diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 5abb81b8dd..5da1ea100f 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1412,6 +1412,7 @@ W.forceMove(src) l_hand = W W.equipped(src,slot_l_hand) + W.add_fingerprint(src) update_inv_l_hand() return 1 @@ -1421,4 +1422,6 @@ W.forceMove(src) r_hand = W W.equipped(src,slot_r_hand) + W.add_fingerprint(src) update_inv_r_hand() + return 1 diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index c3b115e4f9..83d5757949 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -1,15 +1,7 @@ /* Add fingerprints to items when we put them in our hands. This saves us from having to call add_fingerprint() any time something is put in a human's hands programmatically. - */ -/mob/living/carbon/human/put_in_l_hand(var/obj/item/W) - . = ..() - if(.) W.add_fingerprint(src) - -/mob/living/carbon/human/put_in_r_hand(var/obj/item/W) - . = ..() - if(.) W.add_fingerprint(src) /mob/living/carbon/human/verb/quick_equip() set name = "quick-equip"