mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-29 19:43:16 +00:00
Merge branch 'bleeding-edge-freeze' into lids
This commit is contained in:
@@ -19,6 +19,10 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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var/const/MAX_SAVE_SLOTS = 10
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//used for alternate_option
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#define GET_RANDOM_JOB 0
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#define BE_ASSISTANT 1
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#define RETURN_TO_LOBBY 2
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datum/preferences
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//doohickeys for savefiles
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@@ -32,7 +36,6 @@ datum/preferences
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#b82e00"
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@@ -79,9 +82,8 @@ datum/preferences
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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// Want randomjob if preferences already filled - Donkie
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var/userandomjob = 1 //defaults to 1 for fewer assistants
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 0
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var/used_skillpoints = 0
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var/skill_specialization = null
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@@ -441,7 +443,14 @@ datum/preferences
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HTML += "</center></table>"
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HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=[userandomjob ? "green>Get random job if preferences unavailable" : "red>Be assistant if preference unavailable"]</font></a></u></center><br>"
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switch(alternate_option)
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if(GET_RANDOM_JOB)
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HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=green>Get random job if preferences unavailable</font></a></u></center><br>"
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if(BE_ASSISTANT)
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HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=red>Be assistant if preference unavailable</font></a></u></center><br>"
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if(RETURN_TO_LOBBY)
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HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=purple>Return to lobby if prefernce unavailable</font></a></u></center><br>"
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HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>\[Reset\]</a></center>"
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HTML += "</tt>"
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@@ -641,7 +650,12 @@ datum/preferences
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ResetJobs()
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SetChoices(user)
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if("random")
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userandomjob = !userandomjob
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if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_ASSISTANT)
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alternate_option += 1
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else if(alternate_option == RETURN_TO_LOBBY)
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alternate_option = 0
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else
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return 0
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SetChoices(user)
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if ("alt_title")
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var/datum/job/job = locate(href_list["job"])
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@@ -122,7 +122,7 @@
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S["b_type"] >> b_type
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//Jobs
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S["userandomjob"] >> userandomjob
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S["alternate_option"] >> alternate_option
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S["job_civilian_high"] >> job_civilian_high
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S["job_civilian_med"] >> job_civilian_med
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S["job_civilian_low"] >> job_civilian_low
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@@ -173,7 +173,7 @@
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backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
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b_type = sanitize_text(b_type, initial(b_type))
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userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
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alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
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job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
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job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
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job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
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@@ -223,7 +223,7 @@
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S["b_type"] << b_type
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//Jobs
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S["userandomjob"] << userandomjob
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S["alternate_option"] << alternate_option
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S["job_civilian_high"] << job_civilian_high
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S["job_civilian_med"] << job_civilian_med
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S["job_civilian_low"] << job_civilian_low
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@@ -10,6 +10,7 @@
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min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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@@ -46,6 +47,7 @@
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 1
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/obj/item/clothing/head/helmet/gladiator
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name = "gladiator helmet"
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@@ -53,4 +55,5 @@
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icon_state = "gladiator"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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@@ -71,6 +71,7 @@
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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siemens_coefficient = 0
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/obj/item/clothing/mask/pig
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name = "pig mask"
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@@ -7,6 +7,7 @@
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flags = NOSLIP
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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siemens_coefficient = 0
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/obj/item/clothing/shoes/mime
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name = "mime shoes"
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@@ -19,6 +20,7 @@
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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siemens_coefficient = 0
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/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
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name = "combat boots"
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@@ -26,6 +28,7 @@
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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siemens_coefficient = 0
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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@@ -39,6 +42,7 @@
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permeability_coefficient = 0.01
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flags = NOSLIP
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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@@ -78,6 +82,7 @@
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icon_state = "jackboots"
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item_state = "jackboots"
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color = "hosred"
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siemens_coefficient = 0
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/obj/item/clothing/shoes/cult
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name = "boots"
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@@ -85,6 +90,7 @@
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icon_state = "cult"
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item_state = "cult"
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color = "cult"
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siemens_coefficient = 0
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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@@ -26,3 +26,4 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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@@ -4,6 +4,7 @@
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icon_state = "ert_commander"
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item_state = "helm-command"
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armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/ert
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name = "emergency response team suit"
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@@ -18,6 +19,7 @@
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/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
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/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
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siemens_coefficient = 0
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//Commander
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/obj/item/clothing/head/helmet/space/ert/commander
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@@ -25,6 +25,7 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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//Deathsquad suit
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/obj/item/clothing/head/helmet/space/deathsquad
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@@ -33,6 +34,7 @@
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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@@ -5,6 +5,7 @@
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item_state = "s-ninja_mask"
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allowed = list(/obj/item/weapon/cell)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/space_ninja
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@@ -15,6 +16,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell)
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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//Important parts of the suit.
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var/mob/living/carbon/affecting = null//The wearer.
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@@ -86,6 +86,7 @@
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item_state = "syndie_helm"
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color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/rig/syndi
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@@ -97,6 +98,7 @@
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0
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//Wizard Rig
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@@ -108,6 +110,7 @@
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color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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@@ -118,6 +121,7 @@
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0
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||||
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//Medical Rig
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@@ -144,6 +148,7 @@
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item_state = "sec_helm"
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color = "sec"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/rig/security
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icon_state = "rig-sec"
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@@ -152,6 +157,7 @@
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item_state = "sec_hardsuit"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0
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||||
|
||||
|
||||
//Atmospherics Rig (BS12)
|
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@@ -6,6 +6,7 @@
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||||
item_state = "syndicate"
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||||
desc = "Has a tag: Totally not property of an enemy corporation, honest."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
@@ -16,6 +17,7 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
@@ -171,9 +172,11 @@
|
||||
desc = "Reddish armor."
|
||||
icon_state = "tdred"
|
||||
item_state = "tdred"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/green
|
||||
name = "Thunderdome suit (green)"
|
||||
desc = "Pukish armor."
