mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-25 09:31:30 +00:00
Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/datums/recipe.dm code/game/machinery/bots/farmbot.dm code/game/machinery/bots/medbot.dm code/game/mecha/equipment/tools/tools.dm code/game/objects/effects/chem/chemsmoke.dm code/game/objects/effects/effect_system.dm code/game/objects/items/toys.dm code/game/objects/items/weapons/extinguisher.dm code/game/objects/items/weapons/mop.dm code/modules/mob/living/carbon/human/human.dm code/modules/organs/organ_internal.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/reagents/reagent_containers/food/snacks.dm code/modules/reagents/reagent_containers/pill.dm code/modules/reagents/reagent_containers/spray.dm maps/exodus-1.dmm
This commit is contained in:
@@ -2,4 +2,4 @@
|
||||
..()
|
||||
spawn(0)
|
||||
if(src && !key) //we've transferred to another mob. This ghost should be deleted.
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -29,6 +29,7 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
|
||||
var/ghostvision = 1 //is the ghost able to see things humans can't?
|
||||
var/seedarkness = 1
|
||||
incorporeal_move = 1
|
||||
|
||||
/mob/dead/observer/New(mob/body)
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
@@ -80,10 +81,10 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
real_name = name
|
||||
..()
|
||||
|
||||
/mob/dead/observer/Del()
|
||||
/mob/dead/observer/Destroy()
|
||||
if (ghostimage)
|
||||
ghost_darkness_images -= ghostimage
|
||||
del(ghostimage)
|
||||
qdel(ghostimage)
|
||||
ghostimage = null
|
||||
updateallghostimages()
|
||||
..()
|
||||
@@ -193,29 +194,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
|
||||
announce_ghost_joinleave(ghost)
|
||||
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
following = null
|
||||
set_dir(direct)
|
||||
if(NewLoc)
|
||||
loc = NewLoc
|
||||
for(var/obj/effect/step_trigger/S in NewLoc)
|
||||
S.Crossed(src)
|
||||
|
||||
return
|
||||
loc = get_turf(src) //Get out of closets and such as a ghost
|
||||
if((direct & NORTH) && y < world.maxy)
|
||||
y++
|
||||
else if((direct & SOUTH) && y > 1)
|
||||
y--
|
||||
if((direct & EAST) && x < world.maxx)
|
||||
x++
|
||||
else if((direct & WEST) && x > 1)
|
||||
x--
|
||||
|
||||
for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
|
||||
S.Crossed(src)
|
||||
|
||||
/mob/dead/observer/can_use_hands() return 0
|
||||
/mob/dead/observer/is_active() return 0
|
||||
|
||||
@@ -316,11 +294,23 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(!thearea) return
|
||||
|
||||
var/list/L = list()
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
var/holyblock = 0
|
||||
|
||||
if(usr.invisibility <= SEE_INVISIBLE_LIVING || (usr.mind in cult.current_antagonists))
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
if(!T.holy)
|
||||
L+=T
|
||||
else
|
||||
holyblock = 1
|
||||
else
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
|
||||
if(!L || !L.len)
|
||||
usr << "No area available."
|
||||
if(holyblock)
|
||||
usr << "<span class='warning'>This area has been entirely made into sacred grounds, you cannot enter it while you are in this plane of existence!</span>"
|
||||
else
|
||||
usr << "No area available."
|
||||
|
||||
usr.loc = pick(L)
|
||||
following = null
|
||||
@@ -336,7 +326,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
// This is the ghost's follow verb with an argument
|
||||
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
|
||||
if(target && target != src)
|
||||
if(!target)
|
||||
return
|
||||
|
||||
var/turf/targetloc = get_turf(target)
|
||||
if(check_holy(targetloc))
|
||||
usr << "<span class='warning'>You cannot follow a mob standing on holy grounds!</span>"
|
||||
return
|
||||
if(target != src)
|
||||
if(following && following == target)
|
||||
return
|
||||
following = target
|
||||
@@ -351,6 +348,15 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
loc = T
|
||||
sleep(15)
|
||||
|
||||
/mob/proc/check_holy(var/turf/T)
|
||||
return 0
|
||||
|
||||
/mob/dead/observer/check_holy(var/turf/T)
|
||||
if(check_rights(R_ADMIN|R_FUN, 0, src))
|
||||
return 0
|
||||
|
||||
return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in cult.current_antagonists))
|
||||
|
||||
/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
||||
set category = "Ghost"
|
||||
set name = "Jump to Mob"
|
||||
@@ -393,6 +399,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set hidden = 1
|
||||
src << "\red You are dead! You have no mind to store memory!"
|
||||
|
||||
/mob/dead/observer/Post_Incorpmove()
|
||||
following = null
|
||||
|
||||
/mob/dead/observer/verb/analyze_air()
|
||||
set name = "Analyze Air"
|
||||
set category = "Ghost"
|
||||
@@ -473,6 +482,15 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
||||
|
||||
//This is called when a ghost is drag clicked to something.
|
||||
/mob/dead/observer/MouseDrop(atom/over)
|
||||
if(!usr || !over) return
|
||||
if (isobserver(usr) && usr.client && usr.client.holder && isliving(over))
|
||||
if (usr.client.holder.cmd_ghost_drag(src,over))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
//Used for drawing on walls with blood puddles as a spooky ghost.
|
||||
/mob/dead/verb/bloody_doodle()
|
||||
|
||||
@@ -580,7 +598,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
for(var/image/I in client.images)
|
||||
if(I.icon_state == icon)
|
||||
iconRemoved = 1
|
||||
del(I)
|
||||
qdel(I)
|
||||
|
||||
if(!iconRemoved)
|
||||
var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
|
||||
/mob/dead/observer/emote(var/act, var/type, var/message)
|
||||
message = sanitize(message)
|
||||
//message = sanitize(message) - already sanitized in verb/me_verb()
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
if(do_gibs) gibs(loc, viruses, dna)
|
||||
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
if(animation) qdel(animation)
|
||||
if(src) qdel(src)
|
||||
|
||||
//This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
|
||||
//Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
|
||||
@@ -43,8 +43,8 @@
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
if(animation) qdel(animation)
|
||||
if(src) qdel(src)
|
||||
|
||||
|
||||
/mob/proc/death(gibbed,deathmessage="seizes up and falls limp...")
|
||||
|
||||
@@ -2,10 +2,8 @@
|
||||
//
|
||||
// The datum containing all the chunks.
|
||||
|
||||
var/datum/visualnet/camera/cameranet = new()
|
||||
|
||||
/datum/visualnet/camera
|
||||
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
|
||||
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Destroy().
|
||||
var/list/cameras = list()
|
||||
var/cameras_unsorted = 1
|
||||
chunk_type = /datum/chunk/camera
|
||||
@@ -36,11 +36,14 @@
|
||||
eyeobj.owner = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
spawn(5)
|
||||
eyeobj.loc = src.loc
|
||||
if(eyeobj)
|
||||
eyeobj.loc = src.loc
|
||||
|
||||
/mob/living/silicon/ai/Del()
|
||||
eyeobj.owner = null
|
||||
del(eyeobj) // No AI, no Eye
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
if(eyeobj)
|
||||
eyeobj.owner = null
|
||||
qdel(eyeobj) // No AI, no Eye
|
||||
eyeobj = null
|
||||
..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
@@ -41,7 +41,7 @@
|
||||
dd_insertObjectList(cameranet.cameras, src)
|
||||
update_coverage(1)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
/obj/machinery/camera/Destroy()
|
||||
cameranet.cameras -= src
|
||||
clear_all_networks()
|
||||
..()
|
||||
@@ -101,7 +101,7 @@
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
if(!t.obfuscations[obfuscation.type])
|
||||
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
|
||||
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
|
||||
|
||||
obscured += t.obfuscations[obfuscation.type]
|
||||
for(var/eye in seenby)
|
||||
@@ -140,7 +140,7 @@
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
if(!t.obfuscations[obfuscation.type])
|
||||
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
|
||||
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
|
||||
obscured += t.obfuscations[obfuscation.type]
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/sprint = 10
|
||||
var/cooldown = 0
|
||||
var/acceleration = 1
|
||||
var/owner_follows_eye = 0
|
||||
|
||||
see_in_dark = 7
|
||||
status_flags = GODMODE
|
||||
@@ -30,17 +31,19 @@
|
||||
updateallghostimages()
|
||||
..()
|
||||
|
||||
mob/eye/Del()
|
||||
mob/eye/Destroy()
|
||||
if (ghostimage)
|
||||
ghost_darkness_images -= ghostimage
|
||||
ghost_sightless_images -= ghostimage
|
||||
del(ghostimage)
|
||||
ghostimage = null;
|
||||
qdel(ghostimage)
|
||||
ghostimage = null
|
||||
updateallghostimages()
|
||||
..()
|
||||
|
||||
// Movement code. Returns 0 to stop air movement from moving it.
|
||||
/mob/eye/Move()
|
||||
/mob/eye/Move(n, direct)
|
||||
if(owner == src)
|
||||
EyeMove(n, direct)
|
||||
return 0
|
||||
|
||||
/mob/eye/examinate()
|
||||
@@ -60,15 +63,35 @@ mob/eye/Del()
|
||||
/mob/eye/proc/setLoc(var/T)
|
||||
if(owner)
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
if(T != loc)
|
||||
loc = T
|
||||
|
||||
if(owner.client)
|
||||
owner.client.eye = src
|
||||
if(owner.client)
|
||||
owner.client.eye = src
|
||||
|
||||
visualnet.visibility(src)
|
||||
return 1
|
||||
if(owner_follows_eye)
|
||||
visualnet.updateVisibility(owner, 0)
|
||||
owner.loc = loc
|
||||
visualnet.updateVisibility(owner, 0)
|
||||
|
||||
visualnet.visibility(src)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/eye/proc/getLoc()
|
||||
if(owner)
|
||||
if(!isturf(owner.loc) || !owner.client)
|
||||
return
|
||||
return loc
|
||||
/mob
|
||||
var/mob/eye/eyeobj
|
||||
|
||||
/mob/proc/EyeMove(n, direct)
|
||||
if(!eyeobj)
|
||||
return
|
||||
|
||||
return eyeobj.EyeMove(n, direct)
|
||||
|
||||
/mob/eye/EyeMove(n, direct)
|
||||
var/initial = initial(sprint)
|
||||
var/max_sprint = 50
|
||||
@@ -86,18 +109,3 @@ mob/eye/Del()
|
||||
sprint = min(sprint + 0.5, max_sprint)
|
||||
else
|
||||
sprint = initial
|
||||
|
||||
/mob/eye/proc/getLoc()
|
||||
if(owner)
|
||||
if(!isturf(owner.loc) || !owner.client)
|
||||
return
|
||||
return loc
|
||||
|
||||
/mob
|
||||
var/mob/eye/eyeobj
|
||||
|
||||
/mob/proc/EyeMove(n, direct)
|
||||
if(!eyeobj)
|
||||
return
|
||||
|
||||
return eyeobj.EyeMove(n, direct)
|
||||
|
||||
7
code/modules/mob/freelook/life.dm
Normal file
7
code/modules/mob/freelook/life.dm
Normal file
@@ -0,0 +1,7 @@
|
||||
/mob/eye/Life()
|
||||
..()
|
||||
// If we lost our client, reset the list of visible chunks so they update properly on return
|
||||
if(owner == src && !client)
|
||||
visibleChunks.Cut()
|
||||
/*else if(owner && !owner.client)
|
||||
visibleChunks.Cut()*/
|
||||
39
code/modules/mob/freelook/mask/chunk.dm
Normal file
39
code/modules/mob/freelook/mask/chunk.dm
Normal file
@@ -0,0 +1,39 @@
|
||||
// CULT CHUNK
|
||||
//
|
||||
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
|
||||
// Allows the Eye to stream these chunks and know what it can and cannot see.
|
||||
|
||||
/datum/obfuscation/cult
|
||||
icon_state = "white"
|
||||
|
||||
/datum/chunk/cult
|
||||
obfuscation = new /datum/obfuscation/cult()
|
||||
|
||||
/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
for(var/turf/t in L.seen_turfs())
|
||||
visible[t] = t
|
||||
|
||||
/mob/living/proc/seen_turfs()
|
||||
return seen_turfs_in_range(src, 3)
|
||||
|
||||
/mob/living/carbon/human/seen_turfs()
|
||||
/*if(src.isSynthetic())
|
||||
return list()*/
|
||||
|
||||
if(mind in cult.current_antagonists)
|
||||
return seen_turfs_in_range(src, client ? client.view : 7)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/seen_turfs()
|
||||
return list()
|
||||
|
||||
/mob/living/simple_animal/seen_turfs()
|
||||
return seen_turfs_in_range(src, 1)
|
||||
|
||||
/mob/living/simple_animal/shade/narsie/seen_turfs()
|
||||
return view(2, src)
|
||||
|
||||
/proc/seen_turfs_in_range(var/source, var/range)
|
||||
var/turf/pos = get_turf(source)
|
||||
return hear(range, pos)
|
||||
15
code/modules/mob/freelook/mask/cultnet.dm
Normal file
15
code/modules/mob/freelook/mask/cultnet.dm
Normal file
@@ -0,0 +1,15 @@
|
||||
// CULT NET
|
||||
//
|
||||
// The datum containing all the chunks.
|
||||
|
||||
/datum/visualnet/cult
|
||||
chunk_type = /datum/chunk/cult
|
||||
|
||||
/datum/visualnet/cult/proc/provides_vision(var/mob/living/L)
|
||||
return L.provides_cult_vision()
|
||||
|
||||
/mob/living/proc/provides_cult_vision()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/provides_cult_vision()
|
||||
return 0
|
||||
13
code/modules/mob/freelook/mask/eye.dm
Normal file
13
code/modules/mob/freelook/mask/eye.dm
Normal file
@@ -0,0 +1,13 @@
|
||||
// MASK EYE
|
||||
//
|
||||
// A mob that a cultists controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the cultist can and cannot see.
|
||||
|
||||
/mob/eye/maskEye
|
||||
name = "Eye of Nar-Sie"
|
||||
acceleration = 0
|
||||
owner_follows_eye = 1
|
||||
|
||||
/mob/eye/maskEye/New()
|
||||
..()
|
||||
visualnet = cultnet
|
||||
50
code/modules/mob/freelook/mask/update_triggers.dm
Normal file
50
code/modules/mob/freelook/mask/update_triggers.dm
Normal file
@@ -0,0 +1,50 @@
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
#define CULT_UPDATE_BUFFER 30
|
||||
|
||||
/mob/living/var/updating_cult_vision = 0
|
||||
|
||||
/mob/living/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(cultnet.provides_vision(src))
|
||||
if(!updating_cult_vision)
|
||||
updating_cult_vision = 1
|
||||
spawn(CULT_UPDATE_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
cultnet.updateVisibility(oldLoc, 0)
|
||||
cultnet.updateVisibility(loc, 0)
|
||||
updating_cult_vision = 0
|
||||
|
||||
#undef CULT_UPDATE_BUFFER
|
||||
|
||||
/mob/living/New()
|
||||
..()
|
||||
cultnet.updateVisibility(src, 0)
|
||||
|
||||
/mob/living/Destroy()
|
||||
cultnet.updateVisibility(src, 0)
|
||||
..()
|
||||
|
||||
/mob/living/rejuvenate()
|
||||
var/was_dead = stat == DEAD
|
||||
..()
|
||||
if(was_dead && stat != DEAD)
|
||||
// Arise!
|
||||
cultnet.updateVisibility(src, 0)
|
||||
|
||||
/mob/living/death(gibbed, deathmessage="seizes up and falls limp...")
|
||||
if(..())
|
||||
// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
|
||||
cultnet.updateVisibility(src)
|
||||
|
||||
/datum/antagonist/add_antagonist(var/datum/mind/player)
|
||||
..()
|
||||
if(src == cult)
|
||||
cultnet.updateVisibility(player.current, 0)
|
||||
|
||||
/datum/antagonist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
|
||||
..()
|
||||
if(src == cult)
|
||||
cultnet.updateVisibility(player.current, 0)
|
||||
@@ -20,7 +20,7 @@
|
||||
HOW IT WORKS
|
||||
|
||||
It works by first creating a camera network datum. Inside of this camera network are "chunks" (which will be
|
||||
explained later) and "cameras". The cameras list is kept up to date by obj/machinery/camera/New() and Del().
|
||||
explained later) and "cameras". The cameras list is kept up to date by obj/machinery/camera/New() and Destroy().
|
||||
|
||||
Next the camera network has chunks. These chunks are a 16x16 tile block of turfs and cameras contained inside the chunk.
|
||||
These turfs are then sorted out based on what the cameras can and cannot see. If none of the cameras can see the turf, inside
|
||||
@@ -13,7 +13,7 @@
|
||||
/turf/drain_power()
|
||||
return -1
|
||||
|
||||
/turf/simulated/Del()
|
||||
/turf/simulated/Destroy()
|
||||
updateVisibility(src)
|
||||
..()
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Del()
|
||||
/obj/structure/Destroy()
|
||||
updateVisibility(src)
|
||||
..()
|
||||
|
||||
@@ -34,9 +34,9 @@
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Del()
|
||||
/obj/effect/Destroy()
|
||||
updateVisibility(src)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
//
|
||||
// The datum containing all the chunks.
|
||||
|
||||
var/global/list/visual_nets = new()
|
||||
|
||||
/datum/visualnet
|
||||
// The chunks of the map, mapping the areas that an object can see.
|
||||
var/list/chunks = list()
|
||||
@@ -14,7 +12,7 @@ var/global/list/visual_nets = new()
|
||||
..()
|
||||
visual_nets += src
|
||||
|
||||
/datum/visualnet/Del()
|
||||
/datum/visualnet/Destroy()
|
||||
visual_nets -= src
|
||||
..()
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/weapon/holder/Del()
|
||||
/obj/item/weapon/holder/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
mob_container.forceMove(get_turf(src))
|
||||
M.reset_view()
|
||||
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
for(var/mob/M in src.contents)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
if(!W.mob_can_equip(src, slot))
|
||||
if(del_on_fail)
|
||||
del(W)
|
||||
qdel(W)
|
||||
else
|
||||
if(!disable_warning)
|
||||
src << "\red You are unable to equip that." //Only print if del_on_fail is false
|
||||
@@ -58,6 +58,10 @@ var/list/slot_equipment_priority = list( \
|
||||
slot_r_store\
|
||||
)
|
||||
|
||||
//Checks if a given slot can be accessed at this time, either to equip or unequip I
|
||||
/mob/proc/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
|
||||
return 1
|
||||
|
||||
//puts the item "W" into an appropriate slot in a human's inventory
|
||||
//returns 0 if it cannot, 1 if successful
|
||||
/mob/proc/equip_to_appropriate_slot(obj/item/W)
|
||||
@@ -143,7 +147,8 @@ var/list/slot_equipment_priority = list( \
|
||||
W.dropped()
|
||||
return 0
|
||||
|
||||
// Removes an item from inventory and places it in the target atom
|
||||
// Removes an item from inventory and places it in the target atom.
|
||||
// If canremove or other conditions need to be checked then use unEquip instead.
|
||||
/mob/proc/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W)
|
||||
if(!Target)
|
||||
@@ -151,7 +156,7 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
remove_from_mob(W)
|
||||
if(!W) return 1 // self destroying objects (tk, grabs)
|
||||
|
||||
|
||||
W.forceMove(Target)
|
||||
update_icons()
|
||||
return 1
|
||||
@@ -165,7 +170,7 @@ var/list/slot_equipment_priority = list( \
|
||||
/mob/proc/drop_r_hand(var/atom/Target)
|
||||
return drop_from_inventory(r_hand, Target)
|
||||
|
||||
//Drops the item in our active hand.
|
||||
//Drops the item in our active hand. TODO: rename this to drop_active_hand or something
|
||||
/mob/proc/drop_item(var/atom/Target)
|
||||
if(hand) return drop_l_hand(Target)
|
||||
else return drop_r_hand(Target)
|
||||
@@ -173,11 +178,11 @@ var/list/slot_equipment_priority = list( \
|
||||
/*
|
||||
Removes the object from any slots the mob might have, calling the appropriate icon update proc.
|
||||
Does nothing else.
|
||||
|
||||
|
||||
DO NOT CALL THIS PROC DIRECTLY. It is meant to be called only by other inventory procs.
|
||||
It's probably okay to use it if you are transferring the item between slots on the same mob,
|
||||
but chances are you're safer calling remove_from_mob() or drop_from_inventory() anyways.
|
||||
|
||||
|
||||
As far as I can tell the proc exists so that mobs with different inventory slots can override
|
||||
the search through all the slots, without having to duplicate the rest of the item dropping.
|
||||
*/
|
||||
@@ -196,15 +201,21 @@ var/list/slot_equipment_priority = list( \
|
||||
update_inv_wear_mask(0)
|
||||
return
|
||||
|
||||
//This differs from remove_from_mob() in that it checks canremove first.
|
||||
//This differs from remove_from_mob() in that it checks if the item can be unequipped first.
|
||||
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
|
||||
if(!I) //If there's nothing to drop, the drop is automatically successful.
|
||||
return 1
|
||||
|
||||
if(!I.canremove && !force)
|
||||
var/slot
|
||||
for(var/s in slot_back to slot_tie) //kind of worries me
|
||||
if(get_equipped_item(s) == I)
|
||||
slot = s
|
||||
break
|
||||
|
||||
if(slot && !I.mob_can_unequip(src, slot))
|
||||
return 0
|
||||
|
||||
remove_from_mob(I)
|
||||
drop_from_inventory(I)
|
||||
return 1
|
||||
|
||||
//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
|
||||
@@ -216,10 +227,19 @@ var/list/slot_equipment_priority = list( \
|
||||
O.screen_loc = null
|
||||
if(istype(O, /obj/item))
|
||||
var/obj/item/I = O
|
||||
I.dropped()
|
||||
I.dropped(src)
|
||||
return 1
|
||||
|
||||
|
||||
//Returns the item equipped to the specified slot, if any.
|
||||
/mob/proc/get_equipped_item(var/slot)
|
||||
switch(slot)
|
||||
if(slot_l_hand) return l_hand
|
||||
if(slot_r_hand) return r_hand
|
||||
if(slot_back) return back
|
||||
if(slot_wear_mask) return wear_mask
|
||||
return null
|
||||
|
||||
//Outdated but still in use apparently. This should at least be a human proc.
|
||||
/mob/proc/get_equipped_items()
|
||||
var/list/items = new/list()
|
||||
|
||||
@@ -134,6 +134,12 @@
|
||||
. = (L in languages)
|
||||
languages.Remove(L)
|
||||
|
||||
/mob/living/remove_language(rem_language)
|
||||
var/datum/language/L = all_languages[rem_language]
|
||||
if(default_language == L)
|
||||
default_language = null
|
||||
return ..()
|
||||
|
||||
// Can we speak this language, as opposed to just understanding it?
|
||||
/mob/proc/can_speak(datum/language/speaking)
|
||||
|
||||
@@ -154,4 +160,32 @@
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
|
||||
/mob/living/check_languages()
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
if(default_language)
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
if(L == default_language)
|
||||
dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
|
||||
else
|
||||
dat += "<b>[L.name] (:[L.key])</b> - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
|
||||
/mob/living/Topic(href, href_list)
|
||||
if(href_list["default_lang"])
|
||||
if(href_list["default_lang"] == "reset")
|
||||
set_default_language(null)
|
||||
else
|
||||
var/datum/language/L = all_languages[href_list["default_lang"]]
|
||||
if(L)
|
||||
set_default_language(L)
|
||||
check_languages()
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
#undef SCRAMBLE_CACHE_LEN
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
|
||||
B << "Check your Blob verbs and hit Create Node to build a node."
|
||||
spawn(10)
|
||||
del(G_found)
|
||||
qdel(G_found)
|
||||
|
||||
|
||||
|
||||
|
||||
123
code/modules/mob/living/bot/bot.dm
Normal file
123
code/modules/mob/living/bot/bot.dm
Normal file
@@ -0,0 +1,123 @@
|
||||
/mob/living/bot
|
||||
name = "Bot"
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
layer = MOB_LAYER
|
||||
universal_speak = 1
|
||||
density = 0
|
||||
var/obj/item/weapon/card/id/botcard = null
|
||||
var/list/botcard_access = list()
|
||||
var/on = 1
|
||||
var/open = 0
|
||||
var/locked = 1
|
||||
var/emagged = 0
|
||||
var/light_strength = 3
|
||||
|
||||
var/obj/access_scanner = null
|
||||
var/list/req_access = list()
|
||||
|
||||
/mob/living/bot/New()
|
||||
..()
|
||||
update_icons()
|
||||
|
||||
botcard = new /obj/item/weapon/card/id(src)
|
||||
botcard.access = botcard_access.Copy()
|
||||
|
||||
access_scanner = new /obj(src)
|
||||
access_scanner.req_access = req_access.Copy()
|
||||
|
||||
/mob/living/bot/Life()
|
||||
..()
|
||||
weakened = 0
|
||||
stunned = 0
|
||||
paralysis = 0
|
||||
if(health <= 0)
|
||||
death()
|
||||
|
||||
/mob/living/bot/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = maxHealth
|
||||
stat = CONSCIOUS
|
||||
else
|
||||
health = maxHealth - getFireLoss() - getBruteLoss()
|
||||
oxyloss = 0
|
||||
toxloss = 0
|
||||
cloneloss = 0
|
||||
halloss = 0
|
||||
|
||||
/mob/living/bot/death()
|
||||
explode()
|
||||
|
||||
/mob/living/bot/attackby(var/obj/item/O, var/mob/user)
|
||||
if(O.GetID())
|
||||
if(access_scanner.allowed(user) && !open && !emagged)
|
||||
locked = !locked
|
||||
user << "<span class='notice'>Controls are now [locked ? "locked." : "unlocked."]</span>"
|
||||
attack_hand(user)
|
||||
else
|
||||
if(emagged)
|
||||
user << "<span class='warning'>ERROR</span>"
|
||||
if(open)
|
||||
user << "<span class='warning'>Please close the access panel before locking it.</span>"
|
||||
else
|
||||
user << "<span class='warning'>Access denied.</span>"
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/screwdriver))
|
||||
if(!locked)
|
||||
open = !open
|
||||
user << "<span class='notice'>Maintenance panel is now [open ? "opened" : "closed"].</span>"
|
||||
else
|
||||
user << "<span class='notice'>You need to unlock the controls first.</span>"
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/weldingtool))
|
||||
if(health < maxHealth)
|
||||
if(open)
|
||||
health = min(maxHealth, health + 10)
|
||||
user.visible_message("<span class='notice'>[user] repairs [src].</span>","<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
user << "<span class='notice'>Unable to repair with the maintenance panel closed.</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] does not need a repair.</span>"
|
||||
return
|
||||
else if (istype(O, /obj/item/weapon/card/emag) && !emagged)
|
||||
Emag(user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/bot/attack_ai(var/mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/bot/say(var/message)
|
||||
var/verb = "beeps"
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
..(message, null, verb)
|
||||
|
||||
/mob/living/bot/Bump(var/atom/A)
|
||||
if(istype(A, /obj/machinery/door) && botcard)
|
||||
var/obj/machinery/door/D = A
|
||||
if(!istype(D, /obj/machinery/door/firedoor) && !istype(D, /obj/machinery/door/blast) && D.check_access(botcard))
|
||||
D.open()
|
||||
|
||||
/mob/living/bot/proc/Emag(var/mob/user)
|
||||
log_and_message_admins("emagged [src]")
|
||||
return
|
||||
|
||||
/mob/living/bot/proc/turn_on()
|
||||
if(stat)
|
||||
return 0
|
||||
on = 1
|
||||
SetLuminosity(light_strength)
|
||||
update_icons()
|
||||
return 1
|
||||
|
||||
/mob/living/bot/proc/turn_off()
|
||||
on = 0
|
||||
SetLuminosity(0)
|
||||
update_icons()
|
||||
|
||||
/mob/living/bot/proc/explode()
|
||||
qdel(src)
|
||||
306
code/modules/mob/living/bot/cleanbot.dm
Normal file
306
code/modules/mob/living/bot/cleanbot.dm
Normal file
@@ -0,0 +1,306 @@
|
||||
/mob/living/bot/cleanbot
|
||||
name = "Cleanbot"
|
||||
desc = "A little cleaning robot, he looks so excited!"
|
||||
icon_state = "cleanbot0"
|
||||
req_access = list(access_janitor)
|
||||
botcard_access = list(access_janitor, access_maint_tunnels)
|
||||
|
||||
locked = 0 // Start unlocked so roboticist can set them to patrol.
|
||||
|
||||
var/obj/effect/decal/cleanable/target
|
||||
var/list/path = list()
|
||||
var/list/patrol_path = list()
|
||||
var/list/ignorelist = list()
|
||||
|
||||
var/obj/cleanbot_listener/listener = null
|
||||
var/beacon_freq = 1445 // navigation beacon frequency
|
||||
var/signal_sent = 0
|
||||
var/closest_dist
|
||||
var/next_dest
|
||||
var/next_dest_loc
|
||||
|
||||
var/cleaning = 0
|
||||
var/screwloose = 0
|
||||
var/oddbutton = 0
|
||||
var/should_patrol = 0
|
||||
var/blood = 1
|
||||
var/list/target_types = list()
|
||||
|
||||
/mob/living/bot/cleanbot/New()
|
||||
..()
|
||||
get_targets()
|
||||
|
||||
listener = new /obj/cleanbot_listener(src)
|
||||
listener.cleanbot = src
|
||||
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
|
||||
/mob/living/bot/cleanbot/Life()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
if(client)
|
||||
return
|
||||
if(cleaning)
|
||||
return
|
||||
|
||||
if(!screwloose && !oddbutton && prob(5))
|
||||
custom_emote(2, "makes an excited beeping booping sound!")
|
||||
|
||||
if(screwloose && prob(5)) // Make a mess
|
||||
if(istype(loc, /turf/simulated))
|
||||
var/turf/simulated/T = loc
|
||||
if(T.wet < 1)
|
||||
T.wet = 1
|
||||
if(T.wet_overlay)
|
||||
T.overlays -= T.wet_overlay
|
||||
T.wet_overlay = null
|
||||
T.wet_overlay = image('icons/effects/water.dmi', T, "wet_floor")
|
||||
T.overlays += T.wet_overlay
|
||||
spawn(800)
|
||||
if(istype(T) && T.wet < 2)
|
||||
T.wet = 0
|
||||
if(T.wet_overlay)
|
||||
T.overlays -= T.wet_overlay
|
||||
T.wet_overlay = null
|
||||
|
||||
if(oddbutton && prob(5)) // Make a big mess
|
||||
visible_message("Something flies out of [src]. He seems to be acting oddly.")
