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Adds differing stack sprites
Ports most of /tg/'s sprites for stacks displaying their contents. I added some of my own as well to fill in materials that we have but they didn't. Moves all stack icons to their own dmi. Reworks fifty_spawners to use paths instead of strings, as it prevents bugs in the long term.
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@@ -2,101 +2,101 @@
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/obj/fiftyspawner/iron
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name = "stack of iron"
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material = "material/iron"
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type_to_spawn = /obj/item/stack/material/iron
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/obj/fiftyspawner/sandstone
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name = "stack of sandstone"
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material = "material/sandstone"
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type_to_spawn = /obj/item/stack/material/sandstone
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/obj/fiftyspawner/marble
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name = "stack of marble"
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material = "material/marble"
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type_to_spawn = /obj/item/stack/material/marble
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/obj/fiftyspawner/diamond
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name = "stack of diamond"
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material = "material/diamond"
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type_to_spawn = /obj/item/stack/material/diamond
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/obj/fiftyspawner/uranium
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name = "stack of uranium"
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material = "material/uranium"
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type_to_spawn = /obj/item/stack/material/uranium
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/obj/fiftyspawner/phoron
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name = "stack of phoron"
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material = "material/phoron"
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type_to_spawn = /obj/item/stack/material/phoron
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/obj/fiftyspawner/plastic
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name = "stack of plastic"
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material = "material/plastic"
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type_to_spawn = /obj/item/stack/material/plastic
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/obj/fiftyspawner/gold
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name = "stack of gold"
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material = "material/gold"
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type_to_spawn = /obj/item/stack/material/gold
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/obj/fiftyspawner/silver
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name = "stack of silver"
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material = "material/silver"
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type_to_spawn = /obj/item/stack/material/silver
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/obj/fiftyspawner/platinum
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name = "stack of platinum"
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material = "material/platinum"
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type_to_spawn = /obj/item/stack/material/platinum
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/obj/fiftyspawner/mhydrogen
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name = "stack of mhydrogen"
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material = "material/mhydrogen"
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type_to_spawn = /obj/item/stack/material/mhydrogen
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/obj/fiftyspawner/tritium
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name = "stack of tritium"
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material = "material/tritium"
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type_to_spawn = /obj/item/stack/material/tritium
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/obj/fiftyspawner/osmium
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name = "stack of osmium"
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material = "material/osmium"
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type_to_spawn = /obj/item/stack/material/osmium
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/obj/fiftyspawner/steel
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name = "stack of steel"
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material = "material/steel"
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type_to_spawn = /obj/item/stack/material/steel
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/obj/fiftyspawner/plasteel
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name = "stack of plasteel"
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material = "material/plasteel"
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type_to_spawn = /obj/item/stack/material/plasteel
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/obj/fiftyspawner/durasteel
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name = "stack of durasteel"
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material = "material/durasteel"
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type_to_spawn = /obj/item/stack/material/durasteel
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/obj/fiftyspawner/wood
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name = "stack of wood"
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material = "material/wood"
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type_to_spawn = /obj/item/stack/material/wood
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/obj/fiftyspawner/cloth
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name = "stack of cloth"
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material = "material/cloth"
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type_to_spawn = /obj/item/stack/material/cloth
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/obj/fiftyspawner/cardboard
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name = "stack of cardboard"
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material = "material/cardboard"
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type_to_spawn = /obj/item/stack/material/cardboard
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/obj/fiftyspawner/leather
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name = "stack of leather"
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material = "material/leather"
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type_to_spawn = /obj/item/stack/material/leather
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/obj/fiftyspawner/glass
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name = "stack of glass"
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material = "material/glass"
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type_to_spawn = /obj/item/stack/material/glass
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/obj/fiftyspawner/rglass
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name = "stack of reinforced glass"
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material = "material/glass/reinforced"
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type_to_spawn = /obj/item/stack/material/glass/reinforced
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/obj/fiftyspawner/phoronglass
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name = "stack of borosilicate glass"
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material = "material/glass/phoronglass"
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type_to_spawn = /obj/item/stack/material/glass/phoronglass
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/obj/fiftyspawner/phoronrglass
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name = "stack of reinforced borosilicate glass"
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material = "material/glass/phoronrglass"
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type_to_spawn = /obj/item/stack/material/glass/phoronrglass
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//R-UST port
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/obj/fiftyspawner/deuterium
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name = "stack of deuterium"
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material = "material/deuterium"
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type_to_spawn = /obj/item/stack/material/deuterium
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@@ -92,16 +92,19 @@
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icon_state = "sheet-silver"
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default_type = "iron"
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apply_colour = 1
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no_variants = FALSE
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/obj/item/stack/material/sandstone
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name = "sandstone brick"
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icon_state = "sheet-sandstone"
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default_type = "sandstone"
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no_variants = FALSE
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/obj/item/stack/material/marble
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name = "marble brick"
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icon_state = "sheet-marble"
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default_type = "marble"
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no_variants = FALSE
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/obj/item/stack/material/diamond
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name = "diamond"
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@@ -112,38 +115,45 @@
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name = "uranium"
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icon_state = "sheet-uranium"
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default_type = "uranium"
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no_variants = FALSE
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/obj/item/stack/material/phoron
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name = "solid phoron"
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icon_state = "sheet-phoron"
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default_type = "phoron"
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no_variants = FALSE
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/obj/item/stack/material/plastic
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name = "plastic"
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icon_state = "sheet-plastic"
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default_type = "plastic"
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no_variants = FALSE
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/obj/item/stack/material/gold
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name = "gold"
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icon_state = "sheet-gold"
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default_type = "gold"
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no_variants = FALSE
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/obj/item/stack/material/silver
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name = "silver"
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icon_state = "sheet-silver"
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default_type = "silver"
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no_variants = FALSE
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//Valuable resource, cargo can sell it.
