mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 10:03:45 +00:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
This commit is contained in:
@@ -1148,15 +1148,22 @@ var/global/floorIsLava = 0
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switch(detail)
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if(0)
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return "<b>[key_name(C, link, name, highlight_special)]</b>"
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if(1)
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if(1) //Private Messages
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return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>)</b>"
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if(2)
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if(2) //Admins
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var/ref_mob = "\ref[M]"
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return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>)</b>"
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if(3)
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if(3) //Devs
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var/ref_mob = "\ref[M]"
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return "<b>[key_name(C, link, name, highlight_special)](<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>)(<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>)</b>"
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if(4) //Mentors
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var/ref_mob = "\ref[M]"
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return "<b>[key_name(C, link, name, highlight_special)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>)</b>"
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/proc/ishost(whom)
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if(!whom)
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@@ -87,7 +87,11 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
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var/ai_cl
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if(ai_found)
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ai_cl = " (<A HREF='?_src_=holder;adminchecklaws=\ref[mob]'>CL</A>)"
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var/mentor_msg = "\blue <b><font color=red>Request for Help: </font>[get_options_bar(mob, 0, 0, 1, 0)][ai_cl]:</b> [msg]"
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//Options bar: mob, details ( admin = 2, dev = 3, mentor = 4, character name (0 = just ckey, 1 = ckey and character name), link? (0 no don't make it a link, 1 do so),
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// highlight special roles (0 = everyone has same looking name, 1 = antags / special roles get a golden name)
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var/mentor_msg = "\blue <b><font color=red>Request for Help: </font>[get_options_bar(mob, 4, 1, 1, 0)][ai_cl]:</b> [msg]"
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msg = "\blue <b><font color=red>Request for Help:: </font>[get_options_bar(mob, 2, 1, 1)][ai_cl]:</b> [msg]"
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var/admin_number_afk = 0
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@@ -1299,7 +1299,7 @@ datum/preferences
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if("hair")
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if(species == "Human" || species == "Unathi" || species == "Tajara" || species == "Skrell")
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var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
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var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
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if(new_hair)
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r_hair = hex2num(copytext(new_hair, 2, 4))
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g_hair = hex2num(copytext(new_hair, 4, 6))
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@@ -1319,7 +1319,7 @@ datum/preferences
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h_style = new_h_style
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if("facial")
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var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
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var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
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if(new_facial)
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r_facial = hex2num(copytext(new_facial, 2, 4))
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g_facial = hex2num(copytext(new_facial, 4, 6))
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@@ -1364,7 +1364,7 @@ datum/preferences
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ShowChoices(user)
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if("eyes")
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var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
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var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
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if(new_eyes)
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r_eyes = hex2num(copytext(new_eyes, 2, 4))
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g_eyes = hex2num(copytext(new_eyes, 4, 6))
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@@ -1379,7 +1379,7 @@ datum/preferences
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if("skin")
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if(species == "Unathi" || species == "Tajara" || species == "Skrell")
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var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference") as color|null
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var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
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if(new_skin)
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r_skin = hex2num(copytext(new_skin, 2, 4))
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g_skin = hex2num(copytext(new_skin, 4, 6))
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@@ -1745,4 +1745,4 @@ datum/preferences
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user << browse(dat, "window=saves;size=300x390")
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/datum/preferences/proc/close_load_dialog(mob/user)
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user << browse(null, "window=saves")
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user << browse(null, "window=saves")
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@@ -197,8 +197,8 @@
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target_mob = H
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if(target_mob != H)
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H << "<span class='danger'>You inject [target_mob] with [chems_to_use] unit[chems_to_use == 1 ? "" : "s"] of [charge.display_name].</span>"
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target_mob << "<span class='danger'>You feel a rushing in your veins as [chems_to_use] unit[chems_to_use == 1 ? "" : "s"] of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected.</span>"
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H << "<span class='danger'>You inject [target_mob] with [chems_to_use] unit\s of [charge.display_name].</span>"
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target_mob << "<span class='danger'>You feel a rushing in your veins as [chems_to_use] unit\s of [charge.display_name] [chems_to_use == 1 ? "is" : "are"] injected.</span>"
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target_mob.reagents.add_reagent(charge.display_name, chems_to_use)
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charge.charges -= chems_to_use
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@@ -180,11 +180,7 @@ I said no!
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/donkpocket //SPECIAL
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proc/warm_up(var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked)
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being_cooked.warm = 1
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being_cooked.reagents.add_reagent("tricordrazine", 5)
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being_cooked.bitesize = 6
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being_cooked.name = "Warm " + being_cooked.name
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being_cooked.cooltime()
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being_cooked.heat()
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make_food(var/obj/container as obj)
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var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/being_cooked = ..(container)
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warm_up(being_cooked)
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@@ -112,7 +112,7 @@
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else if(grown_seed.heat_tolerance < 10)
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dat += "<br>It is very sensitive to temperature shifts."
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dat += "<br>It thrives in a light level of [grown_seed.ideal_light] lumen[grown_seed.ideal_light == 1 ? "" : "s"]."
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dat += "<br>It thrives in a light level of [grown_seed.ideal_light] lumen\s."