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = new /obj/effect/decal/cleanable/blood/gibs(loc)
|
||||
ignorelist += gib
|
||||
spawn(600)
|
||||
ignorelist -= gib
|
||||
|
||||
if(!target) // Find a target
|
||||
for(var/obj/effect/decal/cleanable/D in view(7, src))
|
||||
if(D in ignorelist)
|
||||
continue
|
||||
for(var/T in target_types)
|
||||
if(istype(D, T))
|
||||
target = D
|
||||
patrol_path = list()
|
||||
|
||||
if(!target) // No targets in range
|
||||
if(!should_patrol)
|
||||
return
|
||||
|
||||
if(!patrol_path || !patrol_path.len)
|
||||
if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq)
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
closest_dist = 9999
|
||||
next_dest = null
|
||||
next_dest_loc = null
|
||||
|
||||
var/datum/signal/signal = new()
|
||||
signal.source = src
|
||||
signal.transmission_method = 1
|
||||
signal.data = list("findbeakon" = "patrol")
|
||||
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
|
||||
signal_sent = world.time
|
||||
else
|
||||
if(next_dest)
|
||||
next_dest_loc = listener.memorized[next_dest]
|
||||
if(next_dest_loc)
|
||||
patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null)
|
||||
signal_sent = 0
|
||||
else
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
return
|
||||
if(patrol_path[1] == loc)
|
||||
patrol_path -= patrol_path[1]
|
||||
var/moved = step_towards(src, patrol_path[1])
|
||||
if(moved)
|
||||
patrol_path -= patrol_path[1]
|
||||
if(target)
|
||||
if(loc == target.loc)
|
||||
if(!cleaning)
|
||||
UnarmedAttack(target)
|
||||
return
|
||||
if(!path.len)
|
||||
spawn(0)
|
||||
path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
path = list()
|
||||
return
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
return
|
||||
|
||||
/mob/living/bot/cleanbot/UnarmedAttack(var/obj/effect/decal/cleanable/D, var/proximity)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(!istype(D))
|
||||
return
|
||||
|
||||
if(D.loc != loc)
|
||||
return
|
||||
|
||||
cleaning = 1
|
||||
custom_emote(2, "begins to clean up the [D]")
|
||||
update_icons()
|
||||
var/cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50
|
||||
if(do_after(src, cleantime))
|
||||
if(istype(loc, /turf/simulated))
|
||||
var/turf/simulated/f = loc
|
||||
f.dirt = 0
|
||||
if(!D)
|
||||
return
|
||||
qdel(D)
|
||||
cleaning = 0
|
||||
update_icons()
|
||||
|
||||
/mob/living/bot/cleanbot/explode()
|
||||
on = 0
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
new /obj/item/weapon/reagent_containers/glass/bucket(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/mob/living/bot/cleanbot/update_icons()
|
||||
if(cleaning)
|
||||
icon_state = "cleanbot-c"
|
||||
else
|
||||
icon_state = "cleanbot[on]"
|
||||
|
||||
/mob/living/bot/cleanbot/turn_off()
|
||||
..()
|
||||
target = null
|
||||
path = list()
|
||||
patrol_path = list()
|
||||
|
||||
/mob/living/bot/cleanbot/attack_hand(var/mob/user)
|
||||
var/dat
|
||||
dat += "<TT><B>Automatic Station Cleaner v1.0</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];operation=start'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
|
||||
dat += "Maintenance panel is [open ? "opened" : "closed"]"
|
||||
if(!locked || issilicon(user))
|
||||
dat += "<BR>Cleans Blood: <A href='?src=\ref[src];operation=blood'>[blood ? "Yes" : "No"]</A><BR>"
|
||||
dat += "<BR>Patrol station: <A href='?src=\ref[src];operation=patrol'>[should_patrol ? "Yes" : "No"]</A><BR>"
|
||||
if(open && !locked)
|
||||
dat += "Odd looking screw twiddled: <A href='?src=\ref[src];operation=screw'>[screwloose ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Weird button pressed: <A href='?src=\ref[src];operation=oddbutton'>[oddbutton ? "Yes" : "No"]</A>"
|
||||
|
||||
user << browse("<HEAD><TITLE>Cleaner v1.0 controls</TITLE></HEAD>[dat]", "window=autocleaner")
|
||||
onclose(user, "autocleaner")
|
||||
return
|
||||
|
||||
/mob/living/bot/cleanbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
switch(href_list["operation"])
|
||||
if("start")
|
||||
if(on)
|
||||
turn_off()
|
||||
else
|
||||
turn_on()
|
||||
if("blood")
|
||||
blood = !blood
|
||||
get_targets()
|
||||
if("patrol")
|
||||
should_patrol = !should_patrol
|
||||
patrol_path = null
|
||||
if("freq")
|
||||
var/freq = text2num(input("Select frequency for navigation beacons", "Frequnecy", num2text(beacon_freq / 10))) * 10
|
||||
if (freq > 0)
|
||||
beacon_freq = freq
|
||||
if("screw")
|
||||
screwloose = !screwloose
|
||||
usr << "<span class='notice>You twiddle the screw.</span>"
|
||||
if("oddbutton")
|
||||
oddbutton = !oddbutton
|
||||
usr << "<span class='notice'>You press the weird button.</span>"
|
||||
attack_hand(usr)
|
||||
|
||||
/mob/living/bot/cleanbot/Emag(var/mob/user)
|
||||
..()
|
||||
if(user)
|
||||
user << "<span class='notice'>The [src] buzzes and beeps.</span>"
|
||||
oddbutton = 1
|
||||
screwloose = 1
|
||||
|
||||
/mob/living/bot/cleanbot/proc/get_targets()
|
||||
target_types = list()
|
||||
|
||||
target_types += /obj/effect/decal/cleanable/blood/oil
|
||||
target_types += /obj/effect/decal/cleanable/vomit
|
||||
target_types += /obj/effect/decal/cleanable/crayon
|
||||
target_types += /obj/effect/decal/cleanable/liquid_fuel
|
||||
target_types += /obj/effect/decal/cleanable/mucus
|
||||
target_types += /obj/effect/decal/cleanable/dirt
|
||||
|
||||
if(blood)
|
||||
target_types += /obj/effect/decal/cleanable/blood
|
||||
|
||||
/* Radio object that listens to signals */
|
||||
|
||||
/obj/cleanbot_listener
|
||||
var/mob/living/bot/cleanbot/cleanbot = null
|
||||
var/list/memorized = list()
|
||||
|
||||
/obj/cleanbot_listener/receive_signal(var/datum/signal/signal)
|
||||
var/recv = signal.data["beacon"]
|
||||
var/valid = signal.data["patrol"]
|
||||
if(!recv || !valid || !cleanbot)
|
||||
return
|
||||
|
||||
var/dist = get_dist(cleanbot, signal.source.loc)
|
||||
memorized[recv] = signal.source.loc
|
||||
|
||||
if(dist < cleanbot.closest_dist) // We check all signals, choosing the closest beakon; then we move to the NEXT one after the closest one
|
||||
cleanbot.closest_dist = dist
|
||||
cleanbot.next_dest = signal.data["next_patrol"]
|
||||
|
||||
/* Assembly */
|
||||
|
||||
/obj/item/weapon/bucket_sensor
|
||||
desc = "It's a bucket. With a sensor attached."
|
||||
name = "proxy bucket"
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "bucket_proxy"
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
var/created_name = "Cleanbot"
|
||||
|
||||
/obj/item/weapon/bucket_sensor/attackby(var/obj/item/O, var/mob/user)
|
||||
..()
|
||||
if(istype(O, /obj/item/robot_parts/l_arm) || istype(O, /obj/item/robot_parts/r_arm))
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
var/turf/T = get_turf(loc)
|
||||
var/mob/living/bot/cleanbot/A = new /mob/living/bot/cleanbot(T)
|
||||
A.name = created_name
|
||||
user << "<span class='notice'>You add the robot arm to the bucket and sensor assembly. Beep boop!</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
192
code/modules/mob/living/bot/ed209bot.dm
Normal file
192
code/modules/mob/living/bot/ed209bot.dm
Normal file
@@ -0,0 +1,192 @@
|
||||
/mob/living/bot/secbot/ed209
|
||||
name = "ED-209 Security Robot"
|
||||
desc = "A security robot. He looks less than thrilled."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "ed2090"
|
||||
density = 1
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
|
||||
bot_version = "2.5"
|
||||
is_ranged = 1
|
||||
preparing_arrest_sounds = new()
|
||||
|
||||
var/shot_delay = 4
|
||||
var/last_shot = 0
|
||||
|
||||
/mob/living/bot/secbot/ed209/update_icons()
|
||||
if(on && is_attacking)
|
||||
icon_state = "ed209-c"
|
||||
else
|
||||
icon_state = "ed209[on]"
|
||||
|
||||
/mob/living/bot/secbot/ed209/explode()
|
||||
visible_message("<span class='warning'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
new /obj/item/weapon/secbot_assembly/ed209_assembly(Tsec)
|
||||
|
||||
var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec)
|
||||
G.power_supply.charge = 0
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_leg(Tsec)
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/r_leg(Tsec)
|
||||
if(prob(50))
|
||||
if(prob(50))
|
||||
new /obj/item/clothing/head/helmet(Tsec)
|
||||
else
|
||||
new /obj/item/clothing/suit/armor/vest(Tsec)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
new /obj/effect/decal/cleanable/blood/oil(Tsec)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/bot/secbot/ed209/RangedAttack(var/atom/A)
|
||||
if(last_shot + shot_delay > world.time)
|
||||
src << "You are not ready to fire yet!"
|
||||
return
|
||||
|
||||
last_shot = world.time
|
||||
var/turf/T = get_turf(src)
|
||||
var/turf/U = get_turf(A)
|
||||
|
||||
var/projectile = /obj/item/projectile/beam/stun
|
||||
if(emagged)
|
||||
projectile = /obj/item/projectile/beam
|
||||
|
||||
playsound(loc, emagged ? 'sound/weapons/Laser.ogg' : 'sound/weapons/Taser.ogg', 50, 1)
|
||||
var/obj/item/projectile/P = new projectile(loc)
|
||||
|
||||
P.original = A
|
||||
P.starting = T
|
||||
P.current = T
|
||||
P.yo = U.y - T.y
|
||||
P.xo = U.x - T.x
|
||||
spawn()
|
||||
P.process()
|
||||
return
|
||||
|
||||
// Assembly
|
||||
|
||||
/obj/item/weapon/secbot_assembly/ed209_assembly
|
||||
name = "ED-209 assembly"
|
||||
desc = "Some sort of bizarre assembly."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "ed209_frame"
|
||||
item_state = "ed209_frame"
|
||||
created_name = "ED-209 Security Robot"
|
||||
var/lasercolor = ""
|
||||
|
||||
/obj/item/weapon/secbot_assembly/ed209_assembly/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
..()
|
||||
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
return
|
||||
|
||||
switch(build_step)
|
||||
if(0, 1)
|
||||
if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the robot leg to [src].</span>"
|
||||
name = "legs/frame assembly"
|
||||
if(build_step == 1)
|
||||
item_state = "ed209_leg"
|
||||
icon_state = "ed209_leg"
|
||||
else
|
||||
item_state = "ed209_legs"
|
||||
icon_state = "ed209_legs"
|
||||
|
||||
if(2)
|
||||
if(istype(W, /obj/item/clothing/suit/storage/vest))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the armor to [src].</span>"
|
||||
name = "vest/legs/frame assembly"
|
||||
item_state = "ed209_shell"
|
||||
icon_state = "ed209_shell"
|
||||
|
||||
if(3)
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
build_step++
|
||||
name = "shielded frame assembly"
|
||||
user << "<span class='notice'>You welded the vest to [src].</span>"
|
||||
if(4)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the helmet to [src].</span>"
|
||||
name = "covered and shielded frame assembly"
|
||||
item_state = "ed209_hat"
|
||||
icon_state = "ed209_hat"
|
||||
|
||||
if(5)
|
||||
if(isprox(W))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the prox sensor to [src].</span>"
|
||||
name = "covered, shielded and sensored frame assembly"
|
||||
item_state = "ed209_prox"
|
||||
icon_state = "ed209_prox"
|
||||
|
||||
if(6)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if (C.get_amount() < 1)
|
||||
user << "<span class='warning'>You need one coil of wire to wire [src].</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start to wire [src].</span>"
|
||||
if(do_after(user, 40) && build_step == 6)
|
||||
if(C.use(1))
|
||||
build_step++
|
||||
user << "<span class='notice'>You wire the ED-209 assembly.</span>"
|
||||
name = "wired ED-209 assembly"
|
||||
return
|
||||
|
||||
if(7)
|
||||
if(istype(W, /obj/item/weapon/gun/energy/taser))
|
||||
name = "taser ED-209 assembly"
|
||||
build_step++
|
||||
user << "<span class='notice'>You add [W] to [src].</span>"
|
||||
item_state = "ed209_taser"
|
||||
icon_state = "ed209_taser"
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
|
||||
if(8)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
var/turf/T = get_turf(user)
|
||||
user << "<span class='notice'>Now attaching the gun to the frame...</span>"
|
||||
sleep(40)
|
||||
if(get_turf(user) == T && build_step == 8)
|
||||
build_step++
|
||||
name = "armed [name]"
|
||||
user << "<span class='notice'>Taser gun attached.</span>"
|
||||
|
||||
if(9)
|
||||
if(istype(W, /obj/item/weapon/cell))
|
||||
build_step++
|
||||
user << "<span class='notice'>You complete the ED-209.</span>"
|
||||
var/turf/T = get_turf(src)
|
||||
new /mob/living/bot/secbot/ed209(T,created_name,lasercolor)
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
359
code/modules/mob/living/bot/farmbot.dm
Normal file
359
code/modules/mob/living/bot/farmbot.dm
Normal file
@@ -0,0 +1,359 @@
|
||||
#define FARMBOT_COLLECT 1
|
||||
#define FARMBOT_WATER 2
|
||||
#define FARMBOT_UPROOT 3
|
||||
#define FARMBOT_NUTRIMENT 4
|
||||
|
||||
/mob/living/bot/farmbot
|
||||
name = "Farmbot"
|
||||
desc = "The botanist's best friend."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "farmbot0"
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
req_access = list(access_hydroponics)
|
||||
|
||||
var/action = "" // Used to update icon
|
||||
var/waters_trays = 1
|
||||
var/refills_water = 1
|
||||
var/uproots_weeds = 1
|
||||
var/replaces_nutriment = 0
|
||||
var/collects_produce = 0
|
||||
var/removes_dead = 0
|
||||
|
||||
var/obj/structure/reagent_dispensers/watertank/tank
|
||||
|
||||
var/attacking = 0
|
||||
var/list/path = list()
|
||||
var/atom/target
|
||||
var/frustration = 0
|
||||
|
||||
/mob/living/bot/farmbot/New()
|
||||
..()
|
||||
spawn(5)
|
||||
tank = locate() in contents
|
||||
if(!tank)
|
||||
tank = new /obj/structure/reagent_dispensers/watertank(src)
|
||||
|
||||
/mob/living/bot/farmbot/attack_hand(var/mob/user as mob)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/dat = ""
|
||||
dat += "<TT><B>Automatic Hyrdoponic Assisting Unit v1.0</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Water Tank: "
|
||||
if (tank)
|
||||
dat += "[tank.reagents.total_volume]/[tank.reagents.maximum_volume]"
|
||||
else
|
||||
dat += "Error: Watertank not found"
|
||||
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
|
||||
if(!locked)
|
||||
dat += "<TT>Watering controls:<br>"
|
||||
dat += "Water plants : <A href='?src=\ref[src];water=1'>[waters_trays ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Refill watertank : <A href='?src=\ref[src];refill=1'>[refills_water ? "Yes" : "No"]</A><BR>"
|
||||
dat += "<br>Weeding controls:<br>"
|
||||
dat += "Weed plants: <A href='?src=\ref[src];weed=1'>[uproots_weeds ? "Yes" : "No"]</A><BR>"
|
||||
dat += "<br>Nutriment controls:<br>"
|
||||
dat += "Replace fertilizer: <A href='?src=\ref[src];replacenutri=1'>[replaces_nutriment ? "Yes" : "No"]</A><BR>"
|
||||
dat += "<br>Plant controls:<br>"
|
||||
dat += "Collect produce: <A href='?src=\ref[src];collect=1'>[collects_produce ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Remove dead plants: <A href='?src=\ref[src];removedead=1'>[removes_dead ? "Yes" : "No"]</A><BR>"
|
||||
dat += "</TT>"
|
||||
|
||||
user << browse("<HEAD><TITLE>Farmbot v1.0 controls</TITLE></HEAD>[dat]", "window=autofarm")
|
||||
onclose(user, "autofarm")
|
||||
return
|
||||
|
||||
/mob/living/bot/farmbot/Emag(var/mob/user)
|
||||
..()
|
||||
if(user)
|
||||
user << "<span class='notice'>You short out [src]'s plant identifier circuits.</span>"
|
||||
spawn(rand(30, 50))
|
||||
visible_message("<span class='warning'>[src] buzzes oddly.</span>")
|
||||
emagged = 1
|
||||
|
||||
/mob/living/bot/farmbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.machine = src
|
||||
add_fingerprint(usr)
|
||||
if((href_list["power"]) && (access_scanner.allowed(usr)))
|
||||
if(on)
|
||||
turn_off()
|
||||
else
|
||||
turn_on()
|
||||
|
||||
if(locked)
|
||||
return
|
||||
|
||||
if(href_list["water"])
|
||||
waters_trays = !waters_trays
|
||||
else if(href_list["refill"])
|
||||
refills_water = !refills_water
|
||||
else if(href_list["weed"])
|
||||
uproots_weeds = !uproots_weeds
|
||||
else if(href_list["replacenutri"])
|
||||
replaces_nutriment = !replaces_nutriment
|
||||
else if(href_list["collect"])
|
||||
collects_produce = !collects_produce
|
||||
else if(href_list["removedead"])
|
||||
removes_dead = !removes_dead
|
||||
|
||||
attack_hand(usr)
|
||||
return
|
||||
|
||||
/mob/living/bot/farmbot/update_icons()
|
||||
if(on && action)
|
||||
icon_state = "farmbot_[action]"
|
||||
else
|
||||
icon_state = "farmbot[on]"
|
||||
|
||||
/mob/living/bot/farmbot/Life()
|
||||
..()
|
||||
if(!on)
|
||||
return
|
||||
if(emagged && prob(1))
|
||||
flick("farmbot_broke", src)
|
||||
if(client)
|
||||
return
|
||||
|
||||
if(target)
|
||||
if(Adjacent(target))
|
||||
UnarmedAttack(target)
|
||||
path = list()
|
||||
target = null
|
||||
else
|
||||
if(path.len && frustration < 5)
|
||||
if(path[1] == loc)
|
||||
path -= path[1]
|
||||
var/t = step_towards(src, path[1])
|
||||
if(t)
|
||||
path -= path[1]
|
||||
else
|
||||
++frustration
|
||||
else
|
||||
path = list()
|
||||
target = null
|
||||
else
|
||||
if(emagged)
|
||||
for(var/mob/living/carbon/human/H in view(7, src))
|
||||
target = H
|
||||
break
|
||||
else
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/tray in view(7, src))
|
||||
if(process_tray(tray))
|
||||
target = tray
|
||||
frustration = 0
|
||||
break
|
||||
if(!target && refills_water && tank && tank.reagents.total_volume < tank.reagents.maximum_volume)
|
||||
for(var/obj/structure/sink/source in view(7, src))
|
||||
target = source
|
||||
frustration = 0
|
||||
break
|
||||
if(target)
|
||||
var/t = get_dir(target, src) // Turf with the tray is impassable, so a* can't navigate directly to it
|
||||
path = AStar(loc, get_step(target, t), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
path = list()
|
||||
|
||||
/mob/living/bot/farmbot/UnarmedAttack(var/atom/A, var/proximity)
|
||||
if(!..())
|
||||
return
|
||||
if(attacking)
|
||||
return
|
||||
|
||||
if(istype(A, /obj/machinery/portable_atmospherics/hydroponics))
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/T = A
|
||||
var/t = process_tray(T)
|
||||
switch(t)
|
||||
if(0)
|
||||
return
|
||||
if(FARMBOT_COLLECT)
|
||||
action = "water" // Needs a better one
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] starts [T.dead? "removing the plant from" : "harvesting"] \the [A].</span>")
|
||||
attacking = 1
|
||||
if(do_after(src, 30))
|
||||
visible_message("<span class='notice'>[src] [T.dead? "removes the plant from" : "harvests"] \the [A].</span>")
|
||||
T.attack_hand(src)
|
||||
if(FARMBOT_WATER)
|
||||
action = "water"
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] starts watering \the [A].</span>")
|
||||
attacking = 1
|
||||
if(do_after(src, 30))
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
visible_message("<span class='notice'>[src] waters \the [A].</span>")
|
||||
tank.reagents.trans_to(T, 100 - T.waterlevel)
|
||||
if(FARMBOT_UPROOT)
|
||||
action = "hoe"
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] starts uprooting the weeds in \the [A].</span>")
|
||||
attacking = 1
|
||||
if(do_after(src, 30))
|
||||
visible_message("<span class='notice'>[src] uproots the weeds in \the [A].</span>")
|
||||
T.weedlevel = 0
|
||||
if(FARMBOT_NUTRIMENT)
|
||||
action = "fertile"
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] starts fertilizing \the [A].</span>")
|
||||
attacking = 1
|
||||
if(do_after(src, 30))
|
||||
visible_message("<span class='notice'>[src] waters \the [A].</span>")
|
||||
T.reagents.add_reagent("ammonia", 10)
|
||||
attacking = 0
|
||||
action = ""
|
||||
update_icons()
|
||||
T.update_icon()
|
||||
else if(istype(A, /obj/structure/sink))
|
||||
if(!tank || tank.reagents.total_volume >= tank.reagents.maximum_volume)
|
||||
return
|
||||
action = "water"
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] starts refilling its tank from \the [A].</span>")
|
||||
attacking = 1
|
||||
while(do_after(src, 10) && tank.reagents.total_volume < tank.reagents.maximum_volume)
|
||||
tank.reagents.add_reagent("water", 10)
|
||||
if(prob(5))
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
attacking = 0
|
||||
action = ""
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] finishes refilling its tank.</span>")
|
||||
else if(emagged && ishuman(A))
|
||||
var/action = pick("weed", "water")
|
||||
attacking = 1
|
||||
spawn(50) // Some delay
|
||||
attacking = 0
|
||||
switch(action)
|
||||
if("weed")
|
||||
flick("farmbot_hoe", src)
|
||||
if(prob(50))
|
||||
visible_message("<span class='danger'>[src] swings wildly at [A] with a minihoe, missing completely!</span>")
|
||||
return
|
||||
var/t = pick("slashed", "sliced", "cut", "clawed")
|
||||
A.attack_generic(src, 5, t)
|
||||
if("water")
|
||||
flick("farmbot_water", src)
|
||||
visible_message("<span class='danger'>[src] splashes [A] with water!</span>") // That's it. RP effect.
|
||||
|
||||
/mob/living/bot/farmbot/explode()
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
new /obj/item/weapon/minihoe(Tsec)
|
||||
new /obj/item/weapon/reagent_containers/glass/bucket(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/device/analyzer/plant_analyzer(Tsec)
|
||||
|
||||
if(tank)
|
||||
tank.loc = Tsec
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/mob/living/bot/farmbot/proc/process_tray(var/obj/machinery/portable_atmospherics/hydroponics/tray)
|
||||
if(!tray || !istype(tray))
|
||||
return 0
|
||||
|
||||
if(tray.closed_system || !tray.seed)
|
||||
return 0
|
||||
|
||||
if(tray.dead && removes_dead || tray.harvest && collects_produce)
|
||||
return FARMBOT_COLLECT
|
||||
|
||||
else if(refills_water && tray.waterlevel < 40 && !tray.reagents.has_reagent("water"))
|
||||
return FARMBOT_WATER
|
||||
|
||||
else if(uproots_weeds && tray.weedlevel > 3)
|
||||
return FARMBOT_UPROOT
|
||||
|
||||
else if(replaces_nutriment && tray.nutrilevel < 1 && tray.reagents.total_volume < 1)
|
||||
return FARMBOT_NUTRIMENT
|
||||
|
||||
return 0
|
||||
|
||||
// Assembly
|
||||
|
||||
/obj/item/weapon/farmbot_arm_assembly
|
||||
name = "water tank/robot arm assembly"
|
||||
desc = "A water tank with a robot arm permanently grafted to it."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "water_arm"
|
||||
var/build_step = 0
|
||||
var/created_name = "Farmbot"
|
||||
w_class = 3.0
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(4) // If an admin spawned it, it won't have a watertank it, so lets make one for em!
|
||||
var tank = locate(/obj/structure/reagent_dispensers/watertank) in contents
|
||||
if(!tank)
|
||||
new /obj/structure/reagent_dispensers/watertank(src)
|
||||
|
||||
|
||||
/obj/structure/reagent_dispensers/watertank/attackby(var/obj/item/robot_parts/S, mob/user as mob)
|
||||
if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm)))
|
||||
..()
|
||||
return
|
||||
|
||||
var/obj/item/weapon/farmbot_arm_assembly/A = new /obj/item/weapon/farmbot_arm_assembly(loc)
|
||||
|
||||
user << "You add the robot arm to [src]."
|
||||
loc = A //Place the water tank into the assembly, it will be needed for the finished bot
|
||||
user.drop_from_inventory(S)
|
||||
qdel(S)
|
||||
|
||||
/obj/item/weapon/farmbot_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if((istype(W, /obj/item/device/analyzer/plant_analyzer)) && (build_step == 0))
|
||||
build_step++
|
||||
user << "You add the plant analyzer to [src]."
|
||||
name = "farmbot assembly"
|
||||
user.remove_from_mob(W)
|
||||
qdel(W)
|
||||
|
||||
else if((istype(W, /obj/item/weapon/reagent_containers/glass/bucket)) && (build_step == 1))
|
||||
build_step++
|
||||
user << "You add a bucket to [src]."
|
||||
name = "farmbot assembly with bucket"
|
||||
user.remove_from_mob(W)
|
||||
qdel(W)
|
||||
|
||||
else if((istype(W, /obj/item/weapon/minihoe)) && (build_step == 2))
|
||||
build_step++
|
||||
user << "You add a minihoe to [src]."
|
||||
name = "farmbot assembly with bucket and minihoe"
|
||||
user.remove_from_mob(W)
|
||||
qdel(W)
|
||||
|
||||
else if((isprox(W)) && (build_step == 3))
|
||||
build_step++
|
||||
user << "You complete the Farmbot! Beep boop."
|
||||
var/mob/living/bot/farmbot/S = new /mob/living/bot/farmbot(get_turf(src))
|
||||
for(var/obj/structure/reagent_dispensers/watertank/wTank in contents)
|
||||
wTank.loc = S
|
||||
S.tank = wTank
|
||||
S.name = created_name
|
||||
user.remove_from_mob(W)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = input(user, "Enter new robot name", name, created_name) as text
|
||||
t = sanitize(t, MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && loc != usr)
|
||||
return
|
||||
|
||||
created_name = t
|
||||
|
||||
/obj/item/weapon/farmbot_arm_assembly/attack_hand(mob/user as mob)
|
||||
return //it's a converted watertank, no you cannot pick it up and put it in your backpack
|
||||
365
code/modules/mob/living/bot/floorbot.dm
Normal file
365
code/modules/mob/living/bot/floorbot.dm
Normal file
@@ -0,0 +1,365 @@
|
||||
/mob/living/bot/floorbot
|
||||
name = "Floorbot"
|
||||
desc = "A little floor repairing robot, he looks so excited!"
|
||||
icon_state = "floorbot0"
|
||||
req_access = list(access_construction)
|
||||
|
||||
var/amount = 10 // 1 for tile, 2 for lattice
|
||||
var/maxAmount = 60
|
||||
var/tilemake = 0 // When it reaches 100, bot makes a tile
|
||||
var/repairing = 0
|
||||
var/improvefloors = 0
|
||||
var/eattiles = 0
|
||||
var/maketiles = 0
|
||||
var/targetdirection = null
|
||||
var/list/path = list()
|
||||
var/list/ignorelist = list()
|
||||
var/turf/target
|
||||
|
||||
/mob/living/bot/floorbot/update_icons()
|
||||
if(repairing)
|
||||
icon_state = "floorbot-c"
|
||||
else if(amount > 0)
|
||||
icon_state = "floorbot[on]"
|
||||
else
|
||||
icon_state = "floorbot[on]e"
|
||||
|
||||
/mob/living/bot/floorbot/attack_hand(var/mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
dat += "<TT><B>Automatic Station Floor Repairer v1.0</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];operation=start'>[src.on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel is [open ? "opened" : "closed"]<BR>"
|
||||
//dat += "Tiles left: [amount]<BR>"
|
||||
dat += "Behvaiour controls are [locked ? "locked" : "unlocked"]<BR>"
|
||||
if(!locked || issilicon(user))
|
||||
dat += "Improves floors: <A href='?src=\ref[src];operation=improve'>[improvefloors ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Finds tiles: <A href='?src=\ref[src];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Make singles pieces of metal into tiles when empty: <A href='?src=\ref[src];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
|
||||
var/bmode
|
||||
if(targetdirection)
|
||||
bmode = dir2text(targetdirection)
|
||||
else
|
||||
bmode = "Disabled"
|
||||
dat += "<BR><BR>Bridge Mode : <A href='?src=\ref[src];operation=bridgemode'>[bmode]</A><BR>"
|
||||
|
||||
user << browse("<HEAD><TITLE>Repairbot v1.0 controls</TITLE></HEAD>[dat]", "window=autorepair")
|
||||
onclose(user, "autorepair")
|
||||
return
|
||||
|
||||
/mob/living/bot/floorbot/Emag(var/mob/user)
|
||||
..()
|
||||
emagged = 1
|
||||
if(user)
|
||||
user << "<span class='notice'>The [src] buzzes and beeps.</span>"
|
||||
|
||||
/mob/living/bot/floorbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
switch(href_list["operation"])
|
||||
if("start")
|
||||
if (on)
|
||||
turn_off()
|
||||
else
|
||||
turn_on()
|
||||
if("improve")
|
||||
improvefloors = !improvefloors
|
||||
if("tiles")
|
||||
eattiles = !eattiles
|
||||
if("make")
|
||||
maketiles = !maketiles
|
||||
if("bridgemode")
|
||||
switch(targetdirection)
|
||||
if(null)
|
||||
targetdirection = 1
|
||||
if(1)
|
||||
targetdirection = 2
|
||||
if(2)
|
||||
targetdirection = 4
|
||||
if(4)
|
||||
targetdirection = 8
|
||||
if(8)
|
||||
targetdirection = null
|
||||
else
|
||||
targetdirection = null
|
||||
attack_hand(usr)
|
||||
|
||||
/mob/living/bot/floorbot/turn_off()
|
||||
..()
|
||||
target = null
|
||||
path = list()
|
||||
ignorelist = list()
|
||||
|
||||
/mob/living/bot/floorbot/Life()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
++tilemake
|
||||
if(tilemake >= 100)
|
||||
tilemake = 0
|
||||
addTiles(1)
|
||||
|
||||
if(client)
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
custom_emote(2, "makes an excited booping beeping sound!")
|
||||
|
||||
if(ignorelist.len) // Don't stick forever
|
||||
for(var/T in ignorelist)
|
||||
if(prob(1))
|
||||
ignorelist -= T
|
||||
|
||||
if(amount && !emagged)
|
||||
if(!target && targetdirection) // Building a bridge
|
||||
var/turf/T = get_step(src, targetdirection)
|
||||
while(T in range(src))
|
||||
if(istype(T, /turf/space))
|
||||
target = T
|
||||
break
|
||||
T = get_step(T, targetdirection)
|
||||
|
||||
if(!target) // Fixing floors
|
||||
for(var/turf/T in view(src))
|
||||
if(T.loc.name == "Space")
|
||||
continue
|
||||
if(T in ignorelist)
|
||||
continue
|
||||
if(istype(T, /turf/space))
|
||||
if(get_turf(T) == loc || prob(40)) // So they target the same tile all the time
|
||||
target = T
|
||||
if(improvefloors && istype(T, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = T
|
||||
if(!F.floor_type && (get_turf(T) == loc || prob(40)))
|
||||
target = T
|
||||
|
||||
if(emagged) // Time to griff
|
||||
for(var/turf/simulated/floor/D in view(src))
|
||||
if(D.loc.name == "Space")
|
||||
continue
|
||||
if(D in ignorelist)
|
||||
continue
|
||||
target = D
|
||||
break
|
||||
|
||||
if(!target && amount < maxAmount && eattiles || maketiles) // Eat tiles
|
||||
if(eattiles)
|
||||
for(var/obj/item/stack/tile/plasteel/T in view(src))
|
||||
if(T in ignorelist)
|
||||
continue
|
||||
target = T
|
||||
break
|
||||
if(maketiles && !target)
|
||||
for(var/obj/item/stack/sheet/metal/T in view(src))
|
||||
if(T in ignorelist)
|
||||
continue
|
||||
target = T
|
||||
break
|
||||
|
||||
if(target && get_turf(target) == loc)
|
||||
UnarmedAttack(target)
|
||||
|
||||
if(target && get_turf(target) != loc && !path.len)
|
||||
spawn(0)
|
||||
path = AStar(loc, get_turf(target), /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
path = list()
|
||||
ignorelist += target
|
||||
target = null
|
||||
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
|
||||
/mob/living/bot/floorbot/UnarmedAttack(var/atom/A, var/proximity)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(repairing)
|
||||
return
|
||||
|
||||
if(get_turf(A) != loc)
|
||||
return
|
||||
|
||||
if(emagged && istype(A, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = A
|
||||
repairing = 1
|
||||
update_icons()
|
||||
if(F.is_plating())
|
||||
visible_message("<span class='warning'>[src] begins to tear the floor tile from the floor!</span>")
|
||||
if(do_after(src, 50))
|
||||
F.break_tile_to_plating()
|
||||
addTiles(1)
|
||||
else
|
||||
visible_message("<span class='danger'>[src] begins to tear through the floor!</span>")
|
||||
if(do_after(src, 150)) // Extra time because this can and will kill.
