Ported the Nebula emote system.

This commit is contained in:
MistakeNot4892
2021-03-18 10:09:23 +11:00
parent e9c89c584c
commit 2b48ef76c8
59 changed files with 1818 additions and 1386 deletions

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@@ -271,6 +271,10 @@
#define TASTE_DULL 0.5 //anything below 30%
#define TASTE_NUMB 0.1 //anything below 150%
//Used by emotes
#define VISIBLE_MESSAGE 1
#define AUDIBLE_MESSAGE 2
// If they're in an FBP, what braintype.
#define FBP_NONE ""
#define FBP_CYBORG "Cyborg"
@@ -434,4 +438,6 @@
#define MAX_NUTRITION 500
#define FAKE_INVIS_ALPHA_THRESHOLD 127 // If something's alpha var is at or below this number, certain things will pretend it is invisible.
#define FAKE_INVIS_ALPHA_THRESHOLD 127 // If something's alpha var is at or below this number, certain things will pretend it is invisible.
#define DEATHGASP_NO_MESSAGE "no message"

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@@ -476,9 +476,9 @@
// Use for objects performing visible actions
// message is output to anyone who can see, e.g. "The [src] does something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs = null)
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view)
var/list/see = get_mobs_and_objs_in_view_fast(get_turf(src),world.view,remote_ghosts = FALSE)
var/list/see = get_mobs_and_objs_in_view_fast(get_turf(src), range, remote_ghosts = FALSE)
var/list/seeing_mobs = see["mobs"]
var/list/seeing_objs = see["objs"]
@@ -487,20 +487,20 @@
for(var/obj in seeing_objs)
var/obj/O = obj
O.show_message(message, 1, blind_message, 2)
O.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
for(var/mob in seeing_mobs)
var/mob/M = mob
if(M.see_invisible >= invisibility && MOB_CAN_SEE_PLANE(M, plane))
M.show_message(message, 1, blind_message, 2)
M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
else if(blind_message)
M.show_message(blind_message, 2)
M.show_message(blind_message, AUDIBLE_MESSAGE)
// Show a message to all mobs and objects in earshot of this atom
// Use for objects performing audible actions
// message is the message output to anyone who can hear.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance)
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance, var/radio_message)
var/range = hearing_distance || world.view
var/list/hear = get_mobs_and_objs_in_view_fast(get_turf(src),range,remote_ghosts = FALSE)
@@ -508,14 +508,19 @@
var/list/hearing_mobs = hear["mobs"]
var/list/hearing_objs = hear["objs"]
for(var/obj in hearing_objs)
var/obj/O = obj
O.show_message(message, 2, deaf_message, 1)
if(radio_message)
for(var/obj in hearing_objs)
var/obj/O = obj
O.hear_talk(src, list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], radio_message)), null)
else
for(var/obj in hearing_objs)
var/obj/O = obj
O.show_message(message, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
for(var/mob in hearing_mobs)
var/mob/M = mob
var/msg = message
M.show_message(msg, 2, deaf_message, 1)
M.show_message(msg, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
/atom/movable/proc/dropInto(var/atom/destination)
while(istype(destination))
@@ -623,4 +628,7 @@
/atom/Exited(atom/movable/AM, atom/new_loc)
. = ..()
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, new_loc)
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, new_loc)
/atom/proc/get_visible_gender()
return gender

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@@ -471,7 +471,6 @@
log_and_message_admins("[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) entered cryostorage.")
announce.autosay("[to_despawn.real_name], [to_despawn.mind.role_alt_title], [on_store_message]", "[on_store_name]", announce_channel, using_map.get_map_levels(z, TRUE, om_range = DEFAULT_OVERMAP_RANGE))
//visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [to_despawn.real_name] into storage.</span>", 3)
visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]</span>", 3)
//This should guarantee that ghosts don't spawn.

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@@ -552,9 +552,7 @@ var/list/global/slot_flags_enumeration = list(
if(!hit_zone)
U.do_attack_animation(M)
playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
//visible_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
for(var/mob/V in viewers(M))
V.show_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
visible_message(SPAN_DANGER("\The [U] attempts to stab \the [M] in the eyes, but misses!"))
return
add_attack_logs(user,M,"Attack eyes with [name]")

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@@ -74,14 +74,12 @@
/obj/item/weapon/material/snow/snowball/attack_self(mob/user as mob)
if(user.a_intent == I_HURT)
//visible_message("[user] has smashed the snowball in their hand!", "You smash the snowball in your hand.")
to_chat(user, "<span class='notice'>You smash the snowball in your hand.</span>")
to_chat(user, SPAN_NOTICE("You smash the snowball in your hand."))
var/atom/S = new /obj/item/stack/material/snow(user.loc)
qdel(src)
user.put_in_hands(S)
else
//visible_message("[user] starts compacting the snowball.", "You start compacting the snowball.")
to_chat(user, "<span class='notice'>You start compacting the snowball.</span>")
to_chat(user, SPAN_NOTICE("You start compacting the snowball."))
if(do_after(user, 2 SECONDS))
var/atom/S = new /obj/item/weapon/material/snow/snowball/reinforced(user.loc)
qdel(src)

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@@ -0,0 +1,41 @@
var/list/_default_mob_emotes = list(
/decl/emote/visible,
/decl/emote/visible/scratch,
/decl/emote/visible/drool,
/decl/emote/visible/nod,
/decl/emote/visible/sway,
/decl/emote/visible/sulk,
/decl/emote/visible/twitch,
/decl/emote/visible/twitch_v,
/decl/emote/visible/dance,
/decl/emote/visible/roll,
/decl/emote/visible/shake,
/decl/emote/visible/jump,
/decl/emote/visible/shiver,
/decl/emote/visible/collapse,
/decl/emote/visible/spin,
/decl/emote/visible/sidestep,
/decl/emote/audible,
/decl/emote/audible/hiss,
/decl/emote/audible/whimper,
/decl/emote/audible/gasp,
/decl/emote/audible/scretch,
/decl/emote/audible/choke,
/decl/emote/audible/moan,
/decl/emote/audible/gnarl,
)
/mob
var/list/usable_emotes
/mob/proc/update_emotes(var/skip_sort)
usable_emotes = list()
for(var/emote in get_default_emotes())
var/decl/emote/emote_datum = decls_repository.get_decl(emote)
if(emote_datum.check_user(src))
usable_emotes[emote_datum.key] = emote_datum
if(!skip_sort)
usable_emotes = sortAssoc(usable_emotes)
/mob/proc/get_default_emotes()
return global._default_mob_emotes

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@@ -0,0 +1,11 @@
/datum/species
var/list/default_emotes = list()
/mob/living/carbon/update_emotes(var/skip_sort)
. = ..(skip_sort = TRUE)
if(species)
for(var/emote in species.default_emotes)
var/decl/emote/emote_datum = decls_repository.get_decl(emote)
if(emote_datum.check_user(src))
usable_emotes[emote_datum.key] = emote_datum
usable_emotes = sortAssoc(usable_emotes)

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@@ -0,0 +1,229 @@
/decl/emote/audible
key = "burp"
emote_message_3p = "burps."
message_type = AUDIBLE_MESSAGE
/decl/emote/audible/New()
. = ..()
// Snips the 'USER' from 3p emote messages for radio.
if(!emote_message_radio && emote_message_3p)
emote_message_radio = emote_message_3p
if(!emote_message_radio_synthetic && emote_message_synthetic_3p)
emote_message_radio_synthetic = emote_message_synthetic_3p
/decl/emote/audible/deathgasp_alien
key = "deathgasp"
emote_message_3p = "lets out a waning guttural screech, green blood bubbling from its maw."
/decl/emote/audible/whimper
key = "whimper"
emote_message_3p = "whimpers."
/decl/emote/audible/gasp
key = "gasp"
emote_message_3p = "gasps."
conscious = FALSE
/decl/emote/audible/scretch
key = "scretch"
emote_message_3p = "scretches."
/decl/emote/audible/choke
key ="choke"
emote_message_3p = "chokes."
conscious = FALSE
/decl/emote/audible/gnarl
key = "gnarl"
emote_message_3p = "gnarls and shows USER_HIS teeth."
/decl/emote/audible/multichirp
key = "mchirp"
emote_message_3p = "chirps a chorus of notes!"
emote_sound = 'sound/voice/multichirp.ogg'
/decl/emote/audible/alarm
key = "alarm"
emote_message_1p = "You sound an alarm."
emote_message_3p = "sounds an alarm."
/decl/emote/audible/alert
key = "alert"
emote_message_1p = "You let out a distressed noise."
emote_message_3p = "lets out a distressed noise."
/decl/emote/audible/notice
key = "notice"
emote_message_1p = "You play a loud tone."
emote_message_3p = "plays a loud tone."
/decl/emote/audible/boop
key = "boop"
emote_message_1p = "You boop."
emote_message_3p = "boops."
/decl/emote/audible/beep
key = "beep"
emote_message_3p = "You beep."
emote_message_3p = "beeps."
emote_sound = 'sound/machines/twobeep.ogg'
/decl/emote/audible/sniff
key = "sniff"
emote_message_3p = "sniffs."
/decl/emote/audible/snore
key = "snore"
emote_message_3p = "snores."
conscious = FALSE
/decl/emote/audible/whimper
key = "whimper"
emote_message_3p = "whimpers."
/decl/emote/audible/yawn
key = "yawn"
emote_message_3p = "yawns."
/decl/emote/audible/clap
key = "clap"
emote_message_3p = "claps."
/decl/emote/audible/chuckle
key = "chuckle"
emote_message_3p = "chuckles."
/decl/emote/audible/cry
key = "cry"
emote_message_3p = "cries."
/decl/emote/audible/sigh
key = "sigh"
emote_message_3p = "sighs."
/decl/emote/audible/laugh
key = "laugh"
emote_message_3p_target = "laughs at TARGET."
emote_message_3p = "laughs."
/decl/emote/audible/mumble
key = "mumble"
emote_message_3p = "mumbles!"
/decl/emote/audible/grumble
key = "grumble"
emote_message_3p = "grumbles!"
/decl/emote/audible/groan
key = "groan"
emote_message_3p = "groans!"
conscious = FALSE
/decl/emote/audible/moan
key = "moan"
emote_message_3p = "moans!"
conscious = FALSE
/decl/emote/audible/giggle
key = "giggle"
emote_message_3p = "giggles."
/decl/emote/audible/grunt
key = "grunt"
emote_message_3p = "grunts."
/decl/emote/audible/bug_hiss
key ="hiss"
emote_message_3p_target = "hisses at TARGET."
emote_message_3p = "hisses."
emote_sound = 'sound/voice/BugHiss.ogg'
/decl/emote/audible/bug_buzz
key ="buzz"
emote_message_3p = "buzzes its wings."
emote_sound = 'sound/voice/BugBuzz.ogg'
/decl/emote/audible/bug_chitter
key ="chitter"
emote_message_3p = "chitters."
emote_sound = 'sound/voice/Bug.ogg'
/decl/emote/audible/roar
key = "roar"
emote_message_3p = "roars!"
/decl/emote/audible/bellow
key = "bellow"
emote_message_3p = "bellows!"
/decl/emote/audible/howl
key = "howl"
emote_message_3p = "howls!"
/decl/emote/audible/wheeze
key = "wheeze"
emote_message_3p = "wheezes."
/decl/emote/audible/hiss
key = "hiss"
emote_message_3p_target = "hisses softly at TARGET."
emote_message_3p = "hisses softly."
/decl/emote/audible/chirp
key = "chirp"
emote_message_3p = "chirps!"
emote_sound = 'sound/misc/nymphchirp.ogg'
/decl/emote/audible/crack
key = "crack"
emote_message_3p = "cracks USER_HIS knuckles."
emote_sound = 'sound/voice/knuckles.ogg'
/decl/emote/audible/squish
key = "squish"
emote_sound = 'sound/effects/slime_squish.ogg' //Credit to DrMinky (freesound.org) for the sound.
emote_message_3p = "squishes."
/decl/emote/audible/warble
key = "warble"
emote_sound = 'sound/effects/warble.ogg' // Copyright CC BY 3.0 alienistcog (freesound.org) for the sound.
emote_message_3p = "warbles."
/decl/emote/audible/vox_shriek
key = "shriek"
emote_message_3p = "SHRIEKS!"
emote_sound = 'sound/voice/shriek1.ogg'
/decl/emote/audible/purr
key = "purr"
emote_message_3p = "purrs."
emote_sound = 'sound/voice/cat_purr.ogg'
/decl/emote/audible/purrlong
key = "purrl"
emote_message_3p = "purrs."
emote_sound = 'sound/voice/cat_purr_long.ogg'
/decl/emote/audible/teshsqueak
key = "surprised"
emote_message_1p = "You chirp in surprise!"
emote_message_3p = "chirps in surprise!"
emote_message_1p_target = "You chirp in surprise at TARGET!"
emote_message_3p_target = "chirps in surprise at TARGET!"
emote_sound = 'sound/voice/teshsqueak.ogg' // Copyright CC BY 3.0 InspectorJ (freesound.org) for the source audio.
/decl/emote/audible/teshchirp
key = "chirp"
emote_message_1p = "You chirp!"
emote_message_3p = "chirps!"
emote_message_1p_target = "You chirp at TARGET!"
emote_message_3p_target = "chirps at TARGET!"
emote_sound = 'sound/voice/teshchirp.ogg' // Copyright Sampling+ 1.0 Incarnidine (freesound.org) for the source audio.
/decl/emote/audible/teshtrill
key = "trill"
emote_message_1p = "You trill."
emote_message_3p = "trills."
emote_message_1p_target = "You trill at TARGET."
emote_message_3p_target = "trills at TARGET."
emote_sound = 'sound/voice/teshtrill.ogg' // Copyright CC BY-NC 3.0 Arnaud Coutancier (freesound.org) for the source audio.

