mirror of
https://github.com/PolarisSS13/Polaris.git
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Revert "Merge pull request #4985 from jack-fractal/dev"
This reverts commit1679b4062f, reversing changes made tob149b273d9. Signed-off-by: Mloc-Argent <colmohici@gmail.com> Conflicts: code/datums/visibility_networks/update_triggers.dm
This commit is contained in:
@@ -108,7 +108,6 @@ var/global/floorIsLava = 0
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body += "<B>Is an AI</B> "
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else if(ishuman(M))
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body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
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<A href='?src=\ref[src];makemask=\ref[M]'>Make Mask</A> |
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<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
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<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
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<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
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@@ -265,9 +265,6 @@
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else if(isobserver(M))
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M_job = "Ghost"
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else if(isSpirit(M))
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M_job = (ismask(M)) ? "Mask" : "Spirit"
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M_job = replacetext(M_job, "'", "")
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M_job = replacetext(M_job, "\"", "")
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@@ -351,10 +348,6 @@
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dat += "<td>Monkey</td>"
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else if(isalien(M))
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dat += "<td>Alien</td>"
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else if(ismask(M))
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dat += "<td>Mask</td>"
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else if(isSpirit(M))
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dat += "<td>Spirit</td>"
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else
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dat += "<td>Unknown</td>"
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@@ -1196,15 +1196,6 @@
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message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1)
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log_admin("[key_name(usr)] AIized [key_name(H)]")
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H.AIize()
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else if(href_list["makemask"])
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if(!check_rights(R_SPAWN)) return
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var/mob/currentMob = locate(href_list["makemask"])
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message_admins("\red Admin [key_name_admin(usr)] made [key_name_admin(currentMob)] into a Mask of Nar'Sie!", 1)
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log_admin("[key_name(usr)] made [key_name(currentMob)] into a Mask of Nar'Sie!")
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currentMob.make_into_mask(0,0)
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else if(href_list["makealien"])
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if(!check_rights(R_SPAWN)) return
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@@ -58,7 +58,7 @@ var/intercom_range_display_status = 0
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del(C)
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if(camera_range_display_status)
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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for(var/obj/machinery/camera/C in cameranet.cameras)
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new/obj/effect/debugging/camera_range(C.loc)
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feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -74,7 +74,7 @@ var/intercom_range_display_status = 0
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var/list/obj/machinery/camera/CL = list()
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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for(var/obj/machinery/camera/C in cameranet.cameras)
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CL += C
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var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
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@@ -71,10 +71,9 @@
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var/datum/organ/external/head = get_organ("head")
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var/mob/living/simple_animal/borer/B
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if(istype(head))
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for(var/I in head.implants)
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if(istype(I,/mob/living/simple_animal/borer))
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B = I
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for(var/I in head.implants)
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if(istype(I,/mob/living/simple_animal/borer))
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B = I
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if(B)
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if(!B.ckey && ckey && B.controlling)
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B.ckey = ckey
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@@ -358,7 +358,7 @@ var/list/ai_list = list()
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unset_machine()
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src << browse(null, t1)
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if (href_list["switchcamera"])
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switchCamera(locate(href_list["switchcamera"])) in cameranet.viewpoints
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switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
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if (href_list["showalerts"])
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ai_alerts()
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//Carn: holopad requests
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@@ -574,7 +574,7 @@ var/list/ai_list = list()
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var/mob/living/silicon/ai/U = usr
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for (var/obj/machinery/camera/C in cameranet.viewpoints)
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for (var/obj/machinery/camera/C in cameranet.cameras)
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if(!C.can_use())
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continue
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@@ -592,7 +592,7 @@ var/list/ai_list = list()
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if(isnull(network))
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network = old_network // If nothing is selected
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else
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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for(var/obj/machinery/camera/C in cameranet.cameras)
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if(!C.can_use())
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continue
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if(network in C.network)
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@@ -1,25 +1,148 @@
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/datum/visibility_network/cameras
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ChunkType = /datum/visibility_chunk/camera
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// CAMERA NET
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//
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// The datum containing all the chunks.
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/datum/visibility_network/cameras/getViewpointFromMob(var/mob/currentMob)
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var/mob/living/silicon/robot/currentRobot=currentMob
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if(currentRobot)
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return currentRobot.camera
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return FALSE
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/datum/visibility_network/cameras/validViewpoint(var/viewpoint)
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var/obj/machinery/camera/c = viewpoint
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if (!c)
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return FALSE
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return c.can_use()
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// adding some indirection so that I don't have to edit a ton of files
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/datum/visibility_network/cameras/proc/addCamera(var/camera)
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return addViewpoint(camera)
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/datum/visibility_network/cameras/proc/removeCamera(var/camera)
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return removeViewpoint(camera)
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/datum/visibility_network/cameras/proc/checkCameraVis(var/atom/target)
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return checkCanSee(target)
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var/datum/cameranet/cameranet = new()
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/datum/cameranet
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// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
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var/list/cameras = list()
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// The chunks of the map, mapping the areas that the cameras can see.
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var/list/chunks = list()
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var/ready = 0
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// Checks if a chunk has been Generated in x, y, z.
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/datum/cameranet/proc/chunkGenerated(x, y, z)
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x &= ~0xf
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y &= ~0xf
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var/key = "[x],[y],[z]"
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return (chunks[key])
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// Returns the chunk in the x, y, z.
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// If there is no chunk, it creates a new chunk and returns that.