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/obj/item/stack/material/platinum
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name = "platinum"
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icon_state = "sheet-adamantine"
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default_type = "platinum"
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no_variants = FALSE
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//Extremely valuable to Research.
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/obj/item/stack/material/mhydrogen
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name = "metallic hydrogen"
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icon_state = "sheet-mythril"
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default_type = "mhydrogen"
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no_variants = FALSE
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//Fuel for MRSPACMAN generator.
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/obj/item/stack/material/tritium
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@@ -151,12 +161,14 @@
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icon_state = "sheet-silver"
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default_type = "tritium"
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apply_colour = 1
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no_variants = FALSE
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/obj/item/stack/material/osmium
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name = "osmium"
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icon_state = "sheet-silver"
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default_type = "osmium"
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apply_colour = 1
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no_variants = FALSE
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//R-UST port
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// Fusion fuel.
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@@ -165,22 +177,26 @@
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icon_state = "sheet-silver"
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default_type = "deuterium"
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apply_colour = 1
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no_variants = FALSE
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/obj/item/stack/material/steel
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name = DEFAULT_WALL_MATERIAL
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icon_state = "sheet-metal"
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default_type = DEFAULT_WALL_MATERIAL
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no_variants = FALSE
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/obj/item/stack/material/plasteel
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name = "plasteel"
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icon_state = "sheet-plasteel"
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default_type = "plasteel"
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no_variants = FALSE
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/obj/item/stack/material/durasteel
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name = "durasteel"
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icon_state = "sheet-durasteel"
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item_state = "sheet-metal"
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default_type = "durasteel"
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no_variants = FALSE
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/obj/item/stack/material/wood
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name = "wooden plank"
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@@ -191,11 +207,13 @@
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name = "cloth"
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icon_state = "sheet-cloth"
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default_type = "cloth"
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no_variants = FALSE
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/obj/item/stack/material/cardboard
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name = "cardboard"
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icon_state = "sheet-card"
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default_type = "cardboard"
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no_variants = FALSE
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/obj/item/stack/material/snow
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name = "snow"
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@@ -208,16 +226,19 @@
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desc = "The by-product of mob grinding."
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icon_state = "sheet-leather"
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default_type = "leather"
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no_variants = FALSE
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/obj/item/stack/material/glass
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name = "glass"
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icon_state = "sheet-glass"
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default_type = "glass"
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no_variants = FALSE
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/obj/item/stack/material/glass/reinforced
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name = "reinforced glass"
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icon_state = "sheet-rglass"
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default_type = "rglass"
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no_variants = FALSE
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/obj/item/stack/material/glass/phoronglass
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name = "borosilicate glass"
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@@ -225,6 +246,7 @@
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singular_name = "borosilicate glass sheet"
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icon_state = "sheet-phoronglass"
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default_type = "borosilicate glass"
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no_variants = FALSE
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/obj/item/stack/material/glass/phoronrglass
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name = "reinforced borosilicate glass"
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@@ -232,3 +254,4 @@
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singular_name = "reinforced borosilicate glass sheet"
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icon_state = "sheet-phoronrglass"
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default_type = "reinforced borosilicate glass"
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no_variants = FALSE
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