TG: - Deleted ERP.dmi

- Moved some objects into /effect
- Removed the debugger object
Revision: r3739
Author: 	 baloh.matevz
This commit is contained in:
Erthilo
2012-06-07 02:41:38 +01:00
parent 3fb579d188
commit 2e8f1932a8
14 changed files with 246 additions and 304 deletions

View File

@@ -626,31 +626,14 @@ var/global/datum/tension/tension_master
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
/*
for(var/obj/debug/debugger/B in world)
B.list1 = list()
B.list2 = list()
B.list3 = list()
B.list4 = list()
*/
for(var/mob/dead/observer/G in world)
/*
for(var/obj/debug/debugger/B in world)
B.list1 += G
B.list2 += G.key
*/
spawn(0)
switch(alert(G,"Do you wish to be considered for an elite syndicate strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
candidates += G
/*
for(var/obj/debug/debugger/B in world)
B.list3 += G
B.list4 += G.key
*/
if("No")
return
sleep(300)
@@ -660,19 +643,7 @@ var/global/datum/tension/tension_master
candidates.Remove(G)
if(candidates.len)
/*
for(var/obj/debug/debugger/B in world)
B.var1 = candidates.len
B.list5 = candidates.Copy()
for(var/mob/dead/observer/G in candidates)
B.list6 += G.key
*/
var/numagents = 6
/*
for(var/obj/debug/debugger/B in world)
B.var2 = 0
*/
//Spawns commandos and equips them.
for (var/obj/effect/landmark/L in world)
if(numagents<=0)
@@ -685,18 +656,10 @@ var/global/datum/tension/tension_master
while((!theghost || !theghost.client) && candidates.len)
/*
for(var/obj/debug/debugger/B in world)
B.var2++
*/
theghost = pick(candidates)
candidates.Remove(theghost)
if(!theghost)
/*
for(var/obj/debug/debugger/B in world)
B.var4 = 1
*/
del(new_syndicate_commando)
break