mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-24 17:11:40 +00:00
@@ -350,8 +350,10 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(facial_hair_style && src.species.name in facial_hair_style.species_allowed)
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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face_standing.Blend(facial_s, ICON_OVERLAY)
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face_lying.Blend(facial_l, ICON_OVERLAY)
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@@ -360,8 +362,10 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(hair_style && src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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face_standing.Blend(hair_s, ICON_OVERLAY)
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face_lying.Blend(hair_l, ICON_OVERLAY)
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@@ -28,9 +28,12 @@
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// Determines if the accessory will be skipped or included in random hair generations
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var/gender = NEUTER
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// Restrict some styles to specific races
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// Restrict some styles to specific species
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var/list/species_allowed = list("Human")
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// Whether or not the accessory can be affected by colouration
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var/do_colouration = 1
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/*
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////////////////////////////
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@@ -386,117 +389,139 @@
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name = "Long Unathi Spines"
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icon_state = "soghun_longspines"
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species_allowed = list("Unathi")
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do_colouration = 0
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una_spines_short
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name = "Short Unathi Spines"
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icon_state = "soghun_shortspines"
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species_allowed = list("Unathi")
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do_colouration = 0
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una_frills_long
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name = "Long Unathi Frills"
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icon_state = "soghun_longfrills"
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species_allowed = list("Unathi")
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do_colouration = 0
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una_frills_short
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name = "Short Unathi Frills"
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icon_state = "soghun_shortfrill"
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species_allowed = list("Unathi")
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do_colouration = 0
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una_horns
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name = "Unathi Horns"
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icon_state = "soghun_horns"
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species_allowed = list("Unathi")
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do_colouration = 0
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skr_tentacle_m
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name = "Skrell Male Tentacles"
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icon_state = "skrell_hair_m"
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species_allowed = list("Skrell")
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gender = MALE
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do_colouration = 0
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skr_tentacle_f
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name = "Skrell Female Tentacles"
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icon_state = "skrell_hair_f"
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species_allowed = list("Skrell")
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gender = FEMALE
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do_colouration = 0
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skr_gold_m
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name = "Gold plated Skrell Male Tentacles"
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icon_state = "skrell_goldhair_m"
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species_allowed = list("Skrell")
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gender = MALE
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do_colouration = 0
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skr_gold_f
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name = "Gold chained Skrell Female Tentacles"
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icon_state = "skrell_goldhair_f"
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species_allowed = list("Skrell")
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gender = FEMALE
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do_colouration = 0
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skr_clothtentacle_m
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name = "Cloth draped Skrell Male Tentacles"
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icon_state = "skrell_clothhair_m"
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species_allowed = list("Skrell")
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gender = MALE
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do_colouration = 0
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skr_clothtentacle_f
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name = "Cloth draped Skrell Female Tentacles"
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icon_state = "skrell_clothhair_f"
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species_allowed = list("Skrell")
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gender = FEMALE
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do_colouration = 0
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taj_ears
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name = "Tajaran Ears"
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icon_state = "ears_plain"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_clean
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name = "Tajara Clean"
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icon_state = "hair_clean"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_shaggy
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name = "Tajara Shaggy"
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icon_state = "hair_shaggy"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_mohawk
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name = "Tajaran Mohawk"
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icon_state = "hair_mohawk"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_plait
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name = "Tajara Plait"
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icon_state = "hair_plait"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_straight
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name = "Tajara Straight"
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icon_state = "hair_straight"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_long
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name = "Tajara Long"
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icon_state = "hair_long"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_rattail
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name = "Tajara Rat Tail"
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icon_state = "hair_rattail"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_spiky
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name = "Tajara Spiky"
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icon_state = "hair_tajspiky"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_ears_messy
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name = "Tajara Messy"
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icon_state = "hair_messy"
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species_allowed = list("Tajaran")
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do_colouration = 0
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vox_quills_short
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name = "Short Vox Quills"
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icon_state = "vox_shortquills"
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species_allowed = list("Vox")
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do_colouration = 0
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/datum/sprite_accessory/facial_hair
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@@ -504,31 +529,37 @@
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name = "Tajara Sideburns"
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icon_state = "facial_mutton"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_mutton
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name = "Tajara Mutton"
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icon_state = "facial_mutton"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_pencilstache
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name = "Tajara Pencilstache"
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icon_state = "facial_pencilstache"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_moustache
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name = "Tajara Moustache"
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icon_state = "facial_moustache"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_goatee
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name = "Tajara Goatee"
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icon_state = "facial_goatee"
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species_allowed = list("Tajaran")
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do_colouration = 0
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taj_smallstache
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name = "Tajara Smallsatche"
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icon_state = "facial_smallstache"
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species_allowed = list("Tajaran")
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do_colouration = 0
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//skin styles - WIP
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//going to have to re-integrate this with surgery
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@@ -766,14 +766,18 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
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if(facial_hair_style)
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var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
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facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
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if(facial_hair_style.do_colouration)
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facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
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base.Blend(facial, ICON_OVERLAY)
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if(H.h_style && !(H.head && (H.head.flags & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
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if(hair_style)
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var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
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hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
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if(hair_style.do_colouration)
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hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
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base.Blend(hair, ICON_OVERLAY)
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icon = base
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@@ -309,7 +309,7 @@
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activate(var/mob/living/carbon/mob,var/multiplier)
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
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if(H.species.name == "Human" && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
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H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
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spawn(50)
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H.h_style = "Balding Hair"
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