|
||||
F.ReplaceWithLattice()
|
||||
addTiles(1)
|
||||
target = null
|
||||
repairing = 0
|
||||
update_icons()
|
||||
else if(istype(A, /turf/space))
|
||||
var/building = 2
|
||||
if(locate(/obj/structure/lattice, A))
|
||||
building = 1
|
||||
if(amount < building)
|
||||
return
|
||||
repairing = 1
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] begins to repair the hole.</span>")
|
||||
if(do_after(src, 50))
|
||||
if(A && (locate(/obj/structure/lattice, A) && building == 1 || !locate(/obj/structure/lattice, A) && building == 2)) // Make sure that it still needs repairs
|
||||
var/obj/item/I
|
||||
if(building == 1)
|
||||
I = new /obj/item/stack/tile/plasteel(src)
|
||||
else
|
||||
I = new /obj/item/stack/rods(src)
|
||||
A.attackby(I, src)
|
||||
target = null
|
||||
repairing = 0
|
||||
update_icons()
|
||||
else if(istype(A, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = A
|
||||
if(!F.floor_type && amount)
|
||||
repairing = 1
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] begins to improve the floor.</span>")
|
||||
if(do_after(src, 50))
|
||||
if(!F.floor_type)
|
||||
var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel(src)
|
||||
F.attackby(T, src)
|
||||
addTiles(-1)
|
||||
target = null
|
||||
repairing = 0
|
||||
update_icons()
|
||||
else if(istype(A, /obj/item/stack/tile/plasteel) && amount < maxAmount)
|
||||
var/obj/item/stack/tile/plasteel/T = A
|
||||
visible_message("<span class='notice'>[src] begins to collect tiles.</span>")
|
||||
repairing = 1
|
||||
update_icons()
|
||||
if(do_after(src, 20))
|
||||
if(T)
|
||||
var/eaten = min(maxAmount - amount, T.get_amount())
|
||||
T.use(eaten)
|
||||
addTiles(eaten)
|
||||
target = null
|
||||
repairing = 0
|
||||
update_icons()
|
||||
else if(istype(A, /obj/item/stack/sheet/metal) && amount + 3 < maxAmount)
|
||||
var/obj/item/stack/sheet/metal/M = A
|
||||
visible_message("<span class='notice'>[src] begins to make tiles.</span>")
|
||||
repairing = 1
|
||||
update_icons()
|
||||
if(do_after(50))
|
||||
if(M)
|
||||
M.use(1)
|
||||
addTiles(4)
|
||||
|
||||
/mob/living/bot/floorbot/explode()
|
||||
turn_off()
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec)
|
||||
N.contents = list()
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel(Tsec)
|
||||
T.amount = amount
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/bot/floorbot/proc/addTiles(var/am)
|
||||
amount += am
|
||||
if(amount < 0)
|
||||
amount = 0
|
||||
else if(amount > maxAmount)
|
||||
amount = maxAmount
|
||||
|
||||
/* Assembly */
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/plasteel/T, mob/user as mob)
|
||||
if(!istype(T, /obj/item/stack/tile/plasteel))
|
||||
..()
|
||||
return
|
||||
if(contents.len >= 1)
|
||||
user << "<span class='notice'>They wont fit in as there is already stuff inside.</span>"
|
||||
return
|
||||
if(user.s_active)
|
||||
user.s_active.close(user)
|
||||
if(T.use(10))
|
||||
var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
|
||||
user.put_in_hands(B)
|
||||
user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='warning'>You need 10 floor tiles for a floorbot.</span>"
|
||||
return
|
||||
|
||||
/obj/item/weapon/toolbox_tiles
|
||||
desc = "It's a toolbox with tiles sticking out the top"
|
||||
name = "tiles and toolbox"
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "toolbox_tiles"
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
var/created_name = "Floorbot"
|
||||
|
||||
/obj/item/weapon/toolbox_tiles/attackby(var/obj/item/W, mob/user as mob)
|
||||
..()
|
||||
if(isprox(W))
|
||||
qdel(W)
|
||||
var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor()
|
||||
B.created_name = created_name
|
||||
user.put_in_hands(B)
|
||||
user << "<span class='notice'>You add the sensor to the toolbox and tiles!</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
else if (istype(W, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
created_name = t
|
||||
|
||||
/obj/item/weapon/toolbox_tiles_sensor
|
||||
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
|
||||
name = "tiles, toolbox and sensor arrangement"
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "toolbox_tiles_sensor"
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
var/created_name = "Floorbot"
|
||||
|
||||
/obj/item/weapon/toolbox_tiles_sensor/attackby(var/obj/item/W, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
|
||||
qdel(W)
|
||||
var/turf/T = get_turf(user.loc)
|
||||
var/mob/living/bot/floorbot/A = new /mob/living/bot/floorbot(T)
|
||||
A.name = created_name
|
||||
user << "<span class='notice'>You add the robot arm to the odd looking toolbox assembly! Boop beep!</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
created_name = t
|
||||
364
code/modules/mob/living/bot/medbot.dm
Normal file
364
code/modules/mob/living/bot/medbot.dm
Normal file
@@ -0,0 +1,364 @@
|
||||
/mob/living/bot/medbot
|
||||
name = "Medbot"
|
||||
desc = "A little medical robot. He looks somewhat underwhelmed."
|
||||
icon_state = "medibot0"
|
||||
req_access = list(access_medical)
|
||||
|
||||
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
|
||||
botcard_access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
|
||||
//AI vars
|
||||
var/frustration = 0
|
||||
var/list/path = list()
|
||||
var/mob/living/carbon/human/patient = null
|
||||
var/mob/ignored = list() // Used by emag
|
||||
var/last_newpatient_speak = 0
|
||||
var/vocal = 1
|
||||
|
||||
//Healing vars
|
||||
var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
|
||||
var/currently_healing = 0
|
||||
var/injection_amount = 15 //How much reagent do we inject at a time?
|
||||
var/heal_threshold = 10 //Start healing when they have this much damage in a category
|
||||
var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
|
||||
var/treatment_brute = "tricordrazine"
|
||||
var/treatment_oxy = "tricordrazine"
|
||||
var/treatment_fire = "tricordrazine"
|
||||
var/treatment_tox = "tricordrazine"
|
||||
var/treatment_virus = "spaceacillin"
|
||||
var/treatment_emag = "toxin"
|
||||
var/declare_treatment = 0 //When attempting to treat a patient, should it notify everyone wearing medhuds?
|
||||
|
||||
/mob/living/bot/medbot/Life()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
if(!client)
|
||||
|
||||
if(vocal && prob(1))
|
||||
var/message = pick("Radar, put a mask on!", "There's always a catch, and it's the best there is.", "I knew it, I should've been a plastic surgeon.", "What kind of medbay is this? Everyone's dropping like dead flies.", "Delicious!")
|
||||
say(message)
|
||||
|
||||
if(patient)
|
||||
if(Adjacent(patient))
|
||||
if(!currently_healing)
|
||||
UnarmedAttack(patient)
|
||||
else
|
||||
if(path.len && (get_dist(patient, path[path.len]) > 2)) // We have a path, but it's off
|
||||
path = list()
|
||||
if(!path.len && (get_dist(src, patient) > 1))
|
||||
spawn(0)
|
||||
path = AStar(loc, get_turf(patient), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
path = list()
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
++frustration
|
||||
if(get_dist(src, patient) > 7 || frustration > 8)
|
||||
patient = null
|
||||
else
|
||||
for(var/mob/living/carbon/human/H in view(7, src)) // Time to find a patient!
|
||||
if(valid_healing_target(H))
|
||||
patient = H
|
||||
frustration = 0
|
||||
if(last_newpatient_speak + 300 < world.time)
|
||||
var/message = pick("Hey, [H.name]! Hold on, I'm coming.", "Wait [H.name]! I want to help!", "[H.name], you appear to be injured!")
|
||||
say(message)
|
||||
custom_emote(1, "points at [H.name].")
|
||||
last_newpatient_speak = world.time
|
||||
break
|
||||
|
||||
/mob/living/bot/medbot/UnarmedAttack(var/mob/living/carbon/human/H, var/proximity)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(!on)
|
||||
return
|
||||
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.stat == DEAD)
|
||||
var/death_message = pick("No! NO!", "Live, damnit! LIVE!", "I... I've never lost a patient before. Not today, I mean.")
|
||||
say(death_message)
|
||||
patient = null
|
||||
return
|
||||
|
||||
var/t = valid_healing_target(H)
|
||||
if(!t)
|
||||
var/message = pick("All patched up!", "An apple a day keeps me away.", "Feel better soon!")
|
||||
say(message)
|
||||
patient = null
|
||||
return
|
||||
|
||||
icon_state = "medibots"
|
||||
visible_message("<span class='warning'>[src] is trying to inject [H]!</span>")
|
||||
if(declare_treatment)
|
||||
var/area/location = get_area(src)
|
||||
broadcast_medical_hud_message("[src] is treating <b>[H]</b> in <b>[location]</b>", src)
|
||||
currently_healing = 1
|
||||
update_icons()
|
||||
if(do_mob(src, H, 30))
|
||||
if(t == 1)
|
||||
reagent_glass.reagents.trans_to_mob(H, injection_amount, CHEM_BLOOD)
|
||||
else
|
||||
H.reagents.add_reagent(t, injection_amount)
|
||||
visible_message("<span class='warning'>[src] injects [H] with the syringe!</span>")
|
||||
currently_healing = 0
|
||||
update_icons()
|
||||
|
||||
/mob/living/bot/medbot/update_icons()
|
||||
overlays.Cut()
|
||||
if(skin)
|
||||
overlays += image('icons/obj/aibots.dmi', "medskin_[skin]")
|
||||
if(currently_healing)
|
||||
icon_state = "medibots"
|
||||
else
|
||||
icon_state = "medibot[on]"
|
||||
|
||||
/mob/living/bot/medbot/attack_hand(var/mob/user)
|
||||
var/dat
|
||||
dat += "<TT><B>Automatic Medical Unit v1.0</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel is [open ? "opened" : "closed"]<BR>"
|
||||
dat += "Beaker: "
|
||||
if (reagent_glass)
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
|
||||
else
|
||||
dat += "None Loaded"
|
||||
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
|
||||
if(!locked || issilicon(user))
|
||||
dat += "<TT>Healing Threshold: "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=-10'>--</a> "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=-5'>-</a> "
|
||||
dat += "[heal_threshold] "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=5'>+</a> "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=10'>++</a>"
|
||||
dat += "</TT><br>"
|
||||
|
||||
dat += "<TT>Injection Level: "
|
||||
dat += "<a href='?src=\ref[src];adj_inject=-5'>-</a> "
|
||||
dat += "[injection_amount] "
|
||||
dat += "<a href='?src=\ref[src];adj_inject=5'>+</a> "
|
||||
dat += "</TT><br>"
|
||||
|
||||
dat += "Reagent Source: "
|
||||
dat += "<a href='?src=\ref[src];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
|
||||
|
||||
dat += "Treatment report is [declare_treatment ? "on" : "off"]. <a href='?src=\ref[src];declaretreatment=[1]'>Toggle</a><br>"
|
||||
|
||||
dat += "The speaker switch is [vocal ? "on" : "off"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a><br>"
|
||||
|
||||
user << browse("<HEAD><TITLE>Medibot v1.0 controls</TITLE></HEAD>[dat]", "window=automed")
|
||||
onclose(user, "automed")
|
||||
return
|
||||
|
||||
/mob/living/bot/medbot/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
if(locked)
|
||||
user << "<span class='notice'>You cannot insert a beaker because the panel is locked.</span>"
|
||||
return
|
||||
if(!isnull(reagent_glass))
|
||||
user << "<span class='notice'>There is already a beaker loaded.</span>"
|
||||
return
|
||||
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
reagent_glass = O
|
||||
user << "<span class='notice'>You insert [O].</span>"
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/bot/medbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
if ((href_list["power"]) && access_scanner.allowed(usr))
|
||||
if (on)
|
||||
turn_off()
|
||||
else
|
||||
turn_on()
|
||||
|
||||
else if((href_list["adj_threshold"]) && (!locked || issilicon(usr)))
|
||||
var/adjust_num = text2num(href_list["adj_threshold"])
|
||||
heal_threshold += adjust_num
|
||||
if(heal_threshold < 5)
|
||||
heal_threshold = 5
|
||||
if(heal_threshold > 75)
|
||||
heal_threshold = 75
|
||||
|
||||
else if((href_list["adj_inject"]) && (!locked || issilicon(usr)))
|
||||
var/adjust_num = text2num(href_list["adj_inject"])
|
||||
injection_amount += adjust_num
|
||||
if(injection_amount < 5)
|
||||
injection_amount = 5
|
||||
if(injection_amount > 15)
|
||||
injection_amount = 15
|
||||
|
||||
else if((href_list["use_beaker"]) && (!locked || issilicon(usr)))
|
||||
use_beaker = !use_beaker
|
||||
|
||||
else if (href_list["eject"] && (!isnull(reagent_glass)))
|
||||
if(!locked)
|
||||
reagent_glass.loc = get_turf(src)
|
||||
reagent_glass = null
|
||||
else
|
||||
usr << "<span class='notice'>You cannot eject the beaker because the panel is locked.</span>"
|
||||
|
||||
else if ((href_list["togglevoice"]) && (!locked || issilicon(usr)))
|
||||
vocal = !vocal
|
||||
|
||||
else if ((href_list["declaretreatment"]) && (!locked || issilicon(usr)))
|
||||
declare_treatment = !declare_treatment
|
||||
|
||||
attack_hand(usr)
|
||||
return
|
||||
|
||||
/mob/living/bot/medbot/Emag(var/mob/user)
|
||||
..()
|
||||
if(!emagged)
|
||||
if(user)
|
||||
user << "<span class='warning'>You short out [src]'s reagent synthesis circuits.</span>"
|
||||
visible_message("<span class='warning'>[src] buzzes oddly!</span>")
|
||||
flick("medibot_spark", src)
|
||||
patient = null
|
||||
currently_healing = 0
|
||||
emagged = 1
|
||||
on = 1
|
||||
update_icons()
|
||||
ignored |= user
|
||||
|
||||
/mob/living/bot/medbot/explode()
|
||||
on = 0
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
new /obj/item/weapon/storage/firstaid(Tsec)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/device/healthanalyzer(Tsec)
|
||||
if (prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
if(reagent_glass)
|
||||
reagent_glass.loc = Tsec
|
||||
reagent_glass = null
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/mob/living/bot/medbot/proc/valid_healing_target(var/mob/living/carbon/human/H)
|
||||
if(H.stat == DEAD) // He's dead, Jim
|
||||
return null
|
||||
|
||||
if(H.suiciding)
|
||||
return null
|
||||
|
||||
if(H in ignored)
|
||||
return null
|
||||
|
||||
if(emagged)
|
||||
return treatment_emag
|
||||
|
||||
// If they're injured, we're using a beaker, and they don't have on of the chems in the beaker
|
||||
if(reagent_glass && use_beaker && ((H.getBruteLoss() >= heal_threshold) || (H.getToxLoss() >= heal_threshold) || (H.getToxLoss() >= heal_threshold) || (H.getOxyLoss() >= (heal_threshold + 15))))
|
||||
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
|
||||
if(!H.reagents.has_reagent(R))
|
||||
return 1
|
||||
continue
|
||||
|
||||
if((H.getBruteLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_brute)))
|
||||
return treatment_brute //If they're already medicated don't bother!
|
||||
|
||||
if((H.getOxyLoss() >= (15 + heal_threshold)) && (!H.reagents.has_reagent(treatment_oxy)))
|
||||
return treatment_oxy
|
||||
|
||||
if((H.getFireLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_fire)))
|
||||
return treatment_fire
|
||||
|
||||
if((H.getToxLoss() >= heal_threshold) && (!H.reagents.has_reagent(treatment_tox)))
|
||||
return treatment_tox
|
||||
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
if (!H.reagents.has_reagent(treatment_virus))
|
||||
return treatment_virus // STOP DISEASE FOREVER
|
||||
|
||||
/* Construction */
|
||||
|
||||
/obj/item/weapon/storage/firstaid/attackby(var/obj/item/robot_parts/S, mob/user as mob)
|
||||
if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm)))
|
||||
..()
|
||||
return
|
||||
|
||||
if(contents.len >= 1)
|
||||
user << "<span class='notice'>You need to empty [src] out first.</span>"
|
||||
return
|
||||
|
||||
var/obj/item/weapon/firstaid_arm_assembly/A = new /obj/item/weapon/firstaid_arm_assembly
|
||||
if(istype(src, /obj/item/weapon/storage/firstaid/fire))
|
||||
A.skin = "ointment"
|
||||
else if(istype(src, /obj/item/weapon/storage/firstaid/toxin))
|
||||
A.skin = "tox"
|
||||
else if(istype(src, /obj/item/weapon/storage/firstaid/o2))
|
||||
A.skin = "o2"
|
||||
|
||||
qdel(S)
|
||||
user.put_in_hands(A)
|
||||
user << "<span class='notice'>You add the robot arm to the first aid kit.</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/firstaid_arm_assembly
|
||||
name = "first aid/robot arm assembly"
|
||||
desc = "A first aid kit with a robot arm permanently grafted to it."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "firstaid_arm"
|
||||
var/build_step = 0
|
||||
var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess
|
||||
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
|
||||
w_class = 3.0
|
||||
|
||||
/obj/item/weapon/firstaid_arm_assembly/New()
|
||||
..()
|
||||
spawn(5) // Terrible. TODO: fix
|
||||
if(skin)
|
||||
overlays += image('icons/obj/aibots.dmi', "kit_skin_[src.skin]")
|
||||
|
||||
/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
else
|
||||
switch(build_step)
|
||||
if(0)
|
||||
if(istype(W, /obj/item/device/healthanalyzer))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
build_step++
|
||||
user << "<span class='notice'>You add the health sensor to [src].</span>"
|
||||
name = "First aid/robot arm/health analyzer assembly"
|
||||
overlays += image('icons/obj/aibots.dmi', "na_scanner")
|
||||
|
||||
if(1)
|
||||
if(isprox(W))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
user << "<span class='notice'>You complete the Medibot! Beep boop.</span>"
|
||||
var/turf/T = get_turf(src)
|
||||
var/mob/living/bot/medbot/S = new /mob/living/bot/medbot(T)
|
||||
S.skin = skin
|
||||
S.name = created_name
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
579
code/modules/mob/living/bot/secbot.dm
Normal file
579
code/modules/mob/living/bot/secbot.dm
Normal file
@@ -0,0 +1,579 @@
|
||||
/mob/living/bot/secbot
|
||||
name = "Securitron"
|
||||
desc = "A little security robot. He looks less than thrilled."
|
||||
icon_state = "secbot0"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
req_access = list(access_security, access_forensics_lockers)
|
||||
botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
|
||||
var/mob/target
|
||||
|
||||
var/idcheck = 0 // If true, arrests for having weapons without authorization.
|
||||
var/check_records = 0 // If true, arrests people without a record.
|
||||
var/check_arrest = 1 // If true, arrests people who are set to arrest.
|
||||
var/arrest_type = 0 // If true, doesn't handcuff. You monster.
|
||||
var/declare_arrests = 0 // If true, announces arrests over sechuds.
|
||||
var/auto_patrol = 0 // If true, patrols on its own
|
||||
|
||||
var/mode = 0
|
||||
#define SECBOT_IDLE 0 // idle
|
||||
#define SECBOT_HUNT 1 // found target, hunting
|
||||
#define SECBOT_ARREST 2 // arresting target
|
||||
#define SECBOT_START_PATROL 3 // start patrol
|
||||
#define SECBOT_WAIT_PATROL 4 // waiting for signals
|
||||
#define SECBOT_PATROL 5 // patrolling
|
||||
#define SECBOT_SUMMON 6 // summoned by PDA
|
||||
var/is_attacking = 0
|
||||
var/is_ranged = 0
|
||||
var/awaiting_surrender = 0
|
||||
|
||||
var/obj/secbot_listener/listener = null
|
||||
var/beacon_freq = 1445 // Navigation beacon frequency
|
||||
var/control_freq = AI_FREQ // Bot control frequency
|
||||
var/list/path = list()
|
||||
var/frustration = 0
|
||||
var/turf/patrol_target = null // This is where we are headed
|
||||
var/closest_dist // Used to find the closest beakon
|
||||
var/destination = "__nearest__" // This is the current beacon's ID
|
||||
var/next_destination = "__nearest__" // This is the next beacon's ID
|
||||
var/nearest_beacon // Tag of the beakon that we assume to be the closest one
|
||||
|
||||
var/bot_version = 1.3
|
||||
var/list/threat_found_sounds = new('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg')
|
||||
var/list/preparing_arrest_sounds = new('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg')
|
||||
|
||||
/mob/living/bot/secbot/beepsky
|
||||
name = "Officer Beepsky"
|
||||
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
|
||||
auto_patrol = 1
|
||||
|
||||
/mob/living/bot/secbot/New()
|
||||
..()
|
||||
listener = new /obj/secbot_listener(src)
|
||||
listener.secbot = src
|
||||
|
||||
spawn(5) // Since beepsky is made on the start... this delay is necessary
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(listener, control_freq, filter = RADIO_SECBOT)
|
||||
radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
|
||||
/mob/living/bot/secbot/turn_off()
|
||||
..()
|
||||
target = null
|
||||
frustration = 0
|
||||
mode = SECBOT_IDLE
|
||||
|
||||
/mob/living/bot/secbot/update_icons()
|
||||
if(on && is_attacking)
|
||||
icon_state = "secbot-c"
|
||||
else
|
||||
icon_state = "secbot[on]"
|
||||
|
||||
/mob/living/bot/secbot/attack_hand(var/mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
dat += "<TT><B>Automatic Security Unit v[bot_version]</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
|
||||
dat += "Maintenance panel is [open ? "opened" : "closed"]"
|
||||
if(!locked || issilicon(user))
|
||||
dat += "<BR>Check for Weapon Authorization: <A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Check Security Records: <A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Check Arrest Status: <A href='?src=\ref[src];operation=ignorearr'>[check_arrest ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Operating Mode: <A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A><BR>"
|
||||
dat += "Report Arrests: <A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Auto Patrol: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>"
|
||||
user << browse("<HEAD><TITLE>Securitron v[bot_version] controls</TITLE></HEAD>[dat]", "window=autosec")
|
||||
onclose(user, "autosec")
|
||||
return
|
||||
|
||||
/mob/living/bot/secbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
if((href_list["power"]) && (access_scanner.allowed(usr)))
|
||||
if(on)
|
||||
turn_off()
|
||||
else
|
||||
turn_on()
|
||||
return
|
||||
|
||||
switch(href_list["operation"])
|
||||
if("idcheck")
|
||||
idcheck = !idcheck
|
||||
if("ignorerec")
|
||||
check_records = !check_records
|
||||
if("ignorearr")
|
||||
check_arrest = !check_arrest
|
||||
if("switchmode")
|
||||
arrest_type = !arrest_type
|
||||
if("patrol")
|
||||
auto_patrol = !auto_patrol
|
||||
mode = SECBOT_IDLE
|
||||
if("declarearrests")
|
||||
declare_arrests = !declare_arrests
|
||||
attack_hand(usr)
|
||||
|
||||
/mob/living/bot/secbot/attackby(var/obj/item/O, var/mob/user)
|
||||
var/curhealth = health
|
||||
..()
|
||||
if(health < curhealth)
|
||||
target = user
|
||||
awaiting_surrender = 5
|
||||
mode = SECBOT_HUNT
|
||||
|
||||
/mob/living/bot/secbot/Life()
|
||||
..()
|
||||
if(!on)
|
||||
return
|
||||
if(client)
|
||||
return
|
||||
|
||||
if(!target)
|
||||
scan_view()
|
||||
|
||||
if(!locked && (mode == SECBOT_START_PATROL || mode == SECBOT_PATROL)) // Stop running away when we set you up
|
||||
mode = SECBOT_IDLE
|
||||
|
||||
switch(mode)
|
||||
if(SECBOT_IDLE)
|
||||
if(auto_patrol && locked)
|
||||
mode = SECBOT_START_PATROL
|
||||
return
|
||||
|
||||
if(SECBOT_HUNT) // Target is in the view or has been recently - chase it
|
||||
if(frustration > 7)
|
||||
target = null
|
||||
frustration = 0
|
||||
awaiting_surrender = 0
|
||||
mode = SECBOT_IDLE
|
||||
return
|
||||
if(target)
|
||||
var/threat = check_threat(target)
|
||||
if(threat < 4) // Re-evaluate in case they dropped the weapon or something
|
||||
target = null
|
||||
frustration = 0
|
||||
awaiting_surrender = 0
|
||||
mode = SECBOT_IDLE
|
||||
return
|
||||
if(!(target in view(7, src)))
|
||||
++frustration
|
||||
if(Adjacent(target))
|
||||
mode = SECBOT_ARREST
|
||||
return
|
||||
else
|
||||
if(is_ranged)
|
||||
RangedAttack(target)
|
||||
else
|
||||
step_towards(src, target) // Melee bots chase a bit faster
|
||||
spawn(8)
|
||||
if(!Adjacent(target))
|
||||
step_towards(src, target)
|
||||
spawn(16)
|
||||
if(!Adjacent(target))
|
||||
step_towards(src, target)
|
||||
|
||||
if(SECBOT_ARREST) // Target is next to us - attack it
|
||||
if(!target)
|
||||
mode = SECBOT_IDLE
|
||||
if(!Adjacent(target))
|
||||
awaiting_surrender = 5 // I'm done playing nice
|
||||
mode = SECBOT_HUNT
|
||||
var/threat = check_threat(target)
|
||||
if(threat < 4)
|
||||
target = null
|
||||
awaiting_surrender = 0
|
||||
frustration = 0
|
||||
mode = SECBOT_IDLE
|
||||
return
|
||||
if(awaiting_surrender < 5 && ishuman(target) && !target.lying)
|
||||
if(awaiting_surrender == 0)
|
||||
say("Down on the floor, [target]! You have five seconds to comply.")
|
||||
++awaiting_surrender
|
||||
else
|
||||
UnarmedAttack(target)
|
||||
if(ishuman(target) && declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
broadcast_security_hud_message("[src] is [arrest_type ? "detaining" : "arresting"] a level [check_threat(target)] suspect <b>[target]</b> in <b>[location]</b>.", src)
|
||||
return
|
||||
|
||||
if(SECBOT_START_PATROL)
|
||||
if(path.len && patrol_target)
|
||||
mode = SECBOT_PATROL
|
||||
return
|
||||
else if(patrol_target)
|
||||
spawn(0)
|
||||
calc_path()
|
||||
if(!path.len)
|
||||
patrol_target = null
|
||||
mode = SECBOT_IDLE
|
||||
else
|
||||
mode = SECBOT_PATROL
|
||||
if(!patrol_target)
|
||||
if(next_destination)
|
||||
find_next_target()
|
||||
else
|
||||
find_patrol_target()
|
||||
say("Engaging patrol mode.")
|
||||
mode = SECBOT_WAIT_PATROL
|
||||
return
|
||||
|
||||
if(SECBOT_WAIT_PATROL)
|
||||
if(patrol_target)
|
||||
mode = SECBOT_START_PATROL
|
||||
else
|
||||
++frustration
|
||||
if(frustration > 120)
|
||||
frustration = 0
|
||||
mode = SECBOT_IDLE
|
||||
|
||||
if(SECBOT_PATROL)
|
||||
patrol_step()
|
||||
spawn(10)
|
||||
patrol_step()
|
||||
return
|
||||
|
||||
if(SECBOT_SUMMON)
|
||||
patrol_step()
|
||||
spawn(8)
|
||||
patrol_step()
|
||||
spawn(16)
|
||||
patrol_step()
|
||||
return
|
||||
|
||||
/mob/living/bot/secbot/UnarmedAttack(var/mob/M, var/proximity)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
var/cuff = 1
|
||||
if(istype(C, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(istype(H.back, /obj/item/weapon/rig) && istype(H.gloves,/obj/item/clothing/gloves/rig))
|
||||
cuff = 0
|
||||
if(!C.lying || C.handcuffed || arrest_type)
|
||||
cuff = 0
|
||||
if(!cuff)
|
||||
C.stun_effect_act(0, 60, null)
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
is_attacking = 1
|
||||
update_icons()
|
||||
spawn(2)
|
||||
is_attacking = 0
|
||||
update_icons()
|
||||
visible_message("<span class='warning'>[C] was prodded by [src] with a stun baton!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
|
||||
visible_message("<span class='warning'>[src] is trying to put handcuffs on [C]!</span>")
|
||||
if(do_mob(src, C, 60))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/weapon/handcuffs(C)
|
||||
C.update_inv_handcuffed()
|
||||
if(preparing_arrest_sounds.len)
|
||||
playsound(loc, pick(preparing_arrest_sounds), 50, 0)
|
||||
else if(istype(M, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = M
|
||||
S.AdjustStunned(10)
|
||||
S.adjustBruteLoss(15)
|
||||
playsound(loc, "swing_hit", 50, 1, -1)
|
||||
is_attacking = 1
|
||||
update_icons()
|
||||
spawn(2)
|
||||
is_attacking = 0
|
||||
update_icons()
|
||||
visible_message("<span class='warning'>[M] was beaten by [src] with a stun baton!</span>")
|
||||
|
||||
/mob/living/bot/secbot/explode()
|
||||
visible_message("<span class='warning'>[src] blows apart!</span>")
|
||||
var/turf/Tsec = get_turf(src)
|
||||
|
||||
var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec)
|
||||
Sa.build_step = 1
|
||||
Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole")
|
||||
Sa.created_name = name
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/weapon/melee/baton(Tsec)
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
new /obj/effect/decal/cleanable/blood/oil(Tsec)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/bot/secbot/proc/scan_view()
|
||||
for(var/mob/living/M in view(7, src))
|
||||
if(M.invisibility >= INVISIBILITY_LEVEL_ONE)
|
||||
continue
|
||||
if(M.stat)
|
||||
continue
|
||||
|
||||
var/threat = check_threat(M)
|
||||
|
||||
if(threat >= 4)
|
||||
target = M
|
||||
say("Level [threat] infraction alert!")
|
||||
custom_emote(1, "points at [M.name]!")