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
siemens_coefficient = 1
|
||||
@@ -50,6 +50,7 @@
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
@@ -67,6 +68,7 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
color = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = "syndicate=3"
|
||||
siemens_coefficient = 0
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
@@ -85,6 +86,7 @@
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = 0
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
@@ -95,6 +97,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
@@ -110,10 +113,12 @@
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
color = "jensen"
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat augmented with a special alloy for some protection and style."
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0
|
||||
@@ -103,6 +103,7 @@
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
@@ -16,5 +17,6 @@
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
color = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
|
||||
|
||||
|
||||
@@ -60,21 +60,21 @@ var/list/event_last_fired = list()
|
||||
possibleEvents[/datum/event/infestation] = 50 + 25 * active_with_role["Janitor"]
|
||||
|
||||
possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
|
||||
possibleEvents[/datum/event/ionstorm] = 25 + active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
|
||||
possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/electrical_storm] = 75 + 25 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/wallrot] = 50 * active_with_role["Engineer"] + 100 * active_with_role["Botanist"]
|
||||
possibleEvents[/datum/event/ionstorm] = active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
|
||||
possibleEvents[/datum/event/grid_check] = 25 + 20 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/electrical_storm] = 10 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/wallrot] = 30 * active_with_role["Engineer"] + 50 * active_with_role["Botanist"]
|
||||
|
||||
if(!spacevines_spawned)
|
||||
possibleEvents[/datum/event/spacevine] = 5 + 10 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/spacevine] = 5 + 5 * active_with_role["Engineer"]
|
||||
if(minutes_passed >= 30) // Give engineers time to set up engine
|
||||
possibleEvents[/datum/event/meteor_wave] = 20 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/meteor_shower] = 80 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/blob] = 30 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/meteor_shower] = 40 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/blob] = 20 * active_with_role["Engineer"]
|
||||
|
||||
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 100
|
||||
if(active_with_role["Medical"] > 0)
|
||||
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 100
|
||||
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 50
|
||||
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 150
|
||||
possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 10
|
||||
possibleEvents[/datum/event/organ_failure] = active_with_role["Medical"] * 50
|
||||
@@ -90,7 +90,8 @@ var/list/event_last_fired = list()
|
||||
|
||||
for(var/event_type in event_last_fired) if(possibleEvents[event_type])
|
||||
var/time_passed = world.time - event_last_fired[event_type]
|
||||
var/weight_modifier = max(0, 60 * 60 - time_passed / 100)
|
||||
var/full_recharge_after = 60 * 60 * 10 * 3 // 3 hours
|
||||
var/weight_modifier = max(0, (full_recharge_after - time_passed) / 300)
|
||||
|
||||
possibleEvents[event_type] = max(possibleEvents[event_type] - weight_modifier, 0)
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ var/list/allEvents = typesof(/datum/event) - /datum/event
|
||||
var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event
|
||||
//var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event - /datum/event/spider_infestation - /datum/event/alien_infestation
|
||||
|
||||
var/eventTimeLower = 6000 //10 minutes
|
||||
var/eventTimeUpper = 12000 //15 minutes
|
||||
var/eventTimeLower = 9000 //15 minutes
|
||||
var/eventTimeUpper = 15000 //25 minutes
|
||||
var/scheduledEvent = null
|
||||
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
//
|
||||
/datum/event/meteor_shower
|
||||
startWhen = 6
|
||||
startWhen = 5
|
||||
endWhen = 7
|
||||
var/next_meteor = 6
|
||||
var/waves = 1
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
var/sender
|
||||
var/message
|
||||
switch(pick(1,2,3,4,5,6))
|
||||
switch(pick(1,2,3,4,5,6,7))
|
||||
if(1)
|
||||
sender = pick("MaxBet","MaxBet Online Casino","There is no better time to register","I'm excited for you to join us")
|
||||
message = pick("Triple deposits are waiting for you at MaxBet Online when you register to play with us.",\
|
||||
@@ -68,7 +68,7 @@
|
||||
sender = pick("Dr","Crown prince","King Regent","Professor","Captain")
|
||||
sender += " " + pick("Robert","Alfred","Josephat","Kingsley","Sehi","Zbahi")
|
||||
sender += " " + pick("Mugawe","Nkem","Gbatokwia","Nchekwube","Ndim","Ndubisi")
|
||||
message = pick("YOUR FUND HAS BEEN MOVED TO [pick("Salusa","Segunda","Cepheus","Andromeda","Gruis","Corona","Aquila","Asellus")] DEVELOPMENTARY BANK FOR ONWARD REMITTANCE.",\
|
||||
message = pick("YOUR FUND HAS BEEN MOVED TO [pick("Salusa","Segunda","Cepheus","Andromeda","Gruis","Corona","Aquila","ARES","Asellus")] DEVELOPMENTARY BANK FOR ONWARD REMITTANCE.",\
|
||||
"We are happy to inform you that due to the delay, we have been instructed to IMMEDIATELY deposit all funds into your account",\
|
||||
"Dear fund beneficiary, We have please to inform you that overdue funds payment has finally been approved and released for payment",\
|
||||
"Due to my lack of agents I require an off-world financial account to immediately deposit the sum of 1 POINT FIVE MILLION credits.",\
|
||||
@@ -79,6 +79,12 @@
|
||||
"WetSkrell.nt is a xenophillic website endorsed by NT for the use of male crewmembers among it's many stations and outposts.",\
|
||||
"Wetskrell.nt only provides the higest quality of male entertaiment to NanoTrasen Employees.",\
|
||||
"Simply enter your NanoTrasen Bank account system number and pin. With three easy steps this service could be yours!")
