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Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant. * Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range. * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not. Could be hundreds of turfs. New method only lazily calcualtes strength at a turf if we actually need to know it. Often times this is zero turfs if nobody is standing in engineering. * Removed the automatic processing of objects with "rad_power" set. Objects are responsible for calling the repository to create/update their radiation sources. Saves some extra overhead that in practice was redundant with other process controllers. * Also tweaked to be more respectful of qdel'd objects and added some comments.
This commit is contained in:
@@ -1,114 +1,132 @@
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//#define RADDBG
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var/repository/radiation/radiation_repository = new()
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var/list/to_process = list()
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var/global/repository/radiation/radiation_repository = new()
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/repository/radiation
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var/list/sources = list() //All the radiation sources we know about
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var/list/irradiated_turfs = list()
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var/list/irradiated_mobs = list()
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var/list/resistance_cache = list()
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var/list/sources = list() // all radiation source datums
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var/list/sources_assoc = list() // Sources indexed by turf for de-duplication.
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var/list/resistance_cache = list() // Cache of turf's radiation resistance.
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/repository/radiation/proc/report_rads(var/turf/T as turf)
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return irradiated_turfs[T]
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// Describes a point source of radiation. Created either in response to a pulse of radiation, or over an irradiated atom.
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// Sources will decay over time, unless something is renewing their power!
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/datum/radiation_source
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var/turf/source_turf // Location of the radiation source.
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var/rad_power // Strength of the radiation being emitted.
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var/decay = TRUE // True for automatic decay. False if owner promises to handle it (i.e. supermatter)
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var/respect_maint = FALSE // True for not affecting RAD_SHIELDED areas.
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var/flat = FALSE // True for power falloff with distance.
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var/range // Cached maximum range, used for quick checks against mobs.
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/datum/radiation_source/Destroy()
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radiation_repository.sources -= src
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if(radiation_repository.sources_assoc[src.source_turf] == src)
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radiation_repository.sources -= src.source_turf
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. = ..()
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/datum/radiation_source/proc/update_rad_power(var/new_power = null)
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if(new_power != null && new_power != rad_power)
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rad_power = new_power
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. = 1
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if(. && !flat)
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range = min(round(sqrt(rad_power / config.radiation_lower_limit)), 31)
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// Ray trace from all active radiation sources to T and return the strongest effect.
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/repository/radiation/proc/get_rads_at_turf(var/turf/T)
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if(!istype(T)) return 0
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. = 0
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for(var/value in sources)
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var/datum/radiation_source/source = value
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if(source.rad_power < .)
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continue // Already being affected by a stronger source
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var/dist = get_dist(source.source_turf, T)
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if(dist > source.range)
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continue // Too far to possibly affect
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if(source.respect_maint)
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var/atom/A = T.loc
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if(A.flags & RAD_SHIELDED)
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continue // In shielded area
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if(source.flat)
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. = max(., source.rad_power)
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continue // No need to ray trace for flat field
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// Okay, now ray trace to find resistence!
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var/turf/origin = source.source_turf
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var/working = source.rad_power
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while(origin != T)
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origin = get_step_towards(origin, T) //Raytracing
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if(!(origin in resistance_cache)) //Only get the resistance if we don't already know it.
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origin.calc_rad_resistance()
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working = max((working - (origin.cached_rad_resistance * config.radiation_resistance_multiplier)), 0)
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if(working <= .)
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break // Already affected by a stronger source (or its zero...)
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. = max((working * (1 / (dist ** 2))), .) //Butchered version of the inverse square law. Works for this purpose
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// Add a radiation source instance to the repository. It will override any existing source on the same turf.
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/repository/radiation/proc/add_source(var/datum/radiation_source/S)
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var/datum/radiation_source/existing = sources_assoc[S.source_turf]
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if(existing)
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qdel(existing)
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sources += S
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sources_assoc[S.source_turf] = S
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// Creates a temporary radiation source that will decay
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/repository/radiation/proc/radiate(source, power) //Sends out a radiation pulse, taking walls into account
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if(!(source && power)) //Sanity checking
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return
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var/datum/radiation_source/S = new()
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S.source_turf = get_turf(source)
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S.update_rad_power(power)
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add_source(S)
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return S
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var/range = min(round(sqrt(power / config.radiation_lower_limit)), 31)
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var/turf/epicentre = get_turf(source)
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to_process = list()
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range = min(epicentre.x, world.maxx - epicentre.x, epicentre.y, world.maxy - epicentre.y, range)
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to_process = trange(range, epicentre)
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to_process[epicentre] = power
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for(var/turf/spot in to_process)
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var/turf/origin = get_turf(epicentre)
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var/working = power
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while(origin != spot)
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origin = get_step_towards(origin, spot) //Raytracing
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if(!(origin in resistance_cache)) //Only get the resistance if we don't already know it.
