Merge pull request #4179 from Verkister/hairrevolution

It's time for hair color revolution here too!
This commit is contained in:
Anewbe
2017-10-29 10:25:26 -05:00
committed by GitHub
4 changed files with 10 additions and 5 deletions

View File

@@ -381,11 +381,13 @@ var/global/list/damage_icon_parts = list()
face_standing.Blend(facial_s, ICON_OVERLAY)
if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[h_style]
if(hair_style && (src.species.get_bodytype(src) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY)
hair_s.Blend(hair_s_add, ICON_ADD)
face_standing.Blend(hair_s, ICON_OVERLAY)

View File

@@ -45,7 +45,8 @@
/datum/sprite_accessory/hair
icon = 'icons/mob/Human_face.dmi' // default icon for all hairs
icon = 'icons/mob/Human_face_m.dmi' // default icon for all hairs
var/icon_add = 'icons/mob/human_face.dmi'
bald
name = "Bald"

View File

@@ -89,11 +89,13 @@ var/global/list/limb_icon_cache = list()
overlays |= facial_s
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[owner.h_style]
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_ADD)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
hair_s.Blend(hair_s_add, ICON_ADD)
overlays |= hair_s
return mob_icon