Line ending conflict resolution.

This commit is contained in:
Zuhayr
2014-12-22 23:27:06 +10:30
11 changed files with 164 additions and 82 deletions

View File

@@ -5,8 +5,7 @@
default_language = "Xenomorph"
language = "Hivemind"
unarmed_type = /datum/unarmed_attack/claws/strong
secondary_unarmed_type = /datum/unarmed_attack/bite/strong
unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
hud_type = /datum/hud_data/alien
rarity_value = 3

View File

@@ -94,14 +94,7 @@
attack_generic(H,rand(1,3),"punched")
return
// See if they can attack, and which attacks to use.
var/datum/unarmed_attack/attack = H.species.unarmed
if(!attack.is_usable(H))
attack = H.species.secondary_unarmed
if(!attack.is_usable(H))
return 0
var/damage = rand(1, 5)
var/rand_damage = rand(1, 5)
var/block = 0
var/accurate = 0
var/hit_zone = H.zone_sel.selecting
@@ -110,7 +103,7 @@
switch(src.a_intent)
if("help")
// We didn't see this coming, so we get the full blow
damage = 5
rand_damage = 5
accurate = 1
if("hurt", "grab")
// We're in a fighting stance, there's a chance we block
@@ -119,7 +112,7 @@
if (M.grabbed_by.len)
// Someone got a good grip on them, they won't be able to do much damage
damage = max(1, damage - 2)
rand_damage = max(1, rand_damage - 2)
if(src.grabbed_by.len || src.buckled || !src.canmove || src==H)
accurate = 1 // certain circumstances make it impossible for us to evade punches
@@ -155,17 +148,30 @@
if(prob(80))
hit_zone = ran_zone(hit_zone)
if(prob(15) && hit_zone != "chest") // Missed!
attack_message = "[H] attempted to strike [src], but missed!"
if(!src.lying)
attack_message = "[H] attempted to strike [src], but missed!"
else
attack_message = "[H] attempted to strike [src], but \he rolled out of the way!"
src.set_dir(pick(cardinal))
miss_type = 1
else
hit_zone = ran_zone(hit_zone)
if(!miss_type && block)
attack_message = "[H] went for [src]'s [affecting.display_name] but was blocked!"
miss_type = 2
// See what attack they use
var/datum/unarmed_attack/attack = null
for(var/datum/unarmed_attack/u_attack in H.species.unarmed_attacks)
if(!u_attack.is_usable(H, src, hit_zone))
continue
else
attack = u_attack
break
if(!attack)
return 0
if(!attack_message)
attack.show_attack(H, src, hit_zone, damage)
attack.show_attack(H, src, hit_zone, rand_damage)
else
H.visible_message("<span class='danger'>[attack_message]</span>")
@@ -177,18 +183,21 @@
if(miss_type)
return 0
damage += attack.damage // Adding species attack base damage
damage *= damage_multiplier
var/real_damage = rand_damage
real_damage += attack.damage // Adding species attack base damage
real_damage *= damage_multiplier
rand_damage *= damage_multiplier
if(HULK in H.mutations)
damage *= 2 // Hulks do twice the damage
damage = max(1, damage)
real_damage *= 2 // Hulks do twice the damage
rand_damage *= 2
real_damage = max(1, real_damage)
var/armour = run_armor_check(affecting, "melee")
// Apply additional unarmed effects.
attack.apply_effects(H,src,armour,damage,hit_zone)
attack.apply_effects(H, src, armour, rand_damage, hit_zone)
// Finally, apply damage to target
apply_damage(damage, BRUTE, affecting, armour, sharp=attack.sharp, edge=attack.edge)
apply_damage(real_damage, BRUTE, affecting, armour, sharp=attack.sharp, edge=attack.edge)
if("disarm")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")