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if(grown_seed.light_tolerance > 10)
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dat += "<br>It is well adapted to a range of light levels."
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@@ -256,7 +256,7 @@ proc/populate_seed_list()
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if(prob(90))
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requires_nutrients = 1
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nutrient_consumption = rand(100)*0.1
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nutrient_consumption = rand(25)/100
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else
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requires_nutrients = 0
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@@ -23,7 +23,7 @@
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"exotic matter" = 0
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)
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for(var/turf/T in oview(3,get_turf(user)))
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for(var/turf/T in range(3,get_turf(user)))
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if(!T.has_resources)
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continue
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@@ -107,7 +107,7 @@
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return
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else
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if(language)
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message = language.scramble(language)
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message = language.scramble(message)
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else
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message = stars(message)
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@@ -1,3 +1,5 @@
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#define SCRAMBLE_CACHE_LEN 20
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/*
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Datum based languages. Easily editable and modular.
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*/
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@@ -35,11 +37,21 @@
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return "[trim(full_name)]"
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/datum/language
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var/list/scramble_cache = list()
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/datum/language/proc/scramble(var/input)
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if(!syllables || !syllables.len)
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return stars(input)
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// If the input is cached already, move it to the end of the cache and return it
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if(input in scramble_cache)
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var/n = scramble_cache[input]
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scramble_cache -= input
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scramble_cache[input] = n
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return n
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var/input_size = length(input)
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var/scrambled_text = ""
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var/capitalize = 1
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@@ -64,6 +76,13 @@
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var/input_ending = copytext(input, input_size)
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if(input_ending in list("!","?","."))
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scrambled_text += input_ending
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// Add it to cache, cutting old entries if the list is too long
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scramble_cache[input] = scrambled_text
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if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
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scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
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return scrambled_text
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/datum/language/proc/format_message(message, verb)
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@@ -496,4 +515,6 @@
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"al", "an", "ar", "as", "at", "ea", "ed", "en", "er", "es", "ha", "he", "hi", "in", "is", "it",
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"le", "me", "nd", "ne", "ng", "nt", "on", "or", "ou", "re", "se", "st", "te", "th", "ti", "to",
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"ve", "wa", "all", "and", "are", "but", "ent", "era", "ere", "eve", "for", "had", "hat", "hen", "her", "hin",
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi")
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"his", "ing", "ion", "ith", "not", "ome", "oul", "our", "sho", "ted", "ter", "tha", "the", "thi")
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#undef SCRAMBLE_CACHE_LEN
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@@ -434,7 +434,8 @@
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step(pulling, get_dir(pulling.loc, T))
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M.start_pulling(t)
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if(t)
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M.start_pulling(t)
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else
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if (pulling)
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if (istype(pulling, /obj/structure/window))
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@@ -792,7 +792,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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/mob/Stat()
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..()
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if(statpanel("Status")) //not looking at that panel
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if(statpanel("MC")) //not looking at that panel
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if(client && client.holder)
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stat(null,"Location:\t([x], [y], [z])")
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@@ -808,6 +808,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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stat(null,"Obj-[master_controller.objects_cost]\t#[processing_objects.len]")
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stat(null,"Net-[master_controller.networks_cost]\tPnet-[master_controller.powernets_cost]")
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stat(null,"NanoUI-[master_controller.nano_cost]\t#[nanomanager.processing_uis.len]")
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stat(null,"Events-[master_controller.events_cost]\t#[event_manager.active_events.len]")
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stat(null,"Tick-[master_controller.ticker_cost]\tALL-[master_controller.total_cost]")
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||||
else
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stat(null,"MasterController-ERROR")
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@@ -1210,4 +1211,4 @@ mob/proc/yank_out_object()
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/mob/verb/westfaceperm()
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set hidden = 1
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facing_dir = null
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set_face_dir(WEST)
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set_face_dir(WEST)
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@@ -137,3 +137,33 @@
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||||
/obj/item/weapon/pen/chameleon/get_signature(var/mob/user)
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return signature ? signature : "Anonymous"
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||||
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/obj/item/weapon/pen/chameleon/verb/set_colour()
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||||
set name = "Change Pen Colour"
|
||||
set category = "Object"
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var/list/possible_colours = list ("Yellow", "Green", "Pink", "Blue", "Orange", "Cyan", "Red", "Invisible", "Black")
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||||
var/selected_type = input("Pick new colour.", "Pen Colour", null, null) as null|anything in possible_colours
|
||||
|
||||
if(selected_type)
|
||||
switch(selected_type)
|
||||
if("Yellow")
|
||||
colour = COLOR_YELLOW
|
||||
if("Green")
|
||||
colour = COLOR_GREEN
|
||||
if("Pink")
|
||||
colour = COLOR_PINK
|
||||
if("Blue")
|
||||
colour = COLOR_BLUE
|
||||
if("Orange")
|
||||
colour = COLOR_ORANGE
|
||||
if("Cyan")
|
||||
colour = COLOR_CYAN
|
||||
if("Red")
|
||||
colour = COLOR_RED
|
||||
if("Invisible")
|
||||
colour = COLOR_WHITE
|
||||
else
|
||||
colour = COLOR_BLACK
|
||||
usr << "<span class='info'>You select the [lowertext(selected_type)] ink container.</span>"
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ var/global/photo_count = 0
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "album"
|
||||
item_state = "briefcase"
|
||||
can_hold = list("/obj/item/weapon/photo",)
|
||||
can_hold = list(/obj/item/weapon/photo)
|
||||
|
||||
/obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj)
|
||||
|
||||
|
||||
@@ -893,6 +893,11 @@
|
||||
if(!can_use(usr, 1))
|
||||
return 1
|
||||
|
||||
if(!istype(usr, /mob/living/silicon) && locked)
|
||||
// Shouldn't happen, this is here to prevent href exploits
|
||||
usr << "You must unlock the panel to use this!"