|
||||
if(7)
|
||||
sender = pick("You have won free tickets!","Click here to claim your prize!","You are the 1000th vistor!","You are our lucky grand prize winner!")
|
||||
message = pick("You have won tickets to the newest ACTION JAXSON MOVIE!",\
|
||||
"You have won tickets to the newest crime drama DETECTIVE MYSTERY IN THE CLAMITY CAPER!",\
|
||||
"You have won tickets to the newest romantic comedy 16 RULES OF LOVE!",\
|
||||
"You have won tickets to the newest thriller THE CULT OF THE SLEEPING ONE!")
|
||||
|
||||
useMS.send_pda_message("[P.owner]", sender, message)
|
||||
|
||||
|
||||
@@ -8,9 +8,10 @@
|
||||
|
||||
/datum/event/radiation_storm/start()
|
||||
spawn()
|
||||
world << sound('sound/AI/radiation.ogg')
|
||||
command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert")
|
||||
|
||||
sleep(200)
|
||||
sleep(600)
|
||||
|
||||
command_alert("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
|
||||
for(var/i = 0, i < 10, i++)
|
||||
@@ -23,9 +24,9 @@
|
||||
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
|
||||
continue
|
||||
if(istype(H,/mob/living/carbon/human))
|
||||
H.apply_effect((rand(5,25)),IRRADIATE,0)
|
||||
H.apply_effect((rand(2,15)),IRRADIATE,0)
|
||||
if(prob(5))
|
||||
H.apply_effect((rand(30,50)),IRRADIATE,0)
|
||||
H.apply_effect((rand(10,30)),IRRADIATE,0)
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
domutcheck(H,null,1)
|
||||
@@ -39,7 +40,7 @@
|
||||
if(T.z != 1)
|
||||
continue
|
||||
M.apply_effect((rand(5,25)),IRRADIATE,0)
|
||||
sleep(50)
|
||||
sleep(100)
|
||||
|
||||
|
||||
command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms.", "Anomaly Alert")
|
||||
command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms.", "Anomaly Alert")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/event/spontaneous_appendicitis/start()
|
||||
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
|
||||
for(var/mob/living/carbon/human/H in shuffle(living_mob_list)) if(H.client && H.stat != DEAD)
|
||||
var/foundAlready = 0 //don't infect someone that already has the virus
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
foundAlready = 1
|
||||
|
||||
@@ -14,7 +14,7 @@ datum/event/viral_infection/announce()
|
||||
datum/event/viral_infection/start()
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
if(G.client && G.stat != DEAD)
|
||||
candidates += G
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
@@ -14,7 +14,7 @@ datum/event/viral_outbreak/announce()
|
||||
datum/event/viral_outbreak/start()
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
if(G.client && G.stat != DEAD)
|
||||
candidates += G
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
@@ -7,7 +7,12 @@ mob/living/carbon/proc/dream()
|
||||
"a hat","the Luna","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
|
||||
"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
|
||||
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying","the eggs","money",
|
||||
"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain"
|
||||
"the head of personnel","the head of security","a chief engineer","a research director","a chief medical officer",
|
||||
"the detective","the warden","a member of the internal affairs","a station engineer","the janitor","atmospheric technician",
|
||||
"the quartermaster","a cargo technician","the botanist","a shaft miner","the psychologist","the chemist","the geneticist",
|
||||
"the virologist","the roboticist","the chef","the bartender","the chaplain","the librarian","a mouse","an ert member",
|
||||
"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain","a skrell",
|
||||
"a unathi","a tajaran","the ai core","the mining station","the research station","a beaker of strange liquid",
|
||||
)
|
||||
spawn(0)
|
||||
for(var/i = rand(1,4),i > 0, i--)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
return
|
||||
|
||||
if (length(message) >= 2)
|
||||
if (copytext(message, 1, 3) == ":a" || copytext(message, 1, 3) == "#a" || copytext(message, 1, 3) == ".a" )
|
||||
if (department_radio_keys[copytext(message, 1, 3)] == "alientalk")
|
||||
message = copytext(message, 3)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if (stat == 2)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
|
||||
if(!C || brainmob.key) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
|
||||
if(!C || brainmob.key || 0 == searching) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
|
||||
if(response == "Yes")
|
||||
transfer_personality(C.mob)
|
||||
else if (response == "Never for this round")
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
src.searching = 0
|
||||
src.brainmob.mind = candidate.mind
|
||||
src.brainmob.key = candidate.key
|
||||
//src.brainmob.key = candidate.key
|
||||
src.brainmob.ckey = candidate.ckey
|
||||
src.name = "positronic brain ([src.brainmob.name])"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(!(container && (istype(container, /obj/item/device/mmi) || istype(container, /obj/item/device/mmi/posibrain))))
|
||||
return //No MMI, can't speak, bucko./N
|
||||
else
|
||||
if ((copytext(message, 1, 3) == ":b") || (copytext(message, 1, 3) == ":B") && (container && istype(container, /obj/item/device/mmi/posibrain)))
|
||||
if ((department_radio_keys[copytext(message, 1, 3)] == "binary") && (container && istype(container, /obj/item/device/mmi/posibrain)))
|
||||
message = copytext(message, 3)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
robot_talk(message)
|
||||
|
||||
@@ -54,8 +54,8 @@
|
||||
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
|
||||
if (M.hand)
|
||||
temp = M:organs_by_name["l_hand"]
|
||||
if(temp && temp.status & ORGAN_DESTROYED)
|
||||
M << "\red Yo- wait a minute."