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/datum/cameranet/proc/getCameraChunk(x, y, z)
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x &= ~0xf
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y &= ~0xf
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var/key = "[x],[y],[z]"
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if(!chunks[key])
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chunks[key] = new /datum/camerachunk(null, x, y, z)
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return chunks[key]
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// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
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/datum/cameranet/proc/visibility(mob/aiEye/ai)
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// 0xf = 15
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var/x1 = max(0, ai.x - 16) & ~0xf
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var/y1 = max(0, ai.y - 16) & ~0xf
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var/x2 = min(world.maxx, ai.x + 16) & ~0xf
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var/y2 = min(world.maxy, ai.y + 16) & ~0xf
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var/list/visibleChunks = list()
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for(var/x = x1; x <= x2; x += 16)
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for(var/y = y1; y <= y2; y += 16)
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visibleChunks += getCameraChunk(x, y, ai.z)
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var/list/remove = ai.visibleCameraChunks - visibleChunks
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var/list/add = visibleChunks - ai.visibleCameraChunks
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for(var/chunk in remove)
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var/datum/camerachunk/c = chunk
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c.remove(ai)
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for(var/chunk in add)
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var/datum/camerachunk/c = chunk
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c.add(ai)
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// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
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/datum/cameranet/proc/updateVisibility(atom/A, var/opacity_check = 1)
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if(!ticker || (opacity_check && !A.opacity))
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return
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majorChunkChange(A, 2)
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/datum/cameranet/proc/updateChunk(x, y, z)
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// 0xf = 15
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if(!chunkGenerated(x, y, z))
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return
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var/datum/camerachunk/chunk = getCameraChunk(x, y, z)
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chunk.hasChanged()
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// Removes a camera from a chunk.
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/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
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if(c.can_use())
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majorChunkChange(c, 0)
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// Add a camera to a chunk.
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/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
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if(c.can_use())
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majorChunkChange(c, 1)
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// Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
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/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c)
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if(c.can_use())
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majorChunkChange(c, 1)
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//else
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// majorChunkChange(c, 0)
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// Never access this proc directly!!!!
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// This will update the chunk and all the surrounding chunks.
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// It will also add the atom to the cameras list if you set the choice to 1.
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// Setting the choice to 0 will remove the camera from the chunks.
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// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
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/datum/cameranet/proc/majorChunkChange(atom/c, var/choice)
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// 0xf = 15
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if(!c)
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return
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var/turf/T = get_turf(c)
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if(T)
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var/x1 = max(0, T.x - 8) & ~0xf
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var/y1 = max(0, T.y - 8) & ~0xf
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var/x2 = min(world.maxx, T.x + 8) & ~0xf
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var/y2 = min(world.maxy, T.y + 8) & ~0xf
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//world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]"
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for(var/x = x1; x <= x2; x += 16)
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for(var/y = y1; y <= y2; y += 16)
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if(chunkGenerated(x, y, T.z))
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var/datum/camerachunk/chunk = getCameraChunk(x, y, T.z)
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if(choice == 0)
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// Remove the camera.
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chunk.cameras -= c
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else if(choice == 1)
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// You can't have the same camera in the list twice.
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chunk.cameras |= c
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chunk.hasChanged()
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// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
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/datum/cameranet/proc/checkCameraVis(mob/living/target as mob)
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// 0xf = 15
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var/turf/position = get_turf(target)
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var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z)
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if(chunk)
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if(chunk.changed)
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chunk.hasChanged(1) // Update now, no matter if it's visible or not.
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if(chunk.visibleTurfs[position])
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return 1
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return 0
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// Debug verb for VVing the chunk that the turf is in.
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/*
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/turf/verb/view_chunk()
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set src in world
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if(cameranet.chunkGenerated(x, y, z))
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var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z)
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usr.client.debug_variables(chunk)
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*/
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@@ -1,23 +1,168 @@
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/datum/visibility_chunk/camera
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#define UPDATE_BUFFER 25 // 2.5 seconds
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// CAMERA CHUNK
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//
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// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
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// Allows the AI Eye to stream these chunks and know what it can and cannot see.
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/datum/camerachunk
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var/list/obscuredTurfs = list()
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var/list/visibleTurfs = list()
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var/list/obscured = list()
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var/list/cameras = list()
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var/list/turfs = list()
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var/list/seenby = list()
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var/visible = 0
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var/changed = 0
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var/updating = 0
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var/x = 0
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var/y = 0
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var/z = 0
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// Add an AI eye to the chunk, then update if changed.
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/datum/camerachunk/proc/add(mob/aiEye/ai)
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if(!ai.ai)
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return
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ai.visibleCameraChunks += src
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if(ai.ai.client)
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ai.ai.client.images += obscured
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visible++
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seenby += ai
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if(changed && !updating)
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update()
|
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|
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// Remove an AI eye from the chunk, then update if changed.
|
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|
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/datum/camerachunk/proc/remove(mob/aiEye/ai)
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if(!ai.ai)
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return
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ai.visibleCameraChunks -= src
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if(ai.ai.client)
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ai.ai.client.images -= obscured
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seenby -= ai
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if(visible > 0)
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visible--
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|
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// Called when a chunk has changed. I.E: A wall was deleted.
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/datum/camerachunk/proc/visibilityChanged(turf/loc)
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if(!visibleTurfs[loc])
|
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return
|
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hasChanged()
|
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|
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// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will
|
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// instead be flagged to update the next time an AI Eye moves near it.
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/datum/camerachunk/proc/hasChanged(var/update_now = 0)
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if(visible || update_now)