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@@ -0,0 +1,52 @@
/decl/emote/audible/cough
key = "cough"
emote_message_1p = "You cough!"
emote_message_1p_target = "You cough on TARGET!"
emote_message_3p = "coughs!"
emote_message_3p_target = "coughs on TARGET!"
emote_message_synthetic_1p_target = "You emit a robotic cough towards TARGET."
emote_message_synthetic_1p = "You emit a robotic cough."
emote_message_synthetic_3p_target = "emits a robotic cough towards TARGET."
emote_message_synthetic_3p = "emits a robotic cough."
emote_volume = 120
emote_volume_synthetic = 50
conscious = FALSE
emote_sound_synthetic = list(
FEMALE = list(
'sound/effects/mob_effects/f_machine_cougha.ogg',
'sound/effects/mob_effects/f_machine_coughb.ogg'
),
MALE = list(
'sound/effects/mob_effects/m_machine_cougha.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughc.ogg'
),
NEUTER = list(
'sound/effects/mob_effects/m_machine_cougha.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughc.ogg'
),
PLURAL = list(
'sound/effects/mob_effects/m_machine_cougha.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughc.ogg'
)
)
/decl/emote/audible/cough/get_emote_sound(var/atom/user)
if(ishuman(user) && !check_synthetic(user))
var/mob/living/carbon/human/H = user
if(H.get_gender() == FEMALE)
if(length(H.species.female_cough_sounds))
return list(
"sound" = H.species.female_cough_sounds,
"vol" = emote_volume
)
else
if(length(H.species.male_cough_sounds))
return list(
"sound" = H.species.male_cough_sounds,
"vol" = emote_volume
)
return ..()

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@@ -0,0 +1,16 @@
/decl/emote/audible/scream
key = "scream"
emote_message_1p = "You scream!"
emote_message_3p = "screams!"
/decl/emote/audible/scream/get_emote_message_1p(var/atom/user, var/atom/target, var/extra_params)
if(ishuman(user))
var/mob/living/carbon/human/H = user
return "You [H.species.scream_verb_1p]!"
. = ..()
/decl/emote/audible/cough/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
if(ishuman(user))
var/mob/living/carbon/human/H = user
return "[H.species.scream_verb_3p]!"
. = ..()

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@@ -0,0 +1,24 @@
/decl/emote/audible/slap
key = "slap"
emote_message_1p_target = "You slap TARGET across the face. Ouch!"
emote_message_1p = "You slap yourself across the face!"
emote_message_3p_target = "slaps TARGET across the face. Ouch!"
emote_message_3p = "slaps USER_SELF across the face!"
emote_sound = 'sound/effects/snap.ogg'
check_restraints = TRUE
check_range = 1
/decl/emote/audible/slap/New()
..()
emote_message_1p_target = SPAN_DANGER(emote_message_1p_target)
emote_message_1p = SPAN_DANGER(emote_message_1p)
emote_message_3p_target = SPAN_DANGER(emote_message_3p_target)
emote_message_3p = SPAN_DANGER(emote_message_3p)
/decl/emote/audible/slap/do_extra(var/atom/user, var/atom/target)
. = ..()
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/clothing/mask/smokable/mask = H.wear_mask
if(istype(mask) && H.unEquip(mask))
mask.forceMove(get_turf(H))

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@@ -0,0 +1,22 @@
/decl/emote/audible/snap
key = "snap"
emote_message_1p = "You snap your fingers."
emote_message_3p = "snaps USER_HIS fingers."
emote_message_1p_target = "You snap your fingers at TARGET."
emote_message_3p_target = "snaps USER_HIS fingers at TARGET."
emote_sound = 'sound/effects/fingersnap.ogg'
/decl/emote/audible/snap/proc/can_snap(var/atom/user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
for(var/limb in list(BP_L_HAND, BP_R_HAND))
var/obj/item/organ/external/L = H.get_organ(limb)
if(istype(L) && L.is_usable() && !L.splinted)
return TRUE
return FALSE
/decl/emote/audible/snap/do_emote(var/atom/user, var/extra_params)
if(!can_snap(user))
to_chat(user, SPAN_WARNING("You need at least one working hand to snap your fingers."))
return FALSE
. = ..()

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@@ -0,0 +1,29 @@
/decl/emote/audible/sneeze
key = "sneeze"
emote_message_1p = "You sneeze."
emote_message_3p = "sneezes."
emote_sound_synthetic = list(
FEMALE = 'sound/effects/mob_effects/machine_sneeze.ogg',
MALE = 'sound/effects/mob_effects/f_machine_sneeze.ogg',
NEUTER = 'sound/effects/mob_effects/f_machine_sneeze.ogg',
PLURAL = 'sound/effects/mob_effects/f_machine_sneeze.ogg'
)
emote_message_synthetic_1p = "You emit a robotic sneeze."
emote_message_synthetic_1p_target = "You emit a robotic sneeze towards TARGET."
emote_message_synthetic_3p = "emits a robotic sneeze."
emote_message_synthetic_3p_target = "emits a robotic sneeze towards TARGET."
/decl/emote/audible/sneeze/get_emote_sound(var/atom/user)
if(ishuman(user) && !check_synthetic(user))
var/mob/living/carbon/human/H = user
if(H.get_gender() == FEMALE)
return list(
"sound" = H.species.female_sneeze_sound,
"vol" = emote_volume
)
else
return list(
"sound" = H.species.male_sneeze_sound,
"vol" = emote_volume
)
return ..()

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@@ -0,0 +1,36 @@
/decl/emote/audible/whistle
key = "whistle"
emote_message_1p = "You whistle a tune."
emote_message_3p = "whistles a tune."
emote_sound = 'sound/voice/longwhistle.ogg'
emote_message_muffled = "makes a light spitting noise, a poor attempt at a whistle."
emote_sound_synthetic = 'sound/voice/longwhistle_robot.ogg'
emote_message_synthetic_1p = "You whistle a robotic tune."
emote_message_synthetic_3p = "whistles a robotic tune."
/decl/emote/audible/whistle/quiet
key = "qwhistle"
emote_message_1p = "You whistle quietly."
emote_message_3p = "whistles quietly."
emote_sound = 'sound/voice/shortwhistle.ogg'
emote_message_synthetic_1p = "You whistle robotically."
emote_message_synthetic_3p = "whistles robotically."
emote_sound_synthetic = 'sound/voice/shortwhistle_robot.ogg'
/decl/emote/audible/whistle/wolf
key = "wwhistle"
emote_message_1p = "You whistle inappropriately."
emote_message_3p = "whistles inappropriately."
emote_sound = 'sound/voice/wolfwhistle.ogg'
emote_message_synthetic_1p = "You beep inappropriately."
emote_message_synthetic_3p = "beeps inappropriately."
emote_sound_synthetic = 'sound/voice/wolfwhistle_robot.ogg'
/decl/emote/audible/whistle/summon
key = "swhistle"
emote_message_1p = "You whistle a tune."
emote_message_3p = "whistles a tune."
emote_sound = 'sound/voice/summon_whistle.ogg'
emote_message_synthetic_1p = "You whistle a robotic tune."
emote_message_synthetic_3p = "whistles a robotic tune."
emote_sound_synthetic = 'sound/voice/summon_whistle_robot.ogg'

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@@ -0,0 +1,40 @@
/decl/emote/exertion/biological
key = "esweat"
emote_range = 4
emote_message_1p = "You are sweating heavily."
emote_message_3p = "is sweating heavily."
/decl/emote/exertion/biological/check_user(mob/living/user)
if(istype(user) && !user.isSynthetic())
return ..()
return FALSE
/decl/emote/exertion/biological/breath
key = "ebreath"
emote_message_1p = "You feel out of breath."
emote_message_3p = "looks out of breath."
/decl/emote/exertion/biological/pant
key = "epant"
emote_range = 3
message_type = AUDIBLE_MESSAGE
emote_message_1p = "You pant to catch your breath."
emote_message_3p = "pants for air."
emote_message_impaired = "You can see USER breathing heavily."
/decl/emote/exertion/synthetic
key = "ewhine"
emote_range = 3
message_type = AUDIBLE_MESSAGE
emote_message_1p = "You overstress your actuators."
emote_message_3p = "USER's actuators whine with strain."
/decl/emote/exertion/synthetic/check_user(mob/living/user)
if(istype(user) && user.isSynthetic())
return ..()
return FALSE
/decl/emote/exertion/synthetic/creak
key = "ecreak"
emote_message_1p = "Your chassis stress indicators spike."
emote_message_3p = "USER's joints creak with stress."

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/decl/emote/human
key = "vomit"
/decl/emote/human/check_user(var/mob/living/carbon/human/user)
return (istype(user) && user.check_has_mouth() && !user.isSynthetic())
/decl/emote/human/do_emote(var/mob/living/carbon/human/user)
user.vomit()
/decl/emote/human/deathgasp
key = "deathgasp"
/decl/emote/human/deathgasp/do_emote(mob/living/carbon/human/user)
if(istype(user) && user.species.get_death_message(user) == DEATHGASP_NO_MESSAGE)
to_chat(user, SPAN_WARNING("Your species has no deathgasp."))
return
. = ..()
/decl/emote/human/deathgasp/get_emote_message_3p(var/mob/living/carbon/human/user)
return "USER [user.species.get_death_message(user)]"
/decl/emote/human/swish
key = "swish"
/decl/emote/human/swish/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_once()
/decl/emote/human/wag
key = "wag"
/decl/emote/human/wag/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_start()
/decl/emote/human/sway
key = "sway"
/decl/emote/human/sway/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_start()
/decl/emote/human/qwag
key = "qwag"
/decl/emote/human/qwag/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_fast()
/decl/emote/human/fastsway
key = "fastsway"
/decl/emote/human/fastsway/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_fast()
/decl/emote/human/swag
key = "swag"
/decl/emote/human/swag/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_stop()
/decl/emote/human/stopsway
key = "stopsway"
/decl/emote/human/stopsway/do_emote(var/mob/living/carbon/human/user)
user.animate_tail_stop()

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/decl/emote/slime
key = "nomood"
var/mood
/decl/emote/slime/do_extra(var/mob/living/simple_mob/slime/user)
. = ..()
if(istype(user))
user.mood = mood
user.update_icon()
/decl/emote/slime/check_user(var/atom/user)
return isslime(user)
/decl/emote/slime/pout
key = "pout"
mood = "pout"
/decl/emote/slime/sad
key = "sad"
mood = "sad"
/decl/emote/slime/angry
key = "angry"
mood = "angry"
/decl/emote/slime/frown
key = "frown"
mood = "mischevous"
/decl/emote/slime/smile
key = "smile"
mood = ":3"

