diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 15d7b118cf..536785fd76 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -1330,11 +1330,8 @@ About the new airlock wires panel: ..() return -/obj/machinery/door/airlock/New(var/newloc, var/secured=-1) - ..(newloc) - - if (secured != -1) - secured_wires = secured +/obj/machinery/door/airlock/New() + ..() //wires if (!secured_wires) @@ -1343,11 +1340,7 @@ About the new airlock wires panel: airlockIndexToWireColor = globalAirlockIndexToWireColor airlockWireColorToIndex = globalAirlockWireColorToIndex else - var/wire_assignments = CreateRandomAirlockWires() - airlockWireColorToFlag = wire_assignments[1] - airlockIndexToFlag = wire_assignments[2] - airlockIndexToWireColor = wire_assignments[3] - airlockWireColorToIndex = wire_assignments[4] + randomize_wires() if(src.closeOtherId != null) spawn (5) @@ -1355,7 +1348,13 @@ About the new airlock wires panel: if(A.closeOtherId == src.closeOtherId && A != src) src.closeOther = A break - + +/obj/machinery/door/airlock/proc/randomize_wires() + var/wire_assignments = CreateRandomAirlockWires() + airlockWireColorToFlag = wire_assignments[1] + airlockIndexToFlag = wire_assignments[2] + airlockIndexToWireColor = wire_assignments[3] + airlockWireColorToIndex = wire_assignments[4] /obj/machinery/door/airlock/proc/prison_open() src.locked = 0 diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index c8aa9dfb84..a3143ce619 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -271,14 +271,12 @@ obj/structure/door_assembly else path = text2path("/obj/machinery/door/airlock[airlock_type]") - var/obj/machinery/door/airlock/door = null - if (istype(electronics, /obj/item/weapon/airlock_electronics/secure)) - new path(src.loc, 1) - else - door = new path(src.loc) + var/obj/machinery/door/airlock/door = new path(src.loc) door.assembly_type = type door.electronics = src.electronics + if (istype(electronics, /obj/item/weapon/airlock_electronics/secure)) + door.randomize_wires() if(src.electronics.one_access) door.req_access = null door.req_one_access = src.electronics.conf_access