|
||||
return 1
|
||||
|
||||
if (href_list["lock"])
|
||||
coverlocked = !coverlocked
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/power_output = 1
|
||||
|
||||
/obj/machinery/power/port_gen/proc/IsBroken()
|
||||
return (crit_fail || (stat & BROKEN|EMPED))
|
||||
return (crit_fail || (stat & (BROKEN|EMPED)))
|
||||
|
||||
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
|
||||
return 1
|
||||
@@ -68,7 +68,7 @@
|
||||
if(3)
|
||||
if(prob(10)) stat &= BROKEN
|
||||
duration = 300
|
||||
|
||||
|
||||
stat |= EMPED
|
||||
if(duration)
|
||||
spawn(duration)
|
||||
@@ -84,12 +84,12 @@
|
||||
//A power generator that runs on solid plasma sheets.
|
||||
/obj/machinery/power/port_gen/pacman
|
||||
name = "\improper P.A.C.M.A.N.-type Portable Generator"
|
||||
desc = "A power generator that runs on solid plasma sheets. Rated for 80 kW max safe output."
|
||||
|
||||
var/sheet_name = "solid plasma sheet"
|
||||
desc = "A power generator that runs on solid phoron sheets. Rated for 80 kW max safe output."
|
||||
|
||||
var/sheet_name = "Phoron Sheets"
|
||||
var/sheet_path = /obj/item/stack/sheet/mineral/phoron
|
||||
var/board_path = "/obj/item/weapon/circuitboard/pacman"
|
||||
|
||||
var/board_path = "/obj/item/weapon/circuitboard/pacman"
|
||||
|
||||
/*
|
||||
These values were chosen so that the generator can run safely up to 80 kW
|
||||
A full 50 phoron sheet stack should last 20 minutes at power_output = 4
|
||||
@@ -98,15 +98,16 @@
|
||||
*/
|
||||
power_gen = 20000 //Watts output per power_output level
|
||||
var/max_power_output = 5 //The maximum power setting without emagging.
|
||||
var/max_safe_output = 4 // For UI use, maximal output that won't cause overheat.
|
||||
var/time_per_sheet = 96 //fuel efficiency - how long 1 sheet lasts at power level 1
|
||||
var/max_sheets = 100 //max capacity of the hopper
|
||||
var/max_temperature = 300 //max temperature before overheating increases
|
||||
var/temperature_gain = 50 //how much the temperature increases per power output level, in degrees per level
|
||||
|
||||
|
||||
var/sheets = 0 //How many sheets of material are loaded in the generator
|
||||
var/sheet_left = 0 //How much is left of the current sheet
|
||||
var/temperature = 0 //The current temperature
|
||||
var/overheating = 0 //if this gets high enough the generator explodes
|
||||
var/temperature = 0 //The current temperature
|
||||
var/overheating = 0 //if this gets high enough the generator explodes
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/initialize()
|
||||
..()
|
||||
@@ -122,8 +123,6 @@
|
||||
component_parts += new /obj/item/stack/cable_coil(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new board_path(src)
|
||||
var/obj/sheet = new sheet_path(null)
|
||||
sheet_name = sheet.name
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Del()
|
||||
@@ -137,20 +136,20 @@
|
||||
max_sheets = SP.rating * SP.rating * 50
|
||||
else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor))
|
||||
temp_rating += SP.rating
|
||||
|
||||
|
||||
var/temp_reliability = 0
|
||||
var/part_count = 0
|
||||
for(var/obj/item/weapon/CP in component_parts)
|
||||
temp_reliability += CP.reliability
|
||||
part_count++
|
||||
|
||||
|
||||
reliability = min(round(temp_reliability / part_count), 100)
|
||||
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/examine(mob/user)
|
||||
..(user)
|
||||
user << "\The [src] appears to be producing [power_gen*power_output] W."
|
||||
user << "There are [sheets] [sheet_name]\s left in the hopper."
|
||||
user << "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper."
|
||||
if(IsBroken()) user << "<span class='warning'>\The [src] seems to have broken down.</span>"
|
||||
if(overheating) user << "<span class='danger'>\The [src] is overheating!</span>"
|
||||
|
||||
@@ -179,7 +178,7 @@
|
||||
|
||||
//how much material are we using this iteration?