View File

@@ -12,17 +12,15 @@
var/prone_icon // If set, draws this from icobase when mob is prone.
var/eyes = "eyes_s" // Icon for eyes.
var/primitive // Lesser form, if any (ie. monkey for humans)
var/tail // Name of tail image in species effects icon file.
var/datum/unarmed_attack/unarmed // For empty hand harm-intent attack
var/datum/unarmed_attack/secondary_unarmed // For empty hand harm-intent attack if the first fails.
var/primitive // Lesser form, if any (ie. monkey for humans)
var/tail // Name of tail image in species effects icon file.
var/list/unarmed_attacks = null // For empty hand harm-intent attack
var/datum/hud_data/hud
var/hud_type
var/slowdown = 0
var/gluttonous // Can eat some mobs. 1 for monkeys, 2 for people.
var/rarity_value = 1 // Relative rarity/collector value for this species. Only used by ninja and cultists atm.
var/unarmed_type = /datum/unarmed_attack
var/secondary_unarmed_type = /datum/unarmed_attack/bite
var/list/unarmed_types = list(/datum/unarmed_attack, /datum/unarmed_attack/bite)
var/language // Default racial language, if any.
// Default language is used when 'say' is used without modifiers.
@@ -98,8 +96,9 @@
else
hud = new()
if(unarmed_type) unarmed = new unarmed_type()
if(secondary_unarmed_type) secondary_unarmed = new secondary_unarmed_type()
unarmed_attacks = list()
for(var/u_type in unarmed_types)
unarmed_attacks += new u_type()
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
@@ -207,7 +206,7 @@
name_plural = "Humans"
language = "Sol Common"
primitive = /mob/living/carbon/monkey
unarmed_type = /datum/unarmed_attack/punch
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
@@ -221,8 +220,7 @@
deform = 'icons/mob/human_races/r_def_lizard.dmi'
language = "Sinta'unathi"
tail = "sogtail"
unarmed_type = /datum/unarmed_attack/claws
secondary_unarmed_type = /datum/unarmed_attack/bite/sharp
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
primitive = /mob/living/carbon/monkey/unathi
darksight = 3
gluttonous = 1
@@ -249,8 +247,7 @@
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
language = "Siik'tajr"
tail = "tajtail"
unarmed_type = /datum/unarmed_attack/claws
secondary_unarmed_type = /datum/unarmed_attack/bite/sharp
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
darksight = 8
cold_level_1 = 200 //Default 260
@@ -276,7 +273,7 @@
eyes = "skrell_eyes_s"
language = "Skrellian"
primitive = /mob/living/carbon/monkey/skrell
unarmed_type = /datum/unarmed_attack/punch
unarmed_types = list(/datum/unarmed_attack/punch)
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
@@ -292,8 +289,7 @@
deform = 'icons/mob/human_races/r_def_vox.dmi'
default_language = "Vox-pidgin"
language = "Galactic Common"
unarmed_type = /datum/unarmed_attack/claws/strong
secondary_unarmed_type = /datum/unarmed_attack/bite/strong
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
rarity_value = 2
speech_sounds = list('sound/voice/shriek1.ogg')
@@ -380,8 +376,7 @@
icobase = 'icons/mob/human_races/r_diona.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
language = "Rootspeak"
unarmed_type = /datum/unarmed_attack/diona
secondary_unarmed_type = null //Does a walking mass of dionaea even have jaws, as we understand them?
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/diona)
primitive = /mob/living/carbon/alien/diona
slowdown = 7
rarity_value = 3
@@ -447,8 +442,7 @@
icobase = 'icons/mob/human_races/r_machine.dmi'
deform = 'icons/mob/human_races/r_machine.dmi'
language = "Tradeband"
unarmed_type = /datum/unarmed_attack/punch
secondary_unarmed_type = null
unarmed_types = list(/datum/unarmed_attack/punch)
rarity_value = 2
eyes = "blank_eyes"
@@ -484,11 +478,10 @@
if(H.a_intent != "hurt")
return 0
if(unarmed.is_usable(H))
if(unarmed.shredding)
return 1
else if(secondary_unarmed.is_usable(H))
if(secondary_unarmed.shredding)
for(var/datum/unarmed_attack/attack in unarmed_attacks)
if(!attack.is_usable(H))
continue
if(attack.shredding)
return 1
return 0

