mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-08 16:32:21 +00:00
Changed aliens considerably.
-Aliens now take damage when they are in a hot environment. -Aliens now take more damage from fire damage. ( * 1.5 the amount) -Alien facehuggers are always active and they'll latch onto people who walk by them, and not just walk on them. Commented out "activate facehuggers". -Eggs will now open to nearby possible hosts. If they're still nearby, the facehugger will latch onto them. New icons by WJohnston. -Aliens will now see the shuttle ETA. -Drones can't evolve into queens/princesses if there's already an alive queen. -Made queen heal a little bit faster (5 to 10). The queen was regenerating at the same rate as her underlings, and the queen is much more important now. -Moved some copy+pasted stuff into the "mob/living/carbon/alien" class, so larva and humanoids shared stuff. -Disarming a cyborg stuns them a little longer. Added a piece of paper on the DJ station that helps people setup the telecommunication machines there and listen onto private frequencies. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4810 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,3 +1,7 @@
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#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
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#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
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#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
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/mob/living/carbon/alien
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name = "alien"
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voice_name = "alien"
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@@ -20,10 +24,24 @@
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var/heal_rate = 5
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var/plasma_rate = 5
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var/oxygen_alert = 0
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var/toxins_alert = 0
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var/fire_alert = 0
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var/heat_protection = 0.5
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/mob/living/carbon/alien/adjustToxLoss(amount)
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storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
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return
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/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
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..(amount * 1.5)
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return
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/mob/living/carbon/alien/adjustBruteLoss(amount) // Strong against melee weapons
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..(amount * 0.5)
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return
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/mob/living/carbon/alien/proc/getPlasma()
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return storedPlasma
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@@ -33,16 +51,101 @@
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/mob/living/carbon/alien/New()
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..()
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for(var/obj/item/clothing/mask/facehugger/facehugger in world)
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if(facehugger.stat == CONSCIOUS)
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var/image/activeIndicator = image('icons/mob/alien.dmi', loc = facehugger, icon_state = "facehugger_active")
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activeIndicator.override = 1
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if(client)
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client.images += activeIndicator
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/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
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//If there are alien weeds on the ground then heal if needed or give some toxins
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if(locate(/obj/effect/alien/weeds) in loc)
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if(health >= maxHealth)
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adjustToxLoss(plasma_rate)
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else
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adjustBruteLoss(-heal_rate)
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adjustFireLoss(-heal_rate)
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adjustOxyLoss(-heal_rate)
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if(!environment)
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return
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var/loc_temp = T0C
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if(istype(loc, /obj/mecha))
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var/obj/mecha/M = loc
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loc_temp = M.return_temperature()
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else if(istype(get_turf(src), /turf/space))
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var/turf/heat_turf = get_turf(src)
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loc_temp = heat_turf.temperature
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else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
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loc_temp = loc:air_contents.temperature
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else
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loc_temp = environment.temperature
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//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Fire protection: [heat_protection] - Location: [loc] - src: [src]"
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// Aliens are now weak to fire.
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//After then, it reacts to the surrounding atmosphere based on your thermal protection
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if(loc_temp > bodytemperature)
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//Place is hotter than we are
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var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
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if(thermal_protection < 1)
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bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
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else
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bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
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// bodytemperature -= max((loc_temp - bodytemperature / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
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// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
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if(bodytemperature > 360.15)
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//Body temperature is too hot.
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fire_alert = max(fire_alert, 1)
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switch(bodytemperature)
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if(360 to 400)
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apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
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fire_alert = max(fire_alert, 2)
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if(400 to 1000)
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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fire_alert = max(fire_alert, 2)
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if(1000 to INFINITY)
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apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
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fire_alert = max(fire_alert, 2)
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return
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/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
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if(getFireLoss())
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if((COLD_RESISTANCE in mutations) || prob(50))
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switch(getFireLoss())
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if(1 to 50)
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adjustFireLoss(-1)
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if(51 to 100)
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adjustFireLoss(-5)
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// Aliens love radiation nom nom nom
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if (radiation)
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if (radiation > 100)
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radiation = 100
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if (radiation < 0)
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radiation = 0
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switch(radiation)
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if(1 to 49)
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radiation--
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if(prob(25))
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adjustToxLoss(1)
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if(50 to 74)
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radiation -= 2
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adjustToxLoss(1)
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if(prob(5))
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radiation -= 5
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if(75 to 100)
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radiation -= 3
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adjustToxLoss(3)
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/mob/living/carbon/alien/IsAdvancedToolUser()
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return has_fine_manipulation
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/mob/living/carbon/alien/Process_Spaceslipping()
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return 0 // Don't slip in space.