|
||||
if(temp && !temp.is_usable())
|
||||
M << "\red You can't use your [temp.display_name]"
|
||||
return
|
||||
|
||||
for(var/datum/disease/D in viruses)
|
||||
@@ -76,14 +76,6 @@
|
||||
/mob/living/carbon/attack_paw(mob/M as mob)
|
||||
if(!istype(M, /mob/living/carbon)) return
|
||||
|
||||
if (hasorgans(M))
|
||||
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
|
||||
if (M.hand)
|
||||
temp = M:organs_by_name["l_hand"]
|
||||
if(temp && temp.status & ORGAN_DESTROYED)
|
||||
M << "\red Yo- wait a minute."
|
||||
return
|
||||
|
||||
for(var/datum/disease/D in viruses)
|
||||
|
||||
if(D.spread_by_touch())
|
||||
@@ -187,6 +179,8 @@
|
||||
status += "numb"
|
||||
if(org.status & ORGAN_DESTROYED)
|
||||
status = "MISSING!"
|
||||
if(org.status & ORGAN_MUTATED)
|
||||
status = "weirdly shapen."
|
||||
if(status == "")
|
||||
status = "OK"
|
||||
src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.display_name,status),1)
|
||||
|
||||
@@ -3,6 +3,13 @@
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
|
||||
if (M.hand)
|
||||
temp = M:organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
M << "\red You can't use your [temp.display_name]."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if((M != src) && check_shields(0, M.name))
|
||||
|
||||
@@ -63,6 +63,34 @@
|
||||
if(HULK in mutations) return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/adjustCloneLoss(var/amount)
|
||||
..()
|
||||
var/heal_prob = max(0, 80 - getCloneLoss())
|
||||
var/mut_prob = min(80, getCloneLoss()+10)
|
||||
if (amount > 0)
|
||||
if (prob(mut_prob))
|
||||
var/list/datum/organ/external/candidates = list()
|
||||
for (var/datum/organ/external/O in organs)
|
||||
if(!(O.status & ORGAN_MUTATED))
|
||||
candidates |= O
|
||||
if (candidates.len)
|
||||
var/datum/organ/external/O = pick(candidates)
|
||||
O.mutate()
|
||||
src << "<span class = 'notice'>Something is not right with your [O.display_name]...</span>"
|
||||
return
|
||||
else
|
||||
if (prob(heal_prob))
|
||||
for (var/datum/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
return
|
||||
|
||||
if (getCloneLoss() < 1)
|
||||
for (var/datum/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
////////////////////////////////////////////
|
||||
|
||||
//Returns a list of damaged organs
|
||||
|
||||
@@ -10,6 +10,28 @@ emp_act
|
||||
|
||||
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
|
||||
|
||||
// BEGIN TASER NERF
|
||||
if(istype(P, /obj/item/projectile/energy/electrode))
|
||||
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
|
||||
for(var/bp in body_parts) //Make an unregulated var to pass around.
|
||||
if(!bp)
|
||||
continue //Does this thing we're shooting even exist?
|
||||
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
|
||||
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
|
||||
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
|
||||
if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
|
||||
visible_message("\red <B>The [P.name] gets deflected by [src]'s [C.name]!</B>") //DEFLECT!