|
||||
mode = SECBOT_HUNT
|
||||
break
|
||||
return
|
||||
|
||||
/mob/living/bot/secbot/proc/calc_path(var/turf/avoid = null)
|
||||
path = AStar(loc, patrol_target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id=botcard, exclude=avoid)
|
||||
if(!path)
|
||||
path = list()
|
||||
|
||||
/mob/living/bot/secbot/proc/check_threat(var/mob/living/M)
|
||||
if(M.stat == DEAD)
|
||||
return 0
|
||||
if(emagged)
|
||||
return 10
|
||||
|
||||
var/threatcount = 0
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.handcuffed)
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/card/id/id = GetIdCard(H) //Agent cards lower threatlevel.
|
||||
if(id && istype(id, /obj/item/weapon/card/id/syndicate))
|
||||
threatcount -= 2
|
||||
|
||||
if(idcheck && !access_scanner.allowed(H))
|
||||
if(istype(H.l_hand, /obj/item/weapon/gun) || istype(H.l_hand, /obj/item/weapon/melee))
|
||||
threatcount += 4
|
||||
|
||||
if(istype(H.r_hand, /obj/item/weapon/gun) || istype(H.r_hand, /obj/item/weapon/melee))
|
||||
threatcount += 4
|
||||
|
||||
if(istype(H.belt, /obj/item/weapon/gun) || istype(H.belt, /obj/item/weapon/melee))
|
||||
threatcount += 2
|
||||
|
||||
if(H.species.name != "Human") //beepsky so racist.
|
||||
threatcount += 2
|
||||
|
||||
if(check_records || check_arrest)
|
||||
var/perpname = H.name
|
||||
if(id)
|
||||
perpname = id.registered_name
|
||||
|
||||
var/datum/data/record/R = find_security_record("name", perpname)
|
||||
if(check_records && !R)
|
||||
threatcount += 4
|
||||
|
||||
if(check_arrest && R && (R.fields["criminal"] == "*Arrest*"))
|
||||
threatcount += 4
|
||||
|
||||
else if(isanimal(M))
|
||||
if(istype(M, /mob/living/simple_animal/hostile) && !istype(M, /mob/living/simple_animal/hostile/retaliate/goat))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
/mob/living/bot/secbot/proc/patrol_step()
|
||||
if(loc == patrol_target)
|
||||
patrol_target = null
|
||||
path = list()
|
||||
mode = SECBOT_IDLE
|
||||
return
|
||||
|
||||
if(path.len && patrol_target)
|
||||
var/turf/next = path[1]
|
||||
if(loc == next)
|
||||
path -= next
|
||||
return
|
||||
var/moved = step_towards(src, next)
|
||||
if(moved)
|
||||
path -= next
|
||||
frustration = 0
|
||||
else
|
||||
++frustration
|
||||
if(frustration > 5) // Make a new path
|
||||
mode = SECBOT_START_PATROL
|
||||
return
|
||||
else
|
||||
mode = SECBOT_START_PATROL
|
||||
|
||||
/mob/living/bot/secbot/proc/find_patrol_target()
|
||||
send_status()
|
||||
nearest_beacon = null
|
||||
next_destination = "__nearest__"
|
||||
listener.post_signal(beacon_freq, "findbeacon", "patrol")
|
||||
|
||||
/mob/living/bot/secbot/proc/find_next_target()
|
||||
send_status()
|
||||
nearest_beacon = null
|
||||
listener.post_signal(beacon_freq, "findbeacon", "patrol")
|
||||
|
||||
/mob/living/bot/secbot/proc/send_status()
|
||||
var/list/kv = list(
|
||||
"type" = "secbot",
|
||||
"name" = name,
|
||||
"loca" = get_area(loc),
|
||||
"mode" = mode
|
||||
)
|
||||
listener.post_signal_multiple(control_freq, kv)
|
||||
|
||||
/obj/secbot_listener
|
||||
var/mob/living/bot/secbot/secbot = null
|
||||
|
||||
/obj/secbot_listener/proc/post_signal(var/freq, var/key, var/value) // send a radio signal with a single data key/value pair
|
||||
post_signal_multiple(freq, list("[key]" = value))
|
||||
|
||||
/obj/secbot_listener/proc/post_signal_multiple(var/freq, var/list/keyval) // send a radio signal with multiple data key/values
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new()
|
||||
signal.source = secbot
|
||||
signal.transmission_method = 1
|
||||
signal.data = keyval.Copy()
|
||||
|
||||
if(signal.data["findbeacon"])
|
||||
frequency.post_signal(secbot, signal, filter = RADIO_NAVBEACONS)
|
||||
else if(signal.data["type"] == "secbot")
|
||||
frequency.post_signal(secbot, signal, filter = RADIO_SECBOT)
|
||||
else
|
||||
frequency.post_signal(secbot, signal)
|
||||
|
||||
/obj/secbot_listener/receive_signal(datum/signal/signal)
|
||||
if(!secbot || !secbot.on)
|
||||
return
|
||||
|
||||
var/recv = signal.data["command"]
|
||||
if(recv == "bot_status")
|
||||
secbot.send_status()
|
||||
return
|
||||
|
||||
if(signal.data["active"] == secbot)
|
||||
switch(recv)
|
||||
if("stop")
|
||||
secbot.mode = SECBOT_IDLE
|
||||
secbot.auto_patrol = 0
|
||||
return
|
||||
|
||||
if("go")
|
||||
secbot.mode = SECBOT_IDLE
|
||||
secbot.auto_patrol = 1
|
||||
return
|
||||
|
||||
if("summon")
|
||||
secbot.patrol_target = signal.data["target"]
|
||||
secbot.next_destination = secbot.destination
|
||||
secbot.destination = null
|
||||
//secbot.awaiting_beacon = 0
|
||||
secbot.mode = SECBOT_SUMMON
|
||||
secbot.calc_path()
|
||||
secbot.say("Responding.")
|
||||
return
|
||||
|
||||
recv = signal.data["beacon"]
|
||||
var/valid = signal.data["patrol"]
|
||||
if(!recv || !valid)
|
||||
return
|
||||
|
||||
if(recv == secbot.next_destination) // This beacon is our target
|
||||
secbot.destination = secbot.next_destination
|
||||
secbot.patrol_target = signal.source.loc
|
||||
secbot.next_destination = signal.data["next_patrol"]
|
||||
else if(secbot.next_destination == "__nearest__")
|
||||
var/dist = get_dist(secbot, signal.source.loc)
|
||||
if(dist <= 1)
|
||||
return
|
||||
|
||||
if(secbot.nearest_beacon)
|
||||
if(dist < secbot.closest_dist)
|
||||
secbot.nearest_beacon = recv
|
||||
secbot.patrol_target = secbot.nearest_beacon
|
||||
secbot.next_destination = signal.data["next_patrol"]
|
||||
secbot.closest_dist = dist
|
||||
return
|
||||
else
|
||||
secbot.nearest_beacon = recv
|
||||
secbot.patrol_target = secbot.nearest_beacon
|
||||
secbot.next_destination = signal.data["next_patrol"]
|
||||
secbot.closest_dist = dist
|
||||
|
||||
//Secbot Construction
|
||||
|
||||
/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob)
|
||||
..()
|
||||
if(!issignaler(S))
|
||||
..()
|
||||
return
|
||||
|
||||
if(type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets.
|
||||
return
|
||||
|
||||
if(S.secured)
|
||||
qdel(S)
|
||||
var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
|
||||
user.put_in_hands(A)
|
||||
user << "You add the signaler to the helmet."
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/weapon/secbot_assembly
|
||||
name = "helmet/signaler assembly"
|
||||
desc = "Some sort of bizarre assembly."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "helmet_signaler"
|
||||
item_state = "helmet"
|
||||
var/build_step = 0
|
||||
var/created_name = "Securitron"
|
||||
|
||||
/obj/item/weapon/secbot_assembly/attackby(var/obj/item/O, var/mob/user)
|
||||
..()
|
||||
if(istype(O, /obj/item/weapon/weldingtool) && !build_step)
|
||||
var/obj/item/weapon/weldingtool/WT = O
|
||||
if(WT.remove_fuel(0, user))
|
||||
build_step = 1
|
||||
overlays += image('icons/obj/aibots.dmi', "hs_hole")
|
||||
user << "You weld a hole in \the [src]."
|
||||
|
||||
else if(isprox(O) && (build_step == 1))
|
||||
user.drop_item()
|
||||
build_step = 2
|
||||
user << "You add \the [O] to [src]."
|
||||
overlays += image('icons/obj/aibots.dmi', "hs_eye")
|
||||
name = "helmet/signaler/prox sensor assembly"
|
||||
qdel(O)
|
||||
|
||||
else if((istype(O, /obj/item/robot_parts/l_arm) || istype(O, /obj/item/robot_parts/r_arm)) && build_step == 2)
|
||||
user.drop_item()
|
||||
build_step = 3
|
||||
user << "You add \the [O] to [src]."
|
||||
name = "helmet/signaler/prox sensor/robot arm assembly"
|
||||
overlays += image('icons/obj/aibots.dmi', "hs_arm")
|
||||
qdel(O)
|
||||
|
||||
else if(istype(O, /obj/item/weapon/melee/baton) && build_step == 3)
|
||||
user.drop_item()
|
||||
user << "You complete the Securitron! Beep boop."
|
||||
var/mob/living/bot/secbot/S = new /mob/living/bot/secbot(get_turf(src))
|
||||
S.name = created_name
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
@@ -13,7 +13,7 @@
|
||||
if(istype(loc,/obj/item/weapon/holder/diona))
|
||||
var/obj/item/weapon/holder/diona/L = loc
|
||||
src.loc = L.loc
|
||||
del(L)
|
||||
qdel(L)
|
||||
|
||||
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.","\red You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.")
|
||||
return "Diona"
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
adult.add_language(L.name)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/alien/proc/update_progression()
|
||||
if(amount_grown < max_grown)
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
|
||||
var/locked = 0
|
||||
var/mob/living/carbon/brain/brainmob = null//The current occupant.
|
||||
var/mob/living/silicon/robot = null//Appears unused.
|
||||
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
@@ -61,7 +60,7 @@
|
||||
living_mob_list += brainmob
|
||||
|
||||
user.drop_item()
|
||||
del(O)
|
||||
qdel(O)
|
||||
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
icon_state = "mmi_full"
|
||||
@@ -115,6 +114,15 @@
|
||||
locked = 1
|
||||
return
|
||||
|
||||
/obj/item/device/mmi/Destroy()
|
||||
if(isrobot(loc))
|
||||
var/mob/living/silicon/robot/borg = loc
|
||||
borg.mmi = null
|
||||
if(brainmob)
|
||||
qdel(brainmob)
|
||||
brainmob = null
|
||||
..()
|
||||
|
||||
/obj/item/device/mmi/radio_enabled
|
||||
name = "radio-enabled man-machine interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
R.my_atom = src
|
||||
..()
|
||||
|
||||
Del()
|
||||
Destroy()
|
||||
if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
|
||||
if(stat!=DEAD) //If not dead.
|
||||
death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
name = "brain"
|
||||
health = 400 //They need to live awhile longer than other organs.
|
||||
desc = "A piece of juicy meat found in a person's head."
|
||||
organ_tag = "brain"
|
||||
parent_organ = "head"
|
||||
vital = 1
|
||||
icon_state = "brain2"
|
||||
force = 1.0
|
||||
w_class = 2.0
|
||||
@@ -24,6 +27,12 @@
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
/obj/item/organ/brain/Destroy()
|
||||
if(brainmob)
|
||||
qdel(brainmob)
|
||||
brainmob = null
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/proc/transfer_identity(var/mob/living/carbon/H)
|
||||
name = "\the [H]'s [initial(src.name)]"
|
||||
brainmob = new(src)
|
||||
@@ -46,7 +55,7 @@
|
||||
|
||||
/obj/item/organ/brain/removed(var/mob/living/user)
|
||||
|
||||
..()
|
||||
name = "[owner.real_name]'s brain"
|
||||
|
||||
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
|
||||
|
||||
@@ -57,6 +66,8 @@
|
||||
if(istype(B) && istype(owner))
|
||||
B.transfer_identity(owner)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/replaced(var/mob/living/target)
|
||||
|
||||
if(target.key)
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
/mob/living/carbon/brain/gib()
|
||||
if(istype(container, /obj/item/device/mmi))
|
||||
del(container)//Gets rid of the MMI if there is one
|
||||
qdel(container)//Gets rid of the MMI if there is one
|
||||
if(loc)
|
||||
if(istype(loc,/obj/item/organ/brain))
|
||||
del(loc)//Gets rid of the brain item
|
||||
qdel(loc)//Gets rid of the brain item
|
||||
..(null,1)
|
||||
@@ -3,6 +3,8 @@
|
||||
if (silent)
|
||||
return
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return //No MMI, can't speak, bucko./N
|
||||
else
|
||||
|
||||
@@ -17,6 +17,13 @@
|
||||
if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
|
||||
germ_level++
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
for(var/guts in internal_organs)
|
||||
qdel(guts)
|
||||
for(var/food in stomach_contents)
|
||||
qdel(food)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -41,10 +48,9 @@
|
||||
var/d = rand(round(I.force / 4), I.force)
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/organ = H.get_organ("chest")
|
||||
if (istype(organ, /obj/item/organ/external))
|
||||
var/obj/item/organ/external/temp = organ
|
||||
if(temp.take_damage(d, 0))
|
||||
var/obj/item/organ/external/organ = H.get_organ("chest")
|
||||
if (istype(organ))
|
||||
if(organ.take_damage(d, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else
|
||||
@@ -338,7 +344,7 @@
|
||||
|
||||
if(!item) return //Grab processing has a chance of returning null
|
||||
|
||||
|
||||
|
||||
src.remove_from_mob(item)
|
||||
item.loc = src.loc
|
||||
|
||||
@@ -473,6 +479,9 @@
|
||||
chem_effects[effect] = magnitude
|
||||
|
||||
/mob/living/carbon/get_default_language()
|
||||
if(default_language)
|
||||
return default_language
|
||||
|
||||
if(!species)
|
||||
return null
|
||||
return species.default_language ? all_languages[species.default_language] : null
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list())
|
||||
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list(), var/datum/topic_state/state = default_state)
|
||||
var/obj/nano_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
|
||||
AC.flags = flags
|
||||
AC.ui_interact(user)
|
||||
AC.ui_interact(user, state = state)
|
||||
|
||||
/mob/living/carbon/human/proc/change_species(var/new_species)
|
||||
if(!new_species)
|
||||
@@ -117,7 +117,7 @@
|
||||
g_skin = green
|
||||
b_skin = blue
|
||||
|
||||
update_body()
|
||||
force_update_limbs()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
s_tone = tone
|
||||
|
||||
update_body()
|
||||
force_update_limbs()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/update_dna()
|
||||
@@ -186,3 +186,8 @@
|
||||
/proc/q()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.change_appearance(APPEARANCE_ALL)
|
||||
|
||||
/mob/living/carbon/human/proc/force_update_limbs()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
O.sync_colour_to_human(src)
|
||||
update_body(0)
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
mutations.Add(HUSK)
|
||||
status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
|
||||
update_body(0)
|
||||
update_body(1)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/Drain()
|
||||
|
||||
@@ -119,14 +119,14 @@
|
||||
m_type = 1
|
||||
if ("flap")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps his wings."
|
||||
message = "<B>[src]</B> flaps \his wings."
|
||||
m_type = 2
|
||||
if(miming)
|
||||
m_type = 1
|
||||
|
||||
if ("aflap")
|
||||
if (!src.restrained())
|
||||
message = "<B>[src]</B> flaps his wings ANGRILY!"
|
||||
message = "<B>[src]</B> flaps \his wings ANGRILY!"
|
||||
m_type = 2
|
||||
if(miming)
|
||||
m_type = 1
|
||||
@@ -618,4 +618,4 @@
|
||||
HTML += "<hr />"
|
||||
HTML +="<a href='?src=\ref[src];flavor_change=done'>\[Done\]</a>"
|
||||
HTML += "<tt>"
|
||||
src << browse(HTML, "window=flavor_changes;size=430x300")
|
||||
src << browse(HTML, "window=flavor_changes;size=430x300")
|
||||
|
||||
@@ -19,7 +19,13 @@
|
||||
set_species(new_species,1)
|
||||
else
|
||||
set_species()
|
||||
|
||||
|
||||
if(species)
|
||||
real_name = species.get_random_name(gender)
|
||||
name = real_name
|
||||
if(mind)
|
||||
mind.name = real_name
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
@@ -37,6 +43,11 @@
|
||||
dna.real_name = real_name
|
||||
make_blood()
|
||||
|
||||
/mob/living/carbon/human/Destroy()
|
||||
for(var/organ in organs)
|
||||
qdel(organ)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
@@ -55,7 +66,7 @@
|
||||
|
||||
if (internal)
|
||||
if (!internal.air_contents)
|
||||
del(internal)
|
||||
qdel(internal)
|
||||
else
|
||||
stat("Internal Atmosphere Info", internal.name)
|
||||
stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
@@ -322,8 +333,8 @@
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/obj/item/organ/external/head/head = get_organ("head")
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
var/obj/item/organ/external/head = get_organ("head")
|
||||
if(!head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
|
||||
@@ -808,7 +819,7 @@
|
||||
for(var/x in all_hairs)
|
||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
|
||||
hairs.Add(H.name) // add hair name to hairs
|
||||
del(H) // delete the hair after it's all done
|
||||
qdel(H) // delete the hair after it's all done
|
||||
|
||||
var/new_style = input("Please select hair style", "Character Generation",h_style) as null|anything in hairs
|
||||
|
||||
@@ -823,7 +834,7 @@
|
||||
for(var/x in all_fhairs)
|
||||
var/datum/sprite_accessory/facial_hair/H = new x
|
||||
fhairs.Add(H.name)
|
||||
del(H)
|
||||
qdel(H)
|
||||
|
||||
new_style = input("Please select facial style", "Character Generation",f_style) as null|anything in fhairs
|
||||
|
||||
@@ -856,11 +867,11 @@
|
||||
var/list/creatures = list()
|
||||
for(var/mob/living/carbon/h in world)
|
||||
creatures += h
|
||||
var/mob/target = input ("Who do you want to project your mind to ?") as null|anything in creatures
|
||||
var/mob/target = input("Who do you want to project your mind to ?") as null|anything in creatures
|
||||
if (isnull(target))
|
||||
return
|
||||
|
||||
var/say = input ("What do you wish to say")
|
||||
var/say = sanitize(input("What do you wish to say"))
|
||||
if(mRemotetalk in target.mutations)
|
||||
target.show_message("\blue You hear [src.real_name]'s voice: [say]")
|
||||
else
|
||||
@@ -919,23 +930,12 @@
|
||||
germ_level += n
|
||||
|
||||
/mob/living/carbon/human/revive()
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
O.status &= ~ORGAN_BROKEN
|
||||
O.status &= ~ORGAN_BLEEDING
|
||||
O.status &= ~ORGAN_SPLINTED
|
||||
O.status &= ~ORGAN_CUT_AWAY
|
||||
O.status &= ~ORGAN_ATTACHABLE
|
||||
O.wounds.Cut()
|
||||
O.heal_damage(1000,1000,1,1)
|
||||
|
||||
var/obj/item/organ/external/head/h = organs_by_name["head"]
|
||||
h.disfigured = 0
|
||||
|
||||
if(species && !(species.flags & NO_BLOOD))
|
||||
vessel.add_reagent("blood",560-vessel.total_volume)
|
||||
fixblood()
|
||||
|
||||
// Fix up any missing organs.
|
||||
// Fix up all organs.
|
||||
// This will ignore any prosthetics in the prefs currently.
|
||||
species.create_organs(src)
|
||||
|
||||
@@ -945,13 +945,11 @@
|
||||
if(H.brainmob.real_name == src.real_name)
|
||||
if(H.brainmob.mind)
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.damage = 0
|
||||
qdel(H)
|
||||
|
||||
for (var/datum/disease/virus in viruses)
|
||||
virus.cure()
|
||||
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
@@ -1020,7 +1018,7 @@
|
||||
.=..()
|
||||
if(clean_feet && !shoes && istype(feet_blood_DNA, /list) && feet_blood_DNA.len)
|
||||
feet_blood_color = null
|
||||
del(feet_blood_DNA)
|
||||
qdel(feet_blood_DNA)
|
||||
update_inv_shoes(1)
|
||||
return 1
|
||||
|
||||
@@ -1115,8 +1113,6 @@
|
||||
|
||||
species = all_species[new_species]
|
||||
|
||||
species.create_organs(src)
|
||||
|
||||
if(species.language)
|
||||
add_language(species.language)
|
||||
|
||||
@@ -1133,6 +1129,8 @@
|
||||
g_skin = 0
|
||||
b_skin = 0
|
||||
|
||||
species.create_organs(src)
|
||||
|
||||
species.handle_post_spawn(src)
|
||||
|
||||
maxHealth = species.total_health
|
||||
@@ -1146,7 +1144,7 @@
|
||||
if(client && client.screen)
|
||||
client.screen.len = null
|
||||
if(hud_used)
|
||||
del(hud_used)
|
||||
qdel(hud_used)
|
||||
hud_used = new /datum/hud(src)
|
||||
|
||||
if(species)
|
||||
@@ -1357,3 +1355,8 @@
|
||||
U << "<span class='danger'>You pop [S]'s [current_limb.joint] back in!</span>"
|
||||
S << "<span class='danger'>[U] pops your [current_limb.joint] back in!</span>"
|
||||
current_limb.undislocate()
|
||||
|
||||
/mob/living/carbon/human/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W in organs)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -100,9 +100,9 @@
|
||||
var/hit_zone = H.zone_sel.selecting
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
if(!affecting || affecting.status & ORGAN_DESTROYED)
|
||||
if(!affecting || affecting.is_stump() || (affecting.status & ORGAN_DESTROYED))
|
||||
M << "<span class='danger'>They are missing that limb!</span>"
|
||||
return
|
||||
return 1
|
||||
|
||||
switch(src.a_intent)
|
||||
if(I_HELP)
|
||||
@@ -214,25 +214,18 @@
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
|
||||
if(istype(r_hand,/obj/item/weapon/gun) || istype(l_hand,/obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/W = null
|
||||
var/chance = 0
|
||||
var/list/holding = list(get_active_hand() = 40, get_inactive_hand = 20)
|
||||
|
||||
if (istype(l_hand,/obj/item/weapon/gun))
|
||||
W = l_hand
|
||||
chance = hand ? 40 : 20
|
||||
|
||||
if (istype(r_hand,/obj/item/weapon/gun))
|
||||
W = r_hand
|
||||
chance = !hand ? 40 : 20
|
||||
|
||||
if (prob(chance))
|
||||
visible_message("<spawn class=danger>[src]'s [W] goes off during struggle!")
|
||||
//See if they have any guns that might go off
|
||||
for(var/obj/item/weapon/gun/W in holding)
|
||||
if(W && prob(holding[W]))
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in view())
|
||||
turfs += T
|
||||
var/turf/target = pick(turfs)
|
||||
return W.afterattack(target,src)
|
||||
if(turfs.len)
|
||||
var/turf/target = pick(turfs)
|
||||
visible_message("<span class='danger'>[src]'s [W] goes off during the struggle!</span>")
|
||||
return W.afterattack(target,src)
|
||||
|
||||
var/randn = rand(1, 100)
|
||||
if(!(species.flags & NO_SLIP) && randn <= 25)
|
||||
@@ -245,39 +238,25 @@
|
||||
visible_message("<span class='warning'>[M] attempted to push [src]!</span>")
|
||||
return
|
||||
|
||||
var/talked = 0 // BubbleWrap
|
||||
|
||||
if(randn <= 60)
|
||||
//BubbleWrap: Disarming breaks a pull
|
||||
if(pulling)
|
||||
visible_message("\red <b>[M] has broken [src]'s grip on [pulling]!</B>")
|
||||
talked = 1
|
||||
stop_pulling()
|
||||
//See about breaking grips or pulls
|
||||
if(break_all_grabs(M))
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
return
|
||||
|
||||
//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
|
||||
if(istype(l_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/lgrab = l_hand
|
||||
if(lgrab.affecting)
|
||||
visible_message("\red <b>[M] has broken [src]'s grip on [lgrab.affecting]!</B>")
|
||||
talked = 1
|
||||
spawn(1)
|
||||
del(lgrab)
|
||||
if(istype(r_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/rgrab = r_hand
|
||||
if(rgrab.affecting)
|
||||
visible_message("\red <b>[M] has broken [src]'s grip on [rgrab.affecting]!</B>")
|
||||
talked = 1
|
||||
spawn(1)
|
||||
del(rgrab)
|
||||
//End BubbleWrap
|
||||
|
||||
if(!talked) //BubbleWrap
|
||||
drop_item()
|
||||
visible_message("\red <B>[M] has disarmed [src]!</B>")
|
||||
//Actually disarm them
|
||||
for(var/obj/item/I in holding)
|
||||
if(I)
|
||||
drop_from_inventory(I)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
return
|
||||
|
||||
//if M (and only M) has a grab on src, start dislocating limbs
|
||||
if(grab_joint(M))
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
return
|
||||
|
||||
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[M] attempted to disarm [src]!</B>")
|
||||
return
|
||||
@@ -302,16 +281,68 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/attack_joint(var/obj/item/W, var/mob/living/user, var/def_zone)
|
||||
var/target_zone = def_zone? check_zone(def_zone) : get_zone_with_miss_chance(user.zone_sel.selecting, src)
|
||||
if(!def_zone) def_zone = user.zone_sel.selecting
|
||||
var/target_zone = get_zone_with_miss_chance(check_zone(def_zone), src)
|
||||
|
||||
if(user == src) // Attacking yourself can't miss
|
||||
target_zone = user.zone_sel.selecting
|
||||
if(!target_zone)
|
||||
return null
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
|
||||
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
|
||||
if(!organ || (organ.dislocated == 2) || (organ.dislocated == -1))
|
||||
return null
|
||||
var/dislocation_str
|
||||
if(prob(W.force))
|
||||
dislocation_str = "[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")] with a grisly crunch!"
|
||||
dislocation_str = "[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")]!"
|
||||
organ.dislocate()
|
||||
return dislocation_str
|
||||
|
||||
//Used to attack a joint through grabbing
|
||||
/mob/living/carbon/human/proc/grab_joint(var/mob/living/user, var/def_zone)
|
||||
var/has_grab = 0
|
||||
for(var/obj/item/weapon/grab/G in list(user.l_hand, user.r_hand))
|
||||
if(G.affecting == src && G.state == GRAB_NECK)
|
||||
has_grab = 1
|
||||
break
|
||||
|
||||
if(!has_grab)
|
||||
return 0
|
||||
|
||||
if(!def_zone) def_zone = user.zone_sel.selecting
|
||||
var/target_zone = check_zone(def_zone)
|
||||
if(!target_zone)
|
||||
return 0
|
||||
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
|
||||
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
|
||||
return 0
|
||||
|
||||
user.visible_message("<span class='warning'>[user] begins to dislocate [src]'s [organ.joint]!</span>")
|
||||
if(do_after(user, 100))
|
||||
organ.dislocate()
|
||||
src.visible_message("<span class='danger'>[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Breaks all grips and pulls that the mob currently has.
|
||||
/mob/living/carbon/human/proc/break_all_grabs(mob/living/carbon/user)
|
||||
var/success = 0
|
||||
if(pulling)
|
||||
visible_message("<span class='danger'>[user] has broken [src]'s grip on [pulling]!</span>")
|
||||
success = 1
|
||||
stop_pulling()
|
||||
|
||||
if(istype(l_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/lgrab = l_hand
|
||||
if(lgrab.affecting)
|
||||
visible_message("<span class='danger'>[user] has broken [src]'s grip on [lgrab.affecting]!</span>")
|
||||
success = 1
|
||||
spawn(1)
|
||||
qdel(lgrab)
|
||||
if(istype(r_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/rgrab = r_hand
|
||||
if(rgrab.affecting)
|
||||
visible_message("<span class='danger'>[user] has broken [src]'s grip on [rgrab.affecting]!</span>")
|
||||
success = 1
|
||||
spawn(1)
|
||||
qdel(rgrab)
|
||||
return success
|
||||
|
||||
@@ -319,7 +319,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
|
||||
This function restores the subjects blood to max.
|
||||
*/
|
||||
/mob/living/carbon/human/proc/restore_blood()
|
||||
if(!species.flags & NO_BLOOD)
|
||||
if(!(species.flags & NO_BLOOD))
|
||||
var/blood_volume = vessel.get_reagent_amount("blood")
|
||||
vessel.add_reagent("blood",560.0-blood_volume)
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/carbon/human/proc/update_eyes()
|
||||
if(internal_organs_by_name["eyes"])
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
eyes.eye_colour = list(r_eyes,g_eyes,b_eyes)
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
if(eyes)
|
||||
eyes.update_colour()
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/carbon/var/list/internal_organs = list()
|
||||
@@ -70,12 +70,12 @@
|
||||
|
||||
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
|
||||
var/obj/item/organ/external/E = organs_by_name[limb_tag]
|
||||
if(!E)
|
||||
stance_damage += 2
|
||||
else if (E.status & ORGAN_DESTROYED)
|
||||
if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)))
|
||||
stance_damage += 2 // let it fail even if just foot&leg
|
||||
else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
|
||||
else if (E.is_malfunctioning() || E.is_broken() || !E.is_usable())
|
||||
stance_damage += 1
|
||||
else if (E.is_dislocated())
|
||||
stance_damage += 0.5
|
||||
|
||||
// Canes and crutches help you stand (if the latter is ever added)
|
||||
// One cane mitigates a broken leg+foot, or a missing foot.
|
||||
@@ -102,10 +102,14 @@
|
||||
if(!E || !E.can_grasp || (E.status & ORGAN_SPLINTED))
|
||||
continue
|
||||
|
||||
if(E.is_broken())
|
||||
if(E.is_broken() || E.is_dislocated())
|
||||
if(E.body_part == HAND_LEFT)
|
||||
if(!l_hand)
|
||||
continue
|
||||
drop_from_inventory(l_hand)
|
||||
else
|
||||
if(!r_hand)
|
||||
continue
|
||||
drop_from_inventory(r_hand)
|
||||
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
@@ -125,7 +129,7 @@
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
qdel(spark_system)
|
||||
|
||||
//Handles chem traces
|
||||
/mob/living/carbon/human/proc/handle_trace_chems()
|
||||
|
||||
@@ -218,4 +218,41 @@
|
||||
log_say("PsychicWhisper: [key_name(src)]->[M.key] : [msg]")
|
||||
M << "\green You hear a strange, alien voice in your head... \italic [msg]"
|
||||
src << "\green You said: \"[msg]\" to [M]"
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/diona_split_nymph()
|
||||
set name = "Split"
|
||||
set desc = "Split your humanoid form into its constituent nymphs."
|
||||
set category = "Abilities"
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
var/mob/living/carbon/alien/diona/S = new(T)
|
||||
S.set_dir(dir)
|
||||
if(mind)
|
||||
mind.transfer_to(S)
|
||||
|
||||
message_admins("\The [src] has split into nymphs; player now controls [key_name_admin(S)]")
|
||||
log_admin("\The [src] has split into nymphs; player now controls [key_name(S)]")
|
||||
|
||||
var/nymphs = 1
|
||||
|
||||
for(var/mob/living/carbon/alien/diona/D in src)
|
||||
nymphs++
|
||||
D.loc = T
|
||||
D.set_dir(pick(NORTH, SOUTH, EAST, WEST))
|
||||
|
||||
if(nymphs < 5)
|
||||
for(var/i in nymphs to 4)
|
||||
var/mob/M = new /mob/living/carbon/alien/diona(T)
|
||||
M.set_dir(pick(NORTH, SOUTH, EAST, WEST))
|
||||
|
||||
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
|
||||
visible_message("<span class='warning'>\The [src] quivers slightly, then splits apart with a wet slithering noise.</span>")
|
||||
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
if (equip_to_slot_if_possible(W, slots[slot], del_on_fail = 0))
|
||||
return slot
|
||||
if (del_on_fail)
|
||||
del(W)
|
||||
qdel(W)
|
||||
return null
|
||||
|
||||
|
||||
@@ -192,10 +192,11 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
//set redraw_mob to 0 if you don't wish the hud to be updated - if you're doing it manually in your own proc.