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/mob/living/carbon/alien/Stun(amount)
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if(status_flags & CANSTUN)
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@@ -59,7 +162,7 @@ Des: Gives the client of the alien an image on each infected mob.
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----------------------------------------*/
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/mob/living/carbon/alien/proc/AddInfectionImages()
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if (client)
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for (var/mob/living/carbon/C in world)
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for (var/mob/living/carbon/C in mob_list)
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if(C.status_flags & XENO_HOST)
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var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected")
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client.images += I
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@@ -77,3 +180,6 @@ Des: Removes all infected images from the alien.
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del(I)
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return
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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@@ -30,6 +30,7 @@ Doesn't work on other aliens/AI.*/
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new /obj/effect/alien/weeds/node(loc)
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return
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/*
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/mob/living/carbon/alien/humanoid/verb/ActivateHuggers()
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set name = "Activate facehuggers (5)"
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set desc = "Makes all nearby facehuggers activate"
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@@ -41,7 +42,7 @@ Doesn't work on other aliens/AI.*/
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F.GoActive()
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emote("roar")
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return
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*/
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/mob/living/carbon/alien/humanoid/verb/whisp(mob/M as mob in oview())
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set name = "Whisper (10)"
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set desc = "Whisper to someone"
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@@ -14,23 +14,28 @@
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src.name = text("alien drone ([rand(1, 1000)])")
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src.real_name = src.name
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verbs.Add(/mob/living/carbon/alien/humanoid/proc/resin,/mob/living/carbon/alien/humanoid/proc/corrosive_acid)
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verbs -= /mob/living/carbon/alien/humanoid/verb/ActivateHuggers //<-- pointless
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//verbs -= /mob/living/carbon/alien/humanoid/verb/ActivateHuggers //<-- pointless
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add_to_mob_list(src)
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//Drones use the same base as generic humanoids.
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//Drone verbs
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/mob/living/carbon/alien/humanoid/drone/verb/evolve() // -- TLE
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set name = "Evolve (500)"
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set desc = "Produce an interal egg sac capable of spawning children"
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set desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
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set category = "Alien"
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if(powerc(500))
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adjustToxLoss(-500)
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src << "\green You begin to evolve!"
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
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var/mob/living/carbon/alien/humanoid/queen/new_xeno = new (loc)
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new_xeno.UI = UI
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mind.transfer_to(new_xeno)
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del(src)
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// Queen check
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var/mob/living/carbon/alien/humanoid/queen/Q = locate(/mob/living/carbon/alien/humanoid/queen) in living_mob_list
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if(!Q)
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adjustToxLoss(-500)
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src << "\green You begin to evolve!"
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
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var/mob/living/carbon/alien/humanoid/queen/new_xeno = new (loc)
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new_xeno.UI = UI
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mind.transfer_to(new_xeno)
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del(src)
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else
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src << "<span class='notice'>We already have an alive queen.</span>"
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return
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@@ -74,6 +74,12 @@
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if (client.statpanel == "Status")
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stat(null, "Plasma Stored: [getPlasma()]")
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if(emergency_shuttle)
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living
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/mob/living/carbon/alien/humanoid/emp_act(severity)
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@@ -427,7 +433,7 @@
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if ((HULK in M.mutations) || (SUPRSTR in M.augmentations))//HULK SMASH
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damage += 14
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spawn(0)
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Paralyse(5)
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Weaken(damage) // Why can a hulk knock an alien out but not knock out a human? Damage is robust enough.