View File

@@ -28,9 +28,6 @@
var/stun_chance = rand(0, 100)
// Reduce effective damage to normalize stun chance across species.
attack_damage = min(1,attack_damage - damage)
if(attack_damage >= 5 && armour < 2 && !(target == user) && stun_chance <= attack_damage * 5) // 25% standard chance
switch(zone) // strong punches can have effects depending on where they hit
if("head", "mouth", "eyes")
@@ -49,12 +46,14 @@
target.drop_r_hand()
if("chest")
if(!target.lying)
target.visible_message("<span class='danger'>[pick("[target] was sent flying backward!", "[target] staggers back from the impact!")]</span>")
var/turf/T = step(src, get_dir(get_turf(user), get_turf(target)))
if(T.density) // This will need to be expanded to check for structures etc.
target.visible_message("<span class='danger'>[target] slams into [T]!</span>")
var/turf/T = get_step(get_turf(target), get_dir(get_turf(user), get_turf(target)))
if(!T.density)
step(target, get_dir(get_turf(user), get_turf(target)))
target.visible_message("<span class='danger'>[pick("[target] was sent flying backward!", "[target] staggers back from the impact!")]</span>")
else
target.loc = T
target.visible_message("<span class='danger'>[target] slams into [T]!</span>")
if(prob(50))
target.set_dir(reverse_dir[target.dir])
target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
if("groin")
target.visible_message("<span class='warning'>[target] looks like \he is in pain!</span>", "<span class='warning'>[(target.gender=="female") ? "Oh god that hurt!" : "Oh no, not your[pick("testicles", "crown jewels", "clockweights", "family jewels", "marbles", "bean bags", "teabags", "sweetmeats", "goolies")]!"]</span>")
@@ -63,9 +62,9 @@
if(!target.lying)
target.visible_message("<span class='warning'>[src] gives way slightly.</span>")
target.apply_effect(attack_damage*3, AGONY, armour)
else if(attack_damage >= 5 && !(target == user) && (stun_chance + attack_damage) * 5 >= 100 && armour < 2) // Chance to get the usual throwdown as well (25% standard chance)
else if(attack_damage >= 5 && !(target == user) && (stun_chance + attack_damage * 5 >= 100) && armour < 2) // Chance to get the usual throwdown as well (25% standard chance)
if(!target.lying)
target.visible_message("<span class='danger'>[pick("slumps", "falls", "drops")] down to the ground!</span>")
target.visible_message("<span class='danger'>[target] [pick("slumps", "falls", "drops")] down to the ground!</span>")
else
target.visible_message("<span class='danger'>[target] has been weakened!</span>")
target.apply_effect(3, WEAKEN, armour)
@@ -91,9 +90,11 @@
sharp = 1
edge = 1
/datum/unarmed_attack/bite/is_usable(var/mob/living/carbon/human/user)
/datum/unarmed_attack/bite/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
if (user.wear_mask && istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
return 0
if (user == target && (zone == "head" || zone == "eyes" || zone == "mouth"))
return 0
return 1
/datum/unarmed_attack/punch
@@ -119,28 +120,89 @@
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target] across \his cheek!</span>")
if(3 to 4) user.visible_message("<span class='danger'>[user] struck [target] in the head[pick("", " with a closed fist")]!</span>")
if(5) user.visible_message("<span class='danger'>[user] gave [target] a resounding slap to the face!</span>")
if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
// -- UPPER BODY -- //
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_let", "l_foot", "r_foot")
// ----- BODY ----- //
switch(attack_damage)
if(1 to 2) user.visible_message("<span class='danger'>[user] slapped [target]'s [organ]!</span>")
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
if(5) user.visible_message("<span class='danger'>[user] slammed \his [pick(attack_noun)] into [target]'s [organ]!</span>")
if("groin", "l_leg", "r_leg")
// -- LOWER BODY -- //
switch(attack_damage)
if(1 to 2) user.visible_message("<span class='danger'>[user] gave [target] a light kick to the [organ]!</span>")
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick("kicked", "kneed")] [target] in \his [organ]!</span>")
if(5) user.visible_message("<span class='danger'>[user] landed a strong kick against [target]'s [organ]!</span>")