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/decl/emote/audible/synth
key = "beep"
emote_message_3p = "beeps."
emote_sound = 'sound/machines/twobeep.ogg'
/decl/emote/audible/synth/check_user(var/mob/living/user)
if(istype(user) && user.isSynthetic())
return ..()
return FALSE
/decl/emote/audible/synth/ping
key = "ping"
emote_message_3p = "pings."
emote_sound = 'sound/machines/ping.ogg'
/decl/emote/audible/synth/buzz
key = "buzz"
emote_message_3p = "buzzes."
emote_sound = 'sound/machines/buzz-sigh.ogg'
/decl/emote/audible/synth/confirm
key = "confirm"
emote_message_3p = "emits an affirmative blip."
emote_sound = 'sound/machines/synth_yes.ogg'
/decl/emote/audible/synth/deny
key = "deny"
emote_message_3p = "emits a negative blip."
emote_sound = 'sound/machines/synth_no.ogg'
/decl/emote/audible/synth/security
key = "law"
emote_message_3p = "shows USER_HIS legal authorization barcode."
emote_message_3p_target = "shows TARGET USER_THEIR legal authorization barcode."
emote_sound = 'sound/voice/biamthelaw.ogg'
/decl/emote/audible/synth/security/check_user(var/mob/living/silicon/robot/user)
return (istype(user) && istype(user.module, /obj/item/weapon/robot_module/robot/security))
/decl/emote/audible/synth/security/halt
key = "halt"
emote_message_3p = "USER's speakers skreech, \"Halt! Security!\"."
emote_sound = 'sound/voice/halt.ogg'
/decl/emote/audible/synth/dwoop
key = "dwoop"
emote_message_1p_target = "You chirp happily at TARGET!"
emote_message_1p = "You chirp happily."
emote_message_3p_target = "chirps happily at TARGET!"
emote_message_3p = "chirps happily."
emote_sound = 'sound/machines/dwoop.ogg'

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/decl/emote/visible
key ="tail"
emote_message_3p = "waves USER_THEIR tail."
message_type = VISIBLE_MESSAGE
/decl/emote/visible/scratch
key = "scratch"
check_restraints = TRUE
emote_message_3p = "scratches."
/decl/emote/visible/drool
key ="drool"
emote_message_3p = "drools."
conscious = FALSE
/decl/emote/visible/nod
key ="nod"
emote_message_3p_target = "nods USER_THEIR head at TARGET."
emote_message_3p = "nods USER_THEIR head."
/decl/emote/visible/sway
key ="sway"
emote_message_3p = "sways around dizzily."
/decl/emote/visible/sulk
key ="sulk"
emote_message_3p = "sulks down sadly."
/decl/emote/visible/dance
key ="dance"
check_restraints = TRUE
emote_message_3p = "dances around happily."
/decl/emote/visible/roll
key ="roll"
check_restraints = TRUE
emote_message_3p = "rolls."
/decl/emote/visible/shake
key ="shake"
emote_message_3p = "shakes USER_THEIR head."
/decl/emote/visible/jump
key ="jump"
emote_message_3p = "jumps!"
/decl/emote/visible/shiver
key ="shiver"
emote_message_3p = "shivers."
conscious = FALSE
/decl/emote/visible/collapse
key ="collapse"
emote_message_3p = "collapses!"
/decl/emote/visible/collapse/do_extra(var/mob/user)
..()
if(istype(user))
user.Paralyse(2)
/decl/emote/visible/flash
key = "flash"
emote_message_3p = "flash USER_HIS lights quickly."
/decl/emote/visible/blink
key = "blink"
emote_message_3p = "blinks."
/decl/emote/visible/airguitar
key = "airguitar"
check_restraints = TRUE
emote_message_3p = "is strumming the air and headbanging like a safari chimp."
/decl/emote/visible/blink_r
key = "blink_r"
emote_message_3p = "blinks rapidly."
/decl/emote/visible/bow
key = "bow"
emote_message_3p_target = "bows to TARGET."
emote_message_3p = "bows."
/decl/emote/visible/salute
key = "salute"
emote_message_3p_target = "salutes TARGET."
emote_message_3p = "salutes."
check_restraints = TRUE
/decl/emote/visible/flap
key = "flap"
check_restraints = TRUE
emote_message_3p = "flaps USER_THEIR wings."
/decl/emote/visible/aflap
key = "aflap"
check_restraints = TRUE
emote_message_3p = "flaps USER_THEIR wings ANGRILY!"
/decl/emote/visible/eyebrow
key = "eyebrow"
emote_message_3p = "raises an eyebrow."
/decl/emote/visible/twitch
key = "twitch"
emote_message_3p = "twitches."
conscious = FALSE
/decl/emote/visible/twitch_v
key = "twitch_v"
emote_message_3p = "twitches violently."
conscious = FALSE
/decl/emote/visible/faint
key = "faint"
emote_message_3p = "faints."
/decl/emote/visible/faint/do_extra(var/mob/user)
. = ..()
if(istype(user) && !user.sleeping)
user.Sleeping(10)
/decl/emote/visible/frown
key = "frown"
emote_message_3p = "frowns."
/decl/emote/visible/blush
key = "blush"
emote_message_3p = "blushes."
/decl/emote/visible/wave
key = "wave"
emote_message_3p_target = "waves at TARGET."
emote_message_3p = "waves."
check_restraints = TRUE
/decl/emote/visible/glare
key = "glare"
emote_message_3p_target = "glares at TARGET."
emote_message_3p = "glares."
/decl/emote/visible/stare
key = "stare"
emote_message_3p_target = "stares at TARGET."
emote_message_3p = "stares."
/decl/emote/visible/look
key = "look"
emote_message_3p_target = "looks at TARGET."
emote_message_3p = "looks."
/decl/emote/visible/point
key = "point"
check_restraints = TRUE
emote_message_3p_target = "points to TARGET."
emote_message_3p = "points."
/decl/emote/visible/raise
key = "raise"
check_restraints = TRUE
emote_message_3p = "raises a hand."
/decl/emote/visible/grin
key = "grin"
emote_message_3p_target = "grins at TARGET."
emote_message_3p = "grins."
/decl/emote/visible/shrug
key = "shrug"
emote_message_3p = "shrugs."
/decl/emote/visible/smile
key = "smile"
emote_message_3p_target = "smiles at TARGET."
emote_message_3p = "smiles."
/decl/emote/visible/pale
key = "pale"
emote_message_3p = "goes pale for a second."
/decl/emote/visible/tremble
key = "tremble"
emote_message_3p = "trembles in fear!"
/decl/emote/visible/wink
key = "wink"
emote_message_3p_target = "winks at TARGET."
emote_message_3p = "winks."
/decl/emote/visible/hug
key = "hug"
check_restraints = TRUE
emote_message_3p_target = "hugs TARGET."
emote_message_3p = "hugs USER_SELF."
check_range = 1
/decl/emote/visible/dap
key = "dap"
check_restraints = TRUE
emote_message_3p_target = "gives daps to TARGET."
emote_message_3p = "sadly can't find anybody to give daps to, and daps USER_SELF."
/decl/emote/visible/bounce
key = "bounce"
emote_message_3p = "bounces in place."
/decl/emote/visible/jiggle
key = "jiggle"
emote_message_3p = "jiggles!"
/decl/emote/visible/lightup
key = "light"
emote_message_3p = "lights up for a bit, then stops."
/decl/emote/visible/vibrate
key = "vibrate"
emote_message_3p = "vibrates!"
/decl/emote/visible/deathgasp_robot
key = "deathgasp"
emote_message_3p = "shudders violently for a moment, then becomes motionless, USER_THEIR eyes slowly darkening."
/decl/emote/visible/handshake
key = "handshake"
check_restraints = TRUE
emote_message_3p_target = "shakes hands with TARGET."
emote_message_3p = "shakes hands with USER_SELF."
check_range = 1
/decl/emote/visible/handshake/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
if(target && !user.Adjacent(target))
return "holds out USER_THEIR hand out to TARGET."
return ..()
/decl/emote/visible/signal
key = "signal"
emote_message_3p_target = "signals at TARGET."
emote_message_3p = "signals."
check_restraints = TRUE
/decl/emote/visible/signal/check_user(atom/user)
return ismob(user)
/decl/emote/visible/signal/get_emote_message_3p(var/mob/living/user, var/atom/target, var/extra_params)
if(istype(user) && (!user.get_active_hand() || !user.get_inactive_hand()))
var/t1 = round(text2num(extra_params))
if(isnum(t1) && t1 <= 5)
return "raises [t1] finger\s."
return .. ()
/decl/emote/visible/afold
key = "afold"
check_restraints = TRUE
emote_message_3p = "folds USER_THEIR arms."
/decl/emote/visible/alook
key = "alook"
emote_message_3p = "looks away."
/decl/emote/visible/hbow
key = "hbow"
emote_message_3p = "bows USER_THEIR head."
/decl/emote/visible/hip
key = "hip"
check_restraints = TRUE
emote_message_3p = "puts USER_THEIR hands on USER_THEIR hips."
/decl/emote/visible/holdup
key = "holdup"
check_restraints = TRUE
emote_message_3p = "holds up USER_THEIR palms."
/decl/emote/visible/hshrug
key = "hshrug"
emote_message_3p = "gives a half shrug."
/decl/emote/visible/crub
key = "crub"
check_restraints = TRUE
emote_message_3p = "rubs USER_THEIR chin."
/decl/emote/visible/eroll
key = "eroll"
emote_message_3p = "rolls USER_THEIR eyes."
emote_message_3p_target = "rolls USER_THEIR eyes at TARGET."
/decl/emote/visible/erub
key = "erub"
check_restraints = TRUE
emote_message_3p = "rubs USER_THEIR eyes."
/decl/emote/visible/fslap
key = "fslap"
check_restraints = TRUE
emote_message_3p = "slaps USER_THEIR forehead."
/decl/emote/visible/ftap
key = "ftap"
emote_message_3p = "taps USER_THEIR foot."
/decl/emote/visible/hrub
key = "hrub"
check_restraints = TRUE
emote_message_3p = "rubs USER_THEIR hands together."
/decl/emote/visible/hspread
key = "hspread"
check_restraints = TRUE
emote_message_3p = "spreads USER_THEIR hands."
/decl/emote/visible/pocket
key = "pocket"
check_restraints = TRUE
emote_message_3p = "shoves USER_THEIR hands in USER_THEIR pockets."
/decl/emote/visible/rsalute
key = "rsalute"
check_restraints = TRUE
emote_message_3p = "returns the salute."
/decl/emote/visible/rshoulder
key = "rshoulder"
emote_message_3p = "rolls USER_THEIR shoulders."
/decl/emote/visible/squint
key = "squint"
emote_message_3p = "squints."
emote_message_3p_target = "squints at TARGET."
/decl/emote/visible/tfist
key = "tfist"
emote_message_3p = "tightens USER_THEIR hands into fists."
/decl/emote/visible/tilt
key = "tilt"
emote_message_3p = "tilts USER_THEIR head."

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/decl/emote/visible/spin
key = "spin"
check_restraints = TRUE
emote_message_3p = "spins!"
/decl/emote/visible/spin/do_extra(mob/user)
if(istype(user))
user.spin(20, 1)
/decl/emote/visible/sidestep
key = "sidestep"
check_restraints = TRUE
emote_message_3p = "steps rhythmically and moves side to side."
/decl/emote/visible/sidestep/do_extra(mob/user)
if(istype(user))
animate(user, pixel_x = 5, time = 5)
sleep(3)
animate(user, pixel_x = -5, time = 5)
animate(pixel_x = user.default_pixel_x, pixel_y = user.default_pixel_x, time = 2)
/decl/emote/visible/flip
key = "flip"
emote_message_1p = "You do a flip!"
emote_message_3p = "does a flip!"
emote_sound = 'sound/effects/bodyfall4.ogg'
/decl/emote/visible/flip/do_extra(mob/user)
. = ..()
if(istype(user))
user.SpinAnimation(7,1)
/decl/emote/visible/floorspin
key = "floorspin"
emote_message_1p = "You spin around on the floor!"
emote_message_3p = "spins around on the floor!"
var/static/list/spin_dirs = list(
NORTH,
SOUTH,
EAST,
WEST,
EAST,
SOUTH,
NORTH,
SOUTH,
EAST,
WEST,
EAST,
SOUTH,
NORTH,
SOUTH,
EAST,
WEST,
EAST,
SOUTH
)
/decl/emote/visible/floorspin/proc/spin_dir(var/mob/user)
set waitfor = FALSE
for(var/i in spin_dirs)
user.set_dir(i)
sleep(1)
if(QDELETED(user))
return
/decl/emote/visible/floorspin/proc/spin_anim(var/mob/user)
set waitfor = FALSE
sleep(1)
if(!QDELETED(user))
user.SpinAnimation(10,1)
/decl/emote/visible/floorspin/do_extra(mob/user)
. = ..()
if(istype(user))
spin_dir(user)
spin_anim(user)

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/decl/emote/visible/vomit
key = "vomit"
/decl/emote/visible/vomit/do_emote(var/atom/user, var/extra_params)
if(isliving(user))
var/mob/living/M = user
if(!M.isSynthetic())
M.vomit()
return
to_chat(src, SPAN_WARNING("You are unable to vomit."))