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origin.calc_rad_resistance()
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working = max((working - (origin.rad_resistance * config.radiation_resistance_multiplier)), 0)
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if(!working)
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break
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if(!to_process[origin])
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to_process[origin] = working
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else
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to_process[origin] = max(to_process[origin], working)
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for(var/turf/spot in to_process)
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irradiated_turfs[spot] = max(((to_process[spot]) * (1 / (get_dist(epicentre, spot) ** 2))), irradiated_turfs[spot]) //Butchered version of the inverse square law. Works for this purpose
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#ifdef RADDBG
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var/x = Clamp( irradiated_turfs[spot], 0, 255)
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spot.color = rgb(5,x,5)
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#endif
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/repository/radiation/proc/flat_radiate(source, power, range, var/respect_maint=0) //Sets the radiation in a range to a constant value.
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// Sets the radiation in a range to a constant value.
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/repository/radiation/proc/flat_radiate(source, power, range, var/respect_maint = FALSE)
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if(!(source && power && range))
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return
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var/turf/epicentre = get_turf(source)
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range = min(epicentre.x, world.maxx - epicentre.x, epicentre.y, world.maxy - epicentre.y, range)
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if(!respect_maint)
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for(var/turf/T in trange(range, epicentre))
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irradiated_turfs[T] = max(power, irradiated_turfs[T])
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else
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for(var/turf/T in trange(range, epicentre))
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var/area/A = T.loc
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if(A.flags & RAD_SHIELDED)
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continue
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irradiated_turfs[T] = max(power, irradiated_turfs[T])
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var/datum/radiation_source/S = new()
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S.flat = TRUE
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S.range = range
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S.respect_maint = respect_maint
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S.source_turf = get_turf(source)
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S.update_rad_power(power)
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add_source(S)
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return S
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/repository/radiation/proc/z_radiate(var/atom/source, power, var/respect_maint=0) //Irradiates a full Z-level. Hacky way of doing it, but not too expensive.
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// Irradiates a full Z-level. Hacky way of doing it, but not too expensive.
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/repository/radiation/proc/z_radiate(var/atom/source, power, var/respect_maint = FALSE)
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if(!(power && source))
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return
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var/turf/epicentre = locate(round(world.maxx / 2), round(world.maxy / 2), source.z)
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flat_radiate(epicentre, power, world.maxx, respect_maint)
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/turf
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var/cached_rad_resistance = 0
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/turf/proc/calc_rad_resistance()
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rad_resistance = 0
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cached_rad_resistance = 0
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for(var/obj/O in src.contents)
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if(O.rad_resistance) //Override
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rad_resistance += O.rad_resistance
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cached_rad_resistance += O.rad_resistance
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else if(O.density) //So doors don't get counted
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else if(O.density) //So open doors don't get counted
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var/material/M = O.get_material()
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if(!M) continue
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rad_resistance += M.weight
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cached_rad_resistance += M.weight
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// Looks like storing the contents length is meant to be a basic check if the cache is stale due to items enter/exiting. Better than nothing so I'm leaving it as is. ~Leshana
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radiation_repository.resistance_cache[src] = (length(contents) + 1)
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/turf/simulated/wall/calc_rad_resistance()
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radiation_repository.resistance_cache[src] = (length(contents) + 1)
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rad_resistance = (density ? material.weight : 0)
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cached_rad_resistance = (density ? material.weight : 0)
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/atom
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var/rad_power = 0
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var/rad_resistance = 0
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/obj
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var/rad_resistance = 0 // Allow overriding rad resistance
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/atom/Destroy()
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if(rad_power)
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radiation_repository.sources.Remove(src)
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. = ..()
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/atom/proc/update_radiation() //For VV'ing something to make it radioactive at runtime
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if((rad_power) && (!(src in radiation_repository.sources)))
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radiation_repository.sources.Add(src)
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else if((!rad_power) && (src in radiation_repository.sources))
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radiation_repository.sources.Remove(src)
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/atom/proc/rad_act(var/severity) //If people expand the system, this may be useful. Here as a placeholder until then
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// If people expand the system, this may be useful. Here as a placeholder until then
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/atom/proc/rad_act(var/severity)
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return 1
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/mob/living/rad_act(var/severity)
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if(severity)
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src.apply_effect(severity, IRRADIATE, src.getarmor(null, "rad"))
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for(var/obj/I in src)
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for(var/atom/I in src)
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I.rad_act(severity)
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//#undef RADDBG
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