if("l_foot", "r_foot")
// ----- FEET ----- //
switch(attack_damage)
if(1 to 4) user.visible_message("<span class='danger'>[user] kicked [target] in \his [organ]!</span>")
if(5) user.visible_message("<span class='danger'>[user] stomped down hard on [target]'s [organ]!</span>")
else if (user.loc != target.loc)
user.visible_message("<span class='danger'>[user] [pick("stomped down hard on", "kicked against", "gave a strong kick against", "slammed their foot into")] [target]'s [organ]!</span>")
else
user.visible_message("<span class='danger'>[user] [pick("punched", "threw a punch", "struck", "slapped", "rammed their [pick(attack_noun)] into")] [target]'s [organ]!</span>")
/datum/unarmed_attack/kick
attack_verb = list("kicked", "kneed")
attack_noun = list("kick")
attack_sound = "swing_hit"
damage = 1
/datum/unarmed_attack/kick/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
if (target.legcuffed)
return 0
if(!(zone in list("l_leg", "r_leg", "l_foot", "r_foot", "groin")))
return 0
var/datum/organ/external/E = user.organs_by_name["l_foot"]
if(E && !(E.status & ORGAN_DESTROYED))
return 1
E = user.organs_by_name["r_foot"]
if(E && !(E.status & ORGAN_DESTROYED))
return 1
return 0
/datum/unarmed_attack/kick/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
var/datum/organ/external/affecting = target.get_organ(zone)
var/organ = affecting.display_name
attack_damage = Clamp(attack_damage, 1, 5)
switch(zone)
if("groin", "l_leg", "r_leg")
// -- LOWER BODY -- //
switch(attack_damage)
if(1 to 2) user.visible_message("<span class='danger'>[user] gave [target] a light [pick(attack_noun)] to the [organ]!</span>")
if(3 to 4) user.visible_message("<span class='danger'>[user] [pick(attack_verb)] [target] in \his [organ]!</span>")
if(5) user.visible_message("<span class='danger'>[user] landed a strong [pick(attack_noun)] against [target]'s [organ]!</span>")
if("l_foot", "r_foot")
// ----- FEET ----- //
switch(attack_damage)
if(1 to 4) user.visible_message("<span class='danger'>[user] kicked [target] in \his [organ]!</span>")
if(5) user.visible_message("<span class='danger'>[user] stomped down hard on [target]'s [organ]!</span>")
/datum/unarmed_attack/stomp
attack_verb = null
attack_noun = list("kick")
attack_sound = "swing_hit"
damage = 3
/datum/unarmed_attack/stomp/is_usable(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone)
if (target.legcuffed)
return 0
if (target.lying && !user.lying)
var/datum/organ/external/E = user.organs_by_name["l_foot"]
if(E && !(E.status & ORGAN_DESTROYED))
return 1
E = user.organs_by_name["r_foot"]
if(E && !(E.status & ORGAN_DESTROYED))
return 1
return 0
/datum/unarmed_attack/stomp/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
var/datum/organ/external/affecting = target.get_organ(zone)
var/organ = affecting.display_name
attack_damage = Clamp(attack_damage, 1, 5)
switch(attack_damage)
if(1 to 3)
user.visible_message("<span class='danger'>[user] [pick("gave a kick against", "kicked against", "stomped down on", "slammed their foot into")] [target]'s [organ]!</span>")
if(4 to 5)
user.visible_message("<span class='danger'>[user] [pick("landed a strong kick against", "kicked against", "stomped down hard on", "rammed their foot into")] [target]'s [organ]!</span>")
/datum/unarmed_attack/diona
attack_verb = list("lashed", "bludgeoned")

View File

@@ -146,9 +146,17 @@
help_shake_act(M)
else
if (M.a_intent == "hurt")
var/datum/unarmed_attack/attack = M.species.unarmed
var/datum/unarmed_attack/attack = null
for(var/datum/unarmed_attack/u_attack in M.species.unarmed_attacks)
if(!u_attack.is_usable(M, src))
continue
else
attack = u_attack
break
if(!attack)
return 0
if ((prob(75) && health > 0))
visible_message("\red <B>[M] [pick(attack.attack_verb)]ed [src]!</B>")
visible_message("\red <B>[M] [pick(attack.attack_verb)] [src]!</B>")
playsound(loc, "punch", 25, 1, -1)
var/damage = rand(5, 10)
@@ -284,4 +292,4 @@
message = capitalize(trim_left(message))
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
..(message, speaking, verb, alt_name, italics, message_range, used_radios)

View File

@@ -7,6 +7,9 @@
/turf
var/image/obscured
/turf/drain_power()
return -1
/turf/proc/visibilityChanged()
if(ticker)
cameranet.updateVisibility(src)