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Increased the chance of wounds ripping open.
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@@ -599,7 +599,7 @@
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var/size = min( max( 1, damage/10 ) , 6)
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// first check whether we can widen an existing wound
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if(wounds.len > 0 && prob(5))
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if(wounds.len > 0 && prob(25))
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if((type == CUT || type == BRUISE) && damage >= 5)
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var/datum/wound/W = pick(wounds)
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if(W.started_healing())
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