diff --git a/code/game/objects/effects/map_effects/portal.dm b/code/game/objects/effects/map_effects/portal.dm index 2331cac8e8..2e3b101d3b 100644 --- a/code/game/objects/effects/map_effects/portal.dm +++ b/code/game/objects/effects/map_effects/portal.dm @@ -9,6 +9,11 @@ Portals do have some specific requirements when mapping them in; - There must by one, and only one `/obj/effect/map_effect/portal/master` for each side of a portal. - Both sides need to have matching `portal_id`s in order to link to each other. - Each side must face opposite directions, e.g. if side A faces SOUTH, side B must face NORTH. + - Clarification on the above - you will be moved in the direction that the portal faces. + If Side A faces south, you will be moved south. Dirs are 1/2/4/8, 1: NORTH, 2: SOUTH, 4: EAST, 8: WEST. + To further explain: If your cave entrance is on the NORTH side of the map on ENTRY side, and SOUTH side on EXIT side: + You will need to set the ENTRY side's dir to 2, IE SOUTH, as that's the direction you will moving coming FROM the EXIT side. + IE: Directions should be set based on the direction of travel. - Each side must have the same orientation, e.g. horizontal on both sides, or vertical on both sides. - Portals can be made to be longer than 1x1 with `/obj/effect/map_effect/portal/line`s, but both sides must have the same length.