Adjusts some gun force values

Gave some of the heavier looking weapons the same force value as the
shotgun.
This commit is contained in:
mwerezak
2015-02-09 22:46:00 -05:00
parent 1b35d5d53d
commit 2e6a0f4ebb
4 changed files with 6 additions and 0 deletions

View File

@@ -6,6 +6,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
slot_flags = SLOT_BELT|SLOT_BACK
w_class = 3.0
force = 10 //it has a stock, might as well give some kind of perk over the egun
matter = list("metal" = 2000)
origin_tech = "combat=3;magnets=2"
projectile_type = /obj/item/projectile/beam

View File

@@ -41,6 +41,7 @@
icon_state = "nucgun"
origin_tech = "combat=3;materials=5;powerstorage=3"
slot_flags = SLOT_BELT
force = 8
var/lightfail = 0
var/charge_tick = 0

View File

@@ -5,6 +5,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 4.0
force = 10
flags = CONDUCT
slot_flags = SLOT_BACK
charge_cost = 100
@@ -227,6 +228,7 @@ obj/item/weapon/gun/energy/staff/focus
slot_flags = SLOT_BACK
charge_cost = 250
fire_delay = 35
force = 10
w_class = 4
zoomdevicename = "scope"

View File

@@ -31,6 +31,7 @@
icon_state = "c20r"
item_state = "c20r"
w_class = 3
force = 10
caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8"
slot_flags = SLOT_BELT|SLOT_BACK
@@ -58,6 +59,7 @@
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 4
force = 10
slot_flags = 0
max_shells = 50
caliber = "a762"