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/W as obj, slot, redraw_mob = 1)
|
||||
|
||||
if(!slot) return
|
||||
if(!istype(W)) return
|
||||
if(!has_organ_for_slot(slot)) return
|
||||
|
||||
if(!species || !species.hud || !(slot in species.hud.equip_slots)) return
|
||||
W.loc = src
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
@@ -314,7 +315,49 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
W.layer = 20
|
||||
|
||||
return
|
||||
return 1
|
||||
|
||||
//Checks if a given slot can be accessed at this time, either to equip or unequip I
|
||||
/mob/living/carbon/human/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
|
||||
var/obj/item/covering = null
|
||||
var/check_flags = 0
|
||||
|
||||
switch(slot)
|
||||
if(slot_wear_mask)
|
||||
covering = src.head
|
||||
check_flags = HEADCOVERSMOUTH
|
||||
if(slot_glasses)
|
||||
covering = src.head
|
||||
check_flags = HEADCOVERSEYES
|
||||
if(slot_gloves, slot_w_uniform)
|
||||
covering = src.wear_suit
|
||||
|
||||
if(covering)
|
||||
if((covering.body_parts_covered & I.body_parts_covered) || (covering.flags & check_flags))
|
||||
user << "<span class='warning'>\The [covering] is in the way.</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/get_equipped_item(var/slot)
|
||||
switch(slot)
|
||||
if(slot_wear_suit) return wear_suit
|
||||
if(slot_gloves) return gloves
|
||||
if(slot_shoes) return shoes
|
||||
if(slot_belt) return belt
|
||||
if(slot_glasses) return glasses
|
||||
if(slot_head) return head
|
||||
if(slot_l_ear) return l_ear
|
||||
if(slot_r_ear) return r_ear
|
||||
if(slot_w_uniform) return w_uniform
|
||||
if(slot_wear_id) return wear_id
|
||||
if(slot_l_store) return l_store
|
||||
if(slot_r_store) return r_store
|
||||
if(slot_s_store) return s_store
|
||||
if(slot_handcuffed) return handcuffed
|
||||
if(slot_legcuffed) return legcuffed
|
||||
return ..()
|
||||
|
||||
///Bizarre equip effect system below
|
||||
|
||||
/*
|
||||
MouseDrop human inventory menu
|
||||
@@ -340,9 +383,9 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
/obj/effect/equip_e/New()
|
||||
if (!ticker)
|
||||
del(src)
|
||||
qdel(src)
|
||||
spawn(100)
|
||||
del(src)
|
||||
qdel(src)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -353,22 +396,22 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
switch(place)
|
||||
if("mask")
|
||||
if (!( target.wear_mask ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("l_hand")
|
||||
if (!( target.l_hand ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("r_hand")
|
||||
if (!( target.r_hand ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("suit")
|
||||
if (!( target.wear_suit ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("uniform")
|
||||
if (!( target.w_uniform ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("back")
|
||||
if (!( target.back ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("syringe")
|
||||
return
|
||||
if("pill")
|
||||
@@ -381,10 +424,10 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
return
|
||||
if("handcuff")
|
||||
if (!( target.handcuffed ))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("id")
|
||||
if ((!( target.wear_id ) || !( target.w_uniform )))
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("splints")
|
||||
var/count = 0
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
@@ -393,19 +436,19 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
count = 1
|
||||
break
|
||||
if(count == 0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
if("sensor")
|
||||
if (! target.w_uniform )
|
||||
del(src)
|
||||
qdel(src)
|
||||
if("internal")
|
||||
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && (istype(target.back, /obj/item/weapon/tank) || istype(target.belt, /obj/item/weapon/tank) || istype(target.s_store, /obj/item/weapon/tank)) && !( target.internal )) ) && !( target.internal )))
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
var/list/L = list( "syringe", "pill", "drink", "dnainjector", "fuel", "sensor", "internal", "tie")
|
||||
if ((item && !( L.Find(place) )))
|
||||
if(isrobot(source) && place != "handcuff")
|
||||
del(src)
|
||||
qdel(src)
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red <B>[source] is trying to put \a [item] on [target]</B>", 1)
|
||||
else
|
||||
@@ -507,7 +550,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
message = "\red <B>[source] is trying to empty [target]'s pockets.</B>"
|
||||
if("CPR")
|
||||
if (!target.cpr_time)
|
||||
del(src)
|
||||
qdel(src)
|
||||
target.cpr_time = 0
|
||||
message = "\red <B>[source] is trying perform CPR on [target]!</B>"
|
||||
if("internal")
|
||||
@@ -565,7 +608,7 @@ It can still be worn/put on as normal.
|
||||
if ((source.restrained() || source.stat)) return //Source restrained or unconscious / dead
|
||||
|
||||
var/slot_to_process
|
||||
var/strip_item //this will tell us which item we will be stripping - if any.
|
||||
var/obj/item/strip_item //this will tell us which item we will be stripping - if any.
|
||||
|
||||
switch(place) //here we go again...
|
||||
if("mask")
|
||||
@@ -606,13 +649,13 @@ It can still be worn/put on as normal.
|
||||
strip_item = target.shoes
|
||||
if("l_hand")
|
||||
if (istype(target, /obj/item/clothing/suit/straight_jacket))
|
||||
del(src)
|
||||
qdel(src)
|
||||
slot_to_process = slot_l_hand
|
||||
if (target.l_hand)
|
||||
strip_item = target.l_hand
|
||||
if("r_hand")
|
||||
if (istype(target, /obj/item/clothing/suit/straight_jacket))
|
||||
del(src)
|
||||
qdel(src)
|
||||
slot_to_process = slot_r_hand
|
||||
if (target.r_hand)
|
||||
strip_item = target.r_hand
|
||||
@@ -699,11 +742,11 @@ It can still be worn/put on as normal.
|
||||
S.add_fingerprint(source)
|
||||
if (!( istype(S, /obj/item/weapon/dnainjector) ))
|
||||
S.inuse = 0
|
||||
del(src)
|
||||
qdel(src)
|
||||
S.inject(target, source)
|
||||
if (S.s_time >= world.time + 30)
|
||||
S.inuse = 0
|
||||
del(src)
|
||||
qdel(src)
|
||||
S.s_time = world.time
|
||||
for(var/mob/O in viewers(source, null))
|
||||
O.show_message("\red [source] injects [target] with the DNA Injector!", 1)
|
||||
@@ -747,19 +790,23 @@ It can still be worn/put on as normal.
|
||||
target.internals.icon_state = "internal1"
|
||||
if(slot_to_process)
|
||||
if(strip_item) //Stripping an item from the mob
|
||||
var/obj/item/W = strip_item
|
||||
target.remove_from_mob(W)
|
||||
W.add_fingerprint(source)
|
||||
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
|
||||
if(target.r_store)
|
||||
target.remove_from_mob(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
else
|
||||
if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob
|
||||
if(item.mob_can_equip(target, slot_to_process, 0))
|
||||
source.remove_from_mob(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
if(strip_item.mob_can_unequip(target, slot_to_process, 0))
|
||||
target.drop_from_inventory(strip_item)
|
||||
source.put_in_hands(strip_item)
|
||||
strip_item.add_fingerprint(source)
|
||||
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
|
||||
if(target.r_store)
|
||||
target.drop_from_inventory(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
else
|
||||
source << "<span class='warning'>You fail to remove \the [strip_item] from [target]!</span>"
|
||||
else if(item)
|
||||
if(target.has_organ_for_slot(slot_to_process) && item.mob_can_equip(target, slot_to_process, 0)) //Placing an item on the mob
|
||||
source.drop_from_inventory(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
else
|
||||
source << "<span class='warning'>You fail to place \the [item] on [target]!</span>"
|
||||
|
||||
if(source && target)
|
||||
if(source.machine == target)
|
||||
target.show_inv(source)
|
||||
del(src)
|
||||
qdel(src)
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
|
||||
#define HUMAN_MAX_OXYLOSS 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS ( (tickerProcess.getLastTickerTimeDuration()) / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks.
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS ( 2.0 / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. last_tick_duration = ~2.0 on average
|
||||
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
|
||||
@@ -389,7 +389,7 @@
|
||||
// Lung damage increases the minimum safe pressure.
|
||||
if(species.has_organ["lungs"])
|
||||
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
|
||||
if(!L)
|
||||
if(isnull(L))
|
||||
safe_pressure_min = INFINITY //No lungs, how are you breathing?
|
||||
else if(L.is_broken())
|
||||
safe_pressure_min *= 1.5
|
||||
@@ -977,7 +977,7 @@
|
||||
|
||||
else
|
||||
for(var/atom/a in hallucinations)
|
||||
del a
|
||||
qdel(a)
|
||||
|
||||
if(halloss > 100)
|
||||
src << "<span class='notice'>You're in too much pain to keep going...</span>"
|
||||
@@ -1407,7 +1407,7 @@
|
||||
if(M.stat == 2)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
del(M)
|
||||
qdel(M)
|
||||
continue
|
||||
if(air_master.current_cycle%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "fancy uniform"
|
||||
desc = "It looks like it was tailored for a monkey."
|
||||
icon_state = "punpun"
|
||||
item_color = "punpun"
|
||||
worn_state = "punpun"
|
||||
species_restricted = list("Monkey")
|
||||
|
||||
/mob/living/carbon/human/monkey/punpun/New()
|
||||
|
||||
@@ -3,12 +3,11 @@
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
|
||||
return
|
||||
|
||||
message = sanitize(message)
|
||||
..(message, alt_name = alt_name) //ohgod we should really be passing a datum here.
|
||||
..(message, alt_name = alt_name)
|
||||
|
||||
/mob/living/carbon/human/is_muzzled()
|
||||
return istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append)
|
||||
if(stat == CONSCIOUS)
|
||||
|
||||
@@ -23,4 +23,4 @@
|
||||
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
|
||||
spawn(1)
|
||||
new /obj/effect/decal/cleanable/ash(H.loc)
|
||||
del(H)
|
||||
qdel(H)
|
||||
@@ -30,7 +30,7 @@
|
||||
poison_type = "oxygen"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
flags = IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
@@ -45,12 +45,16 @@
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"kidneys" = /obj/item/organ/kidneys,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"eyes" = /obj/item/organ/eyes,
|
||||
"stack" = /obj/item/organ/stack/vox
|
||||
"eyes" = /obj/item/organ/eyes
|
||||
)
|
||||
|
||||
/datum/species/vox/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[default_language]
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent)
|
||||
if(!H.mind || !H.mind.special_role) // Pariah check.
|
||||
return 0
|
||||
return ..()
|
||||
@@ -110,7 +110,7 @@
|
||||
"heart" = /obj/item/organ/heart,
|
||||
"lungs" = /obj/item/organ/lungs,
|
||||
"liver" = /obj/item/organ/liver,
|
||||
"kidneys" = /obj/item/organ/kidney,
|
||||
"kidneys" = /obj/item/organ/kidneys,
|
||||
"brain" = /obj/item/organ/brain,
|
||||
"appendix" = /obj/item/organ/appendix,
|
||||
"eyes" = /obj/item/organ/eyes
|
||||
@@ -168,13 +168,17 @@
|
||||
|
||||
/datum/species/proc/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[language]
|
||||
if(!species_language)
|
||||
species_language = all_languages[default_language]
|
||||
if(!species_language)
|
||||
return "unknown"
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
|
||||
for(var/obj/item/organ/organ in H.contents)
|
||||
if((organ in H.organs) || (organ in H.internal_organs))
|
||||
del(organ)
|
||||
qdel(organ)
|
||||
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
|
||||
@@ -45,11 +45,8 @@
|
||||
if(prob(1))
|
||||
H.emote(pick("scratch","jump","roll","tail"))
|
||||
|
||||
/datum/species/monkey/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.real_name = "[lowertext(name)] ([rand(100,999)])"
|
||||
H.name = H.real_name
|
||||
|
||||
..()
|
||||
/datum/species/monkey/get_random_name()
|
||||
return "[lowertext(name)] ([rand(100,999)])"
|
||||
|
||||
/datum/species/monkey/tajaran
|
||||
name = "Farwa"
|
||||
|
||||
@@ -168,6 +168,10 @@
|
||||
"r_foot" = list("path" = /obj/item/organ/external/diona/foot/right)
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/diona_split_nymph
|
||||
)
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = -1
|
||||
|
||||
@@ -209,7 +213,7 @@
|
||||
if(D.client)
|
||||
D.loc = H.loc
|
||||
else
|
||||
del(D)
|
||||
qdel(D)
|
||||
|
||||
H.visible_message("\red[H] splits apart with a wet slithering noise!")
|
||||
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
spawn(0)
|
||||
AddInfectionImages(affected_mob)
|
||||
else
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/alien_embryo/Del()
|
||||
/obj/item/alien_embryo/Destroy()
|
||||
if(affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
spawn(0)
|
||||
@@ -98,7 +98,7 @@
|
||||
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
|
||||
if(gib_on_success)
|
||||
affected_mob.gib()
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RefreshInfectionImage()
|
||||
@@ -114,7 +114,7 @@ Des: Removes all infection images from aliens and places an infection image on a
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
qdel(I)
|
||||
for(var/mob/living/L in mob_list)
|
||||
if(iscorgi(L) || iscarbon(L))
|
||||
if(L.status_flags & XENO_HOST)
|
||||
@@ -156,4 +156,4 @@ Des: Removes the alien infection image from all aliens in the world located in p
|
||||
for(var/image/I in alien.client.images)
|
||||
if(I.loc == C)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
qdel(I)
|
||||
@@ -41,7 +41,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
if(config.aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine(mob/user)
|
||||
..(user)
|
||||
|
||||
@@ -61,6 +61,9 @@
|
||||
var/weeds_heal_rate = 1 // Health regen on weeds.
|
||||
var/weeds_plasma_rate = 5 // Plasma regen on weeds.
|
||||
|
||||
/datum/species/xenos/get_random_name()
|
||||
return "alien [caste_name] ([alien_number])"
|
||||
|
||||
/datum/species/xenos/can_understand(var/mob/other)
|
||||
|
||||
if(istype(other,/mob/living/carbon/alien/larva))
|
||||
|
||||
@@ -45,7 +45,7 @@ Des: Removes all infected images from the alien.
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/* TODO: Convert this over.
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
if (target.l_hand)
|
||||
// Disarm left hand
|
||||
//Urist McAssistant dropped the macguffin with a scream just sounds odd. Plus it doesn't work with NO_PAIN
|
||||
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [src]'s grasp!</span>")
|
||||
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [target]'s grasp!</span>")
|
||||
target.drop_l_hand()
|
||||
if("r_arm", "r_hand")
|
||||
if (target.r_hand)
|
||||
// Disarm right hand
|
||||
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [src]'s grasp!</span>")
|
||||
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [target]'s grasp!</span>")
|
||||
target.drop_r_hand()
|
||||
if("chest")
|
||||
if(!target.lying)
|
||||
|
||||
@@ -237,24 +237,30 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//CACHING: Generate an index key from visible bodyparts.
|
||||
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
|
||||
|
||||
//Create a new, blank icon for our mob to use.
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
qdel(stand_icon)
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
|
||||
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone]"
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
if(part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
icon_key = "[icon_key]0"
|
||||
if(eyes)
|
||||
icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
|
||||
else
|
||||
icon_key += "#000000"
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
var/obj/item/organ/external/part = organs_by_name[organ_tag]
|
||||
if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
icon_key += "0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key = "[icon_key]2[part.model ? "-[part.model]": ""]"
|
||||
icon_key += "2[part.model ? "-[part.model]": ""]"
|
||||
else if(part.status & ORGAN_DEAD)
|
||||
icon_key = "[icon_key]3"
|
||||
icon_key += "3"
|
||||
else
|
||||
icon_key = "[icon_key]1"
|
||||
icon_key += "1"
|
||||
|
||||
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0][s_tone]"
|
||||
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
|
||||
|
||||
var/icon/base_icon
|
||||
if(human_icon_cache[icon_key])
|
||||
@@ -406,7 +412,7 @@ var/global/list/damage_icon_parts = list()
|
||||
if (targeted_by && target_locked)
|
||||
overlays_standing[TARGETED_LAYER] = target_locked
|
||||
else if (!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
qdel(target_locked)
|
||||
if (!targeted_by)
|
||||
overlays_standing[TARGETED_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
@@ -451,37 +457,49 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
|
||||
if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
|
||||
w_uniform.screen_loc = ui_iclothing
|
||||
var/t_color = w_uniform.item_color
|
||||
if(!t_color) t_color = icon_state
|
||||
var/image/standing = image("icon_state" = "[t_color]_s")
|
||||
|
||||
//determine the icon to use
|
||||
var/icon/under_icon
|
||||
if(w_uniform.icon_override)
|
||||
standing.icon = w_uniform.icon_override
|
||||
under_icon = w_uniform.icon_override
|
||||
else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.name])
|
||||
standing.icon = w_uniform.sprite_sheets[species.name]
|
||||
under_icon = w_uniform.sprite_sheets[species.name]
|
||||
else if(w_uniform.item_icons && w_uniform.item_icons[slot_w_uniform_str])
|
||||
under_icon = w_uniform.item_icons[slot_w_uniform_str]
|
||||
else
|
||||
standing.icon = 'icons/mob/uniform.dmi'
|
||||
under_icon = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
//determine state to use
|
||||
var/under_state
|
||||
if(w_uniform.item_state_slots && w_uniform.item_state_slots[slot_w_uniform_str])
|
||||
under_state = w_uniform.item_state_slots[slot_w_uniform_str]
|
||||
else if(w_uniform.item_state)
|
||||
under_state = w_uniform.item_state
|
||||
else
|
||||
under_state = w_uniform.icon_state
|
||||
|
||||
//need to append _s to the icon state for legacy compatibility
|
||||
var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s")
|
||||
|
||||
//apply blood overlay
|
||||
if(w_uniform.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "uniformblood")
|
||||
var/image/bloodsies = image(icon = species.blood_mask, icon_state = "uniformblood")
|
||||
bloodsies.color = w_uniform.blood_color
|
||||
standing.overlays += bloodsies
|
||||
|
||||
if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
|
||||
for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
|
||||
var/tie_color = A.item_color
|
||||
if(!tie_color) tie_color = A.icon_state
|
||||
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
|
||||
//accessories
|
||||
var/obj/item/clothing/under/under = w_uniform
|
||||
if(under.accessories.len)
|
||||
for(var/obj/item/clothing/accessory/A in under.accessories)
|
||||
var/accessory_state = A.overlay_state? A.overlay_state : A.icon_state
|
||||
standing.overlays += image(icon = INV_ACCESSORIES_DEF_ICON, icon_state = accessory_state)
|
||||
|
||||
overlays_standing[UNIFORM_LAYER] = standing
|
||||
else
|
||||
overlays_standing[UNIFORM_LAYER] = null
|
||||
// This really, really seems like it should not be mixed in the middle of display code...
|
||||
// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
|
||||
for( var/obj/item/thing in list(r_store, l_store, wear_id, belt) )
|
||||
if(thing)
|
||||
remove_from_mob(thing)
|
||||
if(update_icons) update_icons()
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
|
||||
if(wear_id)
|
||||
@@ -736,19 +754,38 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
back.screen_loc = ui_back //TODO
|
||||
var/obj/item/weapon/rig/rig = back
|
||||
|
||||
//determine the icon to use
|
||||
var/icon/overlay_icon
|
||||
if(back.icon_override)
|
||||
overlays_standing[BACK_LAYER] = image("icon" = back.icon_override, "icon_state" = "[back.icon_state]")
|
||||
//If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc.
|
||||
else if(istype(rig) && rig.mob_icon)
|
||||
overlays_standing[BACK_LAYER] = rig.mob_icon
|
||||
overlay_icon = back.icon_override
|
||||
else if(istype(back, /obj/item/weapon/rig))
|
||||
//If this is a rig and a mob_icon is set, it will take species into account in the rig update_icon() proc.
|
||||
var/obj/item/weapon/rig/rig = back
|
||||
overlay_icon = rig.mob_icon
|
||||
else if(back.sprite_sheets && back.sprite_sheets[species.name])
|
||||
overlays_standing[BACK_LAYER] = image("icon" = back.sprite_sheets[species.name], "icon_state" = "[back.icon_state]")
|
||||
overlay_icon = back.sprite_sheets[species.name]
|
||||
else if(back.item_icons && (slot_l_hand_str in back.item_icons))
|
||||
overlay_icon = back.item_icons[slot_l_hand_str]
|
||||
else
|
||||
overlays_standing[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
|
||||
overlay_icon = INV_BACK_DEF_ICON
|
||||
|
||||
//determine state to use
|
||||
var/overlay_state
|
||||
if(back.item_state_slots && back.item_state_slots[slot_back_str])
|
||||
overlay_state = back.item_state_slots[slot_back_str]
|
||||
else if(back.item_state)
|
||||
overlay_state = back.item_state
|
||||
else
|
||||
overlay_state = back.icon_state
|
||||
|
||||
//create the image
|
||||
overlays_standing[BACK_LAYER] = image(icon = overlay_icon, icon_state = overlay_state)
|
||||
else
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_hud() //TODO: do away with this if possible
|
||||
@@ -784,46 +821,62 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
|
||||
var/t_icon = INV_R_HAND_DEF_ICON
|
||||
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[icon_r_hand]
|
||||
|
||||
var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
if(r_hand.icon_override)
|
||||
t_state = "[t_state]_r"
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.icon_override, "icon_state" = "[t_state]")
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = "[t_state]")
|
||||
|
||||
if (handcuffed) drop_r_hand()
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(r_hand.icon_override)
|
||||
t_icon = r_hand.icon_override
|
||||
else if(r_hand.item_icons && (slot_r_hand_str in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[slot_r_hand_str]
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(r_hand.item_state_slots && r_hand.item_state_slots[slot_r_hand_str])
|
||||
t_state = r_hand.item_state_slots[slot_r_hand_str]
|
||||
else if(r_hand.item_state)
|
||||
t_state = r_hand.item_state
|
||||
else
|
||||
t_state = r_hand.icon_state
|
||||
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if (handcuffed) drop_r_hand() //this should be moved out of icon code
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
|
||||
var/t_icon = INV_L_HAND_DEF_ICON
|
||||
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[icon_l_hand]
|
||||
|
||||
var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
if(l_hand.icon_override)
|
||||
t_state = "[t_state]_l"
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.icon_override, "icon_state" = "[t_state]")
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = "[t_state]")
|
||||
|
||||
if (handcuffed) drop_l_hand()
|
||||
//determine icon to use
|
||||
var/icon/t_icon
|
||||
if(l_hand.icon_override)
|
||||
t_icon = l_hand.icon_override
|
||||
else if(l_hand.item_icons && (slot_l_hand_str in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[slot_l_hand_str]
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
//determine icon state to use
|
||||
var/t_state
|
||||
if(l_hand.item_state_slots && l_hand.item_state_slots[slot_l_hand_str])
|
||||
t_state = l_hand.item_state_slots[slot_l_hand_str]
|
||||
else if(l_hand.item_state)
|
||||
t_state = l_hand.item_state
|
||||
else
|
||||
t_state = l_hand.icon_state
|
||||
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
if (handcuffed) drop_l_hand() //This probably should not be here
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
//now mobs
|
||||
var/speech_bubble_test = say_test(message)
|
||||
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
|
||||
spawn(30) del(speech_bubble)
|
||||
spawn(30) qdel(speech_bubble)
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M << speech_bubble
|
||||
|
||||
@@ -10,14 +10,13 @@
|
||||
is_adult = 0
|
||||
maxHealth = 150
|
||||
revive()
|
||||
regenerate_icons()
|
||||
if (!client) rabid = 1
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
return
|
||||
|
||||
. = ..(gibbed, "seizes up and falls limp...")
|
||||
|
||||
mood = null
|
||||
regenerate_icons()
|
||||
|
||||
return
|
||||
@@ -23,7 +23,7 @@
|
||||
user <<"You apply the enhancer. It now has triple the amount of uses."
|
||||
Uses = 3
|
||||
enhanced = 1
|
||||
del(O)
|
||||
qdel(O)
|
||||
|
||||
/obj/item/slime_extract/New()
|
||||
..()
|
||||
@@ -145,14 +145,14 @@
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
user <<"You feed the slime the potion, removing it's powers and calming it."
|
||||
del(M)
|
||||
qdel(M)
|
||||
var/newname = sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text, MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/slimepotion2
|
||||
name = "advanced docility potion"
|
||||
@@ -176,14 +176,14 @@
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
user <<"You feed the slime the potion, removing it's powers and calming it."
|
||||
del(M)
|
||||
qdel(M)
|
||||
var/newname = sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text, MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/slimesteroid
|
||||
@@ -208,7 +208,7 @@
|
||||
|
||||
user <<"You feed the slime the steroid. It now has triple the amount of extract."
|
||||
M.cores = 3
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/slimesteroid2
|
||||
name = "extract enhancer"
|
||||
@@ -227,7 +227,7 @@
|
||||
user <<"You apply the enhancer. It now has triple the amount of uses."
|
||||
target.Uses = 3
|
||||
target.enahnced = 1
|
||||
del(src)*/
|
||||
qdel(src)*/
|
||||
|
||||
/obj/effect/golemrune
|
||||
anchored = 1
|
||||
@@ -268,7 +268,7 @@
|
||||
G.set_species("Golem")
|
||||
G.key = ghost.key
|
||||
G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost."
|
||||
del (src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
proc/announce_to_ghosts()
|
||||
@@ -350,7 +350,7 @@
|
||||
spawn(rand(50,100))
|
||||
src.visible_message("<span class='warning'> The [name] bursts open!</span>")
|
||||
new/mob/living/carbon/slime(T)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process()
|
||||
|
||||
@@ -69,6 +69,7 @@
|
||||
mutation_chance = rand(25, 35)
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
regenerate_icons()
|
||||
..(location)
|
||||
|
||||
/mob/living/carbon/slime/movement_delay()
|
||||
@@ -175,7 +176,7 @@
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
del(src)
|
||||
qdel(src)
|
||||
else
|
||||
src << "<span class='notice'>I am not ready to reproduce yet...</span>"
|
||||
else
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
/mob/living/carbon/slime/say(var/message)
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
var/verb = say_quote(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
//Monkey Overlays Indexes////////
|
||||
#define M_MASK_LAYER 1
|
||||
#define M_BACK_LAYER 2
|
||||
#define M_HANDCUFF_LAYER 3
|
||||
#define M_L_HAND_LAYER 4
|
||||
#define M_R_HAND_LAYER 5
|
||||
#define TARGETED_LAYER 6
|
||||
#define M_FIRE_LAYER 6
|
||||
#define M_TOTAL_LAYERS 7
|
||||
/////////////////////////////////
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
var/list/overlays_lying[M_TOTAL_LAYERS]
|
||||
var/list/overlays_standing[M_TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
..()
|
||||
update_inv_wear_mask(0)
|
||||
update_inv_back(0)
|
||||
update_inv_r_hand(0)
|
||||
update_inv_l_hand(0)
|
||||
update_inv_handcuffed(0)
|
||||
update_fire(0)
|
||||
update_icons()
|
||||
//Hud Stuff
|
||||
update_hud()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/update_icons()
|
||||
update_hud()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
overlays.Cut()
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I
|
||||
|
||||
if(lying)
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(90)
|
||||
M.Translate(1,-6)
|
||||
src.transform = M
|
||||
else
|
||||
var/matrix/M = matrix()
|
||||
src.transform = M
|
||||
|
||||
|
||||
////////
|
||||
/mob/living/carbon/monkey/update_inv_wear_mask(var/update_icons=1)
|
||||
if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) )
|
||||
overlays_standing[M_MASK_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "[wear_mask.icon_state]")
|
||||
wear_mask.screen_loc = ui_monkey_mask
|
||||
else
|
||||
overlays_standing[M_MASK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
var/t_icon = INV_R_HAND_DEF_ICON
|
||||
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
|
||||
t_icon = r_hand.item_icons[icon_r_hand]
|
||||
|
||||
var/t_state = r_hand.item_state
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
|
||||
overlays_standing[M_R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
|
||||
r_hand.screen_loc = ui_rhand
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[M_R_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
var/t_icon = INV_L_HAND_DEF_ICON
|
||||
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
|
||||
t_icon = l_hand.item_icons[icon_l_hand]
|
||||
|
||||
var/t_state = l_hand.item_state
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
|
||||
overlays_standing[M_L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
|
||||
l_hand.screen_loc = ui_lhand
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[M_L_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
overlays_standing[M_BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
|
||||
back.screen_loc = ui_monkey_back
|
||||
else
|
||||
overlays_standing[M_BACK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_handcuffed(var/update_icons=1)
|
||||
if(handcuffed)
|
||||
drop_r_hand()
|
||||
drop_l_hand()
|
||||
stop_pulling()
|
||||
overlays_standing[M_HANDCUFF_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "handcuff1")
|
||||
else
|
||||
overlays_standing[M_HANDCUFF_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hud()
|
||||
if (client)
|
||||
client.screen |= contents
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/carbon/monkey/update_targeted(var/update_icons=1)
|
||||
if (targeted_by && target_locked)
|
||||
overlays_standing[TARGETED_LAYER] = target_locked
|
||||
else if (!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
if (!targeted_by)
|
||||
overlays_standing[TARGETED_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/monkey/update_fire(var/update_icons=1)
|
||||
if(on_fire)
|
||||
overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER)
|
||||
else
|
||||
overlays_standing[M_FIRE_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
//Monkey Overlays Indexes////////
|
||||
#undef M_MASK_LAYER
|
||||
#undef M_BACK_LAYER
|
||||
#undef M_HANDCUFF_LAYER
|
||||
#undef M_L_HAND_LAYER
|
||||
#undef M_R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef M_FIRE_LAYER
|
||||
#undef M_TOTAL_LAYERS
|
||||
|
||||
@@ -23,12 +23,8 @@
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src
|
||||
for(var/obj/item/organ/external/organ in M.organs)
|
||||
if (!organ)
|
||||
continue
|
||||
else if(organ.status & ORGAN_BROKEN || organ.open)
|
||||
if(organ && (organ.is_broken() || organ.open))
|
||||
src.traumatic_shock += 30
|
||||
if(organ.status & ORGAN_SPLINTED)
|
||||
src.traumatic_shock -= 25
|
||||
|
||||
if(src.traumatic_shock < 0)
|
||||
src.traumatic_shock = 0
|
||||
|
||||
25
code/modules/mob/living/default_language.dm
Normal file
25
code/modules/mob/living/default_language.dm
Normal file
@@ -0,0 +1,25 @@
|
||||
/mob/living
|
||||
var/datum/language/default_language
|
||||
|
||||
/mob/living/verb/set_default_language(language as null|anything in languages)
|
||||
set name = "Set Default Language"
|
||||
set category = "IC"
|
||||
|
||||
if(language)
|
||||
src << "<span class='notice'>You will now speak [language] if you do not specify a language when speaking.</span>"
|
||||
else
|
||||
src << "<span class='notice'>You will now speak whatever your standard default language is if you do not specify one when speaking.</span>"
|
||||
default_language = language
|
||||
|
||||
// Silicons can't neccessarily speak everything in their languages list
|
||||
/mob/living/silicon/set_default_language(language as null|anything in speech_synthesizer_langs)
|
||||
..()
|
||||
|
||||
/mob/living/verb/check_default_language()
|
||||
set name = "Check Default Language"
|
||||
set category = "IC"
|
||||
|
||||
if(default_language)
|
||||
src << "<span class='notice'>You are currently speaking [default_language] by default.</span>"
|
||||
else
|
||||
src << "<span class='notice'>Your current default language is your species or mob type default.</span>"
|
||||
@@ -376,7 +376,8 @@ default behaviour is:
|
||||
|
||||
/mob/living/proc/revive()
|
||||
rejuvenate()
|
||||
buckled = initial(src.buckled)
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob()
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
|
||||
@@ -511,7 +512,7 @@ default behaviour is:
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1)
|
||||
//G = null
|
||||
del(G)
|
||||
qdel(G)
|
||||
else
|
||||
ok = 0
|
||||
if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
|
||||
@@ -628,22 +629,22 @@ default behaviour is:
|
||||
var/resisting = 0
|
||||
for(var/obj/O in L.requests)
|
||||
L.requests.Remove(O)
|
||||
del(O)
|
||||
qdel(O)
|
||||
resisting++
|
||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||
resisting++
|
||||
switch(G.state)
|
||||
if(GRAB_PASSIVE)
|
||||
del(G)
|
||||
qdel(G)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
if(prob(60)) //same chance of breaking the grab as disarm
|
||||
L.visible_message("<span class='warning'>[L] has broken free of [G.assailant]'s grip!</span>")
|
||||
del(G)
|
||||
qdel(G)
|
||||
if(GRAB_NECK)
|
||||
//If the you move when grabbing someone then it's easier for them to break free. Same if the affected mob is immune to stun.
|
||||
if (((world.time - G.assailant.l_move_time < 30 || !L.stunned) && prob(15)) || prob(3))
|
||||
L.visible_message("<span class='warning'>[L] has broken free of [G.assailant]'s headlock!</span>")
|
||||
del(G)
|
||||
qdel(G)
|
||||
if(resisting)
|
||||
L.visible_message("<span class='danger'>[L] resists!</span>")
|
||||
|
||||
@@ -777,7 +778,7 @@ default behaviour is:
|
||||
O.show_message(text("\red <B>[] manages to break the handcuffs!</B>", CM), 1)
|
||||
CM << "\red You successfully break your handcuffs."
