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https://github.com/PolarisSS13/Polaris.git
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Merge pull request #3662 from silveryferret/R-UST-tweaks
Adds R-UST supply packs, adjusts R-UST compenent lists, makes R-UST actually buildable in game
This commit is contained in:
@@ -6,10 +6,10 @@
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/obj/item/weapon/circuitboard/fusion_fuel_compressor
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name = "circuit board (fusion fuel compressor)"
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build_path = /obj/machinery/fusion_fuel_compressor
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board_type = "machine"
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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req_components = list(
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/obj/item/weapon/stock_parts/manipulator/pico = 2,
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/obj/item/weapon/stock_parts/manipulator/nano = 2,
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/obj/item/weapon/stock_parts/matter_bin/super = 2,
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/stack/cable_coil = 5
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@@ -28,12 +28,11 @@
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/obj/item/weapon/circuitboard/fusion_core
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name = "internal circuitry (fusion core)"
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build_path = /obj/machinery/power/fusion_core
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board_type = "machine"
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 4, TECH_POWER = 4)
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req_components = list(
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/obj/item/weapon/stock_parts/manipulator/pico = 2,
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/obj/item/weapon/stock_parts/micro_laser/ultra = 1,
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/obj/item/weapon/stock_parts/subspace/crystal = 1,
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/obj/item/weapon/stock_parts/manipulator/nano = 2,
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/obj/item/weapon/stock_parts/micro_laser/high = 1,
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/stack/cable_coil = 5
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)
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@@ -41,16 +40,27 @@
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/obj/item/weapon/circuitboard/fusion_injector
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name = "internal circuitry (fusion fuel injector)"
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build_path = /obj/machinery/fusion_fuel_injector
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board_type = "machine"
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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req_components = list(
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/obj/item/weapon/stock_parts/manipulator/pico = 2,
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/obj/item/weapon/stock_parts/scanning_module/phasic = 1,
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/obj/item/weapon/stock_parts/manipulator/nano = 2,
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/obj/item/weapon/stock_parts/scanning_module/adv = 1,
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/obj/item/weapon/stock_parts/matter_bin/super = 1,
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/stack/cable_coil = 5
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)
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/obj/item/weapon/circuitboard/gyrotron
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name = "circuit board (gyrotron)"
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build_path = /obj/machinery/power/emitter/gyrotron
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_MAGNET = 3)
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module/adv = 1,
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/obj/item/weapon/stock_parts/micro_laser/high = 3,
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/obj/item/weapon/stock_parts/capacitor/adv = 1
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)
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/datum/design/circuit/fusion
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name = "fusion core control console"
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id = "fusion_core_control"
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