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// Note about emote messages:
// - USER / TARGET will be replaced with the relevant name, in bold.
// - USER_THEM / TARGET_THEM / USER_THEIR / TARGET_THEIR will be replaced with a
// gender-appropriate version of the same.
// - Impaired messages do not do any substitutions.
/decl/emote
var/key // Command to use emote ie. '*[key]'
var/emote_message_1p // First person message ('You do a flip!')
var/emote_message_3p // Third person message ('Urist McBackflip does a flip!')
var/emote_message_synthetic_1p // First person message for robits.
var/emote_message_synthetic_3p // Third person message for robits.
var/emote_message_impaired // Deaf/blind message ('You hear someone flipping out.', 'You see someone opening and closing their mouth')
var/emote_message_1p_target // 'You do a flip at Urist McTarget!'
var/emote_message_3p_target // 'Urist McShitter does a flip at Urist McTarget!'
var/emote_message_synthetic_1p_target // First person targeted message for robits.
var/emote_message_synthetic_3p_target // Third person targeted message for robits.
var/emote_message_radio // A message to send over the radio if one picks up this emote.
var/emote_message_radio_synthetic // As above, but for synthetics.
var/emote_message_muffled // A message to show if the emote is audible and the user is muzzled.
var/list/emote_sound // A sound for the emote to play.
// Can either be a single sound, a list of sounds to pick from, or an
// associative array of gender to single sounds/a list of sounds.
var/list/emote_sound_synthetic // As above, but used when check_synthetic() is true.
var/emote_volume = 50 // Volume of sound to play.
var/emote_volume_synthetic = 50 // As above, but used when check_synthetic() is true.
var/message_type = VISIBLE_MESSAGE // Audible/visual flag
var/check_restraints // Can this emote be used while restrained?
var/check_range // falsy, or a range outside which the emote will not work
var/conscious = TRUE // Do we need to be awake to emote this?
var/emote_range = 0 // If >0, restricts emote visibility to viewers within range.
/decl/emote/proc/get_emote_message_1p(var/atom/user, var/atom/target, var/extra_params)
if(target)
if(emote_message_synthetic_1p_target && check_synthetic(user))
return emote_message_synthetic_1p_target
return emote_message_1p_target
if(emote_message_synthetic_1p && check_synthetic(user))
return emote_message_synthetic_1p
return emote_message_1p
/decl/emote/proc/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
if(target)
if(emote_message_synthetic_3p_target && check_synthetic(user))
return emote_message_synthetic_3p_target
return emote_message_3p_target
if(emote_message_synthetic_3p && check_synthetic(user))
return emote_message_synthetic_3p
return emote_message_3p
/decl/emote/proc/get_emote_sound(var/atom/user)
if(check_synthetic(user) && emote_sound_synthetic)
return list(
"sound" = emote_sound_synthetic,
"vol" = emote_volume_synthetic
)
if(emote_sound)
return list(
"sound" = emote_sound,
"vol" = emote_volume
)
/decl/emote/proc/do_emote(var/atom/user, var/extra_params)
if(ismob(user) && check_restraints)
var/mob/M = user
if(M.restrained())
to_chat(user, SPAN_WARNING("You are restrained and cannot do that."))
return
var/atom/target
if(can_target() && extra_params)
extra_params = lowertext(extra_params)
for(var/atom/thing in view(user))
if(extra_params == lowertext(thing.name))
target = thing
break
if(target && target != user && check_range)
if (get_dist(user, target) > check_range)
to_chat(user, SPAN_WARNING("\The [target] is too far away."))
return
var/use_1p = get_emote_message_1p(user, target, extra_params)
if(use_1p)
if(target)
use_1p = replace_target_tokens(use_1p, target)
use_1p = "<span class='emote'>[capitalize(replace_user_tokens(use_1p, user))]</span>"
var/use_3p = get_emote_message_3p(user, target, extra_params)
if(use_3p)
if(target)
use_3p = replace_target_tokens(use_3p, target)
use_3p = "<span class='emote'><b>\The [user]</b> [replace_user_tokens(use_3p, user)]</span>"
var/use_radio = get_radio_message(user)
if(use_radio)
if(target)
use_radio = replace_target_tokens(use_radio, target)
use_radio = replace_user_tokens(use_radio, user)
var/use_range = emote_range
if (!use_range)
use_range = world.view
if(ismob(user))
var/mob/M = user
if(message_type == AUDIBLE_MESSAGE)
if(isliving(user))
var/mob/living/L = user
if(L.silent)
M.visible_message(message = "[user] opens their mouth silently!", self_message = "You cannot say anything!", blind_message = emote_message_impaired)
return
else
M.audible_message(message = use_3p, self_message = use_1p, deaf_message = emote_message_impaired, hearing_distance = use_range, radio_message = use_radio)
else
M.visible_message(message = use_3p, self_message = use_1p, blind_message = emote_message_impaired, range = use_range)
do_extra(user, target)
do_sound(user)
/decl/emote/proc/replace_target_tokens(var/msg, var/atom/target)
. = msg
if(istype(target))
var/datum/gender/target_gender = gender_datums[target.get_visible_gender()]
. = replacetext(., "TARGET_THEM", target_gender.him)
. = replacetext(., "TARGET_THEIR", target_gender.his)
. = replacetext(., "TARGET_SELF", target_gender.himself)
. = replacetext(., "TARGET", "<b>\the [target]</b>")
/decl/emote/proc/replace_user_tokens(var/msg, var/atom/user)
. = msg
if(istype(user))
var/datum/gender/user_gender = gender_datums[user.get_visible_gender()]
. = replacetext(., "USER_THEM", user_gender.him)
. = replacetext(., "USER_THEIR", user_gender.his)
. = replacetext(., "USER_SELF", user_gender.himself)
. = replacetext(., "USER", "<b>\the [user]</b>")
/decl/emote/proc/get_radio_message(var/atom/user)
if(emote_message_radio_synthetic && check_synthetic(user))
return emote_message_radio_synthetic
return emote_message_radio
/decl/emote/proc/do_extra(var/atom/user, var/atom/target)
return
/decl/emote/proc/do_sound(var/atom/user)
var/list/use_sound = get_emote_sound(user)
if(!islist(use_sound) || length(use_sound) < 2)
return
var/sound_to_play = use_sound["sound"]
if(!sound_to_play)
return
if(islist(sound_to_play))
if(sound_to_play[user.gender])
sound_to_play = sound_to_play[user.gender]
if(islist(sound_to_play) && length(sound_to_play))
sound_to_play = pick(sound_to_play)
if(sound_to_play)
playsound(user.loc, sound_to_play, use_sound["vol"], 0)
/decl/emote/proc/check_user(var/atom/user)
return TRUE
/decl/emote/proc/can_target()
return (emote_message_1p_target || emote_message_3p_target)
/decl/emote/dd_SortValue()
return key
/decl/emote/proc/check_synthetic(var/mob/living/user)
. = istype(user) && user.isSynthetic()
if(!. && ishuman(user) && message_type == AUDIBLE_MESSAGE)
var/mob/living/carbon/human/H = user
if(H.should_have_organ(O_LUNGS))
var/obj/item/organ/internal/lungs/L = H.internal_organs_by_name[O_LUNGS]
if(L && L.robotic == 2) //Hard-coded to 2, incase we add lifelike robotic lungs
. = TRUE

View File

@@ -0,0 +1,175 @@
/mob/proc/can_emote(var/emote_type)
return (stat == CONSCIOUS)
/mob/living/can_emote(var/emote_type)
return (..() && !(silent && emote_type == AUDIBLE_MESSAGE))
/mob/proc/emote(var/act, var/m_type, var/message)
set waitfor = FALSE
// s-s-snowflake
if(src.stat == DEAD && act != "deathgasp")
return
if(usr == src) //client-called emote
if (client && (client.prefs.muted & MUTE_IC))
to_chat(src, "<span class='warning'>You cannot send IC messages (muted).</span>")
return
if(act == "help")
to_chat(src,"<b>Usable emotes:</b> [english_list(usable_emotes)].")
return
if(!can_emote(m_type))
to_chat(src, SPAN_WARNING("You cannot currently [m_type == AUDIBLE_MESSAGE ? "audibly" : "visually"] emote!"))
return
if(act == "me")
return custom_emote(m_type, message)
if(act == "custom")
if(!message)
message = sanitize(input("Enter an emote to display.") as text|null)
if(!message)
return
if (!m_type)
if(alert(src, "Is this an audible emote?", "Emote", "Yes", "No") == "No")
m_type = VISIBLE_MESSAGE
else
m_type = AUDIBLE_MESSAGE
return custom_emote(m_type, message)
var/splitpoint = findtext(act, " ")
if(splitpoint > 0)
var/tempstr = act
act = copytext(tempstr,1,splitpoint)
message = copytext(tempstr,splitpoint+1,0)
var/decl/emote/use_emote = usable_emotes[act]
if(!use_emote)
to_chat(src, SPAN_WARNING("Unknown emote '[act]'. Type <b>say *help</b> for a list of usable emotes."))
return
if(m_type != use_emote.message_type && use_emote.conscious && stat != CONSCIOUS)
return
if(use_emote.message_type == AUDIBLE_MESSAGE && is_muzzled())
audible_message("<b>\The [src]</b> [use_emote.emote_message_muffled || "makes a muffled sound."]")
return
else
use_emote.do_emote(src, message)
for (var/obj/item/weapon/implant/I in src)
if (I.implanted)
I.trigger(act, src)
/mob/proc/format_emote(var/emoter = null, var/message = null)
var/pretext
var/subtext
var/nametext
var/end_char
var/start_char
var/name_anchor
if(!message || !emoter)
return
message = html_decode(message)
name_anchor = findtext(message, "*")
if(name_anchor > 0) // User supplied emote with visible_emote token (default ^)
pretext = copytext(message, 1, name_anchor)
subtext = copytext(message, name_anchor + 1, length(message) + 1)
else
// No token. Just the emote as usual.
subtext = message
// Oh shit, we got this far! Let's see... did the user attempt to use more than one token?
if(findtext(subtext, "*"))
// abort abort!
to_chat(emoter, SPAN_WARNING("You may use only one \"["*"]\" symbol in your emote."))
return
if(pretext)
// Add a space at the end if we didn't already supply one.
end_char = copytext(pretext, length(pretext), length(pretext) + 1)
if(end_char != " ")
pretext += " "
// Grab the last character of the emote message.
end_char = copytext(subtext, length(subtext), length(subtext) + 1)
if(!(end_char in list(".", "?", "!", "\"", "-", "~"))) // gotta include ~ for all you fucking weebs
// No punctuation supplied. Tack a period on the end.
subtext += "."
// Add a space to the subtext, unless it begins with an apostrophe or comma.
if(subtext != ".")
// First, let's get rid of any existing space, to account for sloppy emoters ("X, ^ , Y")
subtext = trim_left(subtext)
start_char = copytext(subtext, 1, 2)
if(start_char != "," && start_char != "'")
subtext = " " + subtext
pretext = capitalize(html_encode(pretext))
nametext = html_encode(nametext)
subtext = html_encode(subtext)
// Store the player's name in a nice bold, naturalement
nametext = "<B>[emoter]</B>"
return pretext + nametext + subtext
/mob/proc/custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view)
if((usr && stat) || (!use_me && usr == src))
to_chat(src, "You are unable to emote.")
return
var/input
if(!message)
input = sanitize(input(src,"Choose an emote to display.") as text|null)
else
input = message
if(input)
message = format_emote(src, message)
else
return
if(input)
log_emote(message,src) //Log before we add junk
message = "<span class='emote'><B>[src]</B> [input]</span>"
else
return
if(message)
message = encode_html_emphasis(message)
// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
var/turf/T = get_turf(src)
if(!T) return
var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
var/list/m_viewers = in_range["mobs"]
var/list/o_viewers = in_range["objs"]
for(var/mob in m_viewers)
var/mob/M = mob
spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
if(M)
if(isobserver(M))
message = "<span class='emote'><B>[src]</B> ([ghost_follow_link(src, M)]) [input]</span>"
M.show_message(message, m_type)
for(var/obj in o_viewers)
var/obj/O = obj
spawn(0)
if(O)
O.see_emote(src, message, m_type)
// Specific mob type exceptions below.
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
var/obj/machinery/hologram/holopad/T = src.holo
if(T && T.masters[src]) //Is the AI using a holopad?
src.holopad_emote(message)
else //Emote normally, then.
..()

View File

@@ -73,7 +73,7 @@
facing_dir = null
if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
if(!gibbed && deathmessage != DEATHGASP_NO_MESSAGE)
src.visible_message("<b>\The [src.name]</b> [deathmessage]")
set_stat(DEAD)