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.handcuffed)
|
||||
qdel(CM.handcuffed)
|
||||
CM.handcuffed = null
|
||||
if(buckled && buckled.buckle_require_restraints)
|
||||
buckled.unbuckle_mob()
|
||||
@@ -825,7 +826,7 @@ default behaviour is:
|
||||
O.show_message(text("\red <B>[] manages to break the legcuffs!</B>", CM), 1)
|
||||
CM << "\red You successfully break your legcuffs."
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.legcuffed)
|
||||
qdel(CM.legcuffed)
|
||||
CM.legcuffed = null
|
||||
CM.update_inv_legcuffed()
|
||||
else
|
||||
@@ -967,6 +968,11 @@ default behaviour is:
|
||||
/mob/living/proc/slip(var/slipped_on,stun_duration=8)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
||||
if(W in internal_organs)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/carbon/proc/spin(spintime, speed)
|
||||
spawn()
|
||||
var/D = dir
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
if(istype(get_active_hand(),/obj/item/device/assembly/signaler))
|
||||
var/obj/item/device/assembly/signaler/signaler = get_active_hand()
|
||||
if(signaler.deadman && prob(80))
|
||||
log_and_message_admins("has triggered a signaler deadman's switch")
|
||||
src.visible_message("\red [src] triggers their deadman's switch!")
|
||||
signaler.signal()
|
||||
|
||||
@@ -59,7 +60,7 @@
|
||||
if(P.taser_effect)
|
||||
stun_effect_act(0, P.agony, def_zone, P)
|
||||
src <<"\red You have been hit by [P]!"
|
||||
del P
|
||||
qdel(P)
|
||||
return
|
||||
|
||||
//Armor
|
||||
|
||||
@@ -22,9 +22,6 @@
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
|
||||
|
||||
var/t_phoron = null
|
||||
var/t_oxygen = null
|
||||
var/t_sl_gas = null
|
||||
|
||||
@@ -80,7 +80,10 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(dongle.translate_binary) return 1
|
||||
|
||||
/mob/living/proc/get_default_language()
|
||||
return null
|
||||
return default_language
|
||||
|
||||
/mob/living/proc/is_muzzled()
|
||||
return 0
|
||||
|
||||
/mob/living/proc/handle_speech_problems(var/message, var/verb)
|
||||
var/list/returns[3]
|
||||
@@ -135,6 +138,10 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return say_dead(message)
|
||||
return
|
||||
|
||||
if(is_muzzled())
|
||||
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
|
||||
return
|
||||
|
||||
var/message_mode = parse_message_mode(message, "headset")
|
||||
|
||||
switch(copytext(message,1,2))
|
||||
@@ -256,7 +263,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
|
||||
var/speech_bubble_test = say_test(message)
|
||||
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
|
||||
spawn(30) del(speech_bubble)
|
||||
spawn(30) qdel(speech_bubble)
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M << speech_bubble
|
||||
|
||||
@@ -6,6 +6,7 @@ var/list/ai_verbs_default = list(
|
||||
/mob/living/silicon/ai/proc/ai_announcement,
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle,
|
||||
// /mob/living/silicon/ai/proc/ai_recall_shuttle,
|
||||
/mob/living/silicon/ai/proc/ai_emergency_message,
|
||||
/mob/living/silicon/ai/proc/ai_camera_track,
|
||||
/mob/living/silicon/ai/proc/ai_camera_list,
|
||||
/mob/living/silicon/ai/proc/ai_goto_location,
|
||||
@@ -45,7 +46,7 @@ var/list/ai_verbs_default = list(
|
||||
density = 1
|
||||
status_flags = CANSTUN|CANPARALYSE|CANPUSH
|
||||
shouldnt_see = list(/obj/effect/rune)
|
||||
var/list/network = list("SS13")
|
||||
var/list/network = list("Exodus")
|
||||
var/obj/machinery/camera/camera = null
|
||||
var/list/connected_robots = list()
|
||||
var/aiRestorePowerRoutine = 0
|
||||
@@ -71,7 +72,6 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
var/mob/living/silicon/ai/parent = null
|
||||
|
||||
var/apc_override = 0 //hack for letting the AI use its APC even when visionless
|
||||
var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
|
||||
var/datum/trackable/track = null
|
||||
var/last_announcement = ""
|
||||
@@ -79,13 +79,11 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/proc/add_ai_verbs()
|
||||
src.verbs |= ai_verbs_default
|
||||
src.verbs |= ai_verbs_subsystems
|
||||
src.verbs |= silicon_verbs_subsystems
|
||||
src.verbs |= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/ai/proc/remove_ai_verbs()
|
||||
src.verbs -= ai_verbs_default
|
||||
src.verbs -= ai_verbs_subsystems
|
||||
src.verbs -= silicon_verbs_subsystems
|
||||
src.verbs -= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
|
||||
announcement = new()
|
||||
@@ -145,7 +143,7 @@ var/list/ai_verbs_default = list(
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
|
||||
del(src)//Delete AI.
|
||||
qdel(src)//Delete AI.
|
||||
return
|
||||
else
|
||||
if (B.brainmob.mind)
|
||||
@@ -195,9 +193,9 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
job = "AI"
|
||||
|
||||
/mob/living/silicon/ai/Del()
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
ai_list -= src
|
||||
del(eyeobj)
|
||||
qdel(eyeobj)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/pointed(atom/A as mob|obj|turf in view())
|
||||
@@ -243,7 +241,7 @@ var/list/ai_verbs_default = list(
|
||||
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
|
||||
powered_ai = ai
|
||||
if(isnull(powered_ai))
|
||||
Del()
|
||||
qdel(src)
|
||||
|
||||
loc = powered_ai.loc
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
@@ -252,7 +250,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/obj/machinery/ai_powersupply/process()
|
||||
if(!powered_ai || powered_ai.stat & DEAD)
|
||||
Del()
|
||||
qdel(src)
|
||||
if(!powered_ai.anchored)
|
||||
loc = powered_ai.loc
|
||||
use_power = 0
|
||||
@@ -380,6 +378,30 @@ var/list/ai_verbs_default = list(
|
||||
if(confirm == "Yes")
|
||||
cancel_call_proc(src)
|
||||
|
||||
/mob/living/silicon/ai/var/emergency_message_cooldown = 0
|
||||
/mob/living/silicon/ai/proc/ai_emergency_message()
|
||||
set category = "AI Commands"
|
||||
set name = "Send Emergency Message"
|
||||
|
||||
if(check_unable(AI_CHECK_WIRELESS))
|
||||
return
|
||||
if(!is_relay_online())
|
||||
usr <<"<span class='warning'>No Emergency Bluespace Relay detected. Unable to transmit message.</span>"
|
||||
return
|
||||
if(emergency_message_cooldown)
|
||||
usr << "<span class='warning'>Arrays recycling. Please stand by.</span>"
|
||||
return
|
||||
var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", "")
|
||||
if(!input)
|
||||
return
|
||||
Centcomm_announce(input, usr)
|
||||
usr << "<span class='notice'>Message transmitted.</span>"
|
||||
log_say("[key_name(usr)] has made an IA Centcomm announcement: [input]")
|
||||
emergency_message_cooldown = 1
|
||||
spawn(300)
|
||||
emergency_message_cooldown = 0
|
||||
|
||||
|
||||
/mob/living/silicon/ai/check_eye(var/mob/user as mob)
|
||||
if (!camera)
|
||||
return null
|
||||
@@ -478,41 +500,41 @@ var/list/ai_verbs_default = list(
|
||||
//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
|
||||
//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
|
||||
//Addition by Mord_Sith to define AI's network change ability
|
||||
/mob/living/silicon/ai/proc/ai_network_change()
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
unset_machine()
|
||||
var/cameralist[0]
|
||||
|
||||
/mob/living/silicon/ai/proc/get_camera_network_list()
|
||||
if(check_unable())
|
||||
return
|
||||
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
var/list/cameralist = new()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
var/list/tempnetwork = difflist(C.network,restricted_camera_networks,1)
|
||||
if(tempnetwork.len)
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
var/old_network = network
|
||||
network = input(U, "Which network would you like to view?") as null|anything in cameralist
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
|
||||
if(!U.eyeobj)
|
||||
U.view_core()
|
||||
cameralist = sortAssoc(cameralist)
|
||||
return cameralist
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_network_change(var/network in get_camera_network_list())
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
unset_machine()
|
||||
|
||||
if(!network)
|
||||
return
|
||||
|
||||
if(isnull(network))
|
||||
network = old_network // If nothing is selected
|
||||
else
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
U.eyeobj.setLoc(get_turf(C))
|
||||
break
|
||||
if(!eyeobj)
|
||||
view_core()
|
||||
return
|
||||
|
||||
src.network = network
|
||||
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
eyeobj.setLoc(get_turf(C))
|
||||
break
|
||||
src << "\blue Switched to [network] camera network."
|
||||
//End of code by Mord_Sith
|
||||
|
||||
@@ -554,7 +576,7 @@ var/list/ai_verbs_default = list(
|
||||
input = input("Select a crew member:") as null|anything in personnel_list
|
||||
var/icon/character_icon = personnel_list[input]
|
||||
if(character_icon)
|
||||
del(holo_icon)//Clear old icon so we're not storing it in memory.
|
||||
qdel(holo_icon)//Clear old icon so we're not storing it in memory.
|
||||
holo_icon = getHologramIcon(icon(character_icon))
|
||||
else
|
||||
alert("No suitable records found. Aborting.")
|
||||
@@ -567,7 +589,7 @@ var/list/ai_verbs_default = list(
|
||||
)
|
||||
input = input("Please select a hologram:") as null|anything in icon_list
|
||||
if(input)
|
||||
del(holo_icon)
|
||||
qdel(holo_icon)
|
||||
switch(input)
|
||||
if("default")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
|
||||
@@ -668,14 +690,14 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/proc/check_unable(var/flags = 0)
|
||||
if(stat == DEAD)
|
||||
usr << "\red You are dead!"
|
||||
src << "<span class='warning'>You are dead!</span>"
|
||||
return 1
|
||||
|
||||
if((flags & AI_CHECK_WIRELESS) && src.control_disabled)
|
||||
usr << "\red Wireless control is disabled!"
|
||||
src << "<span class='warning'>Wireless control is disabled!</span>"
|
||||
return 1
|
||||
if((flags & AI_CHECK_RADIO) && src.aiRadio.disabledAi)
|
||||
src << "\red System Error - Transceiver Disabled!"
|
||||
src << "<span class='warning'>System Error - Transceiver Disabled!</span>"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -34,10 +34,10 @@ var/global/list/empty_playable_ai_cores = list()
|
||||
job_master.FreeRole(job)
|
||||
|
||||
if(mind.objectives.len)
|
||||
del(mind.objectives)
|
||||
qdel(mind.objectives)
|
||||
mind.special_role = null
|
||||
|
||||
clear_antag_roles(mind)
|
||||
|
||||
ghostize(0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
var/area/current_area = get_area(src)
|
||||
|
||||
if (((!loc.master.power_equip) && current_area.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item))
|
||||
if (lacks_power())
|
||||
//If our area lacks equipment power, and is not magically powered (i.e. centcom), or if we are in space and not carded, lose power.
|
||||
if (src:aiRestorePowerRoutine==0)
|
||||
src:aiRestorePowerRoutine = 1
|
||||
@@ -161,10 +161,9 @@
|
||||
sleep(50)
|
||||
src << "Receiving control information from APC."
|
||||
sleep(2)
|
||||
//bring up APC dialog
|
||||
apc_override = 1
|
||||
theAPC.attack_ai(src)
|
||||
apc_override = 0
|
||||
theAPC.operating = 1
|
||||
theAPC.equipment = 3
|
||||
theAPC.update()
|
||||
src:aiRestorePowerRoutine = 3
|
||||
src << "Here are your current laws:"
|
||||
src.show_laws()
|
||||
@@ -179,6 +178,11 @@
|
||||
if (MED_HUD)
|
||||
process_med_hud(src,0,src.eyeobj)
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(src)
|
||||
return ((!A.master.power_equip) && A.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)
|
||||
|
||||
/mob/living/silicon/ai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = 100
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
/mob/living/silicon/ai/Login() //ThisIsDumb(TM) TODO: tidy this up <20>_<EFBFBD> ~Carn
|
||||
..()
|
||||
for(var/obj/effect/rune/rune in world)
|
||||
var/image/blood = image(loc = rune)
|
||||
blood.override = 1
|
||||
client.images += blood
|
||||
for(var/obj/effect/rune/rune in rune_list)
|
||||
client.images += rune.blood_image
|
||||
regenerate_icons()
|
||||
flash = new /obj/screen()
|
||||
flash.icon_state = "blank"
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
/mob/living/silicon/ai
|
||||
var/list/ai_verbs_subsystems = list(
|
||||
/mob/living/silicon/ai/proc/subsystem_crew_monitor,
|
||||
/mob/living/silicon/ai/proc/subsystem_power_monitor,
|
||||
/mob/living/silicon/ai/proc/subsystem_rcon
|
||||
)
|
||||
|
||||
var/obj/nano_module/crew_monitor/crew_monitor
|
||||
var/obj/nano_module/rcon/rcon
|
||||
var/obj/nano_module/power_monitor/power_monitor
|
||||
|
||||
/mob/living/silicon/ai/init_subsystems()
|
||||
..()
|
||||
del(alarm_monitor)
|
||||
alarm_monitor = new/obj/nano_module/alarm_monitor/ai(src)
|
||||
crew_monitor = new(src)
|
||||
rcon = new(src)
|
||||
power_monitor = new(src)
|
||||
|
||||
/mob/living/silicon/ai/proc/subsystem_crew_monitor()
|
||||
set category = "Subystems"
|
||||
set name = "Crew Monitor"
|
||||
|
||||
crew_monitor.ui_interact(usr)
|
||||
|
||||
/mob/living/silicon/ai/proc/subsystem_power_monitor()
|
||||
set category = "Subystems"
|
||||
set name = "Power Monitor"
|
||||
|
||||
power_monitor.ui_interact(usr)
|
||||
|
||||
/mob/living/silicon/ai/proc/subsystem_rcon()
|
||||
set category = "Subystems"
|
||||
set name = "RCON"
|
||||
|
||||
rcon.ui_interact(usr)
|
||||
@@ -3,11 +3,11 @@
|
||||
card.removePersonality()
|
||||
if(gibbed)
|
||||
src.loc = get_turf(card)
|
||||
del(card)
|
||||
qdel(card)
|
||||
else
|
||||
close_up()
|
||||
if(mind)
|
||||
del(mind)
|
||||
qdel(mind)
|
||||
..(gibbed)
|
||||
ghostize()
|
||||
del(src)
|
||||
qdel(src)
|
||||
@@ -8,7 +8,7 @@
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
for (var/mob/M in viewers(T))
|
||||
M.show_message("\red The data cable rapidly retracts back into its spool.", 3, "\red You hear a click and the sound of wire spooling rapidly.", 2)
|
||||
del(src.cable)
|
||||
qdel(src.cable)
|
||||
|
||||
regular_hud_updates()
|
||||
|
||||
|
||||
@@ -101,7 +101,6 @@
|
||||
|
||||
/mob/living/silicon/pai/Login()
|
||||
..()
|
||||
usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible
|
||||
|
||||
|
||||
// this function shows the information about being silenced as a pAI in the Status panel
|
||||
@@ -117,10 +116,6 @@
|
||||
if (src.client.statpanel == "Status")
|
||||
show_silenced()
|
||||
|
||||
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
for(var/obj/effect/proc_holder/P in proc_holder_list)
|
||||
statpanel("[P.panel]","",P)
|
||||
|
||||
/mob/living/silicon/pai/check_eye(var/mob/user as mob)
|
||||
if (!src.current)
|
||||
return null
|
||||
|
||||
@@ -55,9 +55,9 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
|
||||
switch(option)
|
||||
if("name")
|
||||
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
|
||||
t = sanitizeSafe(input("Enter a name for your pAI", "pAI Name", candidate.name) as text, MAX_NAME_LEN)
|
||||
if(t)
|
||||
candidate.name = sanitizeSafe(t, MAX_NAME_LEN)
|
||||
candidate.name = t
|
||||
if("desc")
|
||||
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
|
||||
if(t)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
var/obj/item/robot_parts/robot_component/comp = wrapped
|
||||
brokenstate = comp.icon_state_broken
|
||||
if(wrapped)
|
||||
del wrapped
|
||||
qdel(wrapped)
|
||||
|
||||
|
||||
wrapped = new/obj/item/broken_device
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/silicon/robot/dust()
|
||||
//Delete the MMI first so that it won't go popping out.
|
||||
if(mmi)
|
||||
del(mmi)
|
||||
qdel(mmi)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
lawupdate = 0
|
||||
density = 1
|
||||
req_access = list(access_engine, access_robotics)
|
||||
integrated_light_power = 2
|
||||
integrated_light_power = 3
|
||||
local_transmit = 1
|
||||
|
||||
mob_bump_flag = SIMPLE_ANIMAL
|
||||
@@ -24,6 +24,11 @@
|
||||
|
||||
//Used for self-mailing.
|
||||
var/mail_destination = ""
|
||||
var/obj/machinery/drone_fabricator/master_fabricator
|
||||
var/law_type = /datum/ai_laws/drone
|
||||
var/module_type = /obj/item/weapon/robot_module/drone
|
||||
var/can_pull_size = 2
|
||||
var/can_pull_mobs
|
||||
|
||||
holder_type = /obj/item/weapon/holder/drone
|
||||
|
||||
@@ -36,9 +41,6 @@
|
||||
add_language("Robot Talk", 0)
|
||||
add_language("Drone Talk", 1)
|
||||
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("Engineering")
|
||||
|
||||
//They are unable to be upgraded, so let's give them a bit of a better battery.
|
||||
cell.maxcharge = 10000
|
||||
cell.charge = 10000
|
||||
@@ -52,16 +54,18 @@
|
||||
C.max_damage = 10
|
||||
|
||||
verbs -= /mob/living/silicon/robot/verb/Namepick
|
||||
module = new /obj/item/weapon/robot_module/drone(src)
|
||||
|
||||
//Some tidying-up.
|
||||
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
|
||||
updateicon()
|
||||
|
||||
/mob/living/silicon/robot/drone/init()
|
||||
laws = new /datum/ai_laws/drone()
|
||||
if(!laws) laws = new law_type
|
||||
if(!module) module = new module_type(src)
|
||||
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/drone_camera(src)
|
||||
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
spawn(1)
|
||||
if(camera && ("Robots" in camera.network))
|
||||
camera.add_network("Engineering")
|
||||
|
||||
//Redefining some robot procs...
|
||||
/mob/living/silicon/robot/drone/SetName(pickedName as text)
|
||||
@@ -91,26 +95,26 @@
|
||||
/mob/living/silicon/robot/drone/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W, /obj/item/borg/upgrade/))
|
||||
user << "\red The maintenance drone chassis not compatible with \the [W]."
|
||||
user << "<span class='danger'>\The [src] is not compatible with \the [W].</span>"
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/crowbar))
|
||||
user << "The machine is hermetically sealed. You can't open the case."
|
||||
user << "<span class='danger'>\The [src] is hermetically sealed. You can't open the case.</span>"
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/card/emag))
|
||||
|
||||
if(!client || stat == 2)
|
||||
user << "\red There's not much point subverting this heap of junk."
|
||||
user << "<span class='danger'>There's not much point subverting this heap of junk.</span>"
|
||||
return
|
||||
|
||||
if(emagged)
|
||||
src << "\red [user] attempts to load subversive software into you, but your hacked subroutined ignore the attempt."
|
||||
user << "\red You attempt to subvert [src], but the sequencer has no effect."
|
||||
src << "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>"
|
||||
user << "<span class='danger'>You attempt to subvert [src], but the sequencer has no effect.</span>"
|
||||
return
|
||||
|
||||
user << "\red You swipe the sequencer across [src]'s interface and watch its eyes flicker."
|
||||
src << "\red You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script."
|
||||
user << "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>"
|
||||
src << "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>"
|
||||
|
||||
var/obj/item/weapon/card/emag/emag = W
|
||||
emag.uses--
|
||||
@@ -130,7 +134,7 @@
|
||||
|
||||
src << "<b>Obey these laws:</b>"
|
||||
laws.show_laws(src)
|
||||
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
|
||||
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and his commands.</span>"
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
|
||||
@@ -138,14 +142,14 @@
|
||||
if(stat == 2)
|
||||
|
||||
if(!config.allow_drone_spawn || emagged || health < -35) //It's dead, Dave.
|
||||
user << "\red The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one."
|
||||
user << "<span class='danger'>The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one.</span>"
|
||||
return
|
||||
|
||||
if(!allowed(usr))
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to reboot it.", "\red You swipe your ID card through \the [src], attempting to reboot it.")
|
||||
user.visible_message("<span class='danger'>\The [user] swipes \his ID card through \the [src], attempting to reboot it.</span>", "<span class='danger'>>You swipe your ID card through \the [src], attempting to reboot it.</span>")
|
||||
var/drones = 0
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.key && D.client)
|
||||
@@ -155,7 +159,7 @@
|
||||
return
|
||||
|
||||
else
|
||||
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to shut it down.", "\red You swipe your ID card through \the [src], attempting to shut it down.")
|
||||
user.visible_message("<span class='danger'>\The [user] swipes \his ID card through \the [src], attempting to shut it down.</span>", "<span class='danger'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
|
||||
|
||||
if(emagged)
|
||||
return
|
||||
@@ -163,7 +167,7 @@
|
||||
if(allowed(usr))
|
||||
shut_down()
|
||||
else
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
|
||||
return
|
||||
|
||||
@@ -185,7 +189,7 @@
|
||||
//Drones killed by damage will gib.
|
||||
/mob/living/silicon/robot/drone/handle_regular_status_updates()
|
||||
|
||||
if(health <= -35 && src.stat != 2)
|
||||
if((health <= -35 || (master_fabricator && src.z != master_fabricator.z)) && src.stat != 2)
|
||||
timeofdeath = world.time
|
||||
death() //Possibly redundant, having trouble making death() cooperate.
|
||||
gib()
|
||||
@@ -194,32 +198,31 @@
|
||||
|
||||
//DRONE MOVEMENT.
|
||||
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
|
||||
//TODO: Consider making a magboot item for drones to equip. ~Z
|
||||
return 0
|
||||
|
||||
//CONSOLE PROCS
|
||||
/mob/living/silicon/robot/drone/proc/law_resync()
|
||||
if(stat != 2)
|
||||
if(emagged)
|
||||
src << "\red You feel something attempting to modify your programming, but your hacked subroutines are unaffected."
|
||||
src << "<span class='danger'>You feel something attempting to modify your programming, but your hacked subroutines are unaffected.</span>"
|
||||
else
|
||||
src << "\red A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it."
|
||||
src << "<span class='danger'>A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it.</span>"
|
||||
full_law_reset()
|
||||
show_laws()
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/shut_down()
|
||||
if(stat != 2)
|
||||
if(emagged)
|
||||
src << "\red You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you."
|
||||
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you.</span>"
|
||||
else
|
||||
src << "\red You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself."
|
||||
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself.</span>"
|
||||
death()
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/full_law_reset()
|
||||
clear_supplied_laws()
|
||||
clear_inherent_laws()
|
||||
clear_ion_laws()
|
||||
laws = new /datum/ai_laws/drone
|
||||
laws = new law_type
|
||||
|
||||
//Reboot procs.
|
||||
|
||||
@@ -267,17 +270,32 @@
|
||||
..()
|
||||
else if(istype(AM,/obj/item))
|
||||
var/obj/item/O = AM
|
||||
if(O.w_class > 2)
|
||||
if(O.w_class > can_pull_size)
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
else
|
||||
..()
|
||||
else
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
if(!can_pull_mobs)
|
||||
src << "<span class='warning'>You are too small to pull that.</span>"
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/drone/add_robot_verbs()
|
||||
src.verbs |= silicon_verbs_subsystems
|
||||
src.verbs |= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/remove_robot_verbs()
|
||||
src.verbs -= silicon_verbs_subsystems
|
||||
src.verbs -= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/construction
|
||||
law_type = /datum/ai_laws/construction_drone
|
||||
module_type = /obj/item/weapon/robot_module/drone/construction
|
||||
can_pull_size = 5
|
||||
can_pull_mobs = 1
|
||||
|
||||
/mob/living/silicon/robot/drone/construction/init()
|
||||
..()
|
||||
flavor_text = "It's a bulky construction drone stamped with a Sol Central glyph."
|
||||
|
||||
/mob/living/silicon/robot/drone/construction/updatename()
|
||||
real_name = "construction drone ([rand(100,999)])"
|
||||
name = real_name
|
||||
@@ -19,7 +19,7 @@
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
@@ -27,6 +27,8 @@
|
||||
dat += "<B>Maintenance Units</B><BR>"
|
||||
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.z != src.z)
|
||||
continue
|
||||
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE" : "<font color='green'>ACTIVE"]</FONT>)"
|
||||
dat += "<font dize = 9><BR>Cell charge: [D.cell.charge]/[D.cell.maxcharge]."
|
||||
dat += "<BR>Currently located in: [get_area(D)]."
|
||||
@@ -46,7 +48,7 @@
|
||||
return
|
||||
|
||||
if(!allowed(usr))
|
||||
usr << "\red Access denied."
|
||||
usr << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
@@ -61,11 +63,11 @@
|
||||
return
|
||||
|
||||
drone_call_area = t_area
|
||||
usr << "\blue You set the area selector to [drone_call_area]."
|
||||
usr << "<span class='notice'>You set the area selector to [drone_call_area].</span>"
|
||||
|
||||
else if (href_list["ping"])
|
||||
|
||||
usr << "\blue You issue a maintenance request for all active drones, highlighting [drone_call_area]."
|
||||
usr << "<span class='notice'>You issue a maintenance request for all active drones, highlighting [drone_call_area].</span>"
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.client && D.stat == 0)
|
||||
D << "-- Maintenance drone presence requested in: [drone_call_area]."
|
||||
@@ -75,7 +77,7 @@
|
||||
var/mob/living/silicon/robot/drone/D = locate(href_list["resync"])
|
||||
|
||||
if(D.stat != 2)
|
||||
usr << "\red You issue a law synchronization directive for the drone."
|
||||
usr << "<span class='danger'>You issue a law synchronization directive for the drone.</span>"
|
||||
D.law_resync()
|
||||
|
||||
else if (href_list["shutdown"])
|
||||
@@ -83,7 +85,7 @@
|
||||
var/mob/living/silicon/robot/drone/D = locate(href_list["shutdown"])
|
||||
|
||||
if(D.stat != 2)
|
||||
usr << "\red You issue a kill command for the unfortunate drone."
|
||||
usr << "<span class='danger'>You issue a kill command for the unfortunate drone.</span>"
|
||||
message_admins("[key_name_admin(usr)] issued kill order for drone [key_name_admin(D)] from control console.")
|
||||
log_game("[key_name(usr)] issued kill order for [key_name(src)] from control console.")
|
||||
D.shut_down()
|
||||
@@ -98,10 +100,10 @@
|
||||
continue
|
||||
|
||||
dronefab = fab
|
||||
usr << "\blue Drone fabricator located."
|
||||
usr << "<span class='notice'>Drone fabricator located.</span>"
|
||||
return
|
||||
|
||||
usr << "\red Unable to locate drone fabricator."
|
||||
usr << "<span class='danger'>Unable to locate drone fabricator.</span>"
|
||||
|
||||
else if (href_list["toggle_fab"])
|
||||
|
||||
@@ -110,10 +112,10 @@
|
||||
|
||||
if(get_dist(src,dronefab) > 3)
|
||||
dronefab = null
|
||||
usr << "\red Unable to locate drone fabricator."
|
||||
usr << "<span class='danger'>Unable to locate drone fabricator.</span>"
|
||||
return
|
||||
|
||||
dronefab.produce_drones = !dronefab.produce_drones
|
||||
usr << "\blue You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator."
|
||||
usr << "<span class='notice'>You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator.</span>"
|
||||
|
||||
src.updateUsrDialog()
|
||||
@@ -2,10 +2,12 @@
|
||||
//Limited use.
|
||||
/obj/item/weapon/gripper
|
||||
name = "magnetic gripper"
|
||||
desc = "A simple grasping tool for synthetic assets."
|
||||
desc = "A simple grasping tool specialized in construction and engineering work."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
flags = NOBLUDGEON
|
||||
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
@@ -28,8 +30,14 @@
|
||||
|
||||
var/obj/item/wrapped = null // Item currently being held.
|
||||
|
||||
var/force_holder = null //
|
||||
|
||||
// VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills.
|
||||
/obj/item/weapon/gripper/miner
|
||||
name = "drill maintenance gripper"
|
||||
desc = "A simple grasping tool for the maintenance of heavy drilling machines."
|
||||
icon_state = "gripper-mining"
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/weapon/stock_parts
|
||||
@@ -38,14 +46,58 @@
|
||||
/obj/item/weapon/gripper/paperwork
|
||||
name = "paperwork gripper"
|
||||
desc = "A simple grasping tool for clerical work."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/paper,
|
||||
/obj/item/weapon/paper_bundle,
|
||||
/obj/item/weapon/card/id
|
||||
/obj/item/weapon/card/id,
|
||||
/obj/item/weapon/book,
|
||||
/obj/item/weapon/newspaper
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/research //A general usage gripper, used for toxins/robotics/xenobio/etc
|
||||
name = "scientific gripper"
|
||||
icon_state = "gripper-sci"
|
||||
desc = "A simple grasping tool suited to assist in a wide array of research applications."
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/weapon/stock_parts,
|
||||
/obj/item/device/mmi,
|
||||
/obj/item/robot_parts,
|
||||
/obj/item/borg/upgrade,
|
||||
/obj/item/device/flash, //to build borgs
|
||||
/obj/item/organ/brain, //to insert into MMIs.
|
||||
/obj/item/stack/cable_coil, //again, for borg building
|
||||
/obj/item/weapon/circuitboard,
|
||||
/obj/item/slime_extract,
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/monkeycube
|
||||
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/service //Used to handle food, drinks, and seeds.
|
||||
name = "service gripper"
|
||||
icon_state = "gripper"
|
||||
desc = "A simple grasping tool used to perform tasks in the service sector, such as handling food, drinks, and seeds."