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step_away(src,M,15)
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sleep(3)
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step_away(src,M,15)
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@@ -1,9 +1,9 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/mob/living/carbon/alien/humanoid
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var/oxygen_alert = 0
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var/toxins_alert = 0
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var/fire_alert = 0
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oxygen_alert = 0
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toxins_alert = 0
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fire_alert = 0
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var/temperature_alert = 0
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@@ -17,6 +17,8 @@
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..()
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var/datum/gas_mixture/environment = loc.return_air()
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if (stat != DEAD) //still breathing
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//First, resolve location and get a breath
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@@ -49,7 +51,7 @@
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//handle_virus_updates() There is no disease that affects aliens
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//Handle temperature/pressure differences between body and environment
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handle_environment()
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handle_environment(environment)
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//stuff in the stomach
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handle_stomach()
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@@ -90,60 +92,6 @@
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stuttering = max(10, stuttering)
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proc/handle_mutations_and_radiation()
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if(getFireLoss())
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if((COLD_RESISTANCE in mutations) || prob(50))
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switch(getFireLoss())
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if(1 to 50)
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adjustFireLoss(-1)
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if(51 to 100)
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adjustFireLoss(-5)
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if ((HULK in mutations) && health <= 25)
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mutations.Remove(HULK)
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src << "\red You suddenly feel very weak."
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Weaken(3)
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emote("collapse")
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if (radiation)
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if (radiation > 100)
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radiation = 100
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Weaken(10)
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src << "\red You feel weak."
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emote("collapse")
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if (radiation < 0)
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radiation = 0
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switch(radiation)
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if(1 to 49)
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radiation--
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if(prob(25))
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adjustToxLoss(1)
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updatehealth()
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if(50 to 74)
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radiation -= 2
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adjustToxLoss(1)
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if(prob(5))
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radiation -= 5
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Weaken(3)
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src << "\red You feel weak."
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emote("collapse")
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updatehealth()
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if(75 to 100)
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radiation -= 3
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adjustToxLoss(3)
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if(prob(1))
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src << "\red You mutate!"
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randmutb(src)
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domutcheck(src,null)
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emote("gasp")
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updatehealth()
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proc/breathe()
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if(reagents)
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if(reagents.has_reagent("lexorin")) return
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@@ -257,18 +205,6 @@
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return 1
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proc/handle_environment()
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//If there are alien weeds on the ground then heal if needed or give some toxins
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if(locate(/obj/effect/alien/weeds) in loc)
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if(health >= maxHealth)
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adjustToxLoss(plasma_rate)
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else
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adjustBruteLoss(-heal_rate)
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adjustFireLoss(-heal_rate)
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adjustOxyLoss(-heal_rate)
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proc/adjust_body_temperature(current, loc_temp, boost)
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@@ -6,7 +6,7 @@
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health = 250
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icon_state = "alienq_s"
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nopush = 1
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heal_rate = 5
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heal_rate = 10 // Let's regenerate more than our average underling.
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plasma_rate = 20
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@@ -1,9 +1,6 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/mob/living/carbon/alien/larva
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var/oxygen_alert = 0
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var/toxins_alert = 0
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var/fire_alert = 0
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var/temperature_alert = 0
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@@ -16,8 +13,13 @@
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return
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..()
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var/datum/gas_mixture/enviroment = loc.return_air()
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if (stat != DEAD) //still breathing
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// GROW!
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if(amount_grown < max_grown)
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amount_grown++
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//First, resolve location and get a breath
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if(air_master.current_cycle%4==2)
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//Only try to take a breath every 4 seconds, unless suffocating
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@@ -43,7 +45,7 @@
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//handle_virus_updates() There is no disease that affects larva
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|
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//Handle temperature/pressure differences between body and environment
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handle_environment()
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handle_environment(enviroment)
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//stuff in the stomach
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//handle_stomach()
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@@ -61,43 +63,6 @@
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/mob/living/carbon/alien/larva
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proc/handle_mutations_and_radiation()
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//grow!! but not if metroid or dead
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if(stat != DEAD && amount_grown < max_grown)
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amount_grown++
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if (radiation)
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if (radiation > 100)
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radiation = 100
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Weaken(10)
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src << "\red You feel weak."