View File

@@ -1,58 +1,9 @@
// All mobs should have custom emote, really..
//m_type == 1 --> visual.
//m_type == 2 --> audible
/mob/proc/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
if(stat || !use_me && usr == src)
to_chat(src, "You are unable to emote.")
return
var/muzzled = is_muzzled()
if(m_type == 2 && muzzled) return
var/input
if(!message)
input = sanitize(input(src,"Choose an emote to display.") as text|null)
else
input = message
if(input)
log_emote(message,src) //Log before we add junk
message = "<span class='emote'><B>[src]</B> [input]</span>"
else
return
if (message)
message = encode_html_emphasis(message)
// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
var/turf/T = get_turf(src)
if(!T) return
var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
var/list/m_viewers = in_range["mobs"]
var/list/o_viewers = in_range["objs"]
for(var/mob in m_viewers)
var/mob/M = mob
spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
if(M)
if(isobserver(M))
message = "<span class='emote'><B>[src]</B> ([ghost_follow_link(src, M)]) [input]</span>"
M.show_message(message, m_type)
for(var/obj in o_viewers)
var/obj/O = obj
spawn(0)
if(O)
O.see_emote(src, message, m_type)
// Shortcuts for above proc
/mob/proc/visible_emote(var/act_desc)
custom_emote(1, act_desc)
custom_emote(VISIBLE_MESSAGE, act_desc)
/mob/proc/audible_emote(var/act_desc)
custom_emote(2, act_desc)
custom_emote(AUDIBLE_MESSAGE, act_desc)
/mob/proc/emote_dead(var/message)

View File

@@ -1,3 +1,29 @@
var/list/_nymph_default_emotes = list(
/decl/emote/visible,
/decl/emote/visible/scratch,
/decl/emote/visible/drool,
/decl/emote/visible/nod,
/decl/emote/visible/sway,
/decl/emote/visible/sulk,
/decl/emote/visible/twitch,
/decl/emote/visible/dance,
/decl/emote/visible/roll,
/decl/emote/visible/shake,
/decl/emote/visible/jump,
/decl/emote/visible/shiver,
/decl/emote/visible/collapse,
/decl/emote/visible/spin,
/decl/emote/visible/sidestep,
/decl/emote/audible/hiss,
/decl/emote/audible,
/decl/emote/audible/scretch,
/decl/emote/audible/choke,
/decl/emote/audible/gnarl,
/decl/emote/audible/bug_hiss,
/decl/emote/audible/bug_chitter,
/decl/emote/audible/chirp
)
/mob/living/carbon/alien/diona
name = "diona nymph"
voice_name = "diona nymph"
@@ -20,6 +46,9 @@
holder_type = /obj/item/weapon/holder/diona
var/obj/item/hat
/mob/living/carbon/alien/diona/get_default_emotes()
return global._nymph_default_emotes
/mob/living/carbon/alien/diona/Initialize()
. = ..()
species = GLOB.all_species[SPECIES_DIONA]

View File

@@ -1,108 +1,31 @@
/mob/living/carbon/alien/emote(var/act, var/m_type=1, var/message = null)
var/param = null
if(findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/list/_alien_default_emotes = list(
/decl/emote/visible,
/decl/emote/visible/scratch,
/decl/emote/visible/drool,
/decl/emote/visible/nod,
/decl/emote/visible/sway,
/decl/emote/visible/sulk,
/decl/emote/visible/twitch,
/decl/emote/visible/twitch_v,
/decl/emote/visible/dance,
/decl/emote/visible/roll,
/decl/emote/visible/shake,
/decl/emote/visible/jump,
/decl/emote/visible/shiver,
/decl/emote/visible/collapse,
/decl/emote/visible/spin,
/decl/emote/visible/sidestep,
/decl/emote/audible/hiss,
/decl/emote/audible,
/decl/emote/audible/deathgasp_alien,
/decl/emote/audible/whimper,
/decl/emote/audible/gasp,
/decl/emote/audible/scretch,
/decl/emote/audible/choke,
/decl/emote/audible/moan,
/decl/emote/audible/gnarl,
/decl/emote/audible/chirp
)
var/muzzled = is_muzzled()
act = lowertext(act)
switch(act)
if("sign")
if(!restrained())
var/num = null
if(text2num(param))
num = "the number [text2num(param)]"
if(num)
message = "<B>[src]</B> signs [num]."
m_type = 1
if("burp")
if(!muzzled)
message = "<B>[src]</B> burps."
m_type = 2
if("deathgasp")
message = "<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw."
m_type = 2
if("scratch")
if(!restrained())
message = "<B>[src]</B> scratches."
m_type = 1
if("whimper")
if(!muzzled)
message = "<B>[src]</B> whimpers."
m_type = 2
if("tail")
message = "<B>[src]</B> waves its tail."
m_type = 1
if("gasp")
message = "<B>[src]</B> gasps."
m_type = 2
if("shiver")
message = "<B>[src]</B> shivers."
m_type = 2
if("drool")
message = "<B>[src]</B> drools."
m_type = 1
if("scretch")
if(!muzzled)
message = "<B>[src]</B> scretches."
m_type = 2
if("choke")
message = "<B>[src]</B> chokes."
m_type = 2
if("moan")
message = "<B>[src]</B> moans!"
m_type = 2
if("nod")
message = "<B>[src]</B> nods its head."
m_type = 1
// if("sit")
// message = "<B>[src]</B> sits down." //Larvan can't sit down, /N
// m_type = 1
if("sway")
message = "<B>[src]</B> sways around dizzily."
m_type = 1
if("sulk")
message = "<B>[src]</B> sulks down sadly."
m_type = 1
if("twitch")
message = "<B>[src]</B> twitches."
m_type = 1
if("twitch_v")
message = "<B>[src]</B> twitches violently."
m_type = 1
if("dance")
if(!restrained())
message = "<B>[src]</B> dances around happily."
m_type = 1
if("roll")
if(!restrained())
message = "<B>[src]</B> rolls."
m_type = 1
if("shake")
message = "<B>[src]</B> shakes its head."
m_type = 1
if("gnarl")
if(!muzzled)
message = "<B>[src]</B> gnarls and shows its teeth.."
m_type = 2
if("jump")
message = "<B>[src]</B> jumps!"
m_type = 1
if("hiss_")
message = "<B>[src]</B> hisses softly."
m_type = 1
if("collapse")
Paralyse(2)
message = "<B>[src]</B> collapses!"
m_type = 2
if("chirp")
message = "<B>[src]</B> chirps!"
playsound(src, 'sound/misc/nymphchirp.ogg', 50, 0)
m_type = 2
if("help")
to_chat(src, "<span class='filter_say'>burp, chirp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper</span>")
if(!stat)
..(act, m_type, message)
/mob/living/carbon/alien/get_default_emotes()
. = global._alien_default_emotes

View File

@@ -3,7 +3,7 @@
container.icon_state = "mmi_dead"
return ..(gibbed,"beeps shrilly as the MMI flatlines!")
else
return ..(gibbed,"no message")
return ..(gibbed, DEATHGASP_NO_MESSAGE)
/mob/living/carbon/brain/gib()
if(istype(container, /obj/item/device/mmi))

View File

@@ -1,47 +1,17 @@
/mob/living/carbon/brain/emote(var/act,var/m_type=1,var/message = null)
if(!(container && istype(container, /obj/item/device/mmi)))//No MMI, no emotes
return
var/list/_brain_default_emotes = list(
/decl/emote/audible/alarm,
/decl/emote/audible/alert,
/decl/emote/audible/notice,
/decl/emote/audible/whistle,
/decl/emote/audible/synth,
/decl/emote/audible/beep,
/decl/emote/audible/boop,
/decl/emote/visible/blink,
/decl/emote/visible/flash
)
if(findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
act = copytext(act, 1, t1)
/mob/living/carbon/brain/can_emote()
return (istype(container, /obj/item/device/mmi) && ..())
if(stat == DEAD)
return
switch(act)
if("alarm")
to_chat(src, "You sound an alarm.")
message = "<B>[src]</B> sounds an alarm."
m_type = 2
if("alert")
to_chat(src, "You let out a distressed noise.")
message = "<B>[src]</B> lets out a distressed noise."
m_type = 2
if("notice")
to_chat(src, "You play a loud tone.")
message = "<B>[src]</B> plays a loud tone."
m_type = 2
if("flash")
message = "The lights on <B>[src]</B> flash quickly."
m_type = 1
if("blink")
message = "<B>[src]</B> blinks."
m_type = 1
if("whistle")
to_chat(src, "You whistle.")
message = "<B>[src]</B> whistles."
m_type = 2
if("beep")
to_chat(src, "You beep.")
message = "<B>[src]</B> beeps."
m_type = 2
if("boop")
to_chat(src, "You boop.")
message = "<B>[src]</B> boops."
m_type = 2
if("help")
to_chat(src, "<span class='filter_say'>alarm, alert, notice, flash, blink, whistle, beep, boop</span>")
if(!stat)
..(act, m_type, message)
/mob/living/carbon/brain/get_default_emotes()
return global._brain_default_emotes

