Merge branch 'master' of https://github.com/PolarisSS13/Polaris into outfits

This commit is contained in:
Anewbe
2017-10-03 23:24:12 -05:00
71 changed files with 1746 additions and 1254 deletions
+8 -1
View File
@@ -79,6 +79,7 @@
var/amount_grown = 0
var/spiders_min = 6
var/spiders_max = 24
var/spider_type = /obj/effect/spider/spiderling
New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
@@ -105,7 +106,7 @@
O = loc
for(var/i=0, i<num, i++)
var/spiderling = new /obj/effect/spider/spiderling(src.loc, src)
var/spiderling = new spider_type(src.loc, src)
if(O)
O.implants += spiderling
qdel(src)
@@ -114,6 +115,9 @@
spiders_min = 1
spiders_max = 3
/obj/effect/spider/eggcluster/small/frost
spider_type = /obj/effect/spider/spiderling/frost
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
@@ -127,6 +131,9 @@
var/travelling_in_vent = 0
var/list/grow_as = list(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/nurse, /mob/living/simple_animal/hostile/giant_spider/hunter)
/obj/effect/spider/spiderling/frost
grow_as = list(/mob/living/simple_animal/hostile/giant_spider/frost)
/obj/effect/spider/spiderling/New(var/location, var/atom/parent)
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
@@ -132,4 +132,19 @@
/obj/item/device/t_scanner/dropped(mob/user)
set_user_client(null)
/obj/item/device/t_scanner/upgraded
name = "Upgraded T-ray Scanner"
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
matter = list(DEFAULT_WALL_MATERIAL = 500, PHORON = 150)
origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 5)
scan_range = 3
/obj/item/device/t_scanner/advanced
name = "Advanced T-ray Scanner"
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
matter = list(DEFAULT_WALL_MATERIAL = 1500, PHORON = 200, SILVER = 250)
origin_tech = list(TECH_MAGNET = 7, TECH_ENGINEERING = 7, TECH_MATERIAL = 6)
scan_range = 7
#undef OVERLAY_CACHE_LEN
+2 -14
View File
@@ -287,6 +287,7 @@
desc = "Woefully underpowered in D20."
icon = 'icons/obj/weapons.dmi'
icon_state = "katana"
item_state = "katana"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
@@ -697,19 +698,6 @@
desc = "A \"Space Life\" brand Emergency Response Team Commander action figure."
icon_state = "ert"
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
icon = 'icons/obj/weapons.dmi'
icon_state = "katana"
item_state = "katana"
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_BACK
force = 5
throwforce = 5
w_class = ITEMSIZE_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced")
/obj/item/toy/therapy_red
name = "red therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is red."
@@ -898,4 +886,4 @@
icon_state = "tinyxmastree"
w_class = ITEMSIZE_TINY
force = 1
throwforce = 1
throwforce = 1
@@ -69,8 +69,37 @@
/obj/item/weapon/implant/tracking
name = "tracking implant"
desc = "Track with this."
var/id = 1.0
var/id = 1
var/degrade_time = 10 MINUTES //How long before the implant stops working outside of a living body.
/obj/item/weapon/implant/tracking/weak //This is for the loadout
degrade_time = 2.5 MINUTES
/obj/item/weapon/implant/tracking/New()
id = rand(1, 1000)
..()
/obj/item/weapon/implant/tracking/implanted(var/mob/source)
processing_objects.Add(src)
listening_objects |= src
return 1
/obj/item/weapon/implant/tracking/Destroy()
processing_objects.Remove(src)
return ..()
/obj/item/weapon/implant/tracking/process()
var/implant_location = src.loc
if(ismob(implant_location))
var/mob/living/L = implant_location
if(L.stat == DEAD)
if(world.time >= L.timeofdeath + degrade_time)
name = "melted implant"
desc = "Charred circuit in melted plastic case. Wonder what that used to be..."
icon_state = "implant_melted"
malfunction = MALFUNCTION_PERMANENT
processing_objects.Remove(src)
return 1
/obj/item/weapon/implant/tracking/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -8,16 +8,27 @@
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
var/obj/item/weapon/implant/imp = null
var/active = 1
/obj/item/weapon/implanter/attack_self(var/mob/user)
active = !active
to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
update()
/obj/item/weapon/implanter/verb/remove_implant(var/mob/user)
set category = "Object"
set name = "Remove Implant"
set src in usr
if(!imp)
return ..()
return
imp.loc = get_turf(src)
user.put_in_hands(imp)
user << "<span class='notice'>You remove \the [imp] from \the [src].</span>"
to_chat(user, "<span class='notice'>You remove \the [imp] from \the [src].</span>")
name = "implanter"
imp = null
update()
return
/obj/item/weapon/implanter/proc/update()
@@ -25,39 +36,42 @@
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
src.icon_state += "_[active]"
return
/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob/living/carbon))
return
if (user && src.imp)
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
if(active)
if (imp)
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
var/turf/T1 = get_turf(M)
if (T1 && ((M == user) || do_after(user, 50)))
if(user && M && (get_turf(M) == T1) && src && src.imp)
M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
var/turf/T1 = get_turf(M)
if (T1 && ((M == user) || do_after(user, 50)))
if(user && M && (get_turf(M) == T1) && src && src.imp)
M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
admin_attack_log(user, M, "Implanted using \the [src.name] ([src.imp.name])", "Implanted with \the [src.name] ([src.imp.name])", "used an implanter, [src.name] ([src.imp.name]), on")
if(src.imp.implanted(M))
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
if (ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
affected.implants += src.imp
imp.part = affected
if(src.imp.implanted(M))
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
if (ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
affected.implants += src.imp
imp.part = affected
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
src.imp = null
update()
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
src.imp = null
update()
else
to_chat(user, "<span class='warning'>You need to activate \the [src.name] first.</span>")
return
/obj/item/weapon/implanter/loyalty
@@ -112,19 +126,26 @@
var/obj/item/weapon/implant/compressed/c = imp
if (!c) return
if (c.scanned == null)
user << "Please scan an object with the implanter first."
