Merge branch 'incremental_tg' r5067 into bs12_with_tgport

removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-12-28 13:12:41 +10:00
341 changed files with 17940 additions and 16947 deletions

View File

@@ -340,12 +340,13 @@ datum
else R.reaction_obj(A, R.volume+volume_modifier)
return
add_reagent(var/reagent, var/amount, var/data=null)
add_reagent(var/reagent, var/amount, var/list/data=null)
if(!isnum(amount)) return 1
update_total()
if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen.
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id == reagent)
R.volume += amount
@@ -355,28 +356,40 @@ datum
// mix dem viruses
if(R.id == "blood" && reagent == "blood")
if(R.data && data)
if(R.data && R.data["viruses"] || data && data["viruses"])
var/list/this = R.data["viruses"]
var/list/that = data["viruses"]
this += that // combine the two
/* -- Turns out this code was buggy and unnecessary ---- Doohl
for(var/datum/disease/D in this) // makes sure no two viruses are in the reagent at the same time
for(var/datum/disease/d in this)//Something in here can cause an inf loop and I am tired so someone else will have to fix it.
if(d != D)
D.cure(0)
*/
if(R.data["viruses"] && data["viruses"])
var/list/mix1 = R.data["viruses"]
var/list/mix2 = data["viruses"]
// Stop issues with the list changing during mixing.
var/list/to_mix = list()
for(var/datum/disease/advance/AD in mix1)
to_mix += AD
for(var/datum/disease/advance/AD in mix2)
to_mix += AD
var/datum/disease/advance/AD = Advance_Mix(to_mix)
if(AD)
var/list/preserve = list(AD)
for(var/D in R.data["viruses"])
if(!istype(D, /datum/disease/advance))
preserve += D
R.data["viruses"] = preserve
handle_reactions()
return 0
var/datum/reagent/D = chemical_reagents_list[reagent]
if(D)
var/datum/reagent/R = new D.type()
reagent_list += R
R.holder = src
R.volume = amount
R.data = data
SetViruses(R, data) // Includes setting data
//debug
//world << "Adding data"
//for(var/D in R.data)