|
||||
var/needed_sheets = power_output / time_per_sheet
|
||||
|
||||
|
||||
//HasFuel() should guarantee us that there is enough fuel left, so no need to check that
|
||||
//the only thing we need to worry about is if we are going to rollover to the next sheet
|
||||
if (needed_sheets > sheet_left)
|
||||
@@ -192,7 +191,7 @@
|
||||
//This should probably depend on the external temperature somehow, but whatever.
|
||||
var/lower_limit = 56 + power_output * temperature_gain
|
||||
var/upper_limit = 76 + power_output * temperature_gain
|
||||
|
||||
|
||||
/*
|
||||
Hot or cold environments can affect the equilibrium temperature
|
||||
The lower the pressure the less effect it has. I guess it cools using a radiator or something when in vacuum.
|
||||
@@ -205,16 +204,16 @@
|
||||
var/ambient = environment.temperature - T20C
|
||||
lower_limit += ambient*ratio
|
||||
upper_limit += ambient*ratio
|
||||
|
||||
|
||||
var/average = (upper_limit + lower_limit)/2
|
||||
|
||||
|
||||
//calculate the temperature increase
|
||||
var/bias = 0
|
||||
if (temperature < lower_limit)
|
||||
bias = min(round((average - temperature)/TEMPERATURE_DIVISOR, 1), TEMPERATURE_CHANGE_MAX)
|
||||
else if (temperature > upper_limit)
|
||||
bias = max(round((temperature - average)/TEMPERATURE_DIVISOR, 1), -TEMPERATURE_CHANGE_MAX)
|
||||
|
||||
|
||||
temperature += rand(-7 + bias, 7 + bias)
|
||||
|
||||
if (temperature > max_temperature)
|
||||
@@ -229,13 +228,16 @@
|
||||
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
|
||||
var/ambient = environment.temperature - T20C
|
||||
cooling_temperature += ambient*ratio
|
||||
|
||||
|
||||
if (temperature > cooling_temperature)
|
||||
var/temp_loss = (temperature - cooling_temperature)/TEMPERATURE_DIVISOR
|
||||
temp_loss = between(2, round(temp_loss, 1), TEMPERATURE_CHANGE_MAX)
|
||||
temperature = max(temperature - temp_loss, cooling_temperature)
|
||||
src.updateDialog()
|
||||
|
||||
if(overheating)
|
||||
overheating--
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/proc/overheat()
|
||||
overheating++
|
||||
if (overheating > 60)
|
||||
@@ -249,7 +251,7 @@
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
if (environment)
|
||||
environment.adjust_gas_temp("phoron", phoron/10, temperature + T0C)
|
||||
|
||||
|
||||
sheets = 0
|
||||
sheet_left = 0
|
||||
..()
|
||||
@@ -261,7 +263,7 @@
|
||||
if(amount < 1)
|
||||
user << "\blue The [src.name] is full!"
|
||||
return
|
||||
user << "\blue You add [amount] [addstack.singular_name]\s to the [src.name]."
|
||||
user << "\blue You add [amount] sheet\s to the [src.name]."
|
||||
sheets += amount
|
||||
addstack.use(amount)
|
||||
updateUsrDialog()
|
||||
@@ -305,11 +307,46 @@
|
||||
..()
|
||||
if (!anchored)
|
||||
return
|
||||
interact(user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob)
|
||||
interact(user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(IsBroken())
|
||||
return
|
||||
|
||||
var/data[0]
|
||||
data["active"] = active
|
||||
if(istype(user, /mob/living/silicon/ai))
|
||||
data["is_ai"] = 1
|
||||
else if(istype(user, /mob/living/silicon/robot) && !Adjacent(user))
|
||||
data["is_ai"] = 1
|
||||
else
|
||||
data["is_ai"] = 0
|
||||
data["output_set"] = power_output
|
||||
data["output_max"] = max_power_output
|
||||
data["output_safe"] = max_safe_output
|
||||
data["output_watts"] = power_output * power_gen
|
||||
data["temperature_current"] = src.temperature
|
||||
data["temperature_max"] = src.max_temperature
|
||||
data["temperature_overheat"] = overheating
|
||||
// 1 sheet = 1000cm3?
