mirror of
https://github.com/PolarisSS13/Polaris.git
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More Spawner Stuff (#7631)
* Update spacesuits.dm * more random stuff * even more random stuff, plus changelog * random large, couple more odds & ends * more tweaks * More Spawners
This commit is contained in:
@@ -153,6 +153,65 @@
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prob(2);/obj/item/ammo_magazine/m9mmt,
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prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
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/obj/random/grenade
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name = "Random Grenade"
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desc = "This is random thrown grenades (no C4/etc.)."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang_segment"
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/obj/random/grenade/item_to_spawn()
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return pick( prob(15);/obj/item/weapon/grenade/concussion,
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prob(5);/obj/item/weapon/grenade/empgrenade,
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prob(15);/obj/item/weapon/grenade/empgrenade/low_yield,
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prob(5);/obj/item/weapon/grenade/chem_grenade/metalfoam,
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prob(2);/obj/item/weapon/grenade/chem_grenade/incendiary,
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prob(10);/obj/item/weapon/grenade/chem_grenade/antiweed,
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prob(10);/obj/item/weapon/grenade/chem_grenade/cleaner,
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prob(10);/obj/item/weapon/grenade/chem_grenade/teargas,
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prob(5);/obj/item/weapon/grenade/explosive,
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prob(10);/obj/item/weapon/grenade/explosive/mini,
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prob(2);/obj/item/weapon/grenade/explosive/frag,
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prob(15);/obj/item/weapon/grenade/flashbang,
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prob(1);/obj/item/weapon/grenade/flashbang/clusterbang, //I can't not do this.
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prob(15);/obj/item/weapon/grenade/shooter/rubber,
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prob(10);/obj/item/weapon/grenade/shooter/energy/flash,
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prob(15);/obj/item/weapon/grenade/smokebomb
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)
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/obj/random/grenade/less_lethal
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name = "Random Security Grenade"
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desc = "This is a random thrown grenade that shouldn't kill anyone."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang_segment"
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/obj/random/grenade/less_lethal/item_to_spawn()
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return pick( prob(20);/obj/item/weapon/grenade/concussion,
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prob(15);/obj/item/weapon/grenade/empgrenade/low_yield,
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prob(15);/obj/item/weapon/grenade/chem_grenade/metalfoam,
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prob(20);/obj/item/weapon/grenade/chem_grenade/teargas,
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prob(20);/obj/item/weapon/grenade/flashbang,
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prob(1);/obj/item/weapon/grenade/flashbang/clusterbang, //I *still* can't not do this.
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prob(15);/obj/item/weapon/grenade/shooter/rubber,
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prob(10);/obj/item/weapon/grenade/shooter/energy/flash
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)
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/obj/random/grenade/box
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name = "Random Grenade Box"
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desc = "This is a random box of grenades. Not to be mistaken for a box of random grenades. Or a grenade of random boxes - but that would just be silly."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang_segment"
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/obj/random/grenade/box/item_to_spawn()
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return pick( prob(20);/obj/item/weapon/storage/box/flashbangs,
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prob(10);/obj/item/weapon/storage/box/emps,
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prob(20);/obj/item/weapon/storage/box/empslite,
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prob(15);/obj/item/weapon/storage/box/smokes,
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prob(5);/obj/item/weapon/storage/box/anti_photons,
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prob(5);/obj/item/weapon/storage/box/frags,
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prob(10);/obj/item/weapon/storage/box/metalfoam,
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prob(15);/obj/item/weapon/storage/box/teargas
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)
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/obj/random/projectile/random
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name = "Random Projectile Weapon"
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desc = "This is a random weapon."
