Arrivals runtime fix, thanks to Head!

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2012-10-17 16:07:19 +01:00
parent c26f7d2d05
commit 351a233f5f

View File

@@ -368,7 +368,7 @@
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/mob/living/silicon/ai/announcer = new (null)
var/mob/living/silicon/ai/announcer = new (null,null,null,1)
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
announcer.name = "Arrivals Announcement Computer"
announcer.real_name = "Arrivals Announcement Computer"