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Fixed some broken sprites and odd behavior of the Reactive Teleport Armor
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@@ -70,6 +70,8 @@ emp_act
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if(T.y>world.maxy-6 || T.y<6) continue
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turfs += T
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if(!turfs.len) turfs += pick(/turf in orange(6))
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else
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visible_message("\red <B>The reactive teleport system malfunctions!</B>")
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var/turf/picked = pick(turfs)
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if(!isturf(picked)) return
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src.loc = picked
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