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@@ -585,7 +585,7 @@
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/aether //AETHER AIRSUPPLY
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),
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prob(10);list(
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prob(5);list(
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/tank,
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@@ -625,13 +625,20 @@
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/obj/random/powercell,
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/obj/structure/closet/crate/einstein //EINSTEIN BATTERYPACK
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),
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prob(10);list(
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prob(5);list(
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/obj/item/weapon/circuitboard/smes,
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/obj/random/smes_coil,
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/obj/random/smes_coil,
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/obj/structure/closet/crate/focalpoint //FOCAL SMES
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),
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prob(15);list(
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prob(10);list(
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/obj/item/weapon/module/power_control,
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/obj/item/stack/cable_coil,
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/obj/item/frame/apc,
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/obj/item/weapon/cell/apc,
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/obj/structure/closet/crate/focalpoint //FOCAL APC
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),
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prob(5);list(
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/obj/random/drinkbottle,
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/obj/random/drinkbottle,
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/obj/random/drinkbottle,
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@@ -640,7 +647,7 @@
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/obj/random/cigarettes,
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/obj/structure/closet/crate/gilthari //GILTHARI LUXURY
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),
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prob(15);list(
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prob(10);list(
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/obj/random/tech_supply/nofail,
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/obj/random/tech_supply/component/nofail,
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/obj/random/tech_supply/component/nofail,
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@@ -655,7 +662,7 @@
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/obj/random/multiple/ore_pile,
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/obj/structure/closet/crate/grayson //GRAYSON ORES
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),
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prob(15);list(
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prob(10);list(
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/obj/random/material/refined,
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/obj/random/material/refined,
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/obj/random/material/refined,
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@@ -671,24 +678,48 @@
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/obj/item/weapon/cell/device/weapon,
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/obj/structure/closet/crate/secure/heph //HEPHAESTUS ENERGY
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),
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prob(2);list(
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/obj/random/projectile/random,
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/obj/random/projectile/random,
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/obj/structure/closet/crate/secure/heph //HEPHAESTUS PROJECTILE
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prob(1);list(
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/obj/random/grenade/box,
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/obj/random/grenade/box,
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/obj/structure/closet/crate/secure/heph //HEPHAESTUS GRENADES
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),
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prob(2);list(
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/obj/random/projectile/random,
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/obj/random/projectile/random,
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/obj/structure/closet/crate/secure/lawson //LAWSON PROJECTILE
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),
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prob(3);list(
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/obj/random/grenade/less_lethal,
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/obj/random/grenade/less_lethal,
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/obj/random/grenade/less_lethal,
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/obj/random/grenade/less_lethal,
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/obj/structure/closet/crate/secure/nanotrasen //NTSEC CROWD GRENADES
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),
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prob(5);list(
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/obj/random/multiple/voidsuit/security,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/secure/nanotrasen //NTSEC SUIT
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),
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prob(2);list(
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prob(5);list(
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/obj/random/multiple/voidsuit/medical,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/secure/veymed //VM SUIT
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),
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prob(5);list(
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/obj/random/multiple/voidsuit/mining,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/grayson //GRAYSON SUIT
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),
