More Spawner Stuff (#7631)

* Update spacesuits.dm

* more random stuff

* even more random stuff, plus changelog

* random large, couple more odds & ends

* more tweaks

* More Spawners
This commit is contained in:
Killian
2020-09-11 08:10:11 +01:00
committed by GitHub
parent d85ad7fcac
commit 30dc6d98b8
3 changed files with 550 additions and 14 deletions

View File

@@ -153,6 +153,65 @@
prob(2);/obj/item/ammo_magazine/m9mmt,
prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
/obj/random/grenade
name = "Random Grenade"
desc = "This is random thrown grenades (no C4/etc.)."
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang_segment"
/obj/random/grenade/item_to_spawn()
return pick( prob(15);/obj/item/weapon/grenade/concussion,
prob(5);/obj/item/weapon/grenade/empgrenade,
prob(15);/obj/item/weapon/grenade/empgrenade/low_yield,
prob(5);/obj/item/weapon/grenade/chem_grenade/metalfoam,
prob(2);/obj/item/weapon/grenade/chem_grenade/incendiary,
prob(10);/obj/item/weapon/grenade/chem_grenade/antiweed,
prob(10);/obj/item/weapon/grenade/chem_grenade/cleaner,
prob(10);/obj/item/weapon/grenade/chem_grenade/teargas,
prob(5);/obj/item/weapon/grenade/explosive,
prob(10);/obj/item/weapon/grenade/explosive/mini,
prob(2);/obj/item/weapon/grenade/explosive/frag,
prob(15);/obj/item/weapon/grenade/flashbang,
prob(1);/obj/item/weapon/grenade/flashbang/clusterbang, //I can't not do this.
prob(15);/obj/item/weapon/grenade/shooter/rubber,
prob(10);/obj/item/weapon/grenade/shooter/energy/flash,
prob(15);/obj/item/weapon/grenade/smokebomb
)
/obj/random/grenade/less_lethal
name = "Random Security Grenade"
desc = "This is a random thrown grenade that shouldn't kill anyone."
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang_segment"
/obj/random/grenade/less_lethal/item_to_spawn()
return pick( prob(20);/obj/item/weapon/grenade/concussion,
prob(15);/obj/item/weapon/grenade/empgrenade/low_yield,
prob(15);/obj/item/weapon/grenade/chem_grenade/metalfoam,
prob(20);/obj/item/weapon/grenade/chem_grenade/teargas,
prob(20);/obj/item/weapon/grenade/flashbang,
prob(1);/obj/item/weapon/grenade/flashbang/clusterbang, //I *still* can't not do this.
prob(15);/obj/item/weapon/grenade/shooter/rubber,
prob(10);/obj/item/weapon/grenade/shooter/energy/flash
)
/obj/random/grenade/box
name = "Random Grenade Box"
desc = "This is a random box of grenades. Not to be mistaken for a box of random grenades. Or a grenade of random boxes - but that would just be silly."
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang_segment"
/obj/random/grenade/box/item_to_spawn()
return pick( prob(20);/obj/item/weapon/storage/box/flashbangs,
prob(10);/obj/item/weapon/storage/box/emps,
prob(20);/obj/item/weapon/storage/box/empslite,
prob(15);/obj/item/weapon/storage/box/smokes,
prob(5);/obj/item/weapon/storage/box/anti_photons,
prob(5);/obj/item/weapon/storage/box/frags,
prob(10);/obj/item/weapon/storage/box/metalfoam,
prob(15);/obj/item/weapon/storage/box/teargas
)
/obj/random/projectile/random
name = "Random Projectile Weapon"
desc = "This is a random weapon."

