Halves Item Slowdown Effects

Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
This commit is contained in:
Unknown
2021-06-24 17:24:52 -04:00
parent f97d1b884b
commit 2c771d0ae5
29 changed files with 48 additions and 55 deletions
+1 -1
View File
@@ -28,7 +28,7 @@
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/telecube)
slowdown = 5
slowdown = 2.5
throw_range = 2
+1 -1
View File
@@ -60,7 +60,7 @@
icon_state = "leg_guards_flexitac"
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
siemens_coefficient = 0.6
slowdown = SHOES_SLOWDOWN+0.2
slowdown = SHOES_SLOWDOWN+0.5
armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
min_cold_protection_temperature = T0C - 20
cold_protection = LEGS
+3 -3
View File
@@ -24,7 +24,7 @@
permeability_coefficient = 0.05
siemens_coefficient = 0 //They're thick rubber boots! Of course they won't conduct electricity!
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
@@ -63,7 +63,7 @@
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
name = "clown shoes"
icon_state = "clown"
slowdown = SHOES_SLOWDOWN+1
slowdown = SHOES_SLOWDOWN+0.5
force = 0
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
@@ -134,7 +134,7 @@
icon_state = "flippers"
item_state_slots = list(slot_r_hand_str = "galoshes", slot_l_hand_str = "galoshes")
item_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null
/obj/item/clothing/shoes/flipflop
@@ -99,4 +99,4 @@
name = "Emergency Softsuit"
icon_state = "syndicate-orange"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
slowdown = 4
slowdown = 2
@@ -3,7 +3,7 @@
desc = "A robust hardsuit-integrated sprint module."
icon_state = "sprinter"
var/sprint_speed = 1
var/sprint_speed = 0.5
toggleable = 1
disruptable = 1
+2 -2
View File
@@ -81,7 +81,7 @@
var/seal_delay = SEAL_DELAY
var/sealing // Keeps track of seal status independantly of canremove.
var/offline = 1 // Should we be applying suit maluses?
var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this.
var/offline_slowdown = 1.5 // If the suit is deployed and unpowered, it sets slowdown to this.
var/vision_restriction
var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
var/airtight = 1 //If set, will adjust AIRTIGHT flag and pressure protections on components. Otherwise it should leave them untouched.
@@ -508,7 +508,7 @@
if(!offline)
if(istype(wearer))
if(!canremove)
if (offline_slowdown < 3)
if (offline_slowdown < 1.5)
to_chat(wearer, "<span class='danger'>Your suit beeps stridently, and suddenly goes dead.</span>")
else
to_chat(wearer, "<span class='danger'>Your suit beeps stridently, and suddenly you're wearing a leaden mass of metal and plastic composites instead of a powered suit.</span>")
@@ -50,7 +50,7 @@
flags = PHORONGUARD
item_flags = THICKMATERIAL
siemens_coefficient = 0.2
offline_slowdown = 5
offline_slowdown = 2.5
allowed = list(
/obj/item/weapon/gun,
/obj/item/device/flashlight,
@@ -7,8 +7,8 @@
icon_state = "security_rig"
suit_type = "combat hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/combat
@@ -46,8 +46,8 @@
icon_state = "military_rig"
suit_type = "military hardsuit"
armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
allowed = list(
/obj/item/device/flashlight,
@@ -8,8 +8,8 @@
icon_state = "merc_rig"
suit_type = "crimson hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
siemens_coefficient = 0.3
glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva
@@ -6,8 +6,8 @@
icon_state = "void_explorer2"
slot_flags = SLOT_BELT
armor = list(melee = 40, bullet = 30, laser = 20, energy = 15, bomb = 30, bio = 100, rad = 50)
slowdown = 1
offline_slowdown = 2
slowdown = 0.5
offline_slowdown = 1
offline_vision_restriction = 0
emp_protection = -20
siemens_coefficient= 0.75
@@ -68,8 +68,8 @@
desc = "A heavy, powerful hardsuit used by construction crews and mining corporations."
icon_state = "engineering_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50)
slowdown = 1
offline_slowdown = 10
slowdown = 0.5
offline_slowdown = 5
offline_vision_restriction = 2
emp_protection = -20
siemens_coefficient= 0.75
@@ -109,7 +109,7 @@
icon_state = "eva_rig"
armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 1
offline_slowdown = 0.5
offline_vision_restriction = 1
siemens_coefficient= 0.75
@@ -199,7 +199,7 @@
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
icon_state = "science_rig"
armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
slowdown = 1
slowdown = 0.5
offline_vision_restriction = 1
siemens_coefficient= 0.75
@@ -244,7 +244,7 @@
desc = "A durable suit designed for medical rescue in high risk areas."
icon_state = "medical_rig"
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
slowdown = 1
slowdown = 0.5
offline_vision_restriction = 1
siemens_coefficient= 0.75
@@ -282,8 +282,8 @@
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
slowdown = 0.5
offline_slowdown = 1.5
offline_vision_restriction = 1
siemens_coefficient= 0.7
@@ -76,7 +76,7 @@
item_flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 3
slowdown = 1.5
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
+1 -1
View File
@@ -12,7 +12,7 @@
desc = "A crimson spacesuit sporting clean lines and durable plating. Robust, reliable, and slightly suspicious."
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency/oxygen)
slowdown = 1
slowdown = 0.5
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
+1 -1
View File
@@ -389,7 +389,7 @@
armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|LOWER_TORSO
min_cold_protection_temperature = T0C - 20
slowdown = 0.3
slowdown = 0.5
/obj/item/clothing/suit/storage/vest/detective
name = "detective armor vest"
@@ -63,7 +63,6 @@
desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to four items."
icon_state = "lpouches"
slots = 4
slowdown = 0.25
/obj/item/clothing/accessory/storage/pouches/large/blue
desc = "A collection of blue pouches that can be attached to a plate carrier. Carries up to four items."
@@ -134,7 +133,7 @@
name = "ballistic armor plate"
desc = "A woven armor plate with additional plating, providing good protection against high-velocity trauma. Attaches to a plate carrier."
icon_state = "armor_ballistic"
slowdown = 0.6
slowdown = 0.5
armor = list(melee = 10, bullet = 70, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armorsoak = list(melee = 0, bullet = 10, laser = 0, energy = 5, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
@@ -143,7 +142,7 @@
name = "riot armor plate"
desc = "A thick armor plate with additional padding, providing good protection against low-velocity trauma. Attaches to a plate carrier."
icon_state = "armor_riot"
slowdown = 0.6
slowdown = 0.5
armor = list(melee = 70, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armorsoak = list(melee = 10, bullet = 0, laser = 0, energy = 5, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
@@ -152,7 +151,7 @@
name = "ablative armor plate"
desc = "A durasteel-scaled synthetic armor plate, providing good protection against lasers. Attaches to a plate carrier."
icon_state = "armor_ablative"
slowdown = 0.6
slowdown = 0.5
armor = list(melee = 10, bullet = 10, laser = 70, energy = 50, bomb = 0, bio = 0, rad = 0)
armorsoak = list(melee = 0, bullet = 0, laser = 10, energy = 15, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.1
@@ -8,8 +8,6 @@
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
slowdown = 0.2
min_cold_protection_temperature = T0C - 40
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
+1 -1
View File
@@ -14,7 +14,7 @@
w_class = ITEMSIZE_SMALL
flags = NOBLUDGEON
slowdown = 0.25
slowdown = 0.5
reach = 2