 @@ display round(lastgen) and plasmatank amount
/obj/machinery/power/port_gen/pacman/super
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
icon_state = "portgen1"
coin_path = "/obj/item/weapon/coin/uranium"
sheet_path = "/obj/item/stack/sheet/uranium"
power_gen = 15000
time_per_coin = 5
time_per_sheet = 25
board_path = "/obj/item/weapon/circuitboard/pacman/super"
overheat()
explosion(src.loc, 3, 3, 3, -1)
@@ -321,9 +302,9 @@ display round(lastgen) and plasmatank amount
/obj/machinery/power/port_gen/pacman/mrs
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
icon_state = "portgen2"
coin_path = "/obj/item/weapon/coin/diamond"
sheet_path = "/obj/item/stack/sheet/diamond"
power_gen = 40000
time_per_coin = 60
time_per_sheet = 30
board_path = "/obj/item/weapon/circuitboard/pacman/mrs"
overheat()
explosion(src.loc, 4, 4, 4, -1)