|
||||
del P
|
||||
|
||||
/* Commenting out old Taser nerf
|
||||
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor))
|
||||
if(istype(P, /obj/item/projectile/energy/electrode))
|
||||
visible_message("\red <B>The [P.name] gets deflected by [src]'s [wear_suit.name]!</B>")
|
||||
del P
|
||||
return -1
|
||||
*/
|
||||
// END TASER NERF
|
||||
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
var/reflectchance = 40 - round(P.damage/3)
|
||||
|
||||
@@ -1121,7 +1121,7 @@
|
||||
see_in_dark = 8
|
||||
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if(seer)
|
||||
if(seer==1)
|
||||
var/obj/effect/rune/R = locate() in loc
|
||||
if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"])
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
@@ -1185,7 +1185,7 @@
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
else
|
||||
else if(!seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if(healths)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
if(miming)
|
||||
if(length(message) >= 2)
|
||||
if(mind && mind.changeling)
|
||||
if(copytext(message, 1, 2) != "*" && copytext(message, 1, 3) != ":g" && copytext(message, 1, 3) != ":G" && copytext(message, 1, 3) != ":<3A>")
|
||||
if(copytext(message, 1, 2) != "*" && department_radio_keys[copytext(message, 1, 3)] != "changeling")
|
||||
return
|
||||
else
|
||||
return ..(message)
|
||||
@@ -93,7 +93,7 @@
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && (copytext(message, 1, 3) == ":g" || copytext(message, 1, 3) == ":G" || copytext(message, 1, 3) == ":<3A>"))))
|
||||
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")))
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
|
||||
if ((HULK in mutations) && health >= 25 && length(message))
|
||||
|
||||
@@ -126,7 +126,8 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
var/list/overlays_lying[TOTAL_LAYERS]
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
var/race_icon
|
||||
var/icon/race_icon
|
||||
var/icon/deform_icon
|
||||
|
||||
//UPDATES OVERLAYS FROM OVERLAYS_LYING/OVERLAYS_STANDING
|
||||
//this proc is messy as I was forced to include some old laggy cloaking code to it so that I don't break cloakers
|
||||
@@ -234,18 +235,16 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
|
||||
var/datum/organ/external/chest = get_organ("chest")
|
||||
stand_icon = chest.get_icon(g)
|
||||
if(!skeleton)
|
||||
stand_icon = new /icon(race_icon, "torso_[g][fat?"_fat":""]")
|
||||
if(husk)
|
||||
stand_icon.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
// stand_icon.ColorTone(hulk_color_mod)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
stand_icon.ColorTone(plant_color_mod)
|
||||
else
|
||||
stand_icon = new /icon(race_icon, "torso")
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/has_head = 0
|
||||
@@ -255,28 +254,22 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp
|
||||
if(istype(part, /datum/organ/external/groin))
|
||||
if(skeleton)
|
||||
temp = new /icon(race_icon, "groin")
|
||||
else
|
||||
temp = new /icon(race_icon, "groin_[g]")
|
||||
else if(istype(part, /datum/organ/external/head))
|
||||
if(skeleton)
|
||||
temp = new /icon(race_icon, "head")
|
||||
else
|
||||
temp = new /icon(race_icon, "head_[g]")
|
||||
if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
|
||||
temp = part.get_icon(g)
|
||||
else
|
||||
temp = new /icon(race_icon, "[part.icon_name]")
|
||||
temp = part.get_icon()
|
||||
|
||||
if(part.status & ORGAN_ROBOT)
|
||||
temp.GrayScale()
|
||||
|
||||
if(part.status & ORGAN_DEAD)
|
||||
temp.ColorTone(necrosis_color_mod)
|
||||
temp.SetIntensity(0.7)
|
||||
|
||||
else if(!skeleton)
|
||||
if(husk)
|
||||
temp.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
// temp.ColorTone(hulk_color_mod)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
@@ -442,12 +435,16 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
switch(dna.mutantrace)
|
||||
if("tajaran")
|
||||
race_icon = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
if("lizard")
|
||||
race_icon = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
if("skrell")
|
||||
race_icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
else
|
||||
race_icon = 'icons/mob/human_races/r_human.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
|
||||
else
|
||||
icon = 'icons/mob/human_races/r_human.dmi'
|
||||
|
||||
|
||||
@@ -54,7 +54,10 @@ var/list/department_radio_keys = list(
|
||||
":<3A>" = "alientalk", "#<23>" = "alientalk", ".<2E>" = "alientalk",
|
||||
":<3A>" = "Syndicate", "#<23>" = "Syndicate", ".<2E>" = "Syndicate",
|
||||
":<3A>" = "Supply", "#<23>" = "Supply", ".<2E>" = "Supply",
|
||||
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling"
|
||||
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling",
|
||||
":<3A>" = "skrell", "#<23>" = "skrell", ".<2E>" = "skrell",
|
||||
":<3A>" = "tajaran", "#<23>" = "tajaran", ".<2E>" = "tajaran",
|
||||
":<3A>" = "soghun", "#<23>" = "soghun", ".<2E>" = "soghun"
|
||||
)
|
||||
|
||||
/mob/living/proc/binarycheck()
|
||||
@@ -416,7 +419,7 @@ var/list/department_radio_keys = list(
|
||||
message_b = voice_message
|
||||
else
|
||||
message_b = stars(message)
|
||||
message_b = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj)
|
||||
message_b = say_quote(message_b,is_speaking_soghun,is_speaking_skrell,is_speaking_taj)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
@@ -178,6 +178,7 @@ var/list/ai_list = list()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
|
||||
@@ -123,7 +123,10 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/standard(src)
|
||||
hands.icon_state = "standard"
|
||||
icon_state = "robot"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Standard")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "robot_old"
|
||||
else icon_state = "robot"
|
||||
modtype = "Stand"
|
||||
feedback_inc("cyborg_standard",1)
|
||||
|
||||
@@ -145,7 +148,11 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
hands.icon_state = "miner"
|
||||
icon_state = "Miner"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "Miner_old"
|
||||
if("Advanced Droid") icon_state = "droid-miner"
|
||||
else icon_state = "Miner"
|
||||
modtype = "Miner"
|
||||
feedback_inc("cyborg_miner",1)
|
||||
channels = list("Mining" = 1)
|
||||
@@ -154,7 +161,12 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/medical(src)
|
||||
hands.icon_state = "medical"
|
||||
