From 3567d7af0dbf9cf0bb819f14191be18c68bb4c79 Mon Sep 17 00:00:00 2001 From: Verkister Date: Sat, 3 Dec 2022 12:41:35 +0200 Subject: [PATCH] Cleanable robo remains Makes the map clutter robot remains collapse into a cleanable robot debris in a smiliar way as bone remains can collapse into cleanable ashes. --- code/game/objects/effects/decals/remains.dm | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/code/game/objects/effects/decals/remains.dm b/code/game/objects/effects/decals/remains.dm index 7452586543..14360092cd 100644 --- a/code/game/objects/effects/decals/remains.dm +++ b/code/game/objects/effects/decals/remains.dm @@ -58,9 +58,13 @@ /obj/effect/decal/remains/attack_hand(mob/user as mob) to_chat(user, "[src] sinks together into a pile of ash.") var/turf/simulated/floor/F = get_turf(src) - if (istype(F)) + if(istype(F)) new /obj/effect/decal/cleanable/ash(F) qdel(src) /obj/effect/decal/remains/robot/attack_hand(mob/user as mob) - return + to_chat(user, "[src] crumbles down into a pile of debris.") + var/turf/simulated/floor/F = get_turf(src) + if(istype(F)) + new /obj/effect/decal/cleanable/blood/gibs/robot(F) + qdel(src)