Added blood volume and hunger variables for species.

This commit is contained in:
Zuhayr
2016-02-08 13:13:27 +10:30
parent 2fc81a3d4d
commit 2e83dfba51
10 changed files with 29 additions and 26 deletions

View File

@@ -50,9 +50,9 @@
/var/list/economic_species_modifier = list(
/datum/species/human = 10,
/datum/species/skrell = 12,
/datum/species/teshari = 9, // Skrell sponsored!
/datum/species/tajaran = 7,
/datum/species/unathi = 7,
/datum/species/teshari = 9, // Skrell sponsored!
/datum/species/vox = 1
)

View File

@@ -36,9 +36,9 @@
. = ..()
if(.)
if(src.nutrition && src.stat != 2)
src.nutrition -= HUNGER_FACTOR/10
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if(src.m_intent == "run")
src.nutrition -= HUNGER_FACTOR/10
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
src.bodytemperature += 2

View File

@@ -896,7 +896,7 @@
// nutrition decrease
if (nutrition > 0 && stat != 2)
nutrition = max (0, nutrition - HUNGER_FACTOR)
nutrition = max (0, nutrition - species.hunger_factor)
if (nutrition > 450)
if(overeatduration < 600) //capped so people don't take forever to unfat
@@ -1303,7 +1303,7 @@
var/base_temperature = species.body_temperature
if(base_temperature == null) //some species don't have a set metabolic temperature
base_temperature = (species.heat_level_1 + species.cold_level_1)/2
var/temp_step
if (bodytemperature >= base_temperature)
temp_step = (species.heat_level_1 - base_temperature)/4

View File

@@ -30,7 +30,9 @@
var/mob_size = MOB_MEDIUM
var/show_ssd = "fast asleep"
var/virus_immune
var/short_sighted
var/short_sighted // Permanent weldervision.
var/blood_volume = 500 // Initial blood volume.
var/hunger_factor = 0.05 // Multiplier for hunger.
// Language/culture vars.
var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.

View File

@@ -30,6 +30,8 @@
holder_type = /obj/item/weapon/holder/human
short_sighted = 1
gluttonous = 1
blood_volume = 300
hunger_factor = 1.2
spawn_flags = CAN_JOIN | IS_WHITELISTED
appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR

View File

@@ -385,4 +385,4 @@
/mob/living/carbon/slime/cannot_use_vents()
if(Victim)
return "You cannot ventcrawl while feeding."
..()
..()

View File

@@ -2,13 +2,13 @@
BLOOD SYSTEM
****************************************************/
//Blood levels
var/const/BLOOD_VOLUME_SAFE = 501
var/const/BLOOD_VOLUME_OKAY = 336
var/const/BLOOD_VOLUME_BAD = 224
var/const/BLOOD_VOLUME_SURVIVE = 122
var/const/BLOOD_VOLUME_SAFE = 85
var/const/BLOOD_VOLUME_OKAY = 75
var/const/BLOOD_VOLUME_BAD = 60
var/const/BLOOD_VOLUME_SURVIVE = 40
/mob/living/carbon/human/var/datum/reagents/vessel //Container for blood and BLOOD ONLY. Do not transfer other chems here.
/mob/living/carbon/human/var/var/pale = 0 //Should affect how mob sprite is drawn, but currently doesn't.
/mob/living/carbon/human/var/datum/reagents/vessel // Container for blood and BLOOD ONLY. Do not transfer other chems here.
/mob/living/carbon/human/var/var/pale = 0 // Should affect how mob sprite is drawn, but currently doesn't.
//Initializes blood vessels
/mob/living/carbon/human/proc/make_blood()
@@ -16,13 +16,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
if(vessel)
return
vessel = new/datum/reagents(600)
vessel = new/datum/reagents(species.blood_volume)
vessel.my_atom = src
if(!should_have_organ(O_HEART)) //We want the var for safety but we can do without the actual blood.
return
vessel.add_reagent("blood",560)
vessel.add_reagent("blood",(species.blood_volume * 0.95))
spawn(1)
fixblood()
@@ -44,10 +44,10 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
if(stat != DEAD && bodytemperature >= 170) //Dead or cryosleep people do not pump the blood.
var/blood_volume = round(vessel.get_reagent_amount("blood"))
var/blood_volume = round(vessel.get_reagent_amount("blood")/species.blood_volume)*100 // Percentage.
//Blood regeneration if there is some space
if(blood_volume < 560 && blood_volume)
if(blood_volume < species.blood_volume && blood_volume)
var/datum/reagent/blood/B = locate() in vessel.reagent_list //Grab some blood
if(B) // Make sure there's some blood at all
if(B.data["donor"] != src) //If it's not theirs, then we look for theirs
@@ -205,7 +205,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
var/list/chems = list()
chems = params2list(injected.data["trace_chem"])
for(var/C in chems)
src.reagents.add_reagent(C, (text2num(chems[C]) / 560) * amount)//adds trace chemicals to owner's blood
src.reagents.add_reagent(C, (text2num(chems[C]) / species.blood_volume) * amount)//adds trace chemicals to owner's blood
reagents.update_total()
//Transfers blood from reagents to vessel, respecting blood types compatability.