icon_state = "surgeon"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "Medbot"
|
||||
if("Advanced Droid") icon_state = "droid-medical"
|
||||
if("Needles") icon_state = "medicalrobot"
|
||||
else icon_state = "surgeon"
|
||||
modtype = "Med"
|
||||
status_flags &= ~CANPUSH
|
||||
feedback_inc("cyborg_medical",1)
|
||||
@@ -164,7 +176,12 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/security(src)
|
||||
hands.icon_state = "security"
|
||||
icon_state = "bloodhound"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "secborg"
|
||||
if("Red Knight") icon_state = "Security"
|
||||
if("Black Knight") icon_state = "securityrobot"
|
||||
else icon_state = "bloodhound"
|
||||
modtype = "Sec"
|
||||
//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
|
||||
status_flags &= ~CANPUSH
|
||||
@@ -175,7 +192,11 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
hands.icon_state = "engineer"
|
||||
icon_state = "landmate"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Antique", "Landmate")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "Engineering"
|
||||
if("Antique") icon_state = "Engineerrobot"
|
||||
else icon_state = "landmate"
|
||||
modtype = "Eng"
|
||||
feedback_inc("cyborg_engineering",1)
|
||||
channels = list("Engineering" = 1)
|
||||
@@ -184,7 +205,11 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/janitor(src)
|
||||
hands.icon_state = "janitor"
|
||||
icon_state = "mopgearrex"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "JanBot2"
|
||||
if("Mopbot") icon_state = "janitorrobot"
|
||||
else icon_state = "mopgearrex"
|
||||
modtype = "Jan"
|
||||
feedback_inc("cyborg_janitor",1)
|
||||
|
||||
@@ -210,6 +235,7 @@
|
||||
/mob/living/silicon/robot/verb/Namepick()
|
||||
if(custom_name)
|
||||
return 0
|
||||
|
||||
spawn(0)
|
||||
var/newname
|
||||
newname = input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
|
||||
@@ -18,17 +18,14 @@
|
||||
return
|
||||
|
||||
if (length(message) >= 2)
|
||||
if ((copytext(message, 1, 3) == ":b") || (copytext(message, 1, 3) == ":B") || \
|
||||
(copytext(message, 1, 3) == "#b") || (copytext(message, 1, 3) == "#B") || \
|
||||
(copytext(message, 1, 3) == ".b") || (copytext(message, 1, 3) == ".B"))
|
||||
var/prefix = copytext(message, 1, 3)
|
||||
if (department_radio_keys[prefix] == "binary")
|
||||
if(istype(src, /mob/living/silicon/pai))
|
||||
return ..(message)
|
||||
message = copytext(message, 3)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
robot_talk(message)
|
||||
else if ((copytext(message, 1, 3) == ":h") || (copytext(message, 1, 3) == ":H") || \
|
||||
(copytext(message, 1, 3) == "#h") || (copytext(message, 1, 3) == "#H") || \
|
||||
(copytext(message, 1, 3) == ".h") || (copytext(message, 1, 3) == ".H"))
|
||||
else if (department_radio_keys[prefix] == "department")
|
||||
if(isAI(src)&&client)//For patching directly into AI holopads.
|
||||
var/mob/living/silicon/ai/U = src
|
||||
message = copytext(message, 3)
|
||||
|
||||
@@ -65,6 +65,10 @@
|
||||
Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status" && ticker)
|
||||
if (ticker.current_state != GAME_STATE_PREGAME)
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
statpanel("Lobby")
|
||||
if(client.statpanel=="Lobby" && ticker)
|
||||
if(ticker.hide_mode)
|
||||
@@ -380,7 +384,7 @@
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
dat += data_core.get_manifest()
|
||||
|
||||
src << browse(dat, "window=manifest;size=300x420;can_close=1")
|
||||
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
||||
|
||||
Move()
|
||||
return 0
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
proc/receive_chem(chemical as obj)
|
||||
return 0
|
||||
|
||||
/datum/organ/proc/get_icon()
|
||||
return icon('icons/mob/human.dmi',"blank")
|
||||
|
||||
//Handles chem traces
|
||||
/mob/living/carbon/human/proc/handle_trace_chems()
|
||||
//New are added for reagents to random organs.
|
||||
|
||||
@@ -547,6 +547,14 @@
|
||||
if(T)
|
||||
T.robotize()
|
||||
|
||||
/datum/organ/external/proc/mutate()
|
||||
src.status |= ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
|
||||
/datum/organ/external/proc/unmutate()
|
||||
src.status &= ~ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
|
||||
/datum/organ/external/proc/get_damage() //returns total damage
|
||||
return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health?
|
||||
|
||||
@@ -556,21 +564,32 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/organ/external/get_icon(gender="")
|
||||
if (status & ORGAN_MUTATED)
|
||||
return new /icon(owner.deform_icon, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else
|
||||
return new /icon(owner.race_icon, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
|
||||
|
||||
/datum/organ/external/proc/is_usable()
|
||||
return !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
|
||||
|
||||
/****************************************************
|
||||
ORGAN DEFINES
|
||||
****************************************************/
|
||||
|
||||
/datum/organ/external/chest
|
||||
name = "chest"
|
||||
icon_name = "chest"
|
||||
icon_name = "torso"
|
||||
display_name = "chest"
|
||||
max_damage = 150
|
||||
min_broken_damage = 75
|
||||
body_part = UPPER_TORSO
|
||||
|
||||
|
||||
/datum/organ/external/groin
|
||||
name = "groin"
|
||||
icon_name = "diaper"
|
||||
icon_name = "groin"
|
||||
display_name = "groin"
|
||||
max_damage = 115
|
||||
min_broken_damage = 70
|
||||
@@ -653,27 +672,37 @@
|
||||
body_part = HEAD
|
||||
var/disfigured = 0
|
||||
|
||||
take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list())
|
||||
..(brute, burn, sharp, used_weapon, forbidden_limbs)
|
||||
if (!disfigured)
|
||||
if (brute_dam > 40)
|
||||
if (prob(50))
|
||||
disfigure("brute")
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
/datum/organ/external/head/get_icon()
|
||||
if (!owner)
|
||||
return ..()
|
||||
var/g = "m"
|
||||
if(owner.gender == FEMALE) g = "f"
|
||||
if (status & ORGAN_MUTATED)
|
||||
. = new /icon(owner.deform_icon, "[icon_name]_[g]")
|
||||
else
|
||||
. = new /icon(owner.race_icon, "[icon_name]_[g]")
|
||||
|
||||
proc/disfigure(var/type = "brute")
|
||||
if (disfigured)
|
||||
return
|
||||
if(type == "brute")
|
||||
owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s face.", \
|
||||
"\red <b>Your face becomes unrecognizible mangled mess!</b>", \
|
||||
"\red You hear a sickening crack.")
