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Merge pull request #8975 from Seris02/gunqdelfix
fixes a runtime in huds deleting and the gun deletion on login issue
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@@ -183,7 +183,7 @@ var/global/list/global_huds = list(
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var/icon/ui_style
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var/ui_color
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var/ui_alpha
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// TGMC Ammo HUD Port
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var/list/obj/screen/ammo_hud_list = list()
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@@ -196,7 +196,7 @@ var/global/list/global_huds = list(
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/datum/hud/Destroy()
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. = ..()
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QDEL_NULL(minihuds)
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QDEL_NULL_LIST(minihuds)
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grab_intent = null
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hurt_intent = null
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disarm_intent = null
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@@ -214,7 +214,9 @@ var/global/list/global_huds = list(
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other = null
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hotkeybuttons = null
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// item_action_list = null // ?
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QDEL_LIST(ammo_hud_list)
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for (var/x in ammo_hud_list)
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remove_ammo_hud(mymob, x)
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ammo_hud_list = null
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mymob = null
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/datum/hud/proc/hidden_inventory_update()
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@@ -452,7 +454,7 @@ var/global/list/global_huds = list(
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/mob/new_player/add_click_catcher()
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return
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/* TGMC Ammo HUD Port
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* These procs call to screen_objects.dm's respective procs.
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* All these do is manage the amount of huds on screen and set the HUD.
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