diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index d90f76771a..d181fa38c2 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -152,12 +152,12 @@ icon_state = initial(icon_state) +"_locked" playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1) spawn(0.001) //Otherwise det_time is erroneously set to 0 after this - if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset - var/obj/item/device/assembly/timer/T = detonator.a_left - det_time = 10*T.time - if(istimer(detonator.a_right)) - var/obj/item/device/assembly/timer/T = detonator.a_right - det_time = 10*T.time + if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset + var/obj/item/device/assembly/timer/T = detonator.a_left + det_time = 10*T.time + if(istimer(detonator.a_right)) + var/obj/item/device/assembly/timer/T = detonator.a_right + det_time = 10*T.time return playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)