mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-07-12 08:42:49 +01:00
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts: baystation12.dme code/modules/projectiles/ammunition/bullets.dm
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@@ -43,7 +43,7 @@
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/obj/effect/snake_egg
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name = "Egg"
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icon = 'alien.dmi'
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icon = 'icons/mob/alien.dmi'
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icon_state = "egg"
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density = 1
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anchored = 1
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@@ -164,7 +164,7 @@ var/global/list/damage_icon_parts = list()
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proc/get_damage_icon_part(damage_state, body_part)
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if(damage_icon_parts["[damage_state]/[body_part]"] == null)
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var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human
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DI.Blend(new /icon('dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
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DI.Blend(new /icon('icons/mob/dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
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damage_icon_parts["[damage_state]/[body_part]"] = DI
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return DI
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else
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@@ -187,8 +187,8 @@ proc/get_damage_icon_part(damage_state, body_part)
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previous_damage_appearance = damage_appearance
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var/icon/standing = new /icon('dam_human.dmi', "00")
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var/icon/lying = new /icon('dam_human.dmi', "00-2")
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var/icon/standing = new /icon('icons/mob/dam_human.dmi', "00")
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var/icon/lying = new /icon('icons/mob/dam_human.dmi', "00-2")
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var/image/standing_image = new /image("icon" = standing)
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var/image/lying_image = new /image("icon" = lying)
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@@ -124,11 +124,11 @@
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/obj/item/broken_device
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name = "broken component"
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icon = 'robot_component.dmi'
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icon = 'icons/robot_component.dmi'
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icon_state = "broken"
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/obj/item/robot_parts/robot_component
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icon = 'robot_component.dmi'
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icon = 'icons/robot_component.dmi'
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icon_state = "working"
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construction_time = 200
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construction_cost = list("metal"=5000)
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@@ -214,4 +214,4 @@
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if(H.emagged && prob(5))
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user.show_message("\red \t ERROR: INTERNAL SYSTEMS COMPROMISED",1)
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src.add_fingerprint(user)
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return
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return
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@@ -191,7 +191,7 @@
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if (istype(module,/obj/item/weapon/robot_module/security))
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message = "<B>[src]</B> shows its legal authorization barcode."
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playsound(src.loc, 'biamthelaw.ogg', 50, 0)
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playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0)
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m_type = 2
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else
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src << "You are not THE LAW, pal."
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@@ -4,7 +4,7 @@
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/obj/item/borg/upgrade/
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name = "A borg upgrade module."
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desc = "Protected by FRM."
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icon = 'module.dmi'
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade"
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var/construction_time = 120
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var/construction_cost = list("metal"=10000)
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@@ -472,4 +472,4 @@
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
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dir = i
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sleep(1)
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sleep(1)
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@@ -2,7 +2,7 @@
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/mob/living/simple_animal/kobold
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name = "kobold"
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desc = "A small, rat-like creature."
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icon = 'mob.dmi'
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icon = 'icons/mob/mob.dmi'
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icon_state = "kobold_idle"
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icon_living = "kobold_idle"
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icon_dead = "kobold_dead"
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@@ -77,7 +77,7 @@
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/obj/screen/gun
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name = "gun"
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icon = 'screen1.dmi'
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icon = 'icons/mob/screen1.dmi'
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master = null
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dir = 2
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