|
||||
else
|
||||
owner.visible_message("\red [owner]'s face melts away, turning into mangled mess!", \
|
||||
"\red <b>Your face melts off!</b>", \
|
||||
"\red You hear a sickening sizzle.")
|
||||
disfigured = 1
|
||||
/datum/organ/external/head/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list())
|
||||
..(brute, burn, sharp, used_weapon, forbidden_limbs)
|
||||
if (!disfigured)
|
||||
if (brute_dam > 40)
|
||||
if (prob(50))
|
||||
disfigure("brute")
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
|
||||
/datum/organ/external/head/proc/disfigure(var/type = "brute")
|
||||
if (disfigured)
|
||||
return
|
||||
if(type == "brute")
|
||||
owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s face.", \
|
||||
"\red <b>Your face becomes unrecognizible mangled mess!</b>", \
|
||||
"\red You hear a sickening crack.")
|
||||
else
|
||||
owner.visible_message("\red [owner]'s face melts away, turning into mangled mess!", \
|
||||
"\red <b>Your face melts off!</b>", \
|
||||
"\red You hear a sickening sizzle.")
|
||||
disfigured = 1
|
||||
|
||||
/****************************************************
|
||||
EXTERNAL ORGAN ITEMS
|
||||
|
||||
@@ -143,6 +143,12 @@
|
||||
else
|
||||
user.update_inv_r_hand()
|
||||
|
||||
/obj/item/weapon/gun/proc/can_fire()
|
||||
return load_into_chamber()
|
||||
|
||||
/obj/item/weapon/gun/proc/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
|
||||
return in_chamber.check_fire(target,user)
|
||||
|
||||
/obj/item/weapon/gun/proc/click_empty(mob/user = null)
|
||||
if (user)
|
||||
user.visible_message("*click click*", "\red <b>*click*</b>")
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
loaded -= AC
|
||||
AM.loc = get_turf(src)
|
||||
empty_mag = null
|
||||
update_icon()
|
||||
user << "\blue You unload magazine from \the [src]!"
|
||||
else
|
||||
user << "\red Nothing loaded in \the [src]!"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = "mini-uzi"
|
||||
w_class = 3.0
|
||||
max_shells = 16
|
||||
caliber = " .45"
|
||||
caliber = ".45"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
ammo_type = "/obj/item/ammo_casing/c45"
|
||||
|
||||
|
||||
@@ -9,10 +9,15 @@
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
icon_state = "spark"
|
||||
nodamage = 1
|
||||
/* - Old taser bit
|
||||
nodamage = 0
|
||||
stun = 10
|
||||
weaken = 10
|
||||
stutter = 10
|
||||
*/
|
||||
damage = 40
|
||||
damage_type = HALLOSS
|
||||
|
||||
|
||||
|
||||
/obj/item/projectile/energy/declone
|
||||
|
||||
@@ -25,6 +25,13 @@
|
||||
user.client.remove_gun_icons()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gun/equipped(var/mob/user, var/slot)
|
||||
if (slot != slot_l_hand && slot != slot_r_hand)
|
||||
stop_aim()
|
||||
if (user.client)
|
||||
user.client.remove_gun_icons()
|
||||
return ..()
|
||||
|
||||
//Removes lock fro mall targets
|
||||
/obj/item/weapon/gun/proc/stop_aim()
|
||||
if(target)
|
||||
@@ -69,9 +76,10 @@
|
||||
if(!istype(M)) return
|
||||
if(src != M.equipped())
|
||||
stop_aim()
|
||||
return
|
||||
M.last_move_intent = world.time
|
||||
if(load_into_chamber())
|
||||
var/firing_check = in_chamber.check_fire(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing.
|
||||
if(can_fire())
|
||||
var/firing_check = can_hit(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing.
|
||||
if(firing_check > 0)
|
||||
if(firing_check == 1)
|
||||
Fire(T,usr, reflex = 1)
|
||||
@@ -155,7 +163,7 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory.
|
||||
targeted_by += I
|
||||
I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent).
|
||||
src << "((\red <b>Your character is being targeted. They have 2 seconds to stop any click or move actions.</b> \black While targeted, they may \
|
||||
drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map, their items \
|
||||
drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items \
|
||||
(other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
|
||||
so try not to get on their bad side.\black ))"
|
||||
|
||||
|
||||
@@ -15,93 +15,100 @@
|
||||
var/max_syringes = 1
|
||||
m_amt = 2000
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
/obj/item/weapon/gun/syringe/examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = I
|
||||
if(S.mode != 2)//SYRINGE_BROKEN in syringes.dm
|
||||
if(syringes.len < max_syringes)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
syringes += I
|
||||
user << "\blue You put the syringe in [src]."