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prob(5);list(
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/obj/random/multiple/voidsuit/engineering,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/xion //XION SUIT
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),
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prob(10);list(
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/obj/random/firstaid,
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/obj/random/medical,
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/obj/random/medical,
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@@ -697,11 +728,13 @@
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/obj/random/medical/lite,
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/obj/structure/closet/crate/veymed //VM GRABBAG
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),
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prob(5);list(
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prob(10);list(
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/obj/random/firstaid,
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/obj/random/firstaid,
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/obj/random/firstaid,
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/obj/random/firstaid,
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/obj/random/unidentified_medicine/fresh_medicine,
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/obj/random/unidentified_medicine/fresh_medicine,
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/obj/structure/closet/crate/veymed //VM FAKS
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),
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prob(10);list(
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@@ -726,19 +759,337 @@
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/unidentified_medicine/fresh_medicine,
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/obj/random/unidentified_medicine/fresh_medicine,
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/obj/structure/closet/crate/zenghu //ZENGHU PILLS
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),
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prob(10);list(
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/obj/item/device/toner,
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/obj/item/device/toner,
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/obj/item/device/toner,
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/obj/item/weapon/clipboard,
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/obj/item/weapon/clipboard,
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/obj/item/weapon/pen/red,
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/obj/item/weapon/pen/blue,
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/obj/item/weapon/pen/blue,
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/obj/item/device/camera_film,
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/obj/item/weapon/folder/blue,
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/obj/item/weapon/folder/red,
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/obj/item/weapon/folder/yellow,
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/obj/item/weapon/hand_labeler,
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/obj/item/weapon/tape_roll,
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/obj/item/weapon/paper_bin,
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/obj/item/sticky_pad/random,
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/obj/structure/closet/crate/ummarcar //UMMARCAR OFFICE TRASH
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky,
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/obj/structure/closet/crate/unathi //UNAJERKY
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),
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prob(10);list(
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/obj/item/weapon/reagent_containers/glass/bucket,
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/obj/item/weapon/mop,
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/obj/item/clothing/under/rank/janitor,
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/obj/item/weapon/cartridge/janitor,
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/obj/item/clothing/gloves/black,
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/obj/item/clothing/head/soft/purple,
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/obj/item/weapon/storage/belt/janitor,
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/obj/item/clothing/shoes/galoshes,
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/obj/item/weapon/storage/bag/trash,
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/obj/item/device/lightreplacer,
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/obj/item/weapon/reagent_containers/spray/cleaner,
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/obj/item/weapon/reagent_containers/glass/rag,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/structure/closet/crate/galaksi //GALAKSI JANITOR SUPPLIES
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
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/obj/structure/closet/crate/allico //GUMMIES
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),
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prob(2);list(
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/obj/item/weapon/tank/phoron/pressurized,
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/obj/item/weapon/tank/phoron/pressurized,
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/obj/structure/closet/crate/secure/phoron //HQ FUEL TANKS
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),
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prob(1);list(
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/obj/random/contraband/nofail,
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/obj/random/contraband/nofail,
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/obj/random/contraband/nofail,
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/obj/random/unidentified_medicine/combat_medicine,
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/obj/random/unidentified_medicine/combat_medicine,
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/obj/random/projectile/random,
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/obj/random/projectile/random,
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/obj/random/mre,
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/obj/random/mre,