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
/obj/item/weapon/reagent_containers/food,
|
||||
/obj/item/seeds,
|
||||
/obj/item/weapon/grown
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
|
||||
|
||||
/obj/item/weapon/gripper/no_use/loader //This is used to disallow building with metal.
|
||||
name = "sheet loader"
|
||||
desc = "A specialized loading device, designed to pick up and insert sheets of materials inside machines."
|
||||
icon_state = "gripper-sheet"
|
||||
|
||||
can_hold = list(
|
||||
/obj/item/stack/sheet
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/attack_self(mob/user as mob)
|
||||
@@ -53,6 +105,9 @@
|
||||
return wrapped.attack_self(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/no_use/attack_self(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/gripper/verb/drop_item()
|
||||
|
||||
set name = "Drop Item"
|
||||
@@ -75,7 +130,12 @@
|
||||
//update_icon()
|
||||
|
||||
/obj/item/weapon/gripper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
return (wrapped ? wrapped.attack(M,user) : 0)
|
||||
if(wrapped) //The force of the wrapped obj gets set to zero during the attack() and afterattack().
|
||||
force_holder = wrapped.force
|
||||
wrapped.force = 0.0
|
||||
wrapped.attack(M,user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
|
||||
|
||||
@@ -97,6 +157,9 @@
|
||||
if(!resolved && wrapped && target)
|
||||
wrapped.afterattack(target,user,1)
|
||||
|
||||
//wrapped's force was set to zero. This resets it to the value it had before.
|
||||
wrapped.force = force_holder
|
||||
force_holder = null
|
||||
//If wrapped was neither deleted nor put into target, put it back into the gripper.
|
||||
if(wrapped && user && (wrapped.loc == user))
|
||||
wrapped.loc = src
|
||||
@@ -145,6 +208,21 @@
|
||||
|
||||
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
|
||||
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/A = target
|
||||
if(A.opened)
|
||||
if(A.cell)
|
||||
|
||||
wrapped = A.cell
|
||||
|
||||
A.cell.add_fingerprint(user)
|
||||
A.cell.updateicon()
|
||||
A.updateicon()
|
||||
A.cell.loc = src
|
||||
A.cell = null
|
||||
|
||||
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
|
||||
|
||||
//TODO: Matter decompiler.
|
||||
/obj/item/weapon/matter_decompiler
|
||||
|
||||
@@ -178,7 +256,7 @@
|
||||
if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse))
|
||||
src.loc.visible_message("<span class='danger'>[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.</span>","<span class='danger'>It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
del(M)
|
||||
qdel(M)
|
||||
if(wood)
|
||||
wood.add_charge(2000)
|
||||
if(plastic)
|
||||
@@ -201,7 +279,7 @@
|
||||
if(!M || !D) return
|
||||
|
||||
D << "<span class='danger'>You carefully and thoroughly decompile [M], storing as much of its resources as you can within yourself.</span>"
|
||||
del(M)
|
||||
qdel(M)
|
||||
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
|
||||
if(metal)
|
||||
@@ -269,7 +347,7 @@
|
||||
else
|
||||
continue
|
||||
|
||||
del(W)
|
||||
qdel(W)
|
||||
grabbed_something = 1
|
||||
|
||||
if(grabbed_something)
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
/proc/count_drones()
|
||||
var/drones = 0
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.key && D.client)
|
||||
drones++
|
||||
return drones
|
||||
|
||||
/obj/machinery/drone_fabricator
|
||||
name = "drone fabricator"
|
||||
desc = "A large automated factory for producing maintenance drones."
|
||||
@@ -8,13 +15,20 @@
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 5000
|
||||
|
||||
var/fabricator_tag = "Exodus"
|
||||
var/drone_progress = 0
|
||||
var/produce_drones = 1
|
||||
var/time_last_drone = 500
|
||||
var/drone_type = /mob/living/silicon/robot/drone
|
||||
|
||||
icon = 'icons/obj/machines/drone_fab.dmi'
|
||||
icon_state = "drone_fab_idle"
|
||||
|
||||
/obj/machinery/drone_fabricator/derelict
|
||||
name = "construction drone fabricator"
|
||||
fabricator_tag = "Derelict"
|
||||
drone_type = /mob/living/silicon/robot/drone/construction
|
||||
|
||||
/obj/machinery/drone_fabricator/New()
|
||||
..()
|
||||
|
||||
@@ -48,13 +62,6 @@
|
||||
if(produce_drones && drone_progress >= 100 && istype(user,/mob/dead) && config.allow_drone_spawn && count_drones() < config.max_maint_drones)
|
||||
user << "<BR><B>A drone is prepared. Select 'Join As Drone' from the Ghost tab to spawn as a maintenance drone.</B>"
|
||||
|
||||
/obj/machinery/drone_fabricator/proc/count_drones()
|
||||
var/drones = 0
|
||||
for(var/mob/living/silicon/robot/drone/D in world)
|
||||
if(D.key && D.client)
|
||||
drones++
|
||||
return drones
|
||||
|
||||
/obj/machinery/drone_fabricator/proc/create_drone(var/client/player)
|
||||
|
||||
if(stat & NOPOWER)
|
||||
@@ -71,13 +78,12 @@
|
||||
flick("h_lathe_leave",src)
|
||||
|
||||
time_last_drone = world.time
|
||||
var/mob/living/silicon/robot/drone/new_drone = new(get_turf(src))
|
||||
var/mob/living/silicon/robot/drone/new_drone = new drone_type(get_turf(src))
|
||||
new_drone.transfer_personality(player)
|
||||
new_drone.master_fabricator = src
|
||||
|
||||
drone_progress = 0
|
||||
|
||||
|
||||
|
||||
/mob/dead/verb/join_as_drone()
|
||||
|
||||
set category = "Ghost"
|
||||
@@ -86,11 +92,11 @@
|
||||
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
src << "\red The game hasn't started yet!"
|
||||
src << "<span class='danger'>The game hasn't started yet!</span>"
|
||||
return
|
||||
|
||||
if(!(config.allow_drone_spawn))
|
||||
src << "\red That verb is not currently permitted."
|
||||
src << "<span class='danger'>That verb is not currently permitted.</span>"
|
||||
return
|
||||
|
||||
if (!src.stat)
|
||||
@@ -100,14 +106,14 @@
|
||||
return 0 //something is terribly wrong
|
||||
|
||||
if(jobban_isbanned(src,"Cyborg"))
|
||||
usr << "\red You are banned from playing synthetics and cannot spawn as a drone."
|
||||
usr << "<span class='danger'>You are banned from playing synthetics and cannot spawn as a drone.</span>"
|
||||
return
|
||||
|
||||
var/deathtime = world.time - src.timeofdeath
|
||||
if(istype(src,/mob/dead/observer))
|
||||
var/mob/dead/observer/G = src
|
||||
if(G.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
|
||||
usr << "\blue <B>Upon using the antagHUD you forfeighted the ability to join the round.</B>"
|
||||
usr << "<span class='notice'>Upon using the antagHUD you forfeighted the ability to join the round.</span>"
|
||||
return
|
||||
|
||||
var/deathtimeminutes = round(deathtime / 600)
|
||||
@@ -125,16 +131,18 @@
|
||||
usr << "You must wait 10 minutes to respawn as a drone!"
|
||||
return
|
||||
|
||||
var/list/all_fabricators = list()
|
||||
for(var/obj/machinery/drone_fabricator/DF in world)
|
||||
if(DF.stat & NOPOWER || !DF.produce_drones)
|
||||
continue
|
||||
|
||||
if(DF.count_drones() >= config.max_maint_drones)
|
||||
src << "\red There are too many active drones in the world for you to spawn."
|
||||
return
|
||||
|
||||
if(DF.drone_progress >= 100)
|
||||
DF.create_drone(src.client)
|
||||
return
|
||||
all_fabricators[DF.fabricator_tag] = DF
|
||||
|
||||
src << "\red There are no available drone spawn points, sorry."
|
||||
if(!all_fabricators.len)
|
||||
src << "<span class='danger'>There are no available drone spawn points, sorry.</span>"
|
||||
return
|
||||
|
||||
var/choice = input(src,"Which fabricator do you wish to use?") as null|anything in all_fabricators
|
||||
if(choice)
|
||||
var/obj/machinery/drone_fabricator/chosen_fabricator = all_fabricators[choice]
|
||||
chosen_fabricator.create_drone(src.client)
|
||||
@@ -130,10 +130,11 @@
|
||||
if (src.stat != 0)
|
||||
uneq_all()
|
||||
|
||||
if(!is_component_functioning("radio"))
|
||||
radio.on = 0
|
||||
else
|
||||
radio.on = 1
|
||||
if(radio)
|
||||
if(!is_component_functioning("radio"))
|
||||
radio.on = 0
|
||||
else
|
||||
radio.on = 1
|
||||
|
||||
if(is_component_functioning("camera"))
|
||||
src.blinded = 0
|
||||
|
||||
@@ -73,7 +73,6 @@
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail = null
|
||||
var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
|
||||
var/jeton = 0
|
||||
var/borgwires = 31 // 0b11111
|
||||
var/killswitch = 0
|
||||
var/killswitch_time = 60
|
||||
var/weapon_lock = 0
|
||||
@@ -227,14 +226,28 @@
|
||||
|
||||
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
|
||||
//Improved /N
|
||||
/mob/living/silicon/robot/Del()
|
||||
if(mmi)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside.
|
||||
/mob/living/silicon/robot/Destroy()
|
||||
if(mmi && mind)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside.
|
||||
var/turf/T = get_turf(loc)//To hopefully prevent run time errors.
|
||||
if(T) mmi.loc = T
|
||||
if(mind) mind.transfer_to(mmi.brainmob)
|
||||
if(mmi.brainmob)
|
||||
mind.transfer_to(mmi.brainmob)
|
||||
else
|
||||
src << "<span class='danger'>Oops! Something went very wrong, your MMI was unable to receive your mind. You have been ghosted. Please make a bug report so we can fix this bug.</span>"
|
||||
ghostize()
|
||||
//ERROR("A borg has been destroyed, but its MMI lacked a brainmob, so the mind could not be transferred. Player: [ckey].")
|
||||
mmi = null
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots -= src
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/proc/set_module_sprites(var/list/new_sprites)
|
||||
module_sprites = new_sprites
|
||||
//Custom_sprite check and entry
|
||||
if (custom_sprite == 1)
|
||||
module_sprites["Custom"] = "[src.ckey]-[modtype]"
|
||||
return module_sprites
|
||||
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
if(module)
|
||||
return
|
||||
@@ -247,130 +260,17 @@
|
||||
|
||||
if(module)
|
||||
return
|
||||
if(!(modtype in robot_modules))
|
||||
return
|
||||
|
||||
module_sprites = list()
|
||||
switch(modtype)
|
||||
if("Standard")
|
||||
module = new /obj/item/weapon/robot_module/standard(src)
|
||||
module_sprites["Basic"] = "robot_old"
|
||||
module_sprites["Android"] = "droid"
|
||||
module_sprites["Default"] = "robot"
|
||||
module_sprites["Drone"] = "drone-standard"
|
||||
|
||||
if("Service")
|
||||
module = new /obj/item/weapon/robot_module/butler(src)
|
||||
module.channels = list("Service" = 1)
|
||||
module_sprites["Waitress"] = "Service"
|
||||
module_sprites["Kent"] = "toiletbot"
|
||||
module_sprites["Bro"] = "Brobot"
|
||||
module_sprites["Rich"] = "maximillion"
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Drone"] = "drone-service" // How does this even work...? Oh well.
|
||||
|
||||
if("Clerical")
|
||||
module = new /obj/item/weapon/robot_module/clerical(src)
|
||||
module.channels = list("Service" = 1)
|
||||
module_sprites["Waitress"] = "Service"
|
||||
module_sprites["Kent"] = "toiletbot"
|
||||
module_sprites["Bro"] = "Brobot"
|
||||
module_sprites["Rich"] = "maximillion"
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Drone"] = "drone-service"
|
||||
|
||||
if("Miner")
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
module.channels = list("Supply" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("MINE")
|
||||
module_sprites["Basic"] = "Miner_old"
|
||||
module_sprites["Advanced Droid"] = "droid-miner"
|
||||
module_sprites["Treadhead"] = "Miner"
|
||||
module_sprites["Drone"] = "drone-miner"
|
||||
|
||||
if("Crisis")
|
||||
module = new /obj/item/weapon/robot_module/crisis(src)
|
||||
module.channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("Medical")
|
||||
module_sprites["Basic"] = "Medbot"
|
||||
module_sprites["Standard"] = "surgeon"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
module_sprites["Drone" ] = "drone-medical"
|
||||
|
||||
if("Surgeon")
|
||||
module = new /obj/item/weapon/robot_module/surgeon(src)
|
||||
module.channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("Medical")
|
||||
|
||||
module_sprites["Basic"] = "Medbot"
|
||||
module_sprites["Standard"] = "surgeon"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
module_sprites["Drone"] = "drone-surgery"
|
||||
|
||||
if("Security")
|
||||
module = new /obj/item/weapon/robot_module/security(src)
|
||||
module.channels = list("Security" = 1)
|
||||
module_sprites["Basic"] = "secborg"
|
||||
module_sprites["Red Knight"] = "Security"
|
||||
module_sprites["Black Knight"] = "securityrobot"
|
||||
module_sprites["Bloodhound"] = "bloodhound"
|
||||
module_sprites["Bloodhound - Treaded"] = "secborg+tread"
|
||||
module_sprites["Drone"] = "drone-sec"
|
||||
|
||||
if("Engineering")
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
module.channels = list("Engineering" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("Engineering")
|
||||
module_sprites["Basic"] = "Engineering"
|
||||
module_sprites["Antique"] = "engineerrobot"
|
||||
module_sprites["Landmate"] = "landmate"
|
||||
module_sprites["Landmate - Treaded"] = "engiborg+tread"
|
||||
module_sprites["Drone"] = "drone-engineer"
|
||||
|
||||
if("Construction")
|
||||
module = new /obj/item/weapon/robot_module/construction(src)
|
||||
module.channels = list("Engineering" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.add_network("Engineering")
|
||||
module_sprites["Basic"] = "Engineering"
|
||||
module_sprites["Antique"] = "engineerrobot"
|
||||
module_sprites["Landmate"] = "landmate"
|
||||
module_sprites["Landmate - Treaded"] = "engiborg+tread"
|
||||
module_sprites["Drone"] = "drone-engineer"
|
||||
|
||||
if("Janitor")
|
||||
module = new /obj/item/weapon/robot_module/janitor(src)
|
||||
module.channels = list("Service" = 1)
|
||||
module_sprites["Basic"] = "JanBot2"
|
||||
module_sprites["Mopbot"] = "janitorrobot"
|
||||
module_sprites["Mop Gear Rex"] = "mopgearrex"
|
||||
module_sprites["Drone"] = "drone-janitor"
|
||||
|
||||
if("Combat")
|
||||
module = new /obj/item/weapon/robot_module/combat(src)
|
||||
module_sprites["Combat Android"] = "droid-combat"
|
||||
module.channels = list("Security" = 1)
|
||||
|
||||
//languages
|
||||
module.add_languages(src)
|
||||
|
||||
//Custom_sprite check and entry
|
||||
if (custom_sprite == 1)
|
||||
module_sprites["Custom"] = "[src.ckey]-[modtype]"
|
||||
var/module_type = robot_modules[modtype]
|
||||
module = new module_type(src)
|
||||
|
||||
hands.icon_state = lowertext(modtype)
|
||||
feedback_inc("cyborg_[lowertext(modtype)]",1)
|
||||
updatename()
|
||||
|
||||
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat")
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
choose_icon(6,module_sprites)
|
||||
radio.config(module.channels)
|
||||
set_module_sprites(module.sprites)
|
||||
choose_icon(module_sprites.len + 1, module_sprites)
|
||||
notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name)
|
||||
|
||||
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
|
||||
@@ -388,10 +288,10 @@
|
||||
var/changed_name = ""
|
||||
if(custom_name)
|
||||
changed_name = custom_name
|
||||
notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name)
|
||||
else
|
||||
changed_name = "[modtype] [braintype]-[num2text(ident)]"
|
||||
|
||||
notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name)
|
||||
real_name = changed_name
|
||||
name = real_name
|
||||
|
||||
@@ -654,7 +554,7 @@
|
||||
C.r_arm = new/obj/item/robot_parts/r_arm(C)
|
||||
C.updateicon()
|
||||
new/obj/item/robot_parts/chest(loc)
|
||||
src.Del()
|
||||
qdel(src)
|
||||
else
|
||||
// Okay we're not removing the cell or an MMI, but maybe something else?
|
||||
var/list/removable_components = list()
|
||||
@@ -731,7 +631,7 @@
|
||||
else
|
||||
user << "Unable to locate a radio."
|
||||
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
|
||||
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)||istype(W, /obj/item/weapon/card/robot)) // trying to unlock the interface with an ID card
|
||||
if(emagged)//still allow them to open the cover
|
||||
user << "The interface seems slightly damaged"
|
||||
if(opened)
|
||||
@@ -795,11 +695,14 @@
|
||||
src << "<b>Obey these laws:</b>"
|
||||
laws.show_laws(src)
|
||||
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
|
||||
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
|
||||
if(src.module)
|
||||
var/rebuild = 0
|
||||
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
|
||||
del(D)
|
||||
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
|
||||
src.module.rebuild()
|
||||
qdel(D)
|
||||
rebuild = 1
|
||||
if(rebuild)
|
||||
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
|
||||
src.module.rebuild()
|
||||
updateicon()
|
||||
else
|
||||
user << "You fail to hack [src]'s interface."
|
||||
@@ -868,6 +771,10 @@
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(check_access(H.get_active_hand()) || check_access(H.wear_id))
|
||||
return 1
|
||||
else if(istype(M, /mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(check_access(R.get_active_hand()) || istype(R.get_active_hand(), /obj/item/weapon/card/robot))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)
|
||||
@@ -885,7 +792,6 @@
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/updateicon()
|
||||
|
||||
overlays.Cut()
|
||||
if(stat == 0)
|
||||
overlays += "eyes-[module_sprites[icontype]]"
|
||||
@@ -912,7 +818,7 @@
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/silicon/robot/update_targeted()
|
||||
if(!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
qdel(target_locked)
|
||||
updateicon()
|
||||
if (targeted_by && target_locked)
|
||||
overlays += target_locked
|
||||
@@ -1046,7 +952,7 @@
|
||||
for(var/A in tile)
|
||||
if(istype(A, /obj/effect))
|
||||
if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay))
|
||||
del(A)
|
||||
qdel(A)
|
||||
else if(istype(A, /obj/item))
|
||||
var/obj/item/cleaned_item = A
|
||||
cleaned_item.clean_blood()
|
||||
@@ -1115,7 +1021,6 @@
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/proc/choose_icon(var/triesleft, var/list/module_sprites)
|
||||
|
||||
if(triesleft<1 || !module_sprites.len)
|
||||
return
|
||||
else
|
||||
@@ -1124,6 +1029,8 @@
|
||||
if (custom_sprite == 1)
|
||||
icontype = "Custom"
|
||||
triesleft = 0
|
||||
else if(module_sprites.len == 1)
|
||||
icontype = module_sprites[1]
|
||||
else
|
||||
icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites
|
||||
|
||||
@@ -1134,13 +1041,13 @@
|
||||
icon_state = module_sprites[1]
|
||||
return
|
||||
|
||||
overlays -= "eyes"
|
||||
updateicon()
|
||||
|
||||
if (triesleft >= 1)
|
||||
var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
|
||||
if(choice=="No")
|
||||
choose_icon(triesleft, module_sprites)
|
||||
return
|
||||
else
|
||||
triesleft = 0
|
||||
return
|
||||
@@ -1155,11 +1062,11 @@
|
||||
|
||||
/mob/living/silicon/robot/proc/add_robot_verbs()
|
||||
src.verbs |= robot_verbs_default
|
||||
src.verbs |= silicon_verbs_subsystems
|
||||
src.verbs |= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/robot/proc/remove_robot_verbs()
|
||||
src.verbs -= robot_verbs_default
|
||||
src.verbs -= silicon_verbs_subsystems
|
||||
src.verbs -= silicon_subsystems
|
||||
|
||||
// Uses power from cyborg's cell. Returns 1 on success or 0 on failure.
|
||||
// Properly converts using CELLRATE now! Amount is in Joules.
|
||||
|
||||
@@ -1,3 +1,138 @@
|
||||
//A portable analyzer, for research borgs. This is better then giving them a gripper which can hold anything and letting them use the normal analyzer.
|
||||
/obj/item/weapon/portable_destructive_analyzer
|
||||
name = "Portable Destructive Analyzer"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "portable_analyzer"
|
||||
desc = "Similar to the stationary version, this rather unwieldy device allows you to break down objects in the name of science."
|
||||
|
||||
var/min_reliability = 90 //Can't upgrade, call it laziness or a drawback
|
||||
|
||||
var/datum/research/techonly/files //The device uses the same datum structure as the R&D computer/server.
|
||||
//This analyzer can only store tech levels, however.
|
||||
|
||||
var/obj/item/weapon/loaded_item //What is currently inside the analyzer.
|
||||
|
||||
/obj/item/weapon/portable_destructive_analyzer/New()
|
||||
..()
|
||||
files = new /datum/research/techonly(src) //Setup the research data holder.
|
||||
|
||||
/obj/item/weapon/portable_destructive_analyzer/attack_self(user as mob)
|
||||
var/response = alert(user, "Analyzing the item inside will *DESTROY* the item for good.\n\
|
||||
Syncing to the research server will send the data that is stored inside to research.\n\
|
||||
Ejecting will place the loaded item onto the floor.",
|
||||
"What would you like to do?", "Analyze", "Sync", "Eject")
|
||||
if(response == "Analyze")
|
||||
if(loaded_item)
|
||||
var/confirm = alert(user, "This will destroy the item inside forever. Are you sure?","Confirm Analyze","Yes","No")
|
||||
if(confirm == "Yes") //This is pretty copypasta-y
|
||||
user << "You activate the analyzer's microlaser, analyzing \the [loaded_item] and breaking it down."
|
||||
flick("portable_analyzer_scan", src)
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
if(loaded_item.reliability >= min_reliability)
|
||||
var/list/temp_tech = ConvertReqString2List(loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
files.UpdateTech(T, temp_tech[T])
|
||||
user << "\The [loaded_item] had level [temp_tech[T]] in [T]."
|
||||
loaded_item = null
|
||||
for(var/obj/I in contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.get_amount() > 1)
|
||||
S.use(1)
|
||||
loaded_item = S
|
||||
else
|
||||
qdel(S)
|
||||
desc = initial(desc)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
qdel(I)
|
||||
desc = initial(desc)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
return
|
||||
else
|
||||
user << "The [src] is empty. Put something inside it first."
|
||||
if(response == "Sync")
|
||||
var/success = 0
|
||||
for(var/obj/machinery/r_n_d/server/S in machines)
|
||||
if(S.disabled)
|
||||
continue
|
||||
for(var/datum/tech/T in files.known_tech) //Uploading
|
||||
S.files.AddTech2Known(T)
|
||||
for(var/datum/tech/T in S.files.known_tech) //Downloading
|
||||
files.AddTech2Known(T)
|
||||
success = 1
|
||||
files.RefreshResearch()
|
||||
if(success)
|
||||
user << "You connect to the research server, push your data upstream to it, then pull the resulting merged data from the master branch."
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
else
|
||||
user << "Reserch server ping response timed out. Unable to connect. Please contact the system administrator."
|
||||
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
if(response == "Eject")
|
||||
if(loaded_item)
|
||||
loaded_item.loc = get_turf(src)
|
||||
desc = initial(desc)
|
||||
icon_state = initial(icon_state)
|
||||
loaded_item = null
|
||||
else
|
||||
user << "The [src] is already empty."
|
||||
|
||||
|
||||
/obj/item/weapon/portable_destructive_analyzer/afterattack(var/atom/target, var/mob/living/user, proximity)
|
||||
if(!target)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(target.loc)) // Don't load up stuff if it's inside a container or mob!
|
||||
return
|
||||
if(istype(target,/obj/item))
|
||||
if(loaded_item)
|
||||
user << "Your [src] already has something inside. Analyze or eject it first."
|
||||
return
|
||||
var/obj/item/I = target
|
||||
I.loc = src
|
||||
loaded_item = I
|
||||
for(var/mob/M in viewers())
|
||||
M.show_message(text("<span class='notice'>[user] adds the [I] to the [src].</span>"), 1)
|
||||
desc = initial(desc) + "<br>It is holding \the [loaded_item]."
|
||||
flick("portable_analyzer_load", src)
|
||||
icon_state = "portable_analyzer_full"
|
||||
|
||||
//This is used to unlock other borg covers.
|
||||
/obj/item/weapon/card/robot //This is not a child of id cards, as to avoid dumb typechecks on computers.
|
||||
name = "access code transmission device"
|
||||
icon_state = "id-robot"
|
||||
desc = "A circuit grafted onto the bottom of an ID card. It is used to transmit access codes into other robot chassis, \
|
||||
allowing you to lock and unlock other robots' panels."
|
||||
|
||||
/obj/item/weapon/card/id/robot/attack_self() //override so borgs can't flash their IDs.
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/robot/read()
|
||||
usr << "The ID card does not appear to have any writing on it."
|
||||
return
|
||||
|
||||
//A harvest item for serviceborgs.
|
||||
/obj/item/weapon/robot_harvester
|
||||
name = "auto harvester"
|
||||
desc = "A hand-held harvest tool that resembles a sickle. It uses energy to cut plant matter very efficently."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "autoharvester"
|
||||
|
||||
/obj/item/weapon/robot_harvester/afterattack(var/atom/target, var/mob/living/user, proximity)
|
||||
if(!target)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/T = target
|
||||
T.harvest(user)
|
||||
else
|
||||
user << "Harvesting \a [target] is not the purpose of this tool. The [src] is for plants being grown."
|
||||
|
||||
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
|
||||
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
|
||||
// Unlike the base item "tray", robotrays ONLY pick up food, drinks and condiments.
