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Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything.
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@@ -68,7 +68,7 @@
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harm_intent_damage = 8
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melee_damage_lower = 15
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melee_damage_upper = 15
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attacktext = "slashes"
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attacktext = "slashed"
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attack_sound = 'sound/weapons/bite.ogg'
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layer = 3.1 //so they can stay hidde under the /obj/structure/bush
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@@ -126,7 +126,7 @@
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harm_intent_damage = 2
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melee_damage_lower = 3
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melee_damage_upper = 10
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attacktext = "bites"
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attacktext = "bitten"
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attack_sound = 'sound/weapons/bite.ogg'
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layer = 3.1 //so they can stay hidde under the /obj/structure/bush
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