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replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags corrects various misapplied flags
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@@ -7,7 +7,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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/obj/machinery/r_n_d/circuit_imprinter
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name = "Circuit Imprinter"
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icon_state = "circuit_imprinter"
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flags = OPENCONTAINER
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atom_flags = OPENCONTAINER
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circuit = /obj/item/circuitboard/circuit_imprinter
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var/list/datum/design/queue = list()
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var/progress = 0
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@@ -1,7 +1,7 @@
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/obj/machinery/r_n_d/protolathe
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name = "Protolathe"
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icon_state = "protolathe"
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flags = OPENCONTAINER
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atom_flags = OPENCONTAINER
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circuit = /obj/item/circuitboard/protolathe
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use_power = USE_POWER_IDLE
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idle_power_usage = 30
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@@ -237,4 +237,4 @@
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return
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materials[material] -= ejected * S.perunit
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if(recursive && materials[material] >= S.perunit)
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eject_materials(material, -1)
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eject_materials(material, -1)
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