|
||||
|
||||
@@ -1,3 +1,18 @@
|
||||
var/global/list/robot_modules = list(
|
||||
"Standard" = /obj/item/weapon/robot_module/standard,
|
||||
"Service" = /obj/item/weapon/robot_module/clerical/butler,
|
||||
"Clerical" = /obj/item/weapon/robot_module/clerical/general,
|
||||
"Research" = /obj/item/weapon/robot_module/research,
|
||||
"Miner" = /obj/item/weapon/robot_module/miner,
|
||||
"Crisis" = /obj/item/weapon/robot_module/medical/crisis,
|
||||
"Surgeon" = /obj/item/weapon/robot_module/medical/surgeon,
|
||||
"Security" = /obj/item/weapon/robot_module/security/general,
|
||||
"Combat" = /obj/item/weapon/robot_module/security/combat,
|
||||
"Engineering" = /obj/item/weapon/robot_module/engineering/general,
|
||||
"Construction" = /obj/item/weapon/robot_module/engineering/construction,
|
||||
"Janitor" = /obj/item/weapon/robot_module/janitor
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module
|
||||
name = "robot module"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
@@ -6,10 +21,51 @@
|
||||
item_state = "electronic"
|
||||
flags = CONDUCT
|
||||
var/channels = list()
|
||||
var/networks = list()
|
||||
var/languages = list(LANGUAGE_SOL_COMMON = 1, LANGUAGE_TRADEBAND = 1, LANGUAGE_UNATHI = 0, LANGUAGE_SIIK_TAJR = 0, LANGUAGE_SKRELLIAN = 0, LANGUAGE_GUTTER = 0)
|
||||
var/sprites = list()
|
||||
var/can_be_pushed = 1
|
||||
var/no_slip = 0
|
||||
var/list/modules = list()
|
||||
var/list/datum/matter_synth/synths = list()
|
||||
var/obj/item/emag = null
|
||||
var/obj/item/borg/upgrade/jetpack = null
|
||||
var/list/subsystems = list()
|
||||
var/list/obj/item/borg/upgrade/supported_upgrades = list()
|
||||
|
||||
// Bookkeeping
|
||||
var/list/added_languages = list()
|
||||
var/list/added_networks = list()
|
||||
var/obj/item/device/radio/borg/modified_radio = null
|
||||
var/list/modified_key = null
|
||||
var/list/original_radio_channels = list()
|
||||
|
||||
/obj/item/weapon/robot_module/New(var/mob/living/silicon/robot/R)
|
||||
..()
|
||||
add_camera_networks(R)
|
||||
add_languages(R)
|
||||
add_radio_channels(R)
|
||||
add_subsystems(R)
|
||||
apply_status_flags(R)
|
||||
|
||||
/obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R)
|
||||
..()
|
||||
remove_camera_networks(R)
|
||||
remove_languages(R)
|
||||
remove_radio_channels(R)
|
||||
remove_subsystems(R)
|
||||
remove_status_flags(R)
|
||||
|
||||
/obj/item/weapon/robot_module/Destroy()
|
||||
qdel(modules)
|
||||
qdel(synths)
|
||||
qdel(emag)
|
||||
qdel(jetpack)
|
||||
modules = null
|
||||
synths = null
|
||||
emag = null
|
||||
jetpack = null
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/emp_act(severity)
|
||||
if(modules)
|
||||
@@ -24,7 +80,6 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R, var/rate)
|
||||
|
||||
if(!synths || !synths.len)
|
||||
return
|
||||
|
||||
@@ -39,16 +94,65 @@
|
||||
modules += O
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Sinta'unathi", 0)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 0)
|
||||
R.add_language("Gutter", 0)
|
||||
for(var/language in languages)
|
||||
if(R.add_language(language, languages[language]))
|
||||
added_languages |= language
|
||||
|
||||
/obj/item/weapon/robot_module/proc/remove_languages(var/mob/living/silicon/robot/R)
|
||||
for(var/language in added_languages)
|
||||
R.remove_language(language)
|
||||
added_languages.Cut()
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_camera_networks(var/mob/living/silicon/robot/R)
|
||||
if(R.camera && "Robots" in R.camera.network)
|
||||
for(var/network in networks)
|
||||
if(!(network in R.camera.network))
|
||||
R.camera.add_network(network)
|
||||
added_networks |= network
|
||||
|
||||
/obj/item/weapon/robot_module/proc/remove_camera_networks(var/mob/living/silicon/robot/R)
|
||||
if(R.camera)
|
||||
R.camera.remove_networks(added_networks)
|
||||
added_networks.Cut()
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_radio_channels(var/mob/living/silicon/robot/R)
|
||||
if(!R.radio)
|
||||
return
|
||||
|
||||
modified_radio = R.radio
|
||||
modified_key = R.radio.keyslot
|
||||
original_radio_channels = modified_radio.channels.Copy()
|
||||
modified_radio.config(channels)
|
||||
|
||||
/obj/item/weapon/robot_module/proc/remove_radio_channels(var/mob/living/silicon/robot/R)
|
||||
// Only reset if the original radio component hasn't been altered/replaced
|
||||
if(!(R.radio && R.radio == modified_radio && R.radio.keyslot == modified_key))
|
||||
return
|
||||
|
||||
modified_radio.config(original_radio_channels)
|
||||
original_radio_channels.Cut()
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_subsystems(var/mob/living/silicon/robot/R)
|
||||
R.verbs |= subsystems
|
||||
|
||||
/obj/item/weapon/robot_module/proc/remove_subsystems(var/mob/living/silicon/robot/R)
|
||||
R.verbs -= subsystems
|
||||
|
||||
/obj/item/weapon/robot_module/proc/apply_status_flags(var/mob/living/silicon/robot/R)
|
||||
if(!can_be_pushed)
|
||||
R.status_flags &= ~CANPUSH
|
||||
|
||||
/obj/item/weapon/robot_module/proc/remove_status_flags(var/mob/living/silicon/robot/R)
|
||||
if(!can_be_pushed)
|
||||
R.status_flags |= CANPUSH
|
||||
|
||||
/obj/item/weapon/robot_module/standard
|
||||
name = "standard robot module"
|
||||
sprites = list( "Basic" = "robot_old",
|
||||
"Android" = "droid",
|
||||
"Default" = "robot",
|
||||
"Drone" = "drone-standard"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/standard/New()
|
||||
..()
|
||||
@@ -61,10 +165,24 @@
|
||||
src.emag = new /obj/item/weapon/melee/energy/sword(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon
|
||||
name = "surgeon robot module"
|
||||
/obj/item/weapon/robot_module/medical
|
||||
name = "medical robot module"
|
||||
channels = list("Medical" = 1)
|
||||
networks = list(NETWORK_MEDICAL)
|
||||
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
|
||||
can_be_pushed = 0
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon/New()
|
||||
/obj/item/weapon/robot_module/medical/surgeon
|
||||
name = "surgeon robot module"
|
||||
sprites = list(
|
||||
"Basic" = "Medbot",
|
||||
"Standard" = "surgeon",
|
||||
"Advanced Droid" = "droid-medical",
|
||||
"Needles" = "medicalrobot",
|
||||
"Drone" = "drone-surgery"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/medical/surgeon/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
@@ -99,16 +217,24 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
/obj/item/weapon/robot_module/medical/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
if(src.emag)
|
||||
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
|
||||
PS.reagents.add_reagent("pacid", 2 * amount)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/crisis
|
||||
/obj/item/weapon/robot_module/medical/crisis
|
||||
name = "crisis robot module"
|
||||
sprites = list(
|
||||
"Basic" = "Medbot",
|
||||
"Standard" = "surgeon",
|
||||
"Advanced Droid" = "droid-medical",
|
||||
"Needles" = "medicalrobot",
|
||||
"Drone - Medical" = "drone-medical",
|
||||
"Drone - Chemistry" = "drone-chemistry"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/crisis/New()
|
||||
/obj/item/weapon/robot_module/medical/crisis/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/med(src)
|
||||
@@ -145,7 +271,7 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
/obj/item/weapon/robot_module/medical/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
|
||||
if(S.mode == 2)
|
||||
@@ -160,10 +286,25 @@
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/construction
|
||||
name = "construction robot module"
|
||||
|
||||
/obj/item/weapon/robot_module/construction/New()
|
||||
/obj/item/weapon/robot_module/engineering
|
||||
name = "engineering robot module"
|
||||
channels = list("Engineering" = 1)
|
||||
networks = list(NETWORK_ENGINEERING)
|
||||
subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
|
||||
sprites = list(
|
||||
"Basic" = "Engineering",
|
||||
"Antique" = "engineerrobot",
|
||||
"Landmate" = "landmate",
|
||||
"Landmate - Treaded" = "engiborg+tread",
|
||||
"Drone" = "drone-engineer"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/construction
|
||||
name = "construction robot module"
|
||||
no_slip = 1
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/construction/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
@@ -191,17 +332,14 @@
|
||||
src.modules += R
|
||||
|
||||
var/obj/item/stack/sheet/plasteel/cyborg/S = new /obj/item/stack/sheet/plasteel/cyborg(src)
|
||||
S.synths = list(metal)
|
||||
S.synths = list(plasteel)
|
||||
src.modules += S
|
||||
|
||||
var/obj/item/stack/sheet/glass/reinforced/cyborg/RG = new /obj/item/stack/sheet/glass/reinforced/cyborg(src)
|
||||
RG.synths = list(metal, glass)
|
||||
src.modules += RG
|
||||
|
||||
/obj/item/weapon/robot_module/engineering
|
||||
name = "engineering robot module"
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/New()
|
||||
/obj/item/weapon/robot_module/engineering/general/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
@@ -259,8 +397,23 @@
|
||||
|
||||
/obj/item/weapon/robot_module/security
|
||||
name = "security robot module"
|
||||
channels = list("Security" = 1)
|
||||
networks = list(NETWORK_SECURITY)
|
||||
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
|
||||
can_be_pushed = 0
|
||||
supported_upgrades = list(/obj/item/borg/upgrade/tasercooler)
|
||||
|
||||
/obj/item/weapon/robot_module/security/New()
|
||||
/obj/item/weapon/robot_module/security/general
|
||||
sprites = list(
|
||||
"Basic" = "secborg",
|
||||
"Red Knight" = "Security",
|
||||
"Black Knight" = "securityrobot",
|
||||
"Bloodhound" = "bloodhound",
|
||||
"Bloodhound - Treaded" = "secborg+tread",
|
||||
"Drone" = "drone-sec"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/security/general/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/hud/sec(src)
|
||||
@@ -288,6 +441,13 @@
|
||||
|
||||
/obj/item/weapon/robot_module/janitor
|
||||
name = "janitorial robot module"
|
||||
channels = list("Service" = 1)
|
||||
sprites = list(
|
||||
"Basic" = "JanBot2",
|
||||
"Mopbot" = "janitorrobot",
|
||||
"Mop Gear Rex" = "mopgearrex",
|
||||
"Drone" = "drone-janitor"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/janitor/New()
|
||||
..()
|
||||
@@ -308,14 +468,40 @@
|
||||
var/obj/item/weapon/reagent_containers/spray/S = src.emag
|
||||
S.reagents.add_reagent("lube", 2 * amount)
|
||||
|
||||
/obj/item/weapon/robot_module/butler
|
||||
/obj/item/weapon/robot_module/clerical
|
||||
name = "service robot module"
|
||||
channels = list("Service" = 1)
|
||||
languages = list(
|
||||
LANGUAGE_SOL_COMMON = 1,
|
||||
LANGUAGE_UNATHI = 1,
|
||||
LANGUAGE_SIIK_MAAS = 1,
|
||||
LANGUAGE_SIIK_TAJR = 0,
|
||||
LANGUAGE_SKRELLIAN = 1,
|
||||
LANGUAGE_ROOTSPEAK = 1,
|
||||
LANGUAGE_TRADEBAND = 1,
|
||||
LANGUAGE_GUTTER = 1
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/butler/New()
|
||||
/obj/item/weapon/robot_module/clerical/butler
|
||||
sprites = list( "Waitress" = "Service",
|
||||
"Kent" = "toiletbot",
|
||||
"Bro" = "Brobot",
|
||||
"Rich" = "maximillion",
|
||||
"Default" = "Service2",
|
||||
"Drone - Service" = "drone-service",
|
||||
"Drone - Hydro" = "drone-hydro"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/butler/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
src.modules += new /obj/item/weapon/gripper/service(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/bucket(src)
|
||||
src.modules += new /obj/item/weapon/minihoe(src)
|
||||
src.modules += new /obj/item/weapon/hatchet(src)
|
||||
src.modules += new /obj/item/device/analyzer/plant_analyzer(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/plants(src)
|
||||
src.modules += new /obj/item/weapon/robot_harvester(src)
|
||||
|
||||
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
|
||||
M.stored_matter = 30
|
||||
@@ -338,39 +524,27 @@
|
||||
src.emag.name = "Mickey Finn's Special Brew"
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical
|
||||
/obj/item/weapon/robot_module/clerical/general
|
||||
name = "clerical robot module"
|
||||
sprites = list(
|
||||
"Waitress" = "Service",
|
||||
"Kent" = "toiletbot",
|
||||
"Bro" = "Brobot",
|
||||
"Rich" = "maximillion",
|
||||
"Default" = "Service2",
|
||||
"Drone" = "drone-service"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/New()
|
||||
/obj/item/weapon/robot_module/clerical/general/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
src.modules += new /obj/item/weapon/form_printer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/paperwork(src)
|
||||
src.modules += new /obj/item/weapon/hand_labeler(src)
|
||||
src.emag = new /obj/item/weapon/stamp/denied(src)
|
||||
|
||||
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
|
||||
/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
/obj/item/weapon/robot_module/general/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
|
||||
E.reagents.add_reagent("enzyme", 2 * amount)
|
||||
if(src.emag)
|
||||
@@ -379,6 +553,15 @@
|
||||
|
||||
/obj/item/weapon/robot_module/miner
|
||||
name = "miner robot module"
|
||||
channels = list("Supply" = 1)
|
||||
networks = list(NETWORK_MINE)
|
||||
sprites = list(
|
||||
"Basic" = "Miner_old",
|
||||
"Advanced Droid" = "droid-miner",
|
||||
"Treadhead" = "Miner",
|
||||
"Drone" = "drone-miner"
|
||||
)
|
||||
supported_upgrades = list(/obj/item/borg/upgrade/jetpack)
|
||||
|
||||
/obj/item/weapon/robot_module/miner/New()
|
||||
..()
|
||||
@@ -395,8 +578,53 @@
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/research
|
||||
name = "research module"
|
||||
channels = list("Science" = 1)
|
||||
sprites = list(
|
||||
"Droid" = "droid-science",
|
||||
"Drone" = "drone-science"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/research/New()
|
||||
..()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/weapon/portable_destructive_analyzer(src)
|
||||
src.modules += new /obj/item/weapon/gripper/research(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
src.modules += new /obj/item/device/robotanalyzer(src)
|
||||
src.modules += new /obj/item/weapon/card/robot(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/crowbar(src)
|
||||
src.modules += new /obj/item/weapon/scalpel(src)
|
||||
src.modules += new /obj/item/weapon/circular_saw(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
src.emag = new /obj/item/weapon/hand_tele(src)
|
||||
|
||||
var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000)
|
||||
synths += nanite
|
||||
|
||||
var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
|
||||
N.uses_charge = 1
|
||||
N.charge_costs = list(1000)
|
||||
N.synths = list(nanite)
|
||||
src.modules += N
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate
|
||||
name = "illegal robot module"
|
||||
languages = list(
|
||||
LANGUAGE_SOL_COMMON = 1,
|
||||
LANGUAGE_TRADEBAND = 1,
|
||||
LANGUAGE_UNATHI = 0,
|
||||
LANGUAGE_SIIK_TAJR = 0,
|
||||
LANGUAGE_SKRELLIAN = 0,
|
||||
LANGUAGE_GUTTER = 1
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R)
|
||||
..()
|
||||
@@ -410,17 +638,9 @@
|
||||
R.internals = jetpack
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate/add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Sinta'unathi", 0)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 0)
|
||||
R.add_language("Gutter", 1)
|
||||
|
||||
/obj/item/weapon/robot_module/combat
|
||||
/obj/item/weapon/robot_module/security/combat
|
||||
name = "combat robot module"
|
||||
sprites = list("Combat Android" = "droid-combat")
|
||||
|
||||
/obj/item/weapon/robot_module/combat/New()
|
||||
..()
|
||||
@@ -435,6 +655,7 @@
|
||||
|
||||
/obj/item/weapon/robot_module/drone
|
||||
name = "drone module"
|
||||
no_slip = 1
|
||||
|
||||
/obj/item/weapon/robot_module/drone/New()
|
||||
..()
|
||||
@@ -446,7 +667,7 @@
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
|
||||
src.modules += new /obj/item/weapon/soap(src)
|
||||
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.emag.name = "Plasma Cutter"
|
||||
|
||||
@@ -504,16 +725,18 @@
|
||||
P.synths = list(plastic)
|
||||
src.modules += P
|
||||
|
||||
/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R)
|
||||
return //not much ROM to spare in that tiny microprocessor!
|
||||
/obj/item/weapon/robot_module/drone/construction
|
||||
name = "construction drone module"
|
||||
channels = list("Engineering" = 1)
|
||||
languages = list()
|
||||
|
||||
/obj/item/weapon/robot_module/drone/construction/New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/rcd/borg(src)
|
||||
|
||||
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
|
||||
var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules
|
||||
C.reagents.add_reagent("cleaner", 3 * amount)
|
||||
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
LR.Charge(R, amount)
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -521,7 +744,5 @@
|
||||
/obj/item/proc/is_robot_module()
|
||||
if (!istype(src.loc, /mob/living/silicon/robot))
|
||||
return 0
|
||||
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
|
||||
return (src in R.module.modules)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
|
||||
if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone)))
|
||||
if(module && module.no_slip)
|
||||
return 0
|
||||
..(prob_slip)
|
||||
|
||||
|
||||
@@ -1,147 +0,0 @@
|
||||
// robot_upgrades.dm
|
||||
// Contains various borg upgrades.
|
||||
|
||||
/obj/item/borg/upgrade/
|
||||
name = "A borg upgrade module."
|
||||
desc = "Protected by FRM."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cyborg_upgrade"
|
||||
var/construction_time = 120
|
||||
var/construction_cost = list("metal"=10000)
|
||||
var/locked = 0
|
||||
var/require_module = 0
|
||||
var/installed = 0
|
||||
|
||||
/obj/item/borg/upgrade/proc/action()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/reset/
|
||||
name = "Borg module reset board"
|
||||
desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg."
|
||||
icon_state = "cyborg_upgrade1"
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
|
||||
R.uneq_all()
|
||||
del(R.module)
|
||||
R.module = null
|
||||
R.modtype = "robot"
|
||||
R.real_name = "Cyborg [R.ident]"
|
||||
R.name = R.real_name
|
||||
R.nopush = 0
|
||||
R.hands.icon_state = "nomod"
|
||||
R.base_icon = "robot"
|
||||
R.icon_state = "robot"
|
||||
R.updateicon()
|
||||
R.languages = list()
|
||||
R.speech_synthesizer_langs = list()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/flashproof/
|
||||
name = "Borg Flash-Supression"
|
||||
desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system."
|
||||
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000)
|
||||
icon_state = "cyborg_upgrade4"
|
||||
require_module = 1
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items?
|
||||
//desc = "Sunglasses with duct tape." // Why? D:
|
||||
|
||||
/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R)
|
||||
if(R.module)
|
||||
R.module += src
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/restart/
|
||||
name = "Borg emergancy restart module"
|
||||
desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online."
|
||||
construction_cost = list("metal"=60000 , "glass"=5000)
|
||||
icon_state = "cyborg_upgrade1"
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
|
||||
if(!R.key)
|
||||
for(var/mob/dead/observer/ghost in world)
|
||||
if(ghost.corpse == R && ghost.client)
|
||||
ghost.client.mob = ghost.corpse
|
||||
|
||||
if(R.health < 0)
|
||||
usr << "You have to repair the borg before using this module!"
|
||||
return 0
|
||||
|
||||
R.stat = 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/vtec/
|
||||
name = "Borg VTEC Module"
|
||||
desc = "Used to kick in a borgs VTEC systems, increasing their speed."
|
||||
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
|
||||
icon_state = "cyborg_upgrade2"
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
|
||||
if(R.speed == -1)
|
||||
return 0
|
||||
|
||||
R.speed--
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/tasercooler/
|
||||
name = "Borg Rapid Taser Cooling Module"
|
||||
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.."
|
||||
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
|
||||
if(!istype(R.module, /obj/item/weapon/robot_module/security))
|
||||
R << "Upgrade mounting error! No suitable hardpoint detected!"
|
||||
usr << "There's no mounting point for the module!"
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module
|
||||
if(!T)
|
||||
T = locate() in R.module.contents
|
||||
if(!T)
|
||||
T = locate() in R.module.modules
|
||||
if(!T)
|
||||
usr << "This cyborg has had its taser removed!"
|
||||
return 0
|
||||
|
||||
if(T.recharge_time <= 2)
|
||||
R << "Maximum cooling achieved for this hardpoint!"
|
||||
usr << "There's no room for another cooling unit!"
|
||||
return 0
|
||||
|
||||
else
|
||||
T.recharge_time = max(2 , T.recharge_time - 4)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/borg/upgrade/jetpack/
|
||||
name = "Mining Borg Jetpack"
|
||||
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations"
|
||||
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
|
||||
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
|
||||
R << "Upgrade mounting error! No suitable hardpoint detected!"
|
||||
usr << "There's no mounting point for the module!"
|
||||
return 0
|
||||
else
|
||||
R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
|
||||
for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
|
||||
R.internals = src
|
||||
R.icon_state="Miner+j"
|
||||
return 1
|
||||
@@ -31,7 +31,7 @@
|
||||
add_language("Galactic Common")
|
||||
init_subsystems()
|
||||
|
||||
/mob/living/silicon/Del()
|
||||
/mob/living/silicon/Destroy()
|
||||
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
|
||||
AH.unregister(src)
|
||||
..()
|
||||
@@ -210,9 +210,19 @@
|
||||
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
if(default_language)
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
var/default_str
|
||||
if(L == default_language)
|
||||
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
|
||||
else
|
||||
default_str = " - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a>"
|
||||
|
||||
var/synth = (L in speech_synthesizer_langs)
|
||||
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
@@ -268,14 +278,6 @@
|
||||
|
||||
updatehealth()
|
||||
|
||||
/mob/living/silicon/proc/init_subsystems()
|
||||
alarm_monitor = new/obj/nano_module/alarm_monitor/borg(src)
|
||||
law_manager = new/obj/nano_module/law_manager(src)
|
||||
|
||||
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
|
||||
AH.register(src, /mob/living/silicon/proc/receive_alarm)
|
||||
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
|
||||
|
||||
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
|
||||
if(!next_alarm_notice)
|
||||
next_alarm_notice = world.time + SecondsToTicks(10)
|
||||
|
||||
@@ -1,26 +1,101 @@
|
||||
/mob/living/silicon
|
||||
var/list/silicon_verbs_subsystems = list(
|
||||
var/register_alarms = 1
|
||||
var/obj/nano_module/alarm_monitor/alarm_monitor
|
||||
var/obj/nano_module/atmos_control/atmos_control
|
||||
var/obj/nano_module/crew_monitor/crew_monitor
|
||||
var/obj/nano_module/law_manager/law_manager
|
||||
var/obj/nano_module/power_monitor/power_monitor
|
||||
var/obj/nano_module/rcon/rcon
|
||||
|
||||
var/alarm_monitor_type = /obj/nano_module/alarm_monitor/borg
|
||||
|
||||
/mob/living/silicon
|
||||
alarm_monitor_type = /obj/nano_module/alarm_monitor/borg
|
||||
var/list/silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_alarm_monitor,
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
)
|
||||
|
||||
// Subsystems
|
||||
var/obj/nano_module/alarm_monitor = null
|
||||
var/obj/nano_module/law_manager = null
|
||||
|
||||
/mob/living/silicon/robot/syndicate
|
||||
silicon_verbs_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_law_manager
|
||||
/mob/living/silicon/ai
|
||||
alarm_monitor_type = /obj/nano_module/alarm_monitor/ai
|
||||
silicon_subsystems = list(
|
||||
/mob/living/silicon/proc/subsystem_alarm_monitor,
|
||||
/mob/living/silicon/proc/subsystem_atmos_control,
|
||||
/mob/living/silicon/proc/subsystem_crew_monitor,
|
||||
/mob/living/silicon/proc/subsystem_law_manager,
|
||||
/mob/living/silicon/proc/subsystem_power_monitor,
|
||||
/mob/living/silicon/proc/subsystem_rcon
|
||||
)
|
||||
|
||||
/mob/living/silicon/robot/syndicate
|
||||
register_alarms = 0
|
||||
silicon_subsystems = list(/mob/living/silicon/proc/subsystem_law_manager)
|
||||
|
||||
/mob/living/silicon/proc/init_subsystems()
|
||||
alarm_monitor = new alarm_monitor_type(src)
|
||||
atmos_control = new(src)
|
||||
crew_monitor = new(src)
|
||||
law_manager = new(src)
|
||||
power_monitor = new(src)
|
||||
rcon = new(src)
|
||||
|
||||
if(!register_alarms)
|
||||
return
|
||||
|
||||
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
|
||||
AH.register(src, /mob/living/silicon/proc/receive_alarm)
|
||||
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
|
||||
|
||||
/********************
|
||||
* Alarm Monitor *
|
||||
********************/
|
||||
/mob/living/silicon/proc/subsystem_alarm_monitor()
|
||||
set name = "Alarm Monitor"
|
||||
set category = "Subystems"
|
||||
|
||||
alarm_monitor.ui_interact(usr)
|
||||
alarm_monitor.ui_interact(usr, state = self_state)
|
||||
|
||||
/********************
|
||||
* Atmos Control *
|
||||
********************/
|
||||
/mob/living/silicon/proc/subsystem_atmos_control()
|
||||
set category = "Subystems"
|
||||
set name = "Atmospherics Control"
|
||||
|
||||
atmos_control.ui_interact(usr, state = self_state)
|
||||
|
||||
/********************
|
||||
* Crew Monitor *
|
||||
********************/
|
||||
/mob/living/silicon/proc/subsystem_crew_monitor()
|
||||
set category = "Subystems"
|
||||
set name = "Crew Monitor"
|
||||
|
||||
crew_monitor.ui_interact(usr, state = self_state)
|
||||
|
||||
/****************
|
||||
* Law Manager *
|
||||
****************/
|
||||
/mob/living/silicon/proc/subsystem_law_manager()
|
||||
set name = "Law Manager"
|
||||
set category = "Subystems"
|
||||
|
||||
law_manager.ui_interact(usr)
|
||||
law_manager.ui_interact(usr, state = self_state)
|
||||
|
||||
/********************
|
||||
* Power Monitor *
|
||||
********************/
|
||||
/mob/living/silicon/proc/subsystem_power_monitor()
|
||||
set category = "Subystems"
|
||||
set name = "Power Monitor"
|
||||
|
||||
power_monitor.ui_interact(usr, state = self_state)
|
||||
|
||||
/************
|
||||
* RCON *
|
||||
************/
|
||||
/mob/living/silicon/proc/subsystem_rcon()
|
||||
set category = "Subystems"
|
||||
set name = "RCON"
|
||||
|
||||
rcon.ui_interact(usr, state = self_state)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
..()
|
||||
parent = new_parent
|
||||
|
||||
/mob/living/simple_animal/bee/Del()
|
||||
/mob/living/simple_animal/bee/Destroy()
|
||||
if(parent)
|
||||
parent.owned_bee_swarms.Remove(src)
|
||||
..()
|
||||
@@ -107,7 +107,7 @@
|
||||
|
||||
if(feral > 0)
|
||||
src.strength += B.strength
|
||||
del(B)
|
||||
qdel(B)
|
||||
src.icon_state = "bees[src.strength]"
|
||||
if(strength > 5)
|
||||
icon_state = "bees_swarm"
|
||||
@@ -120,7 +120,7 @@
|
||||
|
||||
B.icon_state = "bees[B.strength]"
|
||||
if(src.strength <= 0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
return
|
||||
src.icon_state = "bees[B.strength]"
|
||||
var/turf/simulated/floor/T = get_turf(get_step(src, pick(1,2,4,8)))
|
||||
@@ -169,7 +169,7 @@
|
||||
if(!parent && prob(10))
|
||||
strength -= 1
|
||||
if(strength <= 0)
|
||||
del(src)
|
||||
qdel(src)
|
||||
else if(strength <= 5)
|
||||
icon_state = "bees[strength]"
|
||||
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
if(!host.lastKnownIP)
|
||||
host.lastKnownIP = b2h_ip
|
||||
|
||||
del(host_brain)
|
||||
qdel(host_brain)
|
||||
|
||||
/mob/living/simple_animal/borer/proc/leave_host()
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@
|
||||
host.computer_id = null
|
||||
host.lastKnownIP = null
|
||||
|
||||
del(host_brain)
|
||||
qdel(host_brain)
|
||||
host_brain = new(src)
|
||||
|
||||
host_brain.ckey = host.ckey
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/mob/living/simple_animal/construct
|
||||
name = "Construct"
|
||||
real_name = "Construct"
|
||||
@@ -6,8 +5,8 @@
|
||||
speak_emote = list("hisses")
|
||||
emote_hear = list("wails","screeches")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
response_disarm = "flailed at"
|
||||
response_harm = "punched"
|
||||
icon_dead = "shade_dead"
|
||||
speed = -1
|
||||
a_intent = I_HURT
|
||||
@@ -15,7 +14,7 @@
|
||||
status_flags = CANPUSH
|
||||
universal_speak = 0
|
||||
universal_understand = 1
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
attack_sound = 'sound/weapons/spiderlunge.ogg'
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
@@ -25,7 +24,7 @@
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
show_stat_health = 0
|
||||
show_stat_health = 1
|
||||
faction = "cult"
|
||||
supernatural = 1
|
||||
var/nullblock = 0
|
||||
@@ -35,6 +34,9 @@
|
||||
|
||||
var/list/construct_spells = list()
|
||||
|
||||
/mob/living/simple_animal/construct/cultify()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/construct/New()
|
||||
..()
|
||||
name = text("[initial(name)] ([rand(1, 1000)])")
|
||||
@@ -42,14 +44,15 @@
|
||||
add_language("Cult")
|
||||
add_language("Occult")
|
||||
for(var/spell in construct_spells)
|
||||
spell_list += new spell(src)
|
||||
src.add_spell(new spell, "const_spell_ready")
|
||||
updateicon()
|
||||
add_glow()
|
||||
|
||||
/mob/living/simple_animal/construct/death()
|
||||
new /obj/item/weapon/ectoplasm (src.loc)
|
||||
..(null,"collapses in a shattered heap.")
|
||||
ghostize()
|
||||
del src
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/construct/attack_generic(var/mob/user)
|
||||
if(istype(user, /mob/living/simple_animal/construct/builder))
|
||||
@@ -97,10 +100,10 @@
|
||||
mob_size = 20
|
||||
speed = 3
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
attack_sound = 'sound/weapons/heavysmash.ogg'
|
||||
status_flags = 0
|
||||
resistance = 10
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
weakened = 0
|
||||
@@ -148,8 +151,8 @@
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
attack_sound = 'sound/weapons/rapidslice.ogg'
|
||||
construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
|
||||
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
@@ -165,18 +168,20 @@
|
||||
icon_living = "artificer"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
response_harm = "viciously beats"
|
||||
response_harm = "viciously beaten"
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rammed"
|
||||
speed = 0
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,)
|
||||
environment_smash = 1
|
||||
attack_sound = 'sound/weapons/rapidslice.ogg'
|
||||
construct_spells = list(/spell/aoe_turf/conjure/construct/lesser,
|
||||
/spell/aoe_turf/conjure/wall,
|
||||
/spell/aoe_turf/conjure/floor,
|
||||
/spell/aoe_turf/conjure/soulstone,
|
||||
/spell/aoe_turf/conjure/pylon
|
||||
)
|
||||
|
||||
|
||||
/////////////////////////////Behemoth/////////////////////////
|
||||
@@ -192,17 +197,18 @@
|
||||
maxHealth = 750
|
||||
health = 750
|
||||
speak_emote = list("rumbles")
|
||||
response_harm = "harmlessly punches"
|
||||
response_harm = "harmlessly punched"
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 50
|
||||
melee_damage_upper = 50
|
||||
attacktext = "brutally crushed"
|
||||
speed = 5
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
attack_sound = 'sound/weapons/heavysmash.ogg'
|
||||
resistance = 10
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
|
||||
|
||||
////////////////////////Harvester////////////////////////////////
|
||||
|
||||
@@ -219,14 +225,110 @@
|
||||
health = 150
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "violently stabs"
|
||||
attacktext = "violently stabbed"
|
||||
speed = -1
|
||||
environment_smash = 1
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
construct_spells = list(
|
||||
//spell/targeted/harvest,
|
||||
//spell/aoe_turf/knock/harvester,
|
||||
//spell/rune_write
|
||||
/spell/targeted/harvest,
|
||||
/spell/aoe_turf/knock/harvester,
|
||||
/spell/rune_write
|
||||
)
|
||||
|
||||
////////////////Glow//////////////////
|
||||
/mob/living/simple_animal/construct/proc/add_glow()
|
||||
overlays = 0
|
||||
var/overlay_layer = LIGHTING_LAYER+1
|
||||
if(layer != MOB_LAYER)
|
||||
overlay_layer=TURF_LAYER+0.2
|
||||
|
||||
overlays += image(icon,"glow-[icon_state]",overlay_layer)
|
||||
|
||||
////////////////HUD//////////////////////
|
||||
|
||||
/mob/living/simple_animal/construct/Life()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(fire)
|
||||
if(fire_alert) fire.icon_state = "fire1"
|
||||
else fire.icon_state = "fire0"
|
||||
if(pullin)
|
||||
if(pulling) pullin.icon_state = "pull1"
|
||||
else pullin.icon_state = "pull0"
|
||||
|
||||
if(purged)
|
||||
if(purge > 0) purged.icon_state = "purge1"
|
||||
else purged.icon_state = "purge0"
|
||||
|
||||
silence_spells(purge)
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(250 to INFINITY) healths.icon_state = "juggernaut_health0"
|
||||
if(208 to 249) healths.icon_state = "juggernaut_health1"
|
||||
if(167 to 207) healths.icon_state = "juggernaut_health2"
|
||||
if(125 to 166) healths.icon_state = "juggernaut_health3"
|
||||
if(84 to 124) healths.icon_state = "juggernaut_health4"
|
||||
if(42 to 83) healths.icon_state = "juggernaut_health5"
|
||||
if(1 to 41) healths.icon_state = "juggernaut_health6"
|
||||
else healths.icon_state = "juggernaut_health7"
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/behemoth/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(750 to INFINITY) healths.icon_state = "juggernaut_health0"
|
||||
if(625 to 749) healths.icon_state = "juggernaut_health1"
|
||||
if(500 to 624) healths.icon_state = "juggernaut_health2"
|
||||
if(375 to 499) healths.icon_state = "juggernaut_health3"
|
||||
if(250 to 374) healths.icon_state = "juggernaut_health4"
|
||||
if(125 to 249) healths.icon_state = "juggernaut_health5"
|
||||
if(1 to 124) healths.icon_state = "juggernaut_health6"
|
||||
else healths.icon_state = "juggernaut_health7"
|
||||
|
||||
/mob/living/simple_animal/construct/builder/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(50 to INFINITY) healths.icon_state = "artificer_health0"
|
||||
if(42 to 49) healths.icon_state = "artificer_health1"
|
||||
if(34 to 41) healths.icon_state = "artificer_health2"
|
||||
if(26 to 33) healths.icon_state = "artificer_health3"
|
||||
if(18 to 25) healths.icon_state = "artificer_health4"
|
||||
if(10 to 17) healths.icon_state = "artificer_health5"
|
||||
if(1 to 9) healths.icon_state = "artificer_health6"
|
||||
else healths.icon_state = "artificer_health7"
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/wraith/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(75 to INFINITY) healths.icon_state = "wraith_health0"
|
||||
if(62 to 74) healths.icon_state = "wraith_health1"
|
||||
if(50 to 61) healths.icon_state = "wraith_health2"
|
||||
if(37 to 49) healths.icon_state = "wraith_health3"
|
||||
if(25 to 36) healths.icon_state = "wraith_health4"
|
||||
if(12 to 24) healths.icon_state = "wraith_health5"
|
||||
if(1 to 11) healths.icon_state = "wraith_health6"
|
||||
else healths.icon_state = "wraith_health7"
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/harvester/Life()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(150 to INFINITY) healths.icon_state = "harvester_health0"
|
||||
if(125 to 149) healths.icon_state = "harvester_health1"
|
||||
if(100 to 124) healths.icon_state = "harvester_health2"
|
||||
if(75 to 99) healths.icon_state = "harvester_health3"
|
||||
if(50 to 74) healths.icon_state = "harvester_health4"
|
||||
if(25 to 49) healths.icon_state = "harvester_health5"
|
||||
if(1 to 24) healths.icon_state = "harvester_health6"
|
||||
else healths.icon_state = "harvester_health7"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user