View File

@@ -585,7 +585,7 @@
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/aether //AETHER AIRSUPPLY
),
prob(10);list(
prob(5);list(
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
@@ -625,13 +625,20 @@
/obj/random/powercell,
/obj/structure/closet/crate/einstein //EINSTEIN BATTERYPACK
),
prob(10);list(
prob(5);list(
/obj/item/weapon/circuitboard/smes,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/structure/closet/crate/focalpoint //FOCAL SMES
),
prob(15);list(
prob(10);list(
/obj/item/weapon/module/power_control,
/obj/item/stack/cable_coil,
/obj/item/frame/apc,
/obj/item/weapon/cell/apc,
/obj/structure/closet/crate/focalpoint //FOCAL APC
),
prob(5);list(
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/drinkbottle,
@@ -640,7 +647,7 @@
/obj/random/cigarettes,
/obj/structure/closet/crate/gilthari //GILTHARI LUXURY
),
prob(15);list(
prob(10);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
@@ -655,7 +662,7 @@
/obj/random/multiple/ore_pile,
/obj/structure/closet/crate/grayson //GRAYSON ORES
),
prob(15);list(
prob(10);list(
/obj/random/material/refined,
/obj/random/material/refined,
/obj/random/material/refined,
@@ -671,24 +678,48 @@
/obj/item/weapon/cell/device/weapon,
/obj/structure/closet/crate/secure/heph //HEPHAESTUS ENERGY
),
prob(2);list(
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/structure/closet/crate/secure/heph //HEPHAESTUS PROJECTILE
prob(1);list(
/obj/random/grenade/box,
/obj/random/grenade/box,
/obj/structure/closet/crate/secure/heph //HEPHAESTUS GRENADES
),
prob(2);list(
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/structure/closet/crate/secure/lawson //LAWSON PROJECTILE
),
prob(3);list(
/obj/random/grenade/less_lethal,
/obj/random/grenade/less_lethal,
/obj/random/grenade/less_lethal,
/obj/random/grenade/less_lethal,
/obj/structure/closet/crate/secure/nanotrasen //NTSEC CROWD GRENADES
),
prob(5);list(
/obj/random/multiple/voidsuit/security,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/secure/nanotrasen //NTSEC SUIT
),
prob(2);list(
prob(5);list(
/obj/random/multiple/voidsuit/medical,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/secure/veymed //VM SUIT
),
prob(5);list(
/obj/random/multiple/voidsuit/mining,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/grayson //GRAYSON SUIT
),
prob(5);list(
/obj/random/multiple/voidsuit/engineering,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/xion //XION SUIT
),
prob(10);list(
/obj/random/firstaid,
/obj/random/medical,
/obj/random/medical,
@@ -697,11 +728,13 @@
/obj/random/medical/lite,
/obj/structure/closet/crate/veymed //VM GRABBAG
),
prob(5);list(
prob(10);list(
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/structure/closet/crate/veymed //VM FAKS
),
prob(10);list(
@@ -726,19 +759,337 @@
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/structure/closet/crate/zenghu //ZENGHU PILLS
),
prob(10);list(
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/weapon/clipboard,
/obj/item/weapon/clipboard,
/obj/item/weapon/pen/red,
/obj/item/weapon/pen/blue,
/obj/item/weapon/pen/blue,
/obj/item/device/camera_film,
/obj/item/weapon/folder/blue,
/obj/item/weapon/folder/red,
/obj/item/weapon/folder/yellow,
/obj/item/weapon/hand_labeler,
/obj/item/weapon/tape_roll,
/obj/item/weapon/paper_bin,
/obj/item/sticky_pad/random,
/obj/structure/closet/crate/ummarcar //UMMARCAR OFFICE TRASH
),
prob(5);list(
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/structure/closet/crate/unathi //UNAJERKY
),
prob(10);list(
/obj/item/weapon/reagent_containers/glass/bucket,
/obj/item/weapon/mop,
/obj/item/clothing/under/rank/janitor,
/obj/item/weapon/cartridge/janitor,
/obj/item/clothing/gloves/black,
/obj/item/clothing/head/soft/purple,
/obj/item/weapon/storage/belt/janitor,
/obj/item/clothing/shoes/galoshes,
/obj/item/weapon/storage/bag/trash,
/obj/item/device/lightreplacer,
/obj/item/weapon/reagent_containers/spray/cleaner,
/obj/item/weapon/reagent_containers/glass/rag,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/structure/closet/crate/galaksi //GALAKSI JANITOR SUPPLIES
),
prob(5);list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/structure/closet/crate/allico //GUMMIES
),
prob(2);list(
/obj/item/weapon/tank/phoron/pressurized,
/obj/item/weapon/tank/phoron/pressurized,
/obj/structure/closet/crate/secure/phoron //HQ FUEL TANKS
),
prob(1);list(
/obj/random/contraband/nofail,
/obj/random/contraband/nofail,
/obj/random/contraband/nofail,
/obj/random/unidentified_medicine/combat_medicine,
/obj/random/unidentified_medicine/combat_medicine,
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/random/mre,
/obj/random/mre,
/obj/structure/closet/crate/secure/saare //SAARE GRAB BAG
),
prob(2);list(
/obj/random/grenade,
/obj/random/grenade,
/obj/random/grenade,
/obj/random/grenade,
/obj/random/grenade,
/obj/random/grenade,
/obj/structure/closet/crate/secure/saare //SAARE GRENADES
),
prob(1);list(
/obj/random/cash/big,
/obj/random/cash/big,
/obj/random/cash/big,
/obj/random/cash/huge,
/obj/random/cash/huge,
/obj/random/cash/huge,
/obj/structure/closet/crate/secure/saare //SAARE CASH CRATE
)
)
/obj/random/multiple/corp_crate/no_weapons
name = "random corporate crate (no weapons)"
desc = "A random corporate crate with thematic contents. No weapons."
icon = 'icons/obj/storage.dmi'
icon_state = "crate"
/obj/random/multiple/corp_crate/no_weapons/item_to_spawn()
return pick(
prob(10);list(
/obj/random/tank,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/aether //AETHER AIRSUPPLY
),
prob(5);list(
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/aether //AETHER OLDSUITS
),
prob(10);list(
/obj/random/mre,
/obj/structure/closet/crate/secure/saare //SAARE GUNS
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/structure/closet/crate/centauri //CENTAURI MRES
),
