-Bad indentation on my part led to an issue with a billion plasma airlocks spawning when lit.

Fixes Issue 1032

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4937 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-10-23 00:18:03 +00:00
parent a713ab64a2
commit 38e4b2e059

View File

@@ -294,7 +294,6 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
napalm.temperature = 400+T0C
target_tile.assume_air(napalm)
spawn (0) target_tile.hotspot_expose(temperature, 400)
new/obj/structure/door_assembly/door_assembly_0( src.loc )
for(var/obj/structure/falsewall/plasma/F in range(3,src))//Hackish as fuck, but until temperature_expose works, there is nothing I can do -Sieve
var/turf/T = get_turf(F)
T.ReplaceWithMineralWall("plasma")
@@ -304,6 +303,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame
for(var/obj/machinery/door/airlock/plasma/D in range(3,src))
D.ignite(temperature/4)
new/obj/structure/door_assembly/door_assembly_0( src.loc )
del (src)
/obj/machinery/door/airlock/clown