|
||||
data["fuel_stored"] = round((sheets * 1000) + (sheet_left * 1000))
|
||||
data["fuel_capacity"] = round(max_sheets * 1000, 0.1)
|
||||
data["fuel_usage"] = active ? round((power_output / time_per_sheet) * 1000) : 0
|
||||
data["fuel_type"] = sheet_name
|
||||
|
||||
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "pacman.tmpl", src.name, 500, 560)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
|
||||
/*
|
||||
/obj/machinery/power/port_gen/pacman/interact(mob/user)
|
||||
if (get_dist(src, user) > 1 )
|
||||
if (!istype(user, /mob/living/silicon/ai))
|
||||
@@ -329,12 +366,13 @@
|
||||
dat += text("Current stack: [stack_percent]% <br>")
|
||||
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] Watts<A href='?src=\ref[src];action=higher_power'>+</A><br>")
|
||||
dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]<br>")
|
||||
|
||||
|
||||
var/tempstr = "Temperature: [temperature]°C<br>"
|
||||
dat += (overheating)? "<span class='danger'>[tempstr]</span>" : tempstr
|
||||
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
|
||||
user << browse("[dat]", "window=port_gen")
|
||||
onclose(user, "port_gen")
|
||||
*/
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Topic(href, href_list)
|
||||
if(..())
|
||||
@@ -346,33 +384,26 @@
|
||||
if(!active && HasFuel() && !IsBroken())
|
||||
active = 1
|
||||
icon_state = "portgen1"
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "disable")
|
||||
if (active)
|
||||
active = 0
|
||||
icon_state = "portgen0"
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "eject")
|
||||
if(!active)
|
||||
DropFuel()
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "lower_power")
|
||||
if (power_output > 1)
|
||||
power_output--
|
||||
src.updateUsrDialog()
|
||||
if (href_list["action"] == "higher_power")
|
||||
if (power_output < max_power_output || (emagged && power_output < round(max_power_output*2.5)))
|
||||
power_output++
|
||||
src.updateUsrDialog()
|
||||
if (href_list["action"] == "close")
|
||||
usr << browse(null, "window=port_gen")
|
||||
usr.unset_machine()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super
|
||||
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
|
||||
desc = "A power generator that utilizes uranium sheets as fuel. Can run for much longer than the standard PACMAN type generators. Rated for 80 kW max safe output."
|
||||
icon_state = "portgen1"
|
||||
sheet_path = /obj/item/stack/sheet/mineral/uranium
|
||||
sheet_name = "Uranium Sheets"
|
||||
time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power
|
||||
board_path = "/obj/item/weapon/circuitboard/pacman/super"
|
||||
|
||||
@@ -390,26 +421,28 @@
|
||||
//should really fall with the square of the distance, but that makes the rads value drop too fast
|
||||
//I dunno, maybe physics works different when you live in 2D -- SM radiation also works like this, apparently
|
||||
L.apply_effect(max(20, round(rads/get_dist(L,src))), IRRADIATE)
|
||||
|
||||
|
||||
explosion(src.loc, 3, 3, 5, 3)
|
||||
del(src)
|
||||
del(src)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs
|
||||
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
|
||||
desc = "An advanced power generator that runs on tritium. Rated for 200 kW maximum safe output!"
|
||||
icon_state = "portgen2"
|
||||
sheet_path = /obj/item/stack/sheet/mineral/tritium
|
||||
|
||||
sheet_path = /obj/item/stack/sheet/mineral/tritium
|
||||
sheet_name = "Tritium Fuel Sheets"
|
||||
|
||||
//I don't think tritium has any other use, so we might as well make this rewarding for players
|
||||
//max safe power output (power level = 8) is 200 kW and lasts for 1 hour - 3 or 4 of these could power the station
|
||||
power_gen = 25000 //watts
|
||||
max_power_output = 10
|
||||
max_safe_output = 8
|
||||
time_per_sheet = 576
|
||||
max_temperature = 800
|
||||
temperature_gain = 90
|
||||
board_path = "/obj/item/weapon/circuitboard/pacman/mrs"
|
||||
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs/explode()
|
||||
//no special effects, but the explosion is pretty big (same as a supermatter shard).
|
||||
explosion(src.loc, 3, 6, 12, 16, 1)
|
||||
del(src)
|
||||
del(src)
|
||||
|
||||
@@ -63,8 +63,10 @@
|
||||
if(!src.loc)
|
||||
return 0
|
||||
|
||||
if(!use_power)
|
||||
return 1
|
||||
//Don't do this. It allows machines that set use_power to 0 when off (many machines) to
|
||||
//be turned on again and used after a power failure because they never gain the NOPOWER flag.
|
||||
//if(!use_power)
|
||||
// return 1
|
||||
|
||||
var/area/A = src.loc.loc // make sure it's in an area
|
||||
if(!A || !isarea(A) || !A.master)
|
||||
|
||||
@@ -315,7 +315,7 @@
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "smes.tmpl", "SMES Power Storage Unit", 540, 380)
|
||||
ui = new(user, src, ui_key, "smes.tmpl", "SMES Unit", 540, 380)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
|
||||
@@ -66,8 +66,10 @@
|
||||
max_ammo = 10
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/mc9mm/empty
|
||||
max_ammo = 0
|
||||
/obj/item/ammo_magazine/mc9mm/empty/New()
|
||||
..()
|
||||
stored_ammo = list()
|
||||
update_icon()
|
||||
|
||||
/obj/item/ammo_magazine/c9mm
|
||||
name = "Ammunition Box (9mm)"
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
origin_tech = "combat=2;materials=2;syndicate=2"
|
||||
ammo_type = "/obj/item/ammo_casing/c9mm"
|
||||
load_method = MAGAZINE
|
||||
mag_type = /obj/item/ammo_magazine/mc9mm/empty
|
||||
mag_type = /obj/item/ammo_magazine/mc9mm
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
||||
..()
|
||||
|
||||
@@ -1898,10 +1898,10 @@ datum
|
||||
if(15 to 49)
|
||||
if(prob(50))
|
||||
M.Weaken(2)
|
||||
M.drowsyness = max(M.drowsyness, 20)
|
||||
M.drowsyness = max(M.drowsyness, 20)
|
||||
if(50 to INFINITY)
|
||||
M.Weaken(20)
|
||||
M.drowsyness = max(M.drowsyness, 30)
|
||||
M.sleeping = max(M.sleeping, 20)
|
||||
M.drowsyness = max(M.drowsyness, 60)
|
||||
data++
|
||||
..()
|
||||
return
|
||||
@@ -1925,10 +1925,11 @@ datum
|
||||
if(1)
|
||||
M.confused += 2
|
||||
M.drowsyness += 2
|
||||
if(2 to 199)
|
||||
if(2 to 20)
|
||||
M.Weaken(30)
|
||||
if(200 to INFINITY)
|
||||
M.sleeping += 1
|
||||
M.eye_blurry = max(M.eye_blurry, 10)
|
||||
if(20 to INFINITY)
|
||||
M.sleeping = max(M.sleeping, 30)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
@@ -698,6 +698,23 @@
|
||||
reagents.add_reagent("protein", 6)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket
|
||||
name = "\improper Sin-pocket"
|
||||
desc = "The food of choice for the veteran. Do <B>NOT</B> overconsume."
