Merge branch 'master' of https://github.com/Greenjoe12345/Polaris into swordsandbow

This commit is contained in:
Greenjoe12345
2022-04-14 19:55:27 +01:00
111 changed files with 1208 additions and 431 deletions
+5 -5
View File
@@ -254,12 +254,12 @@
desc = "A chocolate-coated biscuit stick."
icon_state = "pocky"
item_state = "pocky"
filling = list("sugar" = 2, "chocolate" = 5)
type_butt = null
/obj/item/clothing/mask/chewable/candy/pocky/process()
chew()
if(chewtime < 1)
spitout(0)
/obj/item/clothing/mask/chewable/candy/pocky/Initialize()
. = ..()
reagents.add_reagent("chocolate", 10)
if(ismob(loc))
to_chat(loc, SPAN_NOTICE("There's no more of \the [name] left!"))
spitout(0)
+17 -7
View File
@@ -11,6 +11,7 @@
var/datum/wires/explosive/c4/wires = null
var/timer = 10
var/atom/target = null
var/list/location = list()
var/open_panel = 0
var/image_overlay = null
var/blast_dev = -1
@@ -53,9 +54,9 @@
to_chat(user, "Planting explosives...")
user.do_attack_animation(target)
if(do_after(user, 50) && in_range(user, target))
if(do_after(user, 5 SECONDS) && in_range(user, target))
user.drop_item()
src.target = target
set_target(target) // Saving coordinates in case the reference becomes invalid
loc = null
if (ismob(target))
@@ -67,16 +68,25 @@
target.overlays += image_overlay
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
spawn(timer*10)
explode(get_turf(target))
addtimer(CALLBACK(src, .proc/detonate), timer SECONDS)
/obj/item/weapon/plastique/proc/explode(var/location)
/obj/item/weapon/plastique/proc/set_target(var/atom/T)
if(!isatom(T))
return
target = T
location = list(T.x, T.y, T.z)
/obj/item/weapon/plastique/proc/detonate()
if(!target)
target = get_atom_on_turf(src)
if(!target)
target = src
if(location)
explosion(location, blast_dev, blast_heavy, blast_light, blast_flash)
var/turf/T = get_turf(target)
if (!T && length(location))
T = locate(location[1], location[2], location[3])
if (T)
explosion(T, blast_dev, blast_heavy, blast_light, blast_flash)
if(target)
if (istype(target, /turf/simulated/wall))
@@ -12,6 +12,7 @@
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
var/spread_range = 7
loadable = null
hud_state = "grenade_frag" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/explosive/detonate()
..()
@@ -13,6 +13,8 @@
var/det_time = 50
var/loadable = TRUE
var/arm_sound = 'sound/weapons/armbomb.ogg'
var/hud_state = "grenade_he" // TGMC Ammo HUD Port
var/hud_state_empty = "grenade_empty" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
@@ -6,6 +6,7 @@
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
hud_state = "grenade_smoke"
var/datum/effect_system/smoke_spread/bad/smoke
var/smoke_color
var/smoke_strength = 8
@@ -127,6 +127,18 @@
desc = "It's an orange backpack which was designed to hold beakers, pill bottles and bottles."
icon_state = "chempack"
/obj/item/weapon/storage/backpack/white
name = "white backpack"
icon_state = "backpack_white"
/obj/item/weapon/storage/backpack/fancy
name = "fancy backpack"
icon_state = "backpack_fancy"
/obj/item/weapon/storage/backpack/military
name = "military backpack"
icon_state = "backpack_military"
/*
* Duffle Types
*/
@@ -184,6 +196,16 @@
desc = "A large dufflebag for holding circuits and beakers."
icon_state = "duffle_sci"
/obj/item/weapon/storage/backpack/dufflebag/drone
name = "drone dufflebag"
desc = "A large dufflebag for holding small robots? Or maybe it's one used by robots!"
icon_state = "duffle_drone"
/obj/item/weapon/storage/backpack/dufflebag/cursed
name = "cursed dufflebag"
desc = "That probably shouldn't be moving..."