View File

@@ -1,839 +1,101 @@
/mob/living/carbon/human/emote(var/act,var/m_type=1,var/message = null)
var/param = null
var/datum/gender/T = gender_datums[get_visible_gender()]
if(findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/muzzled = is_muzzled()
//var/m_type = 1
for(var/obj/item/organ/O in src.organs)
for (var/obj/item/weapon/implant/I in O)
if(I.implanted)
I.trigger(act, src)
if(stat == DEAD && (act != "deathgasp"))
return
switch(act)
if("airguitar")
if(!src.restrained())
message = "is strumming the air and headbanging like a safari chimp."
m_type = 1
//Machine-only emotes
if("ping", "beep", "buzz", "yes", "ye", "dwoop", "no", "rcough", "rsneeze")
if(!isSynthetic())
to_chat(src, "<span class='warning'>You are not a synthetic.</span>")
return
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
var/display_msg = "beeps"
var/use_sound = 'sound/machines/twobeep.ogg'
if(act == "buzz")
display_msg = "buzzes"
use_sound = 'sound/machines/buzz-sigh.ogg'
else if(act == "ping")
display_msg = "pings"
use_sound = 'sound/machines/ping.ogg'
else if(act == "yes" || act == "ye")
display_msg = "emits an affirmative blip"
use_sound = 'sound/machines/synth_yes.ogg'
else if(act == "dwoop")
display_msg = "chirps happily"
use_sound = 'sound/machines/dwoop.ogg'
else if(act == "no")
display_msg = "emits a negative blip"
use_sound = 'sound/machines/synth_no.ogg'
else if(act == "rcough")
display_msg = "emits a robotic cough"
if(get_gender() == FEMALE)
use_sound = pick('sound/effects/mob_effects/f_machine_cougha.ogg','sound/effects/mob_effects/f_machine_coughb.ogg')
else
use_sound = pick('sound/effects/mob_effects/m_machine_cougha.ogg','sound/effects/mob_effects/m_machine_coughb.ogg', 'sound/effects/mob_effects/m_machine_coughc.ogg')
else if(act == "rsneeze")
display_msg = "emits a robotic sneeze"
if(get_gender() == FEMALE)
use_sound = 'sound/effects/mob_effects/machine_sneeze.ogg'
else
use_sound = 'sound/effects/mob_effects/f_machine_sneeze.ogg'
if(param)
message = "[display_msg] at [param]."
else
message = "[display_msg]."
playsound(src, use_sound, 50, 0)
m_type = 1
//Promethean-only emotes
if("squish")
if(species.bump_flag != SLIME) //This should definitely do it.
to_chat(src, "<span class='warning'>You are not a slime thing!</span>")
return
playsound(src, 'sound/effects/slime_squish.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound.
message = "squishes."
m_type = 1
if("chirp")
if ((species.bump_flag != SLIME) && (species.name != SPECIES_DIONA))
to_chat(src, "<span class='warning'>You are not a diona or slime!</span>")
return
playsound(src, 'sound/misc/nymphchirp.ogg', 50, 0)
message = "chirps."
m_type = 2
//Skrell-only emotes
if("warble")
if(species.name != SPECIES_SKRELL)
to_chat(src, "<span class='warning'>You are not a Skrell!</span>")
return
playsound(src, 'sound/effects/warble.ogg', 50, 0) // Copyright CC BY 3.0 alienistcog (freesound.org) for the sound.
message = "warbles."
m_type = 2
if("blink")
message = "blinks."
m_type = 1
if("blink_r")
message = "blinks rapidly."
m_type = 1
if("bow")
if(!src.buckled)
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "bows to [param]."
else
message = "bows."
m_type = 1
if("custom")
var/input = sanitize(input("Choose an emote to display.") as text|null)
if(!input)
return
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if(input2 == "Visible")
m_type = 1
else if(input2 == "Hearable")
if(src.miming)
return
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
return custom_emote(m_type, input)
if("me")
//if(silent && silent > 0 && findtext(message,"\"",1, null) > 0)
// return //This check does not work and I have no idea why, I'm leaving it in for reference.
if(src.client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, "<font color='red'>You cannot send IC messages (muted).</font>")
return
if(stat)
return
if(!(message))
return
return custom_emote(m_type, message)
if("salute")
if(!src.buckled)
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "salutes to [param]."
else
message = "salutes."
m_type = 1
if("choke")
if(miming)
message = "clutches [T.his] throat desperately!"
m_type = 1
else
if(!muzzled)
message = "chokes!"
m_type = 2
else
message = "makes a strong noise."
m_type = 2
if("clap")
if(!src.restrained())
message = "claps."
playsound(src, 'sound/misc/clapping.ogg')
m_type = 2
if(miming)
m_type = 1
if("flap")
if(!src.restrained())
message = "flaps [T.his] wings."
m_type = 2
if(miming)
m_type = 1
if("aflap")
if(!src.restrained())
message = "flaps [T.his] wings ANGRILY!"
m_type = 2
if(miming)
m_type = 1
if("drool")
message = "drools."
m_type = 1
if("eyebrow")
message = "raises an eyebrow."
m_type = 1
if("chuckle")
if(miming)
message = "appears to chuckle."
m_type = 1
else
if(!muzzled)
message = "chuckles."
m_type = 2
else
message = "makes a noise."
m_type = 2
if("twitch")
message = "twitches."
m_type = 1
if("twitch_v")
message = "twitches violently."
m_type = 1
if("faint")
message = "faints."
if(src.sleeping)
return //Can't faint while asleep
Sleeping(10)
m_type = 1
if("cough", "coughs")
if(miming)
message = "appears to cough!"
m_type = 1
else
if(!muzzled)
var/robotic = 0
m_type = 2
if(should_have_organ(O_LUNGS))
var/obj/item/organ/internal/lungs/L = internal_organs_by_name[O_LUNGS]
if(L && L.robotic == 2) //Hard-coded to 2, incase we add lifelike robotic lungs
robotic = 1
if(!robotic && !isSynthetic())
message = "coughs!"
if(get_gender() == FEMALE)
if(species.female_cough_sounds)
playsound(src, pick(species.female_cough_sounds), 120)
else
if(species.male_cough_sounds)
playsound(src, pick(species.male_cough_sounds), 120)
else
message = "emits a robotic cough"
var/use_sound
if(get_gender() == FEMALE)
use_sound = pick('sound/effects/mob_effects/f_machine_cougha.ogg','sound/effects/mob_effects/f_machine_coughb.ogg')
else
use_sound = pick('sound/effects/mob_effects/m_machine_cougha.ogg','sound/effects/mob_effects/m_machine_coughb.ogg', 'sound/effects/mob_effects/m_machine_coughc.ogg')
playsound(src, use_sound, 50, 0)
else
message = "makes a strong noise."
m_type = 2
if("frown")
message = "frowns."
m_type = 1
if("nod")
message = "nods."
m_type = 1
if("blush")
message = "blushes."
m_type = 1
if("wave")
message = "waves."
m_type = 1
if("gasp")
if(miming)
message = "appears to be gasping!"
m_type = 1
else
if(!muzzled)
message = "gasps!"
m_type = 2
else
message = "makes a weak noise."
m_type = 2
if("deathgasp")
message = "[species.get_death_message()]"
m_type = 1
if("giggle")
if(miming)
message = "giggles silently!"
m_type = 1
else
if(!muzzled)
message = "giggles."
m_type = 2
else
message = "makes a noise."
m_type = 2
if("glare")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "glares at [param]."
else
message = "glares."
if("stare")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "stares at [param]."
else
message = "stares."
if("look")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "looks at [param]."
else
message = "looks."
m_type = 1
if("grin")
message = "grins."
m_type = 1
if("cry")
if(miming)
message = "cries."
m_type = 1
else
if(!muzzled)
message = "cries."
m_type = 2
else
message = "makes a weak noise. [T.he] [get_visible_gender() == NEUTER ? "frown" : "frowns"]." // no good, non-unwieldy alternative to this ternary at the moment
m_type = 2
if("sigh")
if(miming)
message = "sighs."
m_type = 1
else
if(!muzzled)
message = "sighs."
m_type = 2
else
message = "makes a weak noise."
m_type = 2
if("laugh")
if(miming)
message = "acts out a laugh."
m_type = 1
else
if(!muzzled)
message = "laughs."
m_type = 2
else
message = "makes a noise."
m_type = 2
if("mumble")
message = "mumbles!"
m_type = 2
if(miming)
m_type = 1
if("grumble")
if(miming)
message = "grumbles!"
m_type = 1
if(!muzzled)
message = "grumbles!"
m_type = 2
else
message = "makes a noise."
m_type = 2
if("groan")
if(miming)
message = "appears to groan!"
m_type = 1
else
if(!muzzled)
message = "groans!"
m_type = 2
else
message = "makes a loud noise."
m_type = 2
if("moan")
if(miming)
message = "appears to moan!"
m_type = 1
else
message = "moans!"
m_type = 2
if("johnny")
var/M
if(param)
M = param
if(!M)
param = null
else
if(miming)
message = "takes a drag from a cigarette and blows \"[M]\" out in smoke."
m_type = 1
else
message = "says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows his name out in smoke."
m_type = 2
if("point")
if(!src.restrained())
var/mob/M = null
if(param)
for (var/atom/A as mob|obj|turf|area in view(null, null))
if(param == A.name)
M = A
break
if(!M)
message = "points."
else
pointed(M)
if(M)
message = "points to [M]."
else
m_type = 1
if("crack")
if(!restrained())
message = "cracks [T.his] knuckles."
playsound(src, 'sound/voice/knuckles.ogg', 50, 1)
m_type = 1
if("raise")
if(!src.restrained())
message = "raises a hand."
m_type = 1
if("shake")
message = "shakes [T.his] head."
m_type = 1
if("shrug")
message = "shrugs."
m_type = 1
if("signal")
if(!src.restrained())
var/t1 = round(text2num(param))
if(isnum(t1))
if(t1 <= 5 && (!src.r_hand || !src.l_hand))
message = "raises [t1] finger\s."
else if(t1 <= 10 && (!src.r_hand && !src.l_hand))
message = "raises [t1] finger\s."
m_type = 1
if("smile")
message = "smiles."
m_type = 1
if("shiver")
message = "shivers."
m_type = 2
if(miming)
m_type = 1
if("pale")
message = "goes pale for a second."
m_type = 1
if("tremble")
message = "trembles in fear!"
m_type = 1
if("sneeze", "sneezes")
if(miming)
message = "sneezes."
m_type = 1
else
if(!muzzled)
var/robotic = 0
m_type = 2
if(should_have_organ(O_LUNGS))
var/obj/item/organ/internal/lungs/L = internal_organs_by_name[O_LUNGS]
if(L && L.robotic == 2) //Hard-coded to 2, incase we add lifelike robotic lungs
robotic = 1
if(!robotic && !isSynthetic())
message = "sneezes."
if(get_gender() == FEMALE)
playsound(src, species.female_sneeze_sound, 70)
else
playsound(src, species.male_sneeze_sound, 70)
m_type = 2
else
message = "emits a robotic sneeze"
var/use_sound
if(get_gender() == FEMALE)
use_sound = 'sound/effects/mob_effects/machine_sneeze.ogg'
else
use_sound = 'sound/effects/mob_effects/f_machine_sneeze.ogg'
playsound(src, use_sound, 50, 0)
else
message = "makes a strange noise."
m_type = 2
if("sniff")
message = "sniffs."
m_type = 2
if(miming)
m_type = 1
if("snore")
if(miming)
message = "sleeps soundly."
m_type = 1
else
if(!muzzled)
message = "snores."
m_type = 2
else
message = "makes a noise."
m_type = 2
if("whimper")
if(miming)
message = "appears hurt."
m_type = 1
else
if(!muzzled)
message = "whimpers."
m_type = 2
else
message = "makes a weak noise."
m_type = 2
if("wink")
message = "winks."
m_type = 1
if("yawn")
if(!muzzled)
message = "yawns."
m_type = 2
if(miming)
m_type = 1
if("collapse")
Paralyse(2)
message = "collapses!"
m_type = 2
if(miming)
m_type = 1
if("hug")
m_type = 1
if(!src.restrained())
var/M = null
if(param)
for (var/mob/A in view(1, null))
if(param == A.name)
M = A
break
if(M == src)
M = null
if(M)
message = "hugs [M]."
else
message = "hugs [T.himself]."
if("handshake")
m_type = 1
if(!src.restrained() && !src.r_hand)
var/mob/living/M = null
if(param)
for (var/mob/living/A in view(1, null))
if(param == A.name)
M = A
break
if(M == src)
M = null
if(M)
if(M.canmove && !M.r_hand && !M.restrained())
message = "shakes hands with [M]."
else
message = "holds out [T.his] hand to [M]."
if("dap")
m_type = 1
if(!src.restrained())
var/M = null
if(param)
for (var/mob/A in view(1, null))
if(param == A.name)
M = A
break
if(M)
message = "gives daps to [M]."
else
message = "sadly can't find anybody to give daps to, and daps [T.himself]. Shameful."
if("slap", "slaps")
m_type = 1
if(!restrained())
var/M = null
if(param)
for(var/mob/A in view(1, null))
if(param == A.name)
M = A
break
if(M)
message = "<span class='danger'>slaps [M] across the face. Ouch!</span>"
playsound(src, 'sound/effects/snap.ogg', 50, 1)
if(ishuman(M)) //Snowflakey!
var/mob/living/carbon/human/H = M
if(istype(H.wear_mask,/obj/item/clothing/mask/smokable))
H.drop_from_inventory(H.wear_mask)
else
message = "<span class='danger'>slaps [T.himself]!</span>"
playsound(src, 'sound/effects/snap.ogg', 50, 1)
if("scream", "screams")
if(miming)
message = "acts out a scream!"
m_type = 1
else
if(!muzzled)
message = "[species.scream_verb]!"
m_type = 2
/* Removed, pending the location of some actually good, properly licensed sounds.
if(get_gender() == FEMALE)
playsound(src, "[species.female_scream_sound]", 80, 1)
else
playsound(src, "[species.male_scream_sound]", 80, 1) //default to male screams if no gender is present.
*/
else
message = "makes a very loud noise."
m_type = 2
if("snap", "snaps")
m_type = 2
var/mob/living/carbon/human/H = src
var/obj/item/organ/external/L = H.get_organ("l_hand")
var/obj/item/organ/external/R = H.get_organ("r_hand")
var/left_hand_good = 0
var/right_hand_good = 0
if(L && (!(L.status & ORGAN_DESTROYED)) && (!(L.splinted)) && (!(L.status & ORGAN_BROKEN)))
left_hand_good = 1
if(R && (!(R.status & ORGAN_DESTROYED)) && (!(R.splinted)) && (!(R.status & ORGAN_BROKEN)))
right_hand_good = 1
if(!left_hand_good && !right_hand_good)
to_chat(usr, "You need at least one hand in good working order to snap your fingers.")
return
message = "snaps [T.his] fingers."
playsound(src, 'sound/effects/fingersnap.ogg', 50, 1, -3)
if("swish")
src.animate_tail_once()
if("wag", "sway")
src.animate_tail_start()
if("qwag", "fastsway")
src.animate_tail_fast()
if("swag", "stopsway")
src.animate_tail_stop()
if("vomit")
if(isSynthetic())
to_chat(src, "<span class='warning'>You are unable to vomit.</span>")
return
vomit()
return
if("whistle" || "whistles")
if(!muzzled)
if(!isSynthetic())
message = "whistles a tune."
playsound(src, 'sound/voice/longwhistle.ogg', 50, 1) //praying this doesn't get abused
else
message = "whistles a robotic tune."
playsound(src, 'sound/voice/longwhistle_robot.ogg', 50, 1)
else
message = "makes a light spitting noise, a poor attempt at a whistle."
if("qwhistle")
if(!muzzled)
if(!isSynthetic())
message = "whistles quietly."
playsound(src, 'sound/voice/shortwhistle.ogg', 50, 1)
else
message = "whistles robotically."
playsound(src, 'sound/voice/shortwhistle_robot.ogg', 50, 1)
else
message = "makes a light spitting noise, a poor attempt at a whistle."
if("wwhistle")
if(!muzzled)
if(!isSynthetic())
message = "whistles inappropriately."
playsound(src, 'sound/voice/wolfwhistle.ogg', 50, 1)
else
message = "beeps inappropriately."
playsound(src, 'sound/voice/wolfwhistle_robot.ogg', 50, 1)
else
message = "makes a light spitting noise, a poor attempt at a whistle."
if("swhistle")
if(!muzzled)
if(!isSynthetic())
message = "summon whistles."
playsound(src, 'sound/voice/summon_whistle.ogg', 50, 1)
else
message = "summon whistles robotically."
playsound(src, 'sound/voice/summon_whistle_robot.ogg', 50, 1)
else
message = "makes a light spitting noise, a poor attempt at a whistle."
if("flip")
m_type = 1
if (!src.restrained())
//message = "performs an amazing, gravity-defying backflip before landing skillfully back to the ground."
playsound(src.loc, 'sound/effects/bodyfall4.ogg', 50, 1)
src.SpinAnimation(7,1)
else
to_chat(usr, "You can't quite do something as difficult as a backflip while so... restricted.")
if("spin")
m_type = 1
if (!src.restrained())
//message = "spins in a dance smoothly on their feet. Wow!"
src.spin(20, 1)
else
to_chat(usr, "You can't quite do something as difficult as a spin while so... restricted.")
if("floorspin")
m_type = 1
if (!src.restrained())
//message = "gets down on the floor and spins their entire body around!"
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
set_dir(i)
sleep(1)
src.SpinAnimation(20,1)
else
to_chat(usr, "You can't quite do something as difficult as a spin while so... restricted.")
if("sidestep")
m_type = 1
if (!src.restrained())
//message = "steps rhymatically and conservatively as they move side to side."
playsound(src.loc, 'sound/effects/bodyfall4.ogg', 50, 1)
var/default_pixel_x = initial(pixel_x)
var/default_pixel_y = initial(pixel_y)
default_pixel_x = src.default_pixel_x
default_pixel_y = src.default_pixel_y
animate(src, pixel_x = 5, time = 20)
sleep(3)
animate(src, pixel_x = -5, time = 20)
animate(pixel_x = default_pixel_x, pixel_y = default_pixel_y, time = 2)
else
to_chat(usr, "Sidestepping sure seems unachieveable when you're this restricted.")
if("help")
to_chat(src, "<span class='filter_say'>blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag, \
frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, \
qwhistle, raise, salute, scream, sneeze, shake, shiver, shrug, sigh, signal-#1-10, slap-(none)/mob, smile, sneeze, sniff, snore, stare-(none)/mob, stopsway/swag, sway/wag, swish, swhistle, \
tremble, twitch, twitch_v, vomit, whimper, wink, whistle, wwhistle, yawn. Prometheans: squish Synthetics: beep, buzz, dwoop, yes, no, rcough, rsneeze, ping. Skrell: warble</span>")
else
to_chat(src, "<span class='filter_say'><font color='blue'>Unusable emote '[act]'. Say *help for a list.</font></span>")
if(message)
custom_emote(m_type,message)
var/list/_human_default_emotes = list(
/decl/emote/visible/blink,
/decl/emote/audible/synth,
/decl/emote/audible/synth/ping,
/decl/emote/audible/synth/buzz,
/decl/emote/audible/synth/confirm,
/decl/emote/audible/synth/deny,
/decl/emote/visible/nod,
/decl/emote/visible/shake,
/decl/emote/visible/shiver,
/decl/emote/visible/collapse,
/decl/emote/audible/gasp,
/decl/emote/audible/choke,
/decl/emote/audible/sneeze,
/decl/emote/audible/sniff,
/decl/emote/audible/snore,
/decl/emote/audible/whimper,
/decl/emote/audible/whistle,
/decl/emote/audible/whistle/quiet,
/decl/emote/audible/whistle/wolf,
/decl/emote/audible/whistle/summon,
/decl/emote/audible/yawn,
/decl/emote/audible/clap,
/decl/emote/audible/chuckle,
/decl/emote/audible/cough,
/decl/emote/audible/cry,
/decl/emote/audible/sigh,
/decl/emote/audible/laugh,
/decl/emote/audible/mumble,
/decl/emote/audible/grumble,
/decl/emote/audible/groan,
/decl/emote/audible/moan,
/decl/emote/audible/grunt,
/decl/emote/audible/slap,
/decl/emote/audible/crack,
/decl/emote/human,
/decl/emote/human/deathgasp,
/decl/emote/audible/giggle,
/decl/emote/audible/scream,
/decl/emote/visible/airguitar,
/decl/emote/visible/blink_r,
/decl/emote/visible/bow,
/decl/emote/visible/salute,
/decl/emote/visible/flap,
/decl/emote/visible/aflap,
/decl/emote/visible/drool,
/decl/emote/visible/eyebrow,
/decl/emote/visible/twitch,
/decl/emote/visible/dance,
/decl/emote/visible/twitch_v,
/decl/emote/visible/faint,
/decl/emote/visible/frown,
/decl/emote/visible/blush,
/decl/emote/visible/wave,
/decl/emote/visible/glare,
/decl/emote/visible/stare,
/decl/emote/visible/look,
/decl/emote/visible/point,
/decl/emote/visible/raise,
/decl/emote/visible/grin,
/decl/emote/visible/shrug,
/decl/emote/visible/smile,
/decl/emote/visible/pale,
/decl/emote/visible/tremble,
/decl/emote/visible/wink,
/decl/emote/visible/hug,
/decl/emote/visible/dap,
/decl/emote/visible/signal,
/decl/emote/visible/handshake,
/decl/emote/visible/afold,
/decl/emote/visible/alook,
/decl/emote/visible/eroll,
/decl/emote/visible/hbow,
/decl/emote/visible/hip,
/decl/emote/visible/holdup,
/decl/emote/visible/hshrug,
/decl/emote/visible/crub,
/decl/emote/visible/erub,
/decl/emote/visible/fslap,
/decl/emote/visible/ftap,
/decl/emote/visible/hrub,
/decl/emote/visible/hspread,
/decl/emote/visible/pocket,
/decl/emote/visible/rsalute,
/decl/emote/visible/rshoulder,
/decl/emote/visible/squint,
/decl/emote/visible/tfist,
/decl/emote/visible/tilt,
/decl/emote/visible/spin,
/decl/emote/visible/sidestep,
/decl/emote/audible/snap,
/decl/emote/visible/vomit,
/decl/emote/visible/floorspin,
/decl/emote/visible/flip
)
/mob/living/carbon/human/get_default_emotes()
return global._human_default_emotes
/mob/living/carbon/human/verb/pose()
set name = "Set Pose"