|
||||
user << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
else
|
||||
usr << "\red [src] cannot hold more syringes."
|
||||
/obj/item/weapon/gun/syringe/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = I
|
||||
if(S.mode != 2)//SYRINGE_BROKEN in syringes.dm
|
||||
if(syringes.len < max_syringes)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
syringes += I
|
||||
user << "\blue You put the syringe in [src]."
|
||||
user << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
else
|
||||
usr << "\red This syringe is broken!"
|
||||
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!isturf(target.loc) || target == user) return
|
||||
|
||||
if(syringes.len)
|
||||
spawn(0) fire_syringe(target,user)
|
||||
usr << "\red [src] cannot hold more syringes."
|
||||
else
|
||||
usr << "\red [src] is empty."
|
||||
usr << "\red This syringe is broken!"
|
||||
|
||||
proc
|
||||
fire_syringe(atom/target, mob/user)
|
||||
if (locate (/obj/structure/table, src.loc))
|
||||
return
|
||||
else
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
if((!S) || (!S.reagents)) //ho boy! wot runtimes!
|
||||
return
|
||||
S.reagents.trans_to(D, S.reagents.total_volume)
|
||||
syringes -= S
|
||||
del(S)
|
||||
D.icon_state = "syringeproj"
|
||||
D.name = "syringe"
|
||||
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
|
||||
|
||||
for(var/i=0, i<6, i++)
|
||||
if(!D) break
|
||||
if(D.loc == trg) break
|
||||
step_towards(D,trg)
|
||||
/obj/item/weapon/gun/syringe/afterattack(obj/target, mob/user , flag)
|
||||
if(!isturf(target.loc) || target == user) return
|
||||
..()
|
||||
|
||||
if(D)
|
||||
for(var/mob/living/carbon/M in D.loc)
|
||||
if(!istype(M,/mob/living/carbon)) continue
|
||||
if(M == user) continue
|
||||
//Syringe gun attack logging by Yvarov
|
||||
var/R
|
||||
if(D.reagents)
|
||||
for(var/datum/reagent/A in D.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if (istype(M, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])</font>")
|
||||
/obj/item/weapon/gun/syringe/can_fire()
|
||||
return syringes.len
|
||||
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])</font>")
|
||||
/obj/item/weapon/gun/syringe/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
|
||||
return 1 //SHOOT AND LET THE GOD GUIDE IT (probably will hit a wall anyway)
|
||||
|
||||
if(D.reagents)
|
||||
D.reagents.trans_to(M, 15)
|
||||
M.visible_message("<span class='danger'>[M] is hit by the syringe!</span>")
|
||||
/obj/item/weapon/gun/syringe/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
|
||||
if(syringes.len)
|
||||
spawn(0) fire_syringe(target,user)
|
||||
else
|
||||
usr << "\red [src] is empty."
|
||||
|
||||
del(D)
|
||||
break
|
||||
if(D)
|
||||
for(var/atom/A in D.loc)
|
||||
if(A == user) continue
|
||||
if(A.density) del(D)
|
||||
/obj/item/weapon/gun/syringe/proc/fire_syringe(atom/target, mob/user)
|
||||
if (locate (/obj/structure/table, src.loc))
|
||||
return
|
||||
else
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
if((!S) || (!S.reagents)) //ho boy! wot runtimes!
|
||||
return
|
||||
S.reagents.trans_to(D, S.reagents.total_volume)
|
||||
syringes -= S
|
||||
del(S)
|
||||
D.icon_state = "syringeproj"
|
||||
D.name = "syringe"
|
||||
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
|
||||
|
||||
sleep(1)
|
||||
for(var/i=0, i<6, i++)
|
||||
if(!D) break
|
||||
if(D.loc == trg) break
|
||||
step_towards(D,trg)
|
||||
|
||||
if (D) spawn(10) del(D)
|
||||
if(D)
|
||||
for(var/mob/living/carbon/M in D.loc)
|
||||
if(!istype(M,/mob/living/carbon)) continue
|
||||
if(M == user) continue
|
||||
//Syringe gun attack logging by Yvarov
|
||||
var/R
|
||||
if(D.reagents)
|
||||
for(var/datum/reagent/A in D.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if (istype(M, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])</font>")
|
||||
|
||||
return
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])</font>")
|
||||
|
||||
if(D.reagents)
|
||||
D.reagents.trans_to(M, 15)
|
||||
M.visible_message("<span class='danger'>[M] is hit by the syringe!</span>")
|
||||
|
||||
del(D)
|
||||
break
|
||||
if(D)
|
||||
for(var/atom/A in D.loc)
|
||||
if(A == user) continue
|
||||
if(A.density) del(D)
|
||||
|
||||
sleep(1)
|
||||
|
||||
if (D) spawn(10) del(D)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/syringe/rapidsyringe
|
||||
name = "rapid syringe gun"
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
"/obj/item/weapon/pickaxe/five_pick",\
|
||||
"/obj/item/weapon/pickaxe/six_pick",\
|
||||
"/obj/item/weapon/pickaxe/hand")
|
||||
max_combined_w_class = 11
|
||||
max_combined_w_class = 17
|
||||
max_w_class = 4
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
|
||||
|
||||
Reference in New Issue
Block a user