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emote("collapse")
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if (radiation < 0)
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radiation = 0
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switch(radiation)
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if(1 to 49)
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radiation--
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if(prob(25))
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adjustToxLoss(1)
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updatehealth()
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|
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if(50 to 74)
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radiation -= 2
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adjustToxLoss(1)
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if(prob(5))
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radiation -= 5
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Weaken(3)
|
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src << "\red You feel weak."
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emote("collapse")
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updatehealth()
|
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|
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if(75 to 100)
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radiation -= 3
|
||||
adjustToxLoss(3)
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||||
updatehealth()
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||||
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||||
proc/breathe()
|
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||||
@@ -212,19 +177,6 @@
|
||||
|
||||
return 1
|
||||
|
||||
proc/handle_environment()
|
||||
|
||||
//If there are alien weeds on the ground then heal if needed or give some toxins
|
||||
if(locate(/obj/effect/alien/weeds) in loc)
|
||||
if(health >= maxHealth)
|
||||
adjustToxLoss(plasma_rate)
|
||||
else
|
||||
adjustBruteLoss(-heal_rate)
|
||||
adjustFireLoss(-heal_rate)
|
||||
adjustOxyLoss(-heal_rate)
|
||||
|
||||
return
|
||||
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
@@ -286,7 +238,7 @@
|
||||
Paralyse(3)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
AdjustParalysis(-2)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
else if(sleeping)
|
||||
|
||||
@@ -16,7 +16,7 @@ var/const/MAX_ACTIVE_TIME = 600
|
||||
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH|MASKCOVERSEYES
|
||||
|
||||
var/stat = UNCONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
|
||||
var/sterile = 0
|
||||
|
||||
@@ -24,235 +24,185 @@ var/const/MAX_ACTIVE_TIME = 600
|
||||
|
||||
var/attached = 0
|
||||
|
||||
attack_paw(user as mob) //can be picked up by aliens
|
||||
if(isalien(user))
|
||||
attack_hand(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
attack_hand(user as mob)
|
||||
if(stat == CONSCIOUS && !isalien(user))
|
||||
Attach(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
attack(mob/living/M as mob, mob/user as mob)
|
||||
/obj/item/clothing/mask/facehugger/attack_paw(user as mob) //can be picked up by aliens
|
||||
if(isalien(user))
|
||||
attack_hand(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
user.drop_from_inventory(src)
|
||||
Attach(M)
|
||||
|
||||
New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
|
||||
examine()
|
||||
..()
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
usr << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
usr << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
usr << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
attackby()
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
|
||||
if(stat == CONSCIOUS && !isalien(user))
|
||||
Attach(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M as mob, mob/user as mob)
|
||||
..()
|
||||
user.drop_from_inventory(src)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine()
|
||||
..()
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
usr << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
usr << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
usr << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attackby()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/bullet_act()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasEntered(atom/target)
|
||||
Attach(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/dropped()
|
||||
..()
|
||||
GoActive()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
Attach(hit_atom)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
|
||||
if(!iscarbon(M) || isalien(M))
|
||||
return
|
||||
|
||||
bullet_act()
|
||||
Die()
|
||||
if(attached)
|
||||
return
|
||||
else
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
return
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
equipped(mob/M)
|
||||
Attach(M)
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
HasEntered(atom/target)
|
||||
Attach(target)
|
||||
return
|
||||
var/mob/living/carbon/target = L
|
||||
|
||||
dropped()
|
||||
..()
|
||||
GoActive()
|
||||
return
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] leaps at [target]'s face!", 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
Attach(hit_atom)
|
||||
return
|
||||
|
||||
proc/Attach(M as mob)
|
||||
if(!isliving(M) || isalien(M))
|
||||
return
|
||||
if(attached)
|
||||
return
|
||||
else