View File

@@ -17,7 +17,7 @@
var/recharged = 0
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
"sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron",
"copper","mercury","radium","water","ethanol","sugar","sacid","milk")
"copper","mercury","radium","water","ethanol","sugar","sacid")
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER)) return
@@ -127,7 +127,7 @@
if (amount > 100)
amount = 100
for(var/mob/player)
for(var/mob/player in player_list)
if (player.machine == src && player.client)
updateWindow(player)
@@ -149,7 +149,7 @@
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
for(var/mob/player)
for(var/mob/player in player_list)
if (player.machine == src && player.client)
updateWindow(player)
@@ -185,9 +185,6 @@
var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null
var/mode = 0
var/condi = 0
var/bottlesprite = "1" //yes, strings
var/pillsprite = "1"
var/client/has_sprites = list()
var/useramount = 30 // Last used amount
/obj/machinery/chem_master/New()
@@ -247,7 +244,6 @@
src.updateUsrDialog()
return
/obj/machinery/chem_master/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER)) return
if(usr.stat || usr.restrained()) return
@@ -276,58 +272,42 @@
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x400")
return
else if (href_list["add1"])
/*
(this fixes a pretty serious exploit) ~~ Doohl
R.remove_reagent(href_list["add1"], 1) //Remove/add used instead of trans_to since we're moving a specific reagent.
reagents.add_reagent(href_list["add1"], 1)
*/
else if (href_list["add"])
R.trans_id_to(src, href_list["add1"], 1)
if(href_list["amount"])
var/id = href_list["add"]
var/amount = text2num(href_list["amount"])
R.trans_id_to(src, id, amount)
else if (href_list["add5"])
R.trans_id_to(src, href_list["add5"], 5)
else if (href_list["add10"])
R.trans_id_to(src, href_list["add10"], 10)
else if (href_list["addall"])
var/temp_amt = R.get_reagent_amount(href_list["addall"])
R.trans_id_to(src, href_list["addall"], temp_amt)
else if (href_list["addcustom"])
var/id = href_list["addcustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
var/realamount = R.get_reagent_amount(id)
R.trans_id_to(src, href_list["addcustom"], realamount)
src.Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
else if (href_list["remove"])
if(href_list["amount"])
var/id = href_list["remove"]
var/amount = text2num(href_list["amount"])
if(mode)
reagents.trans_id_to(beaker, id, amount)
else
reagents.remove_reagent(id, amount)
else if (href_list["remove1"])
reagents.remove_reagent(href_list["remove1"], 1)
if(mode) R.add_reagent(href_list["remove1"], 1)
else if (href_list["remove5"])
reagents.remove_reagent(href_list["remove5"], 5)
if(mode) R.add_reagent(href_list["remove5"], 5)
else if (href_list["remove10"])
reagents.remove_reagent(href_list["remove10"], 10)
if(mode) R.add_reagent(href_list["remove10"], 10)
else if (href_list["removeall"])
if(mode)
var/temp_amt = reagents.get_reagent_amount(href_list["removeall"])
R.add_reagent(href_list["removeall"], temp_amt)
reagents.del_reagent(href_list["removeall"])
else if (href_list["removecustom"])
var/id = href_list["removecustom"]
useramount = input("Select the amount to transfer.", 30, useramount) as num
useramount = isgoodnumber(useramount)
reagents.remove_reagent(id, useramount)
if(mode) R.add_reagent(id, useramount)
src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
else if (href_list["toggle"])
if(mode)
mode = 0
else
mode = 1
mode = !mode
else if (href_list["main"])
attack_hand(usr)
return
@@ -350,7 +330,6 @@
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to(P,50)
else if (href_list["createbottle"])
@@ -361,33 +340,11 @@
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "bottle"+bottlesprite
reagents.trans_to(P,30)
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
for(var/i = 1 to MAX_PILL_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["change_bottle"])
#define MAX_BOTTLE_SPRITE 20 //max icon state of the bottle sprites
var/dat = "<table>"
for(var/i = 1 to MAX_BOTTLE_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[i]\"><img src=\"bottle[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
else
usr << browse(null, "window=chem_master")
src.updateUsrDialog()
return
@@ -398,13 +355,6 @@
return src.attack_hand(user)
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(!(user.client in has_sprites)) //yes, it's in three places, so they get downloaded even when they arent going to be shown, because they could be in the future
spawn()
has_sprites += user.client
for(var/i = 1 to MAX_PILL_SPRITE)
usr << browse_rsc(icon('chemical.dmi', "pill" + num2text(i)), "pill[i].png")
for(var/i = 1 to MAX_BOTTLE_SPRITE)
usr << browse_rsc(icon('chemical.dmi', "bottle" + num2text(i)), "bottle[i].png")
if(stat & BROKEN)
return
user.set_machine(src)
@@ -430,29 +380,27 @@
for(var/datum/reagent/G in R.reagent_list)
dat += "[G.name] , [G.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];add1=[G.id]'>(1)</A> "
if(G.volume >= 5) dat += "<A href='?src=\ref[src];add5=[G.id]'>(5)</A> "
if(G.volume >= 10) dat += "<A href='?src=\ref[src];add10=[G.id]'>(10)</A> "
dat += "<A href='?src=\ref[src];addall=[G.id]'>(All)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=[G.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];addcustom=[G.id]'>(Custom)</A><BR>"
if(!mode)
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>disposal:</A><BR>"
else
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>beaker:</A><BR>"
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>[(!mode ? "disposal" : "beaker")]:</A><BR>"
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
dat += "[N.name] , [N.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[N.description];name=[N.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];remove1=[N.id]'>(1)</A> "
if(N.volume >= 5) dat += "<A href='?src=\ref[src];remove5=[N.id]'>(5)</A> "
if(N.volume >= 10) dat += "<A href='?src=\ref[src];remove10=[N.id]'>(10)</A> "
dat += "<A href='?src=\ref[src];removeall=[N.id]'>(All)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=[N.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];removecustom=[N.id]'>(Custom)</A><BR>"
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A><a href=\"?src=\ref[src]&change_bottle=1\"><img src=\"bottle[bottlesprite].png\" /></a>"
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
else
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)
@@ -528,12 +476,20 @@
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
var/vaccine_type = text2path(href_list["create_vaccine"])//the path is received as string - converting
var/datum/disease/D = new vaccine_type
var/path = href_list["create_vaccine"]
var/vaccine_type = text2path(path)
var/datum/disease/D = null
if(!vaccine_type)
D = archive_diseases[path]
vaccine_type = path
else
if(vaccine_type in diseases)
D = new vaccine_type(0, null)
if(D)
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
del(D)
wait = 1
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
@@ -542,19 +498,25 @@
Blood = L
break
var/list/res = Blood.data["resistances"]
spawn(res.len*500)
spawn(res.len*200)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
/*
else if (href_list["create_virus_culture"])
if(!wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
var/datum/disease/D = new type
var/datum/disease/D = null
if(!type)
var/datum/disease/advance/A = archive_diseases[href_list["create_virus_culture"]]
if(A)
D = new A.type(0, A)
else
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
var/list/data = list("viruses"=list(D))
var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
if(!name || name == " ") name = D.name
@@ -563,13 +525,12 @@
B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
wait = 1
spawn(2000)
spawn(1000)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
*/
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
@@ -584,6 +545,20 @@
src.temphtml = ""
src.updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
var/id = href_list["name_disease"]
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in active_diseases)
AD.Refresh()
src.updateUsrDialog()
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
@@ -619,6 +594,8 @@
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker"
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
@@ -631,20 +608,51 @@
for(var/datum/disease/D in Blood.data["viruses"])
if(!D.hidden[PANDEMIC])
dat += "<b>Disease Agent:</b> [D?"[D.agent]":"none"]<BR>"
var/disease_creation = D.type
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = archive_diseases[A.GetDiseaseID()]
disease_creation = A.GetDiseaseID()
if(D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[A.GetDiseaseID()]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[disease_creation]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure||"none")]<BR><BR>"
dat += "<b>Contains antibodies to:</b> "
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
for(var/type in Blood.data["resistances"])
var/datum/disease/DR = new type
dat += "<li>[DR.name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
del(DR)
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
@@ -657,6 +665,7 @@
onclose(user, "pandemic")
return
/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
@@ -827,7 +836,7 @@
user.set_machine(src)
interact(user)
/obj/machinery/reagentgrinder/proc/interact(mob/user as mob) // The microwave Menu
/obj/machinery/reagentgrinder/interact(mob/user as mob) // The microwave Menu
var/is_chamber_empty = 0
var/is_beaker_ready = 0
var/processing_chamber = ""