icon_state = "duffle_cursed"
/*
* Satchel Types
*/
@@ -192,7 +214,6 @@
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
item_state_slots = list(slot_r_hand_str = "briefcase", slot_l_hand_str = "briefcase")
/obj/item/weapon/storage/backpack/satchel/withwallet
starts_with = list(/obj/item/weapon/storage/wallet/random)
@@ -206,43 +227,36 @@
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state_slots = list(slot_r_hand_str = "engiepack", slot_l_hand_str = "engiepack")
/obj/item/weapon/storage/backpack/satchel/med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-med"
item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
/obj/item/weapon/storage/backpack/satchel/vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-vir"
item_state_slots = list(slot_r_hand_str = "viropack", slot_l_hand_str = "viropack")
/obj/item/weapon/storage/backpack/satchel/chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chem"
item_state_slots = list(slot_r_hand_str = "chempack", slot_l_hand_str = "chempack")
/obj/item/weapon/storage/backpack/satchel/gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-gen"
item_state_slots = list(slot_r_hand_str = "genpack", slot_l_hand_str = "genpack")
/obj/item/weapon/storage/backpack/satchel/tox
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
item_state_slots = list(slot_r_hand_str = "toxpack", slot_l_hand_str = "toxpack")
/obj/item/weapon/storage/backpack/satchel/sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-sec"
item_state_slots = list(slot_r_hand_str = "securitypack", slot_l_hand_str = "securitypack")
/obj/item/weapon/storage/backpack/satchel/hyd
name = "hydroponics satchel"
@@ -253,7 +267,18 @@
name = "site manager's satchel"
desc = "An exclusive satchel for officers."
icon_state = "satchel-cap"
item_state_slots = list(slot_r_hand_str = "captainpack", slot_l_hand_str = "captainpack")
/obj/item/weapon/storage/backpack/satchel/white
name = "white satchel"
icon_state = "satchel_white"
/obj/item/weapon/storage/backpack/satchel/fancy
name = "fancy satchel"
icon_state = "satchel_fancy"
/obj/item/weapon/storage/backpack/satchel/military
name = "military satchel"
icon_state = "satchel_military"
//ERT backpacks.
/obj/item/weapon/storage/backpack/ert
@@ -293,56 +318,104 @@
name = "messenger bag"
desc = "A sturdy backpack worn over one shoulder."
icon_state = "courierbag"
item_state_slots = list(slot_r_hand_str = "backpack", slot_l_hand_str = "backpack")
item_state_slots = list(slot_r_hand_str = "satchel-norm", slot_l_hand_str = "satchel-norm")
/obj/item/weapon/storage/backpack/messenger/chem
name = "chemistry messenger bag"
desc = "A serile backpack worn over one shoulder. This one is in Chemsitry colors."
icon_state = "courierbagchem"
item_state_slots = list(slot_r_hand_str = "chempack", slot_l_hand_str = "chempack")
item_state_slots = list(slot_r_hand_str = "satchel-chem", slot_l_hand_str = "satchel-chem")
/obj/item/weapon/storage/backpack/messenger/med
name = "medical messenger bag"
desc = "A sterile backpack worn over one shoulder used in medical departments."
icon_state = "courierbagmed"
item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
item_state_slots = list(slot_r_hand_str = "satchel-med", slot_l_hand_str = "satchel-med")
/obj/item/weapon/storage/backpack/messenger/viro
name = "virology messenger bag"
desc = "A sterile backpack worn over one shoulder. This one is in Virology colors."
icon_state = "courierbagviro"
item_state_slots = list(slot_r_hand_str = "viropack", slot_l_hand_str = "viropack")
item_state_slots = list(slot_r_hand_str = "satchel-vir", slot_l_hand_str = "satchel-vir")
/obj/item/weapon/storage/backpack/messenger/tox
name = "research messenger bag"
desc = "A backpack worn over one shoulder. Useful for holding science materials."
