mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 10:32:40 +00:00
Makes bleeding logic a little clearer
This commit is contained in:
@@ -352,8 +352,7 @@ INFECTION_LEVEL_TWO above this germ level the infection will start to spread to
|
||||
INFECTION_LEVEL_THREE above this germ level the player will take additional toxin damage per second, and will die in minutes without
|
||||
antitox. also, above this germ level you will need to overdose on spaceacillin to reduce the germ_level.
|
||||
|
||||
Note that amputating the affected organ does in fact remove the infection from the
|
||||
player's body, though, antitox and spaceacillin are easy enough to get I doubt it will ever be needed.
|
||||
Note that amputating the affected organ does in fact remove the infection from the player's body.
|
||||
*/
|
||||
/datum/organ/external/proc/update_germs()
|
||||
|
||||
|
||||
@@ -183,10 +183,20 @@
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/bleeding()
|
||||
// internal wounds don't bleed in the sense of this function
|
||||
return ((wound_damage() > 30 || bleed_timer > 0) && !(bandaged||clamped) && (damage_type == BRUISE && wound_damage() >= 20 || damage_type == CUT && wound_damage() >= 5) && current_stage <= max_bleeding_stage && !src.internal)
|
||||
if (src.internal)
|
||||
return 0 // internal wounds don't bleed in the sense of this function
|
||||
|
||||
if (current_stage > max_bleeding_stage)
|
||||
return 0
|
||||
|
||||
if (bandaged||clamped)
|
||||
return 0
|
||||
|
||||
if (wound_damage() <= 30 && bleed_timer <= 0)
|
||||
return 0 //Bleed timer has run out. Wounds with more than 30 damage don't stop bleeding on their own.
|
||||
|
||||
return (damage_type == BRUISE && wound_damage() >= 20 || damage_type == CUT && wound_damage() >= 5)
|
||||
|
||||
/** CUTS **/
|
||||
/datum/wound/cut/small
|
||||
|
||||
Reference in New Issue
Block a user