Fixes pointing going under mobs.

See title.
This commit is contained in:
BlackMajor
2020-11-11 14:58:54 +13:00
committed by GitHub
parent 499c248712
commit 391f35eb5b

View File

@@ -232,7 +232,8 @@
var/turf/our_tile = get_turf(src)
var/obj/visual = new /obj/effect/decal/point(our_tile)
visual.invisibility = invisibility
visual.plane = plane
visual.plane = ABOVE_PLANE
visual.layer = FLY_LAYER
animate(visual,
pixel_x = (tile.x - our_tile.x) * world.icon_size + A.pixel_x,
@@ -240,9 +241,7 @@
time = 1.7,
easing = EASE_OUT)
spawn(20)
if(visual)
qdel(visual) // qdel
QDEL_IN(visual, 2 SECONDS) //Better qdel
face_atom(A)
return 1
@@ -1207,4 +1206,4 @@ mob/proc/yank_out_object()
/mob/proc/grab_ghost(force)
if(mind)
return mind.grab_ghost(force = force)
return mind.grab_ghost(force = force)