icon_state = "courierbagtox"
item_state_slots = list(slot_r_hand_str = "toxpack", slot_l_hand_str = "toxpack")
item_state_slots = list(slot_r_hand_str = "satchel-tox", slot_l_hand_str = "satchel-tox")
/obj/item/weapon/storage/backpack/messenger/com
name = "command messenger bag"
desc = "A special backpack worn over one shoulder. This one is made specifically for officers."
icon_state = "courierbagcom"
item_state_slots = list(slot_r_hand_str = "captainpack", slot_l_hand_str = "captainpack")
item_state_slots = list(slot_r_hand_str = "satchel-cap", slot_l_hand_str = "satchel-cap")
/obj/item/weapon/storage/backpack/messenger/engi
name = "engineering messenger bag"
icon_state = "courierbagengi"
item_state_slots = list(slot_r_hand_str = "engiepack", slot_l_hand_str = "engiepack")
item_state_slots = list(slot_r_hand_str = "satchel-eng", slot_l_hand_str = "satchel-eng")
/obj/item/weapon/storage/backpack/messenger/hyd
name = "hydroponics messenger bag"
desc = "A backpack worn over one shoulder. This one is designed for plant-related work."
icon_state = "courierbaghyd"
item_state_slots = list(slot_r_hand_str = "satchel_hyd", slot_l_hand_str = "satchel_hyd")
/obj/item/weapon/storage/backpack/messenger/sec
name = "security messenger bag"
desc = "A tactical backpack worn over one shoulder. This one is in Security colors."
icon_state = "courierbagsec"
item_state_slots = list(slot_r_hand_str = "securitypack", slot_l_hand_str = "securitypack")
item_state_slots = list(slot_r_hand_str = "satchel-sec", slot_l_hand_str = "satchel-sec")
/obj/item/weapon/storage/backpack/messenger/black
icon_state = "courierbagblk"
item_state_slots = list(slot_r_hand_str = "satchel-sec", slot_l_hand_str = "satchel-sec")
/*
* Sport Bags
*/
/obj/item/weapon/storage/backpack/sport
name = "sports backpack"
icon_state = "backsport"
/obj/item/weapon/storage/backpack/sport/white
name = "white sports backpack"
icon_state = "backsport_white"
/obj/item/weapon/storage/backpack/sport/fancy
name = "fancy sports backpack"
icon_state = "backsport_fancy"
/obj/item/weapon/storage/backpack/sport/vir
name = "virologist sports backpack"
desc = "A sterile sports backpack with virologist colours."
icon_state = "backsport_green"
/obj/item/weapon/storage/backpack/sport/chem
name = "chemist sports backpack"
desc = "A sterile sports backpack with chemist colours."
icon_state = "backsport_orange"
/obj/item/weapon/storage/backpack/sport/gen
name = "geneticist sports backpack"
desc = "A sterile sports backpack with geneticist colours."
icon_state = "backsport_blue"
/obj/item/weapon/storage/backpack/sport/tox
name = "scientist sports backpack"
desc = "Useful for holding research materials."
icon_state = "backsport_purple"
/obj/item/weapon/storage/backpack/sport/sec
name = "security sports backpack"
desc = "A robust sports backpack for security related needs."
icon_state = "backsport_security"
/obj/item/weapon/storage/backpack/sport/hyd
name = "hydroponics sports backpack"
desc = "A green sports backpack for plant related work."
icon_state = "backsport_hydro"
//Purses
@@ -20,4 +20,13 @@
force = 0
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_SMALL
max_storage_space = ITEMSIZE_COST_SMALL * 4
max_storage_space = ITEMSIZE_COST_SMALL * 4
/obj/item/weapon/storage/briefcase/bookbag
name = "bookbag"
desc = "A small bookbag for holding... things other than books?"
icon_state = "bookbag"
force = 4.0
w_class = ITEMSIZE_LARGE
max_w_class = ITEMSIZE_NORMAL
max_storage_space = ITEMSIZE_COST_NORMAL * 4