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Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class. Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited by storage space instead of slots, such as how toolboxes are planned to work in a future update.
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@@ -12,7 +12,7 @@
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var/fire_pressure // Used in fire checks/pressure checks.
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var/max_w_class = 3 // Hopper intake size.
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var/max_combined_w_class = 20 // Total internal storage size.
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var/max_storage_space = 20 // Total internal storage size.
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var/obj/item/weapon/tank/tank = null // Tank of gas for use in firing the cannon.
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var/obj/item/weapon/storage/tank_container // Something to hold the tank item so we don't accidentally fire it.
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var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
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@@ -64,13 +64,13 @@
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else if(istype(W) && W.w_class <= max_w_class)
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var/total_stored = 0
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for(var/obj/item/O in src.contents)
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total_stored += O.w_class
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if(total_stored + W.w_class <= max_combined_w_class)
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total_stored += O.get_storage_cost()
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if(total_stored + W.get_storage_cost() <= max_storage_space)
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user.drop_item(W)
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W.loc = src
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user << "You shove [W] into the hopper."
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else
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user << "That won't fit into the hopper - it's full."
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user << "That won't fit into the hopper - it's too full."
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return
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else
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user << "That won't fit into the hopper."
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