Refactors

This commit is contained in:
Mustafa Kalash
2015-04-03 21:33:33 -04:00
parent 94a56e3c2b
commit 3c767c50fa
2 changed files with 18 additions and 55 deletions

View File

@@ -14,7 +14,7 @@
set category = "Object"
if(aim_targets)
stop_aim()
usr.visible_message("\blue \The [usr] lowers \the [src]...")
usr.visible_message("<span class='notice'> \The [usr] lowers \the [src]...</span>")
//Clicking gun will still lower aim for guns that don't overwrite this
/obj/item/weapon/gun/attack_self()
@@ -70,9 +70,9 @@
if(L)
L.NotTargeted(src)
del(aim_targets)
usr.visible_message("\red <b>[usr] turns \the [src] on [M]!</b>")
usr.visible_message("<span class='danger'><b>[usr] turns \the [src] on [M]!</b></span>")
else
usr.visible_message("\red <b>[usr] aims \a [src] at [M]!</b>")
usr.visible_message("<span class='danger'><b>[usr] aims \a [src] at [M]!</b></span>")
M.Targeted(src)
//HE MOVED, SHOOT HIM!
@@ -86,7 +86,7 @@
//reflex firing is disabled when help intent is set
if (M.a_intent == I_HELP)
M << "\red You refrain from firing your [src] as your intent is set to help."
M << "<span class='danger'>You refrain from firing your [src] as your intent is set to help.</span>"
return
M.last_move_intent = world.time
@@ -95,7 +95,7 @@
if(firing_check == 1)
Fire(T,usr, reflex = 1)
else if(!told_cant_shoot)
M << "\red They can't be hit from here!"
M << "<span class='danger'>They can't be hit from here!</span>"
told_cant_shoot = 1
spawn(30)
told_cant_shoot = 0
@@ -172,10 +172,10 @@
if(!targeted_by) targeted_by = list()
targeted_by += I
I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent).
src << "((\red <b>Your character is being targeted. They have 2 seconds to stop any click or move actions.</b> \black While targeted, they may \
src << "((<span class='danger'><b>Your character is being targeted. They have 2 seconds to stop any click or move actions.</b></span> While targeted, they may \
drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items \
(other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
so try not to get on their bad side.\black ))"
(other than a weapon to de-target), moving, or talking into a radio will result in being fired upon. <span class='danger'>The aggressor may also fire manually, \
so try not to get on their bad side.</span>))"
if(targeted_by.len == 1)
spawn(0)
@@ -196,7 +196,7 @@
I.lower_aim()
return
if(m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0)
src << "\red Your move intent is now set to walk, as your targeter permits it." //Self explanitory.
src << "<span class='danger'>Your move intent is now set to walk, as your targeter permits it.</span>" //Self explanitory.
set_m_intent("walk")
//Processing the aiming. Should be probably in separate object with process() but lasy.
@@ -323,10 +323,10 @@
if(target_can_move)
M << "Your character may now <b>walk</b> at the discretion of their targeter."
if(!target_can_run)
M << "\red Your move intent is now set to walk, as your targeter permits it."
M << "<span class='danger'>Your move intent is now set to walk, as your targeter permits it.</span>"
M.set_m_intent("walk")
else
M << "\red <b>Your character will now be shot if they move.</b>"
M << "<span class='danger'><b>Your character will now be shot if they move.</b></span>"
/mob/living/proc/set_m_intent(var/intent)
if (intent != "walk" && intent != "run")
@@ -359,7 +359,7 @@ client/verb/AllowTargetRun()
if(target_can_run)
M << "Your character may now <b>run</b> at the discretion of their targeter."
else
M << "\red <b>Your character will now be shot if they run.</b>"
M << "<span class='danger'><b>Your character will now be shot if they run.</b></span>"
/client/verb/AllowTargetClick()
set hidden=1
@@ -383,7 +383,7 @@ client/verb/AllowTargetRun()
if(target_can_click)
M << "Your character may now <b>use items</b> at the discretion of their targeter."
else
M << "\red <b>Your character will now be shot if they use items.</b>"
M << "<span class='danger'><b>Your character will now be shot if they use items.</b></span>"
/client/verb/AllowTargetRadio()
set hidden=1
@@ -406,4 +406,4 @@ client/verb/AllowTargetRun()
if(target_can_radio)
M << "Your character may now <b>use the radio</b> at the discretion of their targeter."
else
M << "\red <b>Your character will now be shot if they use the radio.</b>"
M << "<span class='danger'><b>Your character will now be shot if they use the radio.</b></span>"