View File

@@ -13,7 +13,7 @@ datum
var/description = ""
var/datum/reagents/holder = null
var/reagent_state = SOLID
var/data = null
var/list/data = null
var/volume = 0
var/nutriment_factor = 0
//var/list/viruses = list()
@@ -100,15 +100,16 @@ datum
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
var/datum/reagent/blood/self = src
src = null
for(var/datum/disease/D in self.data["viruses"])
var/datum/disease/virus = new D.type
// We don't spread.
if(virus.spread_type == SPECIAL || virus.spread_type == NON_CONTAGIOUS) continue
if(self.data && self.data["viruses"])
for(var/datum/disease/D in self.data["viruses"])
//var/datum/disease/virus = new D.type(0, D, 1)
// We don't spread.
if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue
if(method == TOUCH)
M.contract_disease(virus)
else //injected
M.contract_disease(virus, 1, 0)
if(method == TOUCH)
M.contract_disease(D)
else //injected
M.contract_disease(D, 1, 0)
if(self.data["virus2"])
if(method == TOUCH)
@@ -124,17 +125,6 @@ datum
if (M:virus2) if((self.data["antibodies"] & M:virus2.antigen) && prob(10))
M:virus2.dead = 1
/*
if(self.data["virus"])
var/datum/disease/V = self.data["virus"]
if(M.resistances.Find(V.type)) return
if(method == TOUCH)//respect all protective clothing...
M.contract_disease(V)
else //injected
M.contract_disease(V, 1, 0)
return
*/
reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place
if(!istype(T)) return
@@ -149,7 +139,7 @@ datum
blood_prop.blood_DNA[self.data["blood_DNA"]] = self.data["blood_type"]
for(var/datum/disease/D in self.data["viruses"])
var/datum/disease/newVirus = new D.type
var/datum/disease/newVirus = new D.type(D)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
@@ -160,7 +150,7 @@ datum
blood_prop = new(T)
blood_prop.blood_DNA["Non-Human DNA"] = "A+"
for(var/datum/disease/D in self.data["viruses"])
var/datum/disease/newVirus = new D.type
var/datum/disease/newVirus = new D.type(D)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
@@ -177,7 +167,7 @@ datum
blood_prop = new(T)
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
for(var/datum/disease/D in self.data["viruses"])
var/datum/disease/newVirus = new D.type
var/datum/disease/newVirus = new D.type(D)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
/*
@@ -208,8 +198,13 @@ datum
src = null
if(self.data&&method == INGEST)
for(var/datum/disease/D in M.viruses)
if(D.type == self.data)
D.cure()
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
if(A.GetDiseaseID() == self.data)
D.cure()
else
if(D.type == self.data)
D.cure()
M.resistances += self.data
return