|
||||
filling_color = "#6D6D00"
|
||||
heated_reagents = list("doctorsdelight" = 5, "hyperzine" = 0.75, "synaptizine" = 0.25)
|
||||
var/has_been_heated = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket/attack_self(mob/user)
|
||||
if(has_been_heated)
|
||||
user << "<span class='notice'>The heating chemicals have already been spent.</span>"
|
||||
return
|
||||
has_been_heated = 1
|
||||
user.visible_message("<span class='notice'>[user] crushes \the [src] package.</span>", "You crush \the [src] package and feel a comfortable heat build up.")
|
||||
spawn(200)
|
||||
user << "You think \the [src] is ready to eat about now."
|
||||
heat()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donkpocket
|
||||
name = "Donk-pocket"
|
||||
desc = "The food of choice for the seasoned traitor."
|
||||
@@ -710,12 +727,22 @@
|
||||
reagents.add_reagent("protein", 2)
|
||||
|
||||
var/warm = 0
|
||||
proc/cooltime() //Not working, derp?
|
||||
var/list/heated_reagents = list("tricordrazine" = 5)
|
||||
proc/heat()
|
||||
warm = 1
|
||||
for(var/reagent in heated_reagents)
|
||||
reagents.add_reagent(reagent, heated_reagents[reagent])
|
||||
bitesize = 6
|
||||
name = "Warm " + name
|
||||
cooltime()
|
||||
|
||||
proc/cooltime()
|
||||
if (src.warm)
|
||||
spawn( 4200 )
|
||||
spawn(4200)
|
||||
src.warm = 0
|
||||
src.reagents.del_reagent("tricordrazine")
|
||||
src.name = "donk-pocket"
|
||||
for(var/reagent in heated_reagents)
|
||||
src.reagents.del_reagent(reagent)
|
||||
src.name = initial(name)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/brainburger
|
||||
|
||||
@@ -190,6 +190,38 @@
|
||||
..()
|
||||
reagents.add_reagent("dexalin", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/dexalin_plus
|
||||
name = "Dexalin Plus pill"
|
||||
desc = "Used to treat extreme oxygen deprivation."
|
||||
icon_state = "pill8"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dexalin", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/dermaline
|
||||
name = "Dermaline pill"
|
||||
desc = "Used to treat burn wounds."
|
||||
icon_state = "pill12"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dermaline", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/dylovene
|
||||
name = "Dylovene pill"
|
||||
desc = "A broad-spectrum anti-toxin."
|
||||
icon_state = "pill13"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("anti_toxin", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/inaprovaline
|
||||
name = "Inaprovaline pill"
|
||||
desc = "Used to stabilize patients."
|
||||
icon_state = "pill20"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/bicaridine
|
||||
name = "Bicaridine pill"
|
||||
desc = "Used to treat physical injuries."
|
||||
@@ -216,3 +248,11 @@
|
||||
reagents.add_reagent("impedrezene", 10)
|
||||
reagents.add_reagent("synaptizine", 5)
|
||||
reagents.add_reagent("hyperzine", 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/spaceacillin
|
||||
name = "Spaceacillin"
|
||||
desc = "Contains antiviral agents."
|
||||
icon_state = "pill19"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("spaceacillin", 15)
|
||||
|
||||
@@ -462,10 +462,10 @@
|
||||
if(prob(75))
|
||||
I.loc = src
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] lands in \the [src].", 3)
|
||||
M.show_message("\The [I] lands in \the [src].", 3)
|
||||
else
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] bounces off of \the [src]'s rim!", 3)
|
||||
M.show_message("\The [I] bounces off of \the [src]'s rim!", 3)
|
||||
return 0
|
||||
else
|
||||
return ..(mover, target, height, air_group)
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
|
||||
/obj/item/weapon/storage/belt/archaeology
|
||||
name = "excavation gear-belt"
|
||||
desc = "Can hold various excavation gear."