prob(10);list(
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/structure/closet/crate/freezer/centauri //CENTAURI SODA
),
prob(10);list(
/obj/random/snack,
/obj/random/snack,
/obj/random/snack,
/obj/random/snack,
/obj/random/snack,
/obj/structure/closet/crate/freezer/centauri //CENTAURI SNACKS
),
prob(10);list(
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/structure/closet/crate/einstein //EINSTEIN BATTERYPACK
),
prob(5);list(
/obj/item/weapon/circuitboard/smes,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/structure/closet/crate/focalpoint //FOCAL SMES
),
prob(10);list(
/obj/item/weapon/module/power_control,
/obj/item/stack/cable_coil,
/obj/item/frame/apc,
/obj/item/weapon/cell/apc,
/obj/structure/closet/crate/focalpoint //FOCAL APC
),
prob(5);list(
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/cigarettes,
/obj/random/cigarettes,
/obj/random/cigarettes,
/obj/structure/closet/crate/gilthari //GILTHARI LUXURY
),
prob(10);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/structure/closet/crate/grayson //GRAYSON TECH
),
prob(15);list(
/obj/random/multiple/ore_pile,
/obj/random/multiple/ore_pile,
/obj/random/multiple/ore_pile,
/obj/random/multiple/ore_pile,
/obj/structure/closet/crate/grayson //GRAYSON ORES
),
prob(10);list(
/obj/random/material/refined,
/obj/random/material/refined,
/obj/random/material/refined,
/obj/random/material/refined,
/obj/structure/closet/crate/grayson //GRAYSON MATS
),
prob(5);list(
/obj/random/multiple/voidsuit/security,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/secure/nanotrasen //NTSEC SUIT
),
prob(5);list(
/obj/random/multiple/voidsuit/medical,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/secure/veymed //VM SUIT
),
prob(5);list(
/obj/random/multiple/voidsuit/mining,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/grayson //GRAYSON SUIT
),
prob(5);list(
/obj/random/multiple/voidsuit/engineering,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/xion //XION SUIT
),
prob(10);list(
/obj/random/firstaid,
/obj/random/medical,
/obj/random/medical,
/obj/random/medical,
/obj/random/medical/lite,
/obj/random/medical/lite,
/obj/structure/closet/crate/veymed //VM GRABBAG
),
prob(10);list(
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/structure/closet/crate/veymed //VM FAKS
),
prob(10);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/structure/closet/crate/xion //XION SUPPLY
),
prob(10);list(
/obj/random/firstaid,
/obj/random/medical,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/lite,
/obj/random/medical/lite,
/obj/structure/closet/crate/zenghu //ZENGHU GRABBAG
),
prob(10);list(
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/random/unidentified_medicine/fresh_medicine,
/obj/structure/closet/crate/zenghu //ZENGHU PILLS
),
prob(10);list(
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/weapon/clipboard,
/obj/item/weapon/clipboard,
/obj/item/weapon/pen/red,
/obj/item/weapon/pen/blue,
/obj/item/weapon/pen/blue,
/obj/item/device/camera_film,
/obj/item/weapon/folder/blue,
/obj/item/weapon/folder/red,
/obj/item/weapon/folder/yellow,
/obj/item/weapon/hand_labeler,
/obj/item/weapon/tape_roll,
/obj/item/weapon/paper_bin,
/obj/item/sticky_pad/random,
/obj/structure/closet/crate/ummarcar //UMMARCAR OFFICE TRASH
),
prob(5);list(
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/structure/closet/crate/unathi //UNAJERKY
),
prob(10);list(
/obj/item/weapon/reagent_containers/glass/bucket,
/obj/item/weapon/mop,
/obj/item/clothing/under/rank/janitor,
/obj/item/weapon/cartridge/janitor,
/obj/item/clothing/gloves/black,
/obj/item/clothing/head/soft/purple,
/obj/item/weapon/storage/belt/janitor,
/obj/item/clothing/shoes/galoshes,
/obj/item/weapon/storage/bag/trash,
/obj/item/device/lightreplacer,
/obj/item/weapon/reagent_containers/spray/cleaner,
/obj/item/weapon/reagent_containers/glass/rag,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/structure/closet/crate/galaksi //GALAKSI JANITOR SUPPLIES
),
prob(5);list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/structure/closet/crate/allico //GUMMIES
),
prob(2);list(
/obj/item/weapon/tank/phoron/pressurized,
/obj/item/weapon/tank/phoron/pressurized,
/obj/structure/closet/crate/secure/phoron //HQ FUEL TANKS
),
prob(1);list(
/obj/random/cash/big,
@@ -849,6 +1200,100 @@
/obj/structure/closet/crate/large/secure/xion //XION TECH COMPS
)
)
/obj/random/multiple/large_corp_crate/no_weapons
name = "random large corporate crate (no weapons)"
desc = "A random large corporate crate with thematic contents. No weapons."
icon = 'icons/obj/storage.dmi'
icon_state = "largermetal"
/obj/random/multiple/large_corp_crate/no_weapons/item_to_spawn()
return pick(
prob(30);list(
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/large/aether //AETHER SUITSBOX
),
prob(30);list(
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/structure/closet/crate/large/einstein //EIN BATTERY MEGAPACK
),
prob(20);list(
/obj/item/weapon/circuitboard/smes,
/obj/item/weapon/circuitboard/smes,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/structure/closet/crate/large/einstein //EIN SMESBOX
),
prob(20);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/structure/closet/crate/large/xion //XION TECH SUPPLY
),
prob(20);list(
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/structure/closet/crate/large/secure/xion //XION TECH COMPS
)
)
//recursion crate!
/obj/random/multiple/random_size_crate
name = "random size corporate crate"
desc = "A random size corporate crate with thematic contents: prefers small crates."
icon = 'icons/obj/storage.dmi'
icon_state = "largermetal"
/obj/random/multiple/random_size_crate/item_to_spawn()
return pick(
prob(85);list(
/obj/random/multiple/corp_crate
),
prob(15);list(
/obj/random/multiple/large_corp_crate
)
)
/*
* Turf swappers.
*/

