Merge pull request #3569 from Mloc/hairfix

Small fixes to hair.
This commit is contained in:
Zuhayr
2013-08-22 22:48:11 -07:00
4 changed files with 47 additions and 8 deletions

View File

@@ -350,8 +350,10 @@ proc/get_damage_icon_part(damage_state, body_part)
if(facial_hair_style && src.species.name in facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
face_standing.Blend(facial_s, ICON_OVERLAY)
face_lying.Blend(facial_l, ICON_OVERLAY)
@@ -360,8 +362,10 @@ proc/get_damage_icon_part(damage_state, body_part)
if(hair_style && src.species.name in hair_style.species_allowed)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
face_standing.Blend(hair_s, ICON_OVERLAY)
face_lying.Blend(hair_l, ICON_OVERLAY)

View File

@@ -28,9 +28,12 @@
// Determines if the accessory will be skipped or included in random hair generations
var/gender = NEUTER
// Restrict some styles to specific races
// Restrict some styles to specific species
var/list/species_allowed = list("Human")
// Whether or not the accessory can be affected by colouration
var/do_colouration = 1
/*
////////////////////////////
@@ -386,117 +389,139 @@
name = "Long Unathi Spines"
icon_state = "soghun_longspines"
species_allowed = list("Unathi")
do_colouration = 0
una_spines_short
name = "Short Unathi Spines"
icon_state = "soghun_shortspines"
species_allowed = list("Unathi")
do_colouration = 0
una_frills_long
name = "Long Unathi Frills"
icon_state = "soghun_longfrills"
species_allowed = list("Unathi")
do_colouration = 0
una_frills_short
name = "Short Unathi Frills"
icon_state = "soghun_shortfrill"
species_allowed = list("Unathi")
do_colouration = 0
una_horns
name = "Unathi Horns"
icon_state = "soghun_horns"
species_allowed = list("Unathi")
do_colouration = 0
skr_tentacle_m
name = "Skrell Male Tentacles"
icon_state = "skrell_hair_m"
species_allowed = list("Skrell")
gender = MALE
do_colouration = 0
skr_tentacle_f
name = "Skrell Female Tentacles"
icon_state = "skrell_hair_f"
species_allowed = list("Skrell")
gender = FEMALE
do_colouration = 0
skr_gold_m
name = "Gold plated Skrell Male Tentacles"
icon_state = "skrell_goldhair_m"
species_allowed = list("Skrell")
gender = MALE
do_colouration = 0
skr_gold_f
name = "Gold chained Skrell Female Tentacles"
icon_state = "skrell_goldhair_f"
species_allowed = list("Skrell")
gender = FEMALE
do_colouration = 0
skr_clothtentacle_m
name = "Cloth draped Skrell Male Tentacles"
icon_state = "skrell_clothhair_m"
species_allowed = list("Skrell")
gender = MALE
do_colouration = 0
skr_clothtentacle_f
name = "Cloth draped Skrell Female Tentacles"
icon_state = "skrell_clothhair_f"
species_allowed = list("Skrell")
gender = FEMALE
do_colouration = 0
taj_ears
name = "Tajaran Ears"
icon_state = "ears_plain"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_clean
name = "Tajara Clean"
icon_state = "hair_clean"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_shaggy
name = "Tajara Shaggy"
icon_state = "hair_shaggy"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_mohawk
name = "Tajaran Mohawk"
icon_state = "hair_mohawk"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_plait
name = "Tajara Plait"
icon_state = "hair_plait"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_straight
name = "Tajara Straight"
icon_state = "hair_straight"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_long
name = "Tajara Long"
icon_state = "hair_long"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_rattail
name = "Tajara Rat Tail"
icon_state = "hair_rattail"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_spiky
name = "Tajara Spiky"
icon_state = "hair_tajspiky"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_messy
name = "Tajara Messy"
icon_state = "hair_messy"
species_allowed = list("Tajaran")
do_colouration = 0
vox_quills_short
name = "Short Vox Quills"
icon_state = "vox_shortquills"
species_allowed = list("Vox")
do_colouration = 0
/datum/sprite_accessory/facial_hair
@@ -504,31 +529,37 @@
name = "Tajara Sideburns"
icon_state = "facial_mutton"
species_allowed = list("Tajaran")
do_colouration = 0
taj_mutton
name = "Tajara Mutton"
icon_state = "facial_mutton"
species_allowed = list("Tajaran")
do_colouration = 0
taj_pencilstache
name = "Tajara Pencilstache"
icon_state = "facial_pencilstache"
species_allowed = list("Tajaran")
do_colouration = 0
taj_moustache
name = "Tajara Moustache"
icon_state = "facial_moustache"
species_allowed = list("Tajaran")
do_colouration = 0
taj_goatee
name = "Tajara Goatee"
icon_state = "facial_goatee"
species_allowed = list("Tajaran")
do_colouration = 0
taj_smallstache
name = "Tajara Smallsatche"
icon_state = "facial_smallstache"
species_allowed = list("Tajaran")
do_colouration = 0
//skin styles - WIP
//going to have to re-integrate this with surgery

View File

@@ -766,14 +766,18 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
if(facial_hair_style)
var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
if(facial_hair_style.do_colouration)
facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
base.Blend(facial, ICON_OVERLAY)
if(H.h_style && !(H.head && (H.head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
if(hair_style)
var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
if(hair_style.do_colouration)
hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
base.Blend(hair, ICON_OVERLAY)
icon = base

View File

@@ -309,7 +309,7 @@
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
if(H.species.name == "Human" && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
spawn(50)
H.h_style = "Balding Hair"