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-Bad indentation on my part led to an issue with a billion plasma airlocks spawning when lit.
Fixes Issue 1032 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4937 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -294,7 +294,6 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
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napalm.temperature = 400+T0C
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target_tile.assume_air(napalm)
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spawn (0) target_tile.hotspot_expose(temperature, 400)
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new/obj/structure/door_assembly/door_assembly_0( src.loc )
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for(var/obj/structure/falsewall/plasma/F in range(3,src))//Hackish as fuck, but until temperature_expose works, there is nothing I can do -Sieve
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var/turf/T = get_turf(F)
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T.ReplaceWithMineralWall("plasma")
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@@ -304,6 +303,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
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W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame
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for(var/obj/machinery/door/airlock/plasma/D in range(3,src))
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D.ignite(temperature/4)
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new/obj/structure/door_assembly/door_assembly_0( src.loc )
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del (src)
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/obj/machinery/door/airlock/clown
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