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Separates affect_mob into three procs
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@@ -1488,7 +1488,7 @@
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if(R.id in heartstopper) //To avoid using fakedeath
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temp = PULSE_NONE
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if(R.id in cheartstopper) //Conditional heart-stoppage
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if(R.volume >= R.overdose_blood)
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if(R.volume >= R.overdose)
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temp = PULSE_NONE
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return temp
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File diff suppressed because it is too large
Load Diff
@@ -78,7 +78,7 @@
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//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
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if(reagents)
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user.visible_message("<span class='notice'>The contents of the [src] splash all over [target]!</span>")
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reagents.trans_to_mob(target, reagents.total_volume)
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reagents.splash_mob(target, reagents.total_volume)
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//Finally, smash the bottle. This kills (del) the bottle.
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src.smash(target, user)
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