View File

@@ -1133,6 +1133,9 @@
//A slew of bits that may be affected by our species change
regenerate_icons()
// Update our available emote list.
update_emotes()
if(species)
if(mind)
apply_traits()

View File

@@ -82,7 +82,6 @@
var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
var/miming = null //Toggle for the mime's abilities.
var/special_voice = "" // For changing our voice. Used by a symptom.
var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none.
@@ -155,4 +154,3 @@
// Custom Species Name
var/custom_species

View File

@@ -98,16 +98,17 @@
// This is the 'mechanical' check for synthetic-ness, not appearance
// Returns the company that made the synthetic
/mob/living/carbon/human/isSynthetic()
if(synthetic) return synthetic //Your synthetic-ness is not going away
if(synthetic)
return synthetic //Your synthetic-ness is not going away
var/obj/item/organ/external/T = organs_by_name[BP_TORSO]
if(T && T.robotic >= ORGAN_ROBOT)
src.verbs += /mob/living/carbon/human/proc/self_diagnostics
src.verbs += /mob/living/carbon/human/proc/setmonitor_state
var/datum/robolimb/R = all_robolimbs[T.model]
synthetic = R
update_emotes()
return synthetic
return 0
return FALSE
// Would an onlooker know this person is synthetic?
// Based on sort of logical reasoning, 'Look at head, look at torso'

View File

@@ -25,7 +25,8 @@
speech_sounds = list('sound/voice/shriek1.ogg')
speech_chance = 20
scream_verb = "shrieks"
scream_verb_1p = "shriek"
scream_verb_3p = "shrieks"
male_scream_sound = 'sound/voice/shriek1.ogg'
female_scream_sound = 'sound/voice/shriek1.ogg'
male_cough_sounds = list('sound/voice/shriekcough.ogg')
@@ -86,7 +87,11 @@
/datum/mob_descriptor/height = -1,
/datum/mob_descriptor/build = 1,
/datum/mob_descriptor/vox_markings = 0
)
)
default_emotes = list(
/decl/emote/audible/vox_shriek
)
/datum/species/vox/get_random_name(var/gender)
var/datum/language/species_language = GLOB.all_languages[default_language]

View File

@@ -75,7 +75,8 @@
var/list/assisted_langs = list(LANGUAGE_EAL, LANGUAGE_TERMINUS, LANGUAGE_SKRELLIAN, LANGUAGE_SKRELLIANFAR, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
//Soundy emotey things.
var/scream_verb = "screams"
var/scream_verb_1p = "scream"
var/scream_verb_3p = "screams"
var/male_scream_sound //= 'sound/goonstation/voice/male_scream.ogg' Removed due to licensing, replace!
var/female_scream_sound //= 'sound/goonstation/voice/female_scream.ogg' Removed due to licensing, replace!
var/male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')

View File

@@ -44,7 +44,7 @@
if(config.show_human_death_message)
return ((H && H.isSynthetic()) ? "gives one shrill beep before falling lifeless." : death_message)
else
return "no message"
return DEATHGASP_NO_MESSAGE
/datum/species/proc/get_ssd(var/mob/living/carbon/human/H)
if(H)

View File

@@ -119,6 +119,15 @@ var/datum/species/shapeshifter/promethean/prometheans
var/heal_rate = 0.5 // Temp. Regen per tick.
default_emotes = list(
/decl/emote/audible/squish,
/decl/emote/audible/chirp,
/decl/emote/visible/bounce,
/decl/emote/visible/jiggle,
/decl/emote/visible/lightup,
/decl/emote/visible/vibrate
)
/datum/species/shapeshifter/promethean/New()
..()
prometheans = src

View File

@@ -160,6 +160,16 @@
/datum/mob_descriptor/build = 2
)
default_emotes = list(
/decl/emote/human/swish,
/decl/emote/human/wag,
/decl/emote/human/sway,
/decl/emote/human/qwag,
/decl/emote/human/fastsway,
/decl/emote/human/swag,
/decl/emote/human/stopsway
)
/datum/species/unathi/equip_survival_gear(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)
@@ -250,6 +260,16 @@
O_INTESTINE = /obj/item/organ/internal/intestine
)
default_emotes = list(
/decl/emote/human/swish,
/decl/emote/human/wag,
/decl/emote/human/sway,
/decl/emote/human/qwag,
/decl/emote/human/fastsway,
/decl/emote/human/swag,
/decl/emote/human/stopsway
)
/datum/species/tajaran/equip_survival_gear(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)
@@ -533,6 +553,11 @@
genders = list(PLURAL)
default_emotes = list(
/decl/emote/audible/chirp,
/decl/emote/audible/multichirp
)
/datum/species/diona/can_understand(var/mob/other)
if(istype(other, /mob/living/carbon/alien/diona))
return TRUE

View File

@@ -139,7 +139,7 @@
descriptors = list(
/datum/mob_descriptor/height = -3,
/datum/mob_descriptor/build = -3
)
)
var/static/list/flight_bodyparts = list(
BP_L_ARM,
@@ -152,6 +152,12 @@
/obj/item/clothing/suit/straight_jacket
)
default_emotes = list(
/decl/emote/audible/teshsqueak,
/decl/emote/audible/teshchirp,
/decl/emote/audible/teshtrill
)
/datum/species/teshari/equip_survival_gear(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)
@@ -159,7 +165,7 @@
/datum/species/teshari/handle_falling(mob/living/carbon/human/H, atom/hit_atom, damage_min, damage_max, silent, planetary)
// Tesh can glide to save themselves from some falls. Basejumping bird
// without parachute, or falling bird without free wings goes splat.
// without parachute, or falling bird without free wings, goes splat.
// Are we landing from orbit, or handcuffed/unconscious/tied to something?
if(planetary || !istype(H) || H.incapacitated())