|
||||
icon_state = "gearbelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/storage/box/samplebags",
|
||||
"/obj/item/device/core_sampler",
|
||||
"/obj/item/device/beacon_locator",
|
||||
"/obj/item/device/radio/beacon",
|
||||
"/obj/item/device/gps",
|
||||
"/obj/item/device/measuring_tape",
|
||||
"/obj/item/device/flashlight",
|
||||
"/obj/item/weapon/pickaxe",
|
||||
"/obj/item/device/depth_scanner",
|
||||
"/obj/item/device/camera",
|
||||
"/obj/item/weapon/paper",
|
||||
"/obj/item/weapon/photo",
|
||||
"/obj/item/weapon/folder",
|
||||
"/obj/item/weapon/pen",
|
||||
"/obj/item/weapon/folder",
|
||||
"/obj/item/weapon/clipboard",
|
||||
"/obj/item/weapon/anodevice",
|
||||
"/obj/item/clothing/glasses",
|
||||
"/obj/item/weapon/wrench",
|
||||
"/obj/item/weapon/storage/box/excavation",
|
||||
"/obj/item/weapon/anobattery")
|
||||
|
||||
/obj/item/weapon/storage/belt/archaeology
|
||||
name = "excavation gear-belt"
|
||||
desc = "Can hold various excavation gear."
|
||||
icon_state = "gearbelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
/obj/item/weapon/storage/box/samplebags,
|
||||
/obj/item/device/core_sampler,
|
||||
/obj/item/device/beacon_locator,
|
||||
/obj/item/device/radio/beacon,
|
||||
/obj/item/device/gps,
|
||||
/obj/item/device/measuring_tape,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/pickaxe,
|
||||
/obj/item/device/depth_scanner,
|
||||
/obj/item/device/camera,
|
||||
/obj/item/weapon/paper,
|
||||
/obj/item/weapon/photo,
|
||||
/obj/item/weapon/folder,
|
||||
/obj/item/weapon/pen,
|
||||
/obj/item/weapon/folder,
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/anodevice,
|
||||
/obj/item/clothing/glasses,
|
||||
/obj/item/weapon/wrench,
|
||||
/obj/item/weapon/storage/box/excavation,
|
||||
/obj/item/weapon/anobattery)
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Miscellaneous xenoarchaeology tools
|
||||
|
||||
/obj/item/device/gps
|
||||
name = "relay positioning device"
|
||||
desc = "Triangulates the approximate co-ordinates using a nearby satellite network."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
item_state = "locator"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/device/gps/attack_self(var/mob/user as mob)
|
||||
var/turf/T = get_turf(src)
|
||||
user << "\blue \icon[src] [src] flashes <i>[T.x].[rand(0,9)]:[T.y].[rand(0,9)]:[T.z].[rand(0,9)]</i>."
|
||||
|
||||
/obj/item/device/measuring_tape
|
||||
name = "measuring tape"
|
||||
desc = "A coiled metallic tape used to check dimensions and lengths."
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "measuring"
|
||||
w_class = 2
|
||||
|
||||
//todo: dig site tape
|
||||
|
||||
/obj/item/weapon/storage/bag/fossils
|
||||
name = "Fossil Satchel"
|
||||
desc = "Transports delicate fossils in suspension so they don't break during transit."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = 3
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_w_class = 3
|
||||
can_hold = list("/obj/item/weapon/fossil")
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Miscellaneous xenoarchaeology tools
|
||||
|
||||
/obj/item/device/gps
|
||||
name = "relay positioning device"
|
||||
desc = "Triangulates the approximate co-ordinates using a nearby satellite network."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
item_state = "locator"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/device/gps/attack_self(var/mob/user as mob)
|
||||
var/turf/T = get_turf(src)
|
||||
user << "\blue \icon[src] [src] flashes <i>[T.x].[rand(0,9)]:[T.y].[rand(0,9)]:[T.z].[rand(0,9)]</i>."
|
||||
|
||||
/obj/item/device/measuring_tape
|
||||
name = "measuring tape"
|
||||
desc = "A coiled metallic tape used to check dimensions and lengths."
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "measuring"
|
||||
w_class = 2
|
||||
|
||||
//todo: dig site tape
|
||||
|
||||
/obj/item/weapon/storage/bag/fossils
|
||||
name = "Fossil Satchel"
|
||||
desc = "Transports delicate fossils in suspension so they don't break during transit."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = 3
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_w_class = 3
|
||||
can_hold = list(/obj/item/weapon/fossil)
|
||||
|
||||
@@ -1,132 +1,132 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Excavation pickaxes - sorted in order of delicacy. Players will have to choose the right one for each part of excavation.
|
||||
|
||||
/obj/item/weapon/pickaxe/brush
|
||||
name = "brush"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick_brush"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)."
|
||||
excavation_amount = 0.5
|
||||
drill_sound = 'sound/weapons/thudswoosh.ogg'
|
||||
drill_verb = "brushing"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/one_pick
|
||||
name = "1/6 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick1"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)."
|
||||
excavation_amount = 1
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/two_pick
|
||||
name = "1/3 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick2"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)."
|
||||
excavation_amount = 2
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/three_pick
|
||||
name = "1/2 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick3"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)."