to_chat(user, "Please scan an object with the implanter first.")
return
..()
/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(!active)
to_chat(user, "<span class='warning'>Activate \the [src.name] first.</span>")
return
if(istype(A,/obj/item) && imp)
var/obj/item/weapon/implant/compressed/c = imp
if (c.scanned)
user << "<span class='warning'>Something is already scanned inside the implant!</span>"
to_chat(user, "<span class='warning'>Something is already scanned inside the implant!</span>")
return
c.scanned = A
if(istype(A, /obj/item/weapon/storage))
to_chat(user, "<span class='warning'>You can't store \the [A.name] in this!</span>")
c.scanned = null
return
if(istype(A.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = A.loc
H.remove_from_mob(A)
@@ -82,7 +82,7 @@
if (href_list["tracking_id"])
var/obj/item/weapon/implant/tracking/T = src.case.imp
T.id += text2num(href_list["tracking_id"])
T.id = min(100, T.id)
T.id = min(1000, T.id)
T.id = max(1, T.id)
if (istype(src.loc, /mob))
@@ -79,13 +79,8 @@ Frequency:
src.temp += "<B>Extranneous Signals:</B><BR>"
for (var/obj/item/weapon/implant/tracking/W in world)
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc)))
if (!W.implanted || !(istype(W.loc,/obj/item/organ/external) || ismob(W.loc) || W.malfunction))
continue
else
var/mob/M = W.loc
if (M.stat == 2)
if (M.timeofdeath + 6000 < world.time)
continue
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
@@ -77,42 +77,4 @@
to_chat(user, "<span class='warning'>Another spirit appears to have gotten to \the [src] before you. Sorry.</span>")
return
create_occupant(user)
// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws.
/obj/structure/ghost_pod/manual/lost_drone
name = "drone pod"
desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \
The laws the drone has will most likely not be the ones you're used to."
icon_state = "borg_pod_closed"
icon_state_opened = "borg_pod_opened"
density = TRUE
ghost_query_type = /datum/ghost_query/lost_drone
confirm_before_open = TRUE
/obj/structure/ghost_pod/manual/lost_drone/trigger()
..()
visible_message("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>")
log_and_message_admins("is attempting to open \a [src].")
/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
density = FALSE
var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
R.adjustBruteLoss(rand(5, 30))
R.adjustFireLoss(rand(5, 10))
if(M.mind)
M.mind.transfer_to(R)
// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
to_chat(M, "<span class='notice'>You are a <b>Lost Drone</b>, discovered inside the wreckage of your previous home. \
Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \
however they did free you from your pod...</span>")
to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \
from the pod is not a crewmember.</span>")
R.ckey = M.ckey
visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
R.Namepick()
log_and_message_admins("successfully opened \a [src] and got a Lost Drone.")
..()
create_occupant(user)
@@ -0,0 +1,61 @@
// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws.
/obj/structure/ghost_pod/manual/lost_drone
name = "drone pod"
desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \
The laws the drone has will most likely not be the ones you're used to."
icon_state = "borg_pod_closed"
icon_state_opened = "borg_pod_opened"
density = TRUE
ghost_query_type = /datum/ghost_query/lost_drone
confirm_before_open = TRUE
/obj/structure/ghost_pod/manual/lost_drone/trigger()
..()
visible_message("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>")
log_and_message_admins("is attempting to open \a [src].")
/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
density = FALSE
var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
R.adjustBruteLoss(rand(5, 30))
R.adjustFireLoss(rand(5, 10))
if(M.mind)
M.mind.transfer_to(R)
// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
to_chat(M, "<span class='notice'>You are a <b>Lost Drone</b>, discovered inside the wreckage of your previous home. \
Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \
however they did free you from your pod...</span>")
to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \
from the pod is not a crewmember.</span>")
R.ckey = M.ckey
visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
R.Namepick()
log_and_message_admins("successfully opened \a [src] and got a Lost Drone.")
..()
/obj/structure/ghost_pod/automatic/gravekeeper_drone
name = "drone pod"
desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
description_info = "This contains a dormant drone, which may activate at any moment. The drone will be another player, once activated. \
The laws the drone has will most likely not be the ones you're used to."
icon_state = "borg_pod_closed"
icon_state_opened = "borg_pod_opened"
density = TRUE
ghost_query_type = /datum/ghost_query/gravekeeper_drone
/obj/structure/ghost_pod/automatic/gravekeeper_drone/create_occupant(var/mob/M)
density = FALSE
var/mob/living/silicon/robot/gravekeeper/R = new(get_turf(src))
if(M.mind)
M.mind.transfer_to(R)
// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
to_chat(M, "<span class='notice'>You are a <b>Gravekeeper Drone</b>, activated once again to tend to the restful dead.</span>")
to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
definiton of 'your gravesite' is where your pod is.</span>")
R.ckey = M.ckey
visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
R.Namepick()
..()