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/obj/structure/closet/crate/secure/saare //SAARE GRAB BAG
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),
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prob(2);list(
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/obj/random/grenade,
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/obj/random/grenade,
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/obj/random/grenade,
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/obj/random/grenade,
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/obj/random/grenade,
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/obj/random/grenade,
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/obj/structure/closet/crate/secure/saare //SAARE GRENADES
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),
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prob(1);list(
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/obj/random/cash/big,
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/obj/random/cash/big,
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/obj/random/cash/big,
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/obj/random/cash/huge,
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/obj/random/cash/huge,
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/obj/random/cash/huge,
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/obj/structure/closet/crate/secure/saare //SAARE CASH CRATE
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)
|
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)
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/obj/random/multiple/corp_crate/no_weapons
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name = "random corporate crate (no weapons)"
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desc = "A random corporate crate with thematic contents. No weapons."
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icon = 'icons/obj/storage.dmi'
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icon_state = "crate"
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/obj/random/multiple/corp_crate/no_weapons/item_to_spawn()
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return pick(
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prob(10);list(
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/obj/random/tank,
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/obj/random/tank,
|
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
|
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/obj/item/clothing/mask/breath,
|
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/obj/item/clothing/mask/breath,
|
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/obj/structure/closet/crate/aether //AETHER AIRSUPPLY
|
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),
|
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prob(5);list(
|
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/obj/random/multiple/voidsuit/vintage,
|
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/obj/random/multiple/voidsuit/vintage,
|
||||
/obj/random/tank,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/structure/closet/crate/aether //AETHER OLDSUITS
|
||||
),
|
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prob(10);list(
|
||||
/obj/random/mre,
|
||||
/obj/structure/closet/crate/secure/saare //SAARE GUNS
|
||||
/obj/random/mre,
|
||||
/obj/random/mre,
|
||||
/obj/random/mre,
|
||||
/obj/random/mre,
|
||||
/obj/structure/closet/crate/centauri //CENTAURI MRES
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/drinksoft,
|
||||
/obj/random/drinksoft,
|
||||
/obj/random/drinksoft,
|
||||
/obj/random/drinksoft,
|
||||
/obj/random/drinksoft,
|
||||
/obj/structure/closet/crate/freezer/centauri //CENTAURI SODA
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/snack,
|
||||
/obj/random/snack,
|
||||
/obj/random/snack,
|
||||
/obj/random/snack,
|
||||
/obj/random/snack,
|
||||
/obj/structure/closet/crate/freezer/centauri //CENTAURI SNACKS
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/structure/closet/crate/einstein //EINSTEIN BATTERYPACK
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/weapon/circuitboard/smes,
|
||||
/obj/random/smes_coil,
|
||||
/obj/random/smes_coil,
|
||||
/obj/structure/closet/crate/focalpoint //FOCAL SMES
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/weapon/module/power_control,
|
||||
/obj/item/stack/cable_coil,
|
||||
/obj/item/frame/apc,
|
||||
/obj/item/weapon/cell/apc,
|
||||
/obj/structure/closet/crate/focalpoint //FOCAL APC
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/random/drinkbottle,
|
||||
/obj/random/drinkbottle,
|
||||
/obj/random/drinkbottle,
|
||||
/obj/random/cigarettes,
|
||||
/obj/random/cigarettes,
|
||||
/obj/random/cigarettes,
|
||||
/obj/structure/closet/crate/gilthari //GILTHARI LUXURY
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/structure/closet/crate/grayson //GRAYSON TECH
|
||||
),
|
||||
prob(15);list(
|
||||
/obj/random/multiple/ore_pile,
|
||||
/obj/random/multiple/ore_pile,
|
||||
/obj/random/multiple/ore_pile,
|
||||
/obj/random/multiple/ore_pile,
|
||||
/obj/structure/closet/crate/grayson //GRAYSON ORES
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/material/refined,
|
||||
/obj/random/material/refined,
|
||||
/obj/random/material/refined,
|
||||
/obj/random/material/refined,
|
||||
/obj/structure/closet/crate/grayson //GRAYSON MATS
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/random/multiple/voidsuit/security,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/structure/closet/crate/secure/nanotrasen //NTSEC SUIT
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/random/multiple/voidsuit/medical,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/structure/closet/crate/secure/veymed //VM SUIT
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/random/multiple/voidsuit/mining,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/structure/closet/crate/grayson //GRAYSON SUIT
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/random/multiple/voidsuit/engineering,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/structure/closet/crate/xion //XION SUIT
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/firstaid,
|
||||
/obj/random/medical,
|
||||
/obj/random/medical,
|
||||
/obj/random/medical,
|
||||
/obj/random/medical/lite,
|
||||
/obj/random/medical/lite,
|
||||
/obj/structure/closet/crate/veymed //VM GRABBAG
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/firstaid,
|
||||
/obj/random/firstaid,
|
||||
/obj/random/firstaid,
|
||||
/obj/random/firstaid,
|
||||
/obj/random/unidentified_medicine/fresh_medicine,
|