View File

@@ -478,6 +478,55 @@ datum
new /obj/item/stack/sheet/plasma(location)
return
virus_food
name = "Virus Food"
id = "virusfood"
result = "virusfood"
required_reagents = list("water" = 5, "milk" = 5, "oxygen" = 5)
result_amount = 15
mix_virus
name = "Mix Virus"
id = "mixvirus"
result = "blood"
required_reagents = list("blood" = 1, "virusfood" = 5)
result_amount = 1
var/level = 2
on_reaction(var/datum/reagents/holder, var/created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Evolve(level - rand(0, 1))
holder.del_reagent(id)
mix_virus_2
name = "Mix Virus 2"
id = "mixvirus2"
required_reagents = list("blood" = 1, "mutagen" = 5)
level = 4
rem_virus
name = "Devolve Virus"
id = "remvirus"
required_reagents = list("blood" = 1, "synaptizine" = 5)
on_reaction(var/datum/reagents/holder, var/created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Devolve()
holder.del_reagent(id)
///////////////////////////////////////////////////////////////////////////////////
// foam and foam precursor

View File

@@ -46,12 +46,8 @@
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [src.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)

View File

@@ -48,9 +48,6 @@
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)

View File

@@ -101,10 +101,6 @@
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed with a bottle by [user.name] ([user.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [target.name] with a bottle. ([target.ckey])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) attacked [target.name] with a bottle. ([target.ckey])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [target.name] with a bottle. ([target.ckey])") //BS12 EDIT ALG
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
if(src.reagents)
for(var/mob/O in viewers(user, null))

View File

@@ -67,9 +67,6 @@
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] feeds [M] [src].", 1)

View File

@@ -104,7 +104,7 @@
icon_state = "bottle3"
New()
..()
var/datum/disease/F = new /datum/disease/flu(0)
var/datum/disease/F = new /datum/disease/advance/flu(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
@@ -126,7 +126,18 @@
icon_state = "bottle3"
New()
..()
var/datum/disease/F = new /datum/disease/cold(0)
var/datum/disease/advance/F = new /datum/disease/advance/cold(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/bottle/random
name = "Random culture bottle"
desc = "A small bottle. Contains a random disease."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle3"
New()
..()
var/datum/disease/advance/F = new(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 20, data)

View File

@@ -37,8 +37,6 @@
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to inject [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) injected [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) injected [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) injected [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
src.reagents.reaction(M, INGEST)
if(M.reagents)

View File

@@ -63,13 +63,8 @@
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [M.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)

View File

@@ -94,7 +94,7 @@
B.data["viruses"] = list()
B.data["viruses"] += new D.type
B.data["viruses"] += new D.type(0, D, 1)
if(T.virus2)
B.data["virus2"] = T.virus2.getcopy()

View File

@@ -78,16 +78,10 @@
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
log_attack("<font color='red'>[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])</font>")
log_admin("ATTACK: [user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])")
msg_admin_attack("ATTACK: [user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])") //BS12 EDIT ALG
else
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])</font>")
log_admin("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])")
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])") //BS12 EDIT ALG
if(D.reagents)
D.reagents.trans_to(M, 15)
M.take_organ_damage(5)