|
||||
excavation_amount = 3
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/four_pick
|
||||
name = "2/3 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick4"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)."
|
||||
excavation_amount = 4
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/five_pick
|
||||
name = "5/6 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick5"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)."
|
||||
excavation_amount = 5
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/six_pick
|
||||
name = "1/1 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick6"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)."
|
||||
excavation_amount = 6
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/hand
|
||||
name = "hand pickaxe"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick_hand"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 30
|
||||
desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)."
|
||||
excavation_amount = 15
|
||||
drill_sound = 'sound/items/Crowbar.ogg'
|
||||
drill_verb = "clearing"
|
||||
w_class = 3
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pack for holding pickaxes
|
||||
|
||||
/obj/item/weapon/storage/box/excavation
|
||||
name = "excavation pick set"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "excavation"
|
||||
desc = "A set of picks for excavation."
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
storage_slots = 7
|
||||
w_class = 2
|
||||
can_hold = list("/obj/item/weapon/pickaxe/brush",\
|
||||
"/obj/item/weapon/pickaxe/one_pick",\
|
||||
"/obj/item/weapon/pickaxe/two_pick",\
|
||||
"/obj/item/weapon/pickaxe/three_pick",\
|
||||
"/obj/item/weapon/pickaxe/four_pick",\
|
||||
"/obj/item/weapon/pickaxe/five_pick",\
|
||||
"/obj/item/weapon/pickaxe/six_pick")
|
||||
max_combined_w_class = 17
|
||||
max_w_class = 4
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
|
||||
/obj/item/weapon/storage/box/excavation/New()
|
||||
..()
|
||||
new /obj/item/weapon/pickaxe/brush(src)
|
||||
new /obj/item/weapon/pickaxe/one_pick(src)
|
||||
new /obj/item/weapon/pickaxe/two_pick(src)
|
||||
new /obj/item/weapon/pickaxe/three_pick(src)
|
||||
new /obj/item/weapon/pickaxe/four_pick(src)
|
||||
new /obj/item/weapon/pickaxe/five_pick(src)
|
||||
new /obj/item/weapon/pickaxe/six_pick(src)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Excavation pickaxes - sorted in order of delicacy. Players will have to choose the right one for each part of excavation.
|
||||
|
||||
/obj/item/weapon/pickaxe/brush
|
||||
name = "brush"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick_brush"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)."
|
||||
excavation_amount = 0.5
|
||||
drill_sound = 'sound/weapons/thudswoosh.ogg'
|
||||
drill_verb = "brushing"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/one_pick
|
||||
name = "1/6 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick1"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)."
|
||||
excavation_amount = 1
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/two_pick
|
||||
name = "1/3 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick2"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)."
|
||||
excavation_amount = 2
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/three_pick
|
||||
name = "1/2 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick3"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)."
|
||||
excavation_amount = 3
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/four_pick
|
||||
name = "2/3 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick4"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)."
|
||||
excavation_amount = 4
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/five_pick
|
||||
name = "5/6 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick5"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)."
|
||||
excavation_amount = 5
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/six_pick
|
||||
name = "1/1 pick"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick6"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 20
|
||||
desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)."
|
||||
excavation_amount = 6
|
||||
drill_sound = 'sound/items/Screwdriver.ogg'
|
||||
drill_verb = "delicately picking"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/hand
|
||||
name = "hand pickaxe"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "pick_hand"
|
||||
item_state = "syringe_0"
|
||||
digspeed = 30
|
||||
desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)."
|
||||
excavation_amount = 15
|
||||
drill_sound = 'sound/items/Crowbar.ogg'
|
||||
drill_verb = "clearing"
|
||||
w_class = 3
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pack for holding pickaxes
|
||||
|
||||
/obj/item/weapon/storage/box/excavation
|
||||
name = "excavation pick set"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "excavation"
|
||||
desc = "A set of picks for excavation."
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
storage_slots = 7
|
||||
w_class = 2
|
||||
can_hold = list(/obj/item/weapon/pickaxe/brush,\
|
||||
/obj/item/weapon/pickaxe/one_pick,\
|
||||
/obj/item/weapon/pickaxe/two_pick,\
|
||||
/obj/item/weapon/pickaxe/three_pick,\
|
||||
/obj/item/weapon/pickaxe/four_pick,\
|
||||
/obj/item/weapon/pickaxe/five_pick,\
|
||||
/obj/item/weapon/pickaxe/six_pick)
|
||||
max_combined_w_class = 17
|
||||
max_w_class = 4
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
|
||||
/obj/item/weapon/storage/box/excavation/New()
|
||||
..()
|
||||
new /obj/item/weapon/pickaxe/brush(src)
|
||||
new /obj/item/weapon/pickaxe/one_pick(src)
|
||||
new /obj/item/weapon/pickaxe/two_pick(src)
|
||||
new /obj/item/weapon/pickaxe/three_pick(src)
|
||||
new /obj/item/weapon/pickaxe/four_pick(src)
|
||||
new /obj/item/weapon/pickaxe/five_pick(src)
|
||||
new /obj/item/weapon/pickaxe/six_pick(src)
|
||||
|
||||
Reference in New Issue
Block a user