View File

@@ -393,38 +393,5 @@ proc/get_radio_key_from_channel(var/channel)
/mob/proc/GetVoice()
return name
/mob/living/emote(var/act, var/type, var/message) //emote code is terrible, this is so that anything that isn't
if(stat) //already snowflaked to shit can call the parent and handle emoting sanely
return FALSE
if(..(act, type, message))
return TRUE
if(act && type && message)
log_emote(message, src)
for(var/mob/M in dead_mob_list)
if(!M.client)
continue
if(isnewplayer(M))
continue
if(isobserver(M) && M.is_preference_enabled(/datum/client_preference/ghost_sight))
M.show_message(message)
switch(type)
if(1) // Visible
visible_message(message)
return TRUE
if(2) // Audible
audible_message(message)
return TRUE
else
if(act == "help")
return // Mobs handle this individually
to_chat(src, "<span class='warning'>Unusable emote '[act]'. Say *help for a list.</span>")
/mob/proc/speech_bubble_appearance()
return "normal"

View File

@@ -1,113 +1,13 @@
/mob/living/silicon/emote(var/act, var/m_type = 1,var/message = null)
var/param = null
if(findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/list/_silicon_default_emotes = list(
/decl/emote/audible/synth,
/decl/emote/audible/synth/ping,
/decl/emote/audible/synth/buzz,
/decl/emote/audible/synth/confirm,
/decl/emote/audible/synth/deny,
/decl/emote/audible/synth/dwoop,
/decl/emote/audible/synth/security,
/decl/emote/audible/synth/security/halt
)
if(findtext(act, "s", -1) && !findtext(act, "_", -2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act, 1, length(act))
switch(act)
if("beep")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<b>[src]</b> beeps at [param]."
else
message = "<b>[src]</b> beeps."
playsound(src, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 1
if("ping")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<b>[src]</b> pings at [param]."
else
message = "<b>[src]</b> pings."
playsound(src, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
if("buzz")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<b>[src]</b> buzzes at [param]."
else
message = "<b>[src]</b> buzzes."
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
if("yes", "ye")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<b>[src]</b> emits an affirmative blip at [param]."
else
message = "<b>[src]</b> emits an affirmative blip."
playsound(src, 'sound/machines/synth_yes.ogg', 50, 0)
m_type = 1
if("dwoop")
var/M = null
if(param)
for (var/mob/A in view(null, null))
M = A
break
if(!M)
param = null
if (param)
message = "<b>[src]</b> chirps happily at [param]"
else
message = "<b>[src]</b> chirps happily."
playsound(src, 'sound/machines/dwoop.ogg', 50, 0)
m_type = 1
if("no")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<b>[src]</b> emits a negative blip at [param]."
else
message = "<b>[src]</b> emits a negative blip."
playsound(src, 'sound/machines/synth_no.ogg', 50, 0)
m_type = 1
..(act, m_type, message)
/mob/living/silicon/get_default_emotes()
return global._silicon_default_emotes

View File

@@ -1,143 +1,29 @@
/mob/living/silicon/robot/emote(var/act,var/m_type=1,var/message = null)
var/param = null
if(findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/list/_robot_default_emotes = list(
/decl/emote/audible/clap,
/decl/emote/visible/bow,
/decl/emote/visible/salute,
/decl/emote/visible/flap,
/decl/emote/visible/aflap,
/decl/emote/visible/twitch,
/decl/emote/visible/twitch_v,
/decl/emote/visible/dance,
/decl/emote/visible/nod,
/decl/emote/visible/shake,
/decl/emote/visible/glare,
/decl/emote/visible/look,
/decl/emote/visible/stare,
/decl/emote/visible/deathgasp_robot,
/decl/emote/visible/spin,
/decl/emote/visible/sidestep,
/decl/emote/audible/synth,
/decl/emote/audible/synth/ping,
/decl/emote/audible/synth/buzz,
/decl/emote/audible/synth/confirm,
/decl/emote/audible/synth/deny,
/decl/emote/audible/synth/dwoop,
/decl/emote/audible/synth/security,
/decl/emote/audible/synth/security/halt
)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
switch(act)
if("salute")
if(!src.buckled)
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "<b>[src]</b> salutes to [param]."
else
message = "<b>[src]</b> salutes."
m_type = 1
if("bow")
if(!src.buckled)
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "<b>[src]</b> bows to [param]."
else
message = "<b>[src]</b> bows."
m_type = 1
if("clap")
if(!src.restrained())
message = "<b>[src]</b> claps."
m_type = 2
if("flap")
if(!src.restrained())
message = "<b>[src]</b> flaps its wings."
m_type = 2
if("aflap")
if(!src.restrained())
message = "<b>[src]</b> flaps its wings ANGRILY!"
m_type = 2
if("twitch")
message = "<b>[src]</b> twitches."
m_type = 1
if("twitch_v")
message = "<b>[src]</b> twitches violently."
m_type = 1
if("nod")
message = "<b>[src]</b> nods."
m_type = 1
if("deathgasp")
message = "<b>[src]</b> shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
m_type = 1
if("glare")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "<b>[src]</b> glares at [param]."
else
message = "<b>[src]</b> glares."
if("stare")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "<b>[src]</b> stares at [param]."
else
message = "<b>[src]</b> stares."
if("look")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if(param == A.name)
M = A
break
if(!M)
param = null
if(param)
message = "<b>[src]</b> looks at [param]."
else
message = "<b>[src]</b> looks."
m_type = 1
if("law")
if(istype(module,/obj/item/weapon/robot_module/robot/security))
message = "<b>[src]</b> shows its legal authorization barcode."
playsound(src, 'sound/voice/biamthelaw.ogg', 50, 0)
m_type = 2
else
to_chat(src, "You are not THE LAW, pal.")
if("halt")
if(istype(module,/obj/item/weapon/robot_module/robot/security))
message = "<b>[src]</b> <B>'s</B> speakers skreech, \"Halt! Security!\"."
playsound(src, 'sound/voice/halt.ogg', 50, 0)
m_type = 2
else
to_chat(src, "You are not security.")
if("help")
to_chat(src, "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt, yes, dwoop, no")
..(act, m_type, message)
/mob/living/silicon/robot/get_default_emotes()
return global._robot_default_emotes

View File

@@ -113,7 +113,7 @@
return 0
return 1
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
/mob/living/silicon/ai/emote(var/act, var/m_type, var/message)
var/obj/machinery/hologram/holopad/T = holo
if(T && T.masters[src]) //Is the AI using a holopad?
. = holopad_emote(message)

View File

@@ -1,3 +1,32 @@
var/list/_cat_default_emotes = list(
/decl/emote/visible,
/decl/emote/visible/scratch,
/decl/emote/visible/drool,
/decl/emote/visible/nod,
/decl/emote/visible/sway,
/decl/emote/visible/sulk,
/decl/emote/visible/twitch,
/decl/emote/visible/twitch_v,
/decl/emote/visible/dance,
/decl/emote/visible/roll,
/decl/emote/visible/shake,
/decl/emote/visible/jump,
/decl/emote/visible/shiver,
/decl/emote/visible/collapse,
/decl/emote/visible/spin,
/decl/emote/visible/sidestep,
/decl/emote/audible,
/decl/emote/audible/hiss,
/decl/emote/audible/whimper,
/decl/emote/audible/gasp,
/decl/emote/audible/scretch,
/decl/emote/audible/choke,
/decl/emote/audible/moan,
/decl/emote/audible/gnarl,
/decl/emote/audible/purr,
/decl/emote/audible/purrlong
)
/mob/living/simple_mob/animal/passive/cat
name = "cat"
desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers."
@@ -27,6 +56,9 @@
update_icon()
return ..()
/mob/living/simple_mob/animal/passive/cat/get_default_emotes()
return global._cat_default_emotes
/mob/living/simple_mob/animal/passive/cat/handle_special()
if(!stat && prob(2)) // spooky
var/mob/observer/dead/spook = locate() in range(src, 5)

View File

@@ -1,5 +1,21 @@
// The top-level slime defines. Xenobio slimes and feral slimes will inherit from this.
var/list/_slime_default_emotes = list(
/decl/emote/audible/moan,
/decl/emote/visible/twitch,
/decl/emote/visible/sway,
/decl/emote/visible/shiver,
/decl/emote/visible/bounce,
/decl/emote/visible/jiggle,
/decl/emote/visible/lightup,
/decl/emote/visible/vibrate,
/decl/emote/slime,
/decl/emote/slime/pout,
/decl/emote/slime/sad,
/decl/emote/slime/angry,
/decl/emote/slime/frown,
/decl/emote/slime/smile
)
// The top-level slime defines. Xenobio slimes and feral slimes will inherit from this.
/mob/living/simple_mob/slime
name = "slime"
desc = "It's a slime."
@@ -64,6 +80,9 @@
can_enter_vent_with = list(/obj/item/clothing/head)
/mob/living/simple_mob/slime/get_default_emotes()
return global._slime_default_emotes
/datum/say_list/slime
speak = list("Blorp...", "Blop...")
emote_see = list("bounces", "jiggles", "sways")

View File

@@ -136,6 +136,6 @@
return TRUE
return ..()
/mob/living/voice/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
/mob/living/voice/custom_emote(var/m_type = VISIBLE_MESSAGE, var/message = null, var/range = world.view)
if(!comm) return
..(m_type,message,comm.video_range)

View File

@@ -41,6 +41,7 @@
living_mob_list += src
lastarea = get_area(src)
update_transform() // Some mobs may start bigger or smaller than normal.
update_emotes()
return ..()
/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
@@ -48,19 +49,19 @@
if(!client && !teleop) return
if (type)
if((type & 1) && (is_blind() || paralysis) )//Vision related
if((type & VISIBLE_MESSAGE) && (is_blind() || paralysis) )//Vision related
if (!( alt ))
return
else
msg = alt
type = alt_type
if ((type & 2) && is_deaf())//Hearing related
if ((type & AUDIBLE_MESSAGE) && is_deaf())//Hearing related
if (!( alt ))
return
else
msg = alt
type = alt_type
if ((type & 1) && (sdisabilities & BLIND))
if ((type & VISIBLE_MESSAGE) && (sdisabilities & BLIND))
return
// Added voice muffling for Issue 41.
if(stat == UNCONSCIOUS || sleeping > 0)
@@ -76,14 +77,17 @@
// message is the message output to anyone who can see e.g. "[src] does something!"
// self_message (optional) is what the src mob sees e.g. "You do something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/mob/visible_message(var/message, var/self_message, var/blind_message, var/list/exclude_mobs = null)
/mob/visible_message(var/message, var/self_message, var/blind_message, var/list/exclude_mobs = null, var/range = world.view)
if(self_message)
if(LAZYLEN(exclude_mobs))
exclude_mobs |= src
else
exclude_mobs = list(src)
src.show_message(self_message, 1, blind_message, 2)
. = ..(message, blind_message, exclude_mobs)
// Transfer messages about what we are doing to upstairs
if(shadow)
shadow.visible_message(message, self_message, blind_message, exclude_mobs, range)
. = ..(message, blind_message, exclude_mobs, range) // Really not ideal that atom/visible_message has different arg numbering :(
// Returns an amount of power drawn from the object (-1 if it's not viable).
// If drain_check is set it will not actually drain power, just return a value.
@@ -98,7 +102,7 @@
// self_message (optional) is what the src mob hears.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message)
/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message, var/radio_message)
var/range = hearing_distance || world.view
var/list/hear = get_mobs_and_objs_in_view_fast(get_turf(src),range,remote_ghosts = FALSE)
@@ -106,16 +110,21 @@
var/list/hearing_mobs = hear["mobs"]
var/list/hearing_objs = hear["objs"]
for(var/obj in hearing_objs)
var/obj/O = obj
O.show_message(message, 2, deaf_message, 1)
if(radio_message)
for(var/obj in hearing_objs)
var/obj/O = obj
O.hear_talk(src, list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], radio_message)), null)
else
for(var/obj in hearing_objs)
var/obj/O = obj
O.show_message(message, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
for(var/mob in hearing_mobs)
var/mob/M = mob
var/msg = message
if(self_message && M==src)
msg = self_message
M.show_message(msg, 2, deaf_message, 1)
M.show_message(msg, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
/mob/proc/findname(msg)
for(var/mob/M in mob_list)
@@ -575,9 +584,6 @@
/mob/proc/get_gender()
return gender
/mob/proc/get_visible_gender()
return gender
/mob/proc/see(message)
if(!is_active())
return 0

View File

@@ -101,11 +101,6 @@
verb = "asks"
return verb
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
return custom_emote(type, message)
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
// mob can hear things

View File

@@ -113,12 +113,6 @@
if(shadow)
shadow.set_dir(new_dir)
// Transfer messages about what we are doing to upstairs
/mob/visible_message(var/message, var/self_message, var/blind_message, var/list/exclude_mobs = null)
. = ..()
if(shadow)
shadow.visible_message(message, self_message, blind_message, exclude_mobs)
/mob/zshadow/set_typing_indicator(var/state)
if(!typing_indicator)
init_typing_indicator("typing")