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
if(issilicon(L))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red \b [src] smashes against [L]'s frame!", 1)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message("\red \b [src] smashes against [H]'s [H.head]!", 1)
|
||||
Die()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = L
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] leaps at [target]'s face!", 1)
|
||||
O.show_message("\red \b [src] tears [W] off of [target]'s face!", 1)
|
||||
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message("\red \b [src] smashes against [H]'s [H.head]!", 1)
|
||||
Die()
|
||||
return
|
||||
loc = target
|
||||
layer = 20
|
||||
target.wear_mask = src
|
||||
target.update_inv_wear_mask()
|
||||
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] tears [W] off of [target]'s face!", 1)
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
loc = target
|
||||
layer = 20
|
||||
target.wear_mask = src
|
||||
target.update_inv_wear_mask()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
|
||||
return
|
||||
|
||||
proc/Impregnate(mob/living/carbon/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
for(var/datum/disease/alien_embryo/A in target.viruses)
|
||||
target.status_flags |= XENO_HOST
|
||||
break
|
||||
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] falls limp after violating [target]'s face!", 1)
|
||||
|
||||
Die()
|
||||
else
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] violates [target]'s face!", 1)
|
||||
target.update_inv_wear_mask()
|
||||
return
|
||||
|
||||
proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* for(var/mob/living/carbon/alien/alien in world)
|
||||
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
|
||||
activeIndicator.override = 1
|
||||
if(alien && alien.client)
|
||||
alien.client.images += activeIndicator */
|
||||
|
||||
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
|
||||
GoIdle()
|
||||
|
||||
return
|
||||
|
||||
proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
return
|
||||
|
||||
proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "facehugger_dead"
|
||||
stat = DEAD
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red \b[src] curls up into a ball!", 1)
|
||||
|
||||
return
|
||||
|
||||
/* proc/RemoveActiveIndicators() //removes the "active" facehugger indicator from all aliens in the world for this hugger
|
||||
for(var/mob/living/carbon/alien/alien in world)
|
||||
if(alien.client)
|
||||
for(var/image/image in alien.client.images)
|
||||
if(image.icon_state == "facehugger_active" && image.loc == src)
|
||||
del(image)
|
||||
|
||||
return */
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry
|
||||
stat = CONSCIOUS
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(istype(AM , /mob/living/))
|
||||
Attach(AM)
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/clothing/mask/facehugger/angry/New()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry/process()
|
||||
if(!src || src.stat == (DEAD))
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/C in range(1,src))
|
||||
Attach(C)
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/C in range(5,src))
|
||||
if(isInSight(C,src))
|
||||
step_to(src,C,0)
|
||||
spawn(5)
|
||||
if(C in range(1,src))
|
||||
Attach(C)
|
||||
return
|
||||
|
||||
step_rand(src)
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/angry/Attach(var/mob/M as mob)
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/carbon/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
..(M)
|
||||
processing_objects.Remove(src)
|
||||
if(!sterile)
|
||||
target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
for(var/datum/disease/alien_embryo/A in target.viruses)
|
||||
target.status_flags |= XENO_HOST
|
||||
break
|
||||
|
||||
*/
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] falls limp after violating [target]'s face!", 1)
|
||||
|
||||
Die()
|
||||
else
|
||||
for(var/mob/O in viewers(target,null))
|
||||
O.show_message("\red \b [src] violates [target]'s face!", 1)
|
||||
target.update_inv_wear_mask()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* for(var/mob/living/carbon/alien/alien in world)
|
||||
var/image/activeIndicator = image('icons/mob/alien.dmi', loc = src, icon_state = "facehugger_active")
|
||||
activeIndicator.override = 1
|
||||
if(alien && alien.client)
|
||||
alien.client.images += activeIndicator */
|
||||
|
||||
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
|
||||
GoIdle()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "facehugger_dead"
|
||||
stat = DEAD
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red \b[src] curls up into a ball!", 1)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(istype(AM , /mob/living/))
|
||||
Attach(AM)
|
||||
|
||||
@@ -618,7 +618,7 @@
|
||||
if ("disarm")
|
||||
if(!(lying))
|
||||
if (rand(1,100) <= 85)
|
||||
Stun(5)
|
||||
Stun(10)
|
||||
step(src,get_dir(M,src))
|
||||
spawn(5) step(src,get_dir(M,src))
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
*/
|
||||
|
||||
|
||||
/mob/living/proc/has_disease(var/datum/disease/virus)
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(istype(D, virus))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// This proc has some procs that should be extracted from it. I believe we can develop some helper procs from it - Rockdtben
|
||||
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
|
||||
|
||||
Reference in New Issue
Block a user