View File

@@ -29,6 +29,10 @@
/obj/item/clothing/suit/space/void/engineering/alt,
/obj/item/clothing/head/helmet/space/void/engineering/alt
),
prob(5);list(
/obj/item/clothing/suit/space/void/engineering/hazmat,
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
),
prob(5);list(
/obj/item/clothing/suit/space/void/engineering/construction,
/obj/item/clothing/head/helmet/space/void/engineering/construction
@@ -109,7 +113,35 @@
)
)
/obj/random/multiple/voidsuit/engineering
name = "Random Engineering Voidsuit"
desc = "This is a random engineering voidsuit."
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_state = "rig-engineering"
/obj/random/multiple/voidsuit/engineering/item_to_spawn()
return pick(
prob(35);list(
/obj/item/clothing/suit/space/void/engineering,
/obj/item/clothing/head/helmet/space/void/engineering
),
prob(5);list(
/obj/item/clothing/suit/space/void/engineering/alt,
/obj/item/clothing/head/helmet/space/void/engineering/alt
),
prob(15);list(
/obj/item/clothing/suit/space/void/engineering/hazmat,
/obj/item/clothing/head/helmet/space/void/engineering/hazmat
),
prob(15);list(
/obj/item/clothing/suit/space/void/engineering/construction,
/obj/item/clothing/head/helmet/space/void/engineering/construction
),
prob(5);list(
/obj/item/clothing/suit/space/void/engineering/salvage,
/obj/item/clothing/head/helmet/space/void/engineering/salvage
)
)
/obj/random/multiple/voidsuit/security
name = "Random Security Voidsuit"