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TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now point directly to the client, if one still exists or report them as disconnected. This means that there should no longer be problems with clients which swap mobs. - Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s" Screenshot: http://www.kamletos.si/admin%20message%20format.PNG - Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location: Screenshot: http://www.kamletos.si/admin%20say.PNG - Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys. Revision: r3121 Author: baloh.matevz
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@@ -19,11 +19,12 @@
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if (!msg)
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return
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//feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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for (var/mob/M in world)
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if (M.client && M.client.holder)
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if (src.holder.rank == "Admin Observer")
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M << "<span class=\"gfartadmin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>"
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else
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M << "<span class=\"admin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]</span><a href='?src=\ref[M.client.holder];jumpto=\ref[mob]'>X</a>: <span class=\"message\">[msg]</span></span>"
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M << "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, M)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
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