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@@ -22,7 +22,7 @@
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/obj/structure/prop/nest/initialize()
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..()
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den_mobs = list()
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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last_spawn = world.time
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if(randomize_spawning) //Not the biggest shift in spawntime, but it's here.
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var/delayshift_clamp = spawn_delay / 10
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@@ -31,7 +31,7 @@
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/obj/structure/prop/nest/Destroy()
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den_mobs = null
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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..()
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/obj/structure/prop/nest/attack_hand(mob/living/user) // Used to tell the player that this isn't useful for anything.
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