||||
/obj/random/unidentified_medicine/fresh_medicine,
|
||||
/obj/structure/closet/crate/veymed //VM FAKS
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/structure/closet/crate/xion //XION SUPPLY
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/firstaid,
|
||||
/obj/random/medical,
|
||||
/obj/random/medical/pillbottle,
|
||||
/obj/random/medical/pillbottle,
|
||||
/obj/random/medical/lite,
|
||||
/obj/random/medical/lite,
|
||||
/obj/structure/closet/crate/zenghu //ZENGHU GRABBAG
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/random/medical/pillbottle,
|
||||
/obj/random/medical/pillbottle,
|
||||
/obj/random/medical/pillbottle,
|
||||
/obj/random/medical/pillbottle,
|
||||
/obj/random/unidentified_medicine/fresh_medicine,
|
||||
/obj/random/unidentified_medicine/fresh_medicine,
|
||||
/obj/structure/closet/crate/zenghu //ZENGHU PILLS
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/device/toner,
|
||||
/obj/item/device/toner,
|
||||
/obj/item/device/toner,
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/pen/red,
|
||||
/obj/item/weapon/pen/blue,
|
||||
/obj/item/weapon/pen/blue,
|
||||
/obj/item/device/camera_film,
|
||||
/obj/item/weapon/folder/blue,
|
||||
/obj/item/weapon/folder/red,
|
||||
/obj/item/weapon/folder/yellow,
|
||||
/obj/item/weapon/hand_labeler,
|
||||
/obj/item/weapon/tape_roll,
|
||||
/obj/item/weapon/paper_bin,
|
||||
/obj/item/sticky_pad/random,
|
||||
/obj/structure/closet/crate/ummarcar //UMMARCAR OFFICE TRASH
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/structure/closet/crate/unathi //UNAJERKY
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/weapon/reagent_containers/glass/bucket,
|
||||
/obj/item/weapon/mop,
|
||||
/obj/item/clothing/under/rank/janitor,
|
||||
/obj/item/weapon/cartridge/janitor,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/clothing/head/soft/purple,
|
||||
/obj/item/weapon/storage/belt/janitor,
|
||||
/obj/item/clothing/shoes/galoshes,
|
||||
/obj/item/weapon/storage/bag/trash,
|
||||
/obj/item/device/lightreplacer,
|
||||
/obj/item/weapon/reagent_containers/spray/cleaner,
|
||||
/obj/item/weapon/reagent_containers/glass/rag,
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner,
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner,
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner,
|
||||
/obj/structure/closet/crate/galaksi //GALAKSI JANITOR SUPPLIES
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/structure/closet/crate/allico //GUMMIES
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/tank/phoron/pressurized,
|
||||
/obj/item/weapon/tank/phoron/pressurized,
|
||||
/obj/structure/closet/crate/secure/phoron //HQ FUEL TANKS
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/random/cash/big,
|
||||
@@ -849,6 +1200,100 @@
|
||||
/obj/structure/closet/crate/large/secure/xion //XION TECH COMPS
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/large_corp_crate/no_weapons
|
||||
name = "random large corporate crate (no weapons)"
|
||||
desc = "A random large corporate crate with thematic contents. No weapons."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "largermetal"
|
||||
|
||||
/obj/random/multiple/large_corp_crate/no_weapons/item_to_spawn()
|
||||
return pick(
|
||||
prob(30);list(
|
||||
/obj/random/multiple/voidsuit/vintage,
|
||||
/obj/random/multiple/voidsuit/vintage,
|
||||
/obj/random/tank,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/random/multiple/voidsuit/vintage,
|
||||
/obj/random/multiple/voidsuit/vintage,
|
||||
/obj/random/tank,
|
||||
/obj/random/tank,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/structure/closet/crate/large/aether //AETHER SUITSBOX
|
||||
),
|
||||
prob(30);list(
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/random/powercell,
|
||||
/obj/structure/closet/crate/large/einstein //EIN BATTERY MEGAPACK
|
||||
),
|
||||
prob(20);list(
|
||||
/obj/item/weapon/circuitboard/smes,
|
||||
/obj/item/weapon/circuitboard/smes,
|
||||
/obj/random/smes_coil,
|
||||
/obj/random/smes_coil,
|
||||
/obj/random/smes_coil,
|
||||
/obj/random/smes_coil,
|
||||
/obj/random/smes_coil,
|
||||
/obj/random/smes_coil,
|
||||
/obj/structure/closet/crate/large/einstein //EIN SMESBOX
|
||||
),
|
||||
prob(20);list(
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/structure/closet/crate/large/xion //XION TECH SUPPLY
|
||||
),
|
||||
prob(20);list(
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/structure/closet/crate/large/secure/xion //XION TECH COMPS
|
||||
)
|
||||
)
|
||||
|
||||
//recursion crate!
|
||||
/obj/random/multiple/random_size_crate
|
||||
name = "random size corporate crate"
|
||||
desc = "A random size corporate crate with thematic contents: prefers small crates."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "largermetal"
|
||||
|
||||
/obj/random/multiple/random_size_crate/item_to_spawn()
|
||||
return pick(
|
||||
prob(85);list(
|
||||
/obj/random/multiple/corp_crate
|
||||
),
|
||||
prob(15);list(
|
||||
/obj/random/multiple/large_corp_crate
|
||||
)
|
||||
)
|
||||
/*
|
||||
* Turf swappers.
|
||||
*/
|
||||
|
||||
@@ -29,6 +29,10 @@
|
||||
/obj/item/clothing/suit/space/void/engineering/alt,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/alt
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/engineering/hazmat,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/engineering/construction,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/construction
|
||||
@@ -109,7 +113,35 @@
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/voidsuit/engineering
|
||||
name = "Random Engineering Voidsuit"
|
||||
desc = "This is a random engineering voidsuit."
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_state = "rig-engineering"
|
||||
|
||||
/obj/random/multiple/voidsuit/engineering/item_to_spawn()
|
||||
return pick(
|
||||
prob(35);list(
|
||||
/obj/item/clothing/suit/space/void/engineering,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/engineering/alt,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/alt
|
||||
),
|
||||
prob(15);list(
|
||||
/obj/item/clothing/suit/space/void/engineering/hazmat,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
|
||||
),
|
||||
prob(15);list(
|
||||
/obj/item/clothing/suit/space/void/engineering/construction,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/construction
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/engineering/salvage,
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/salvage
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/voidsuit/security
|
||||
name = "Random Security Voidsuit"
|
||||
|
||||
Reference in New Issue
Block a user