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https://github.com/PolarisSS13/Polaris.git
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Adjusts some gun force values
Gave some of the heavier looking weapons the same force value as the shotgun.
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@@ -6,6 +6,7 @@
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fire_sound = 'sound/weapons/Laser.ogg'
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slot_flags = SLOT_BELT|SLOT_BACK
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w_class = 3.0
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force = 10 //it has a stock, might as well give some kind of perk over the egun
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matter = list("metal" = 2000)
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origin_tech = "combat=3;magnets=2"
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projectile_type = /obj/item/projectile/beam
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@@ -41,6 +41,7 @@
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icon_state = "nucgun"
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origin_tech = "combat=3;materials=5;powerstorage=3"
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slot_flags = SLOT_BELT
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force = 8
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var/lightfail = 0
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var/charge_tick = 0
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@@ -5,6 +5,7 @@
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fire_sound = 'sound/weapons/Laser.ogg'
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origin_tech = "combat=2;magnets=4"
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w_class = 4.0
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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charge_cost = 100
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@@ -227,6 +228,7 @@ obj/item/weapon/gun/energy/staff/focus
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slot_flags = SLOT_BACK
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charge_cost = 250
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fire_delay = 35
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force = 10
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w_class = 4
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zoomdevicename = "scope"
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@@ -31,6 +31,7 @@
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icon_state = "c20r"
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item_state = "c20r"
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w_class = 3
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force = 10
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caliber = "12mm"
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origin_tech = "combat=5;materials=2;syndicate=8"
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slot_flags = SLOT_BELT|SLOT_BACK
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@@ -58,6 +59,7 @@
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = 4
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force = 10
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slot_flags = 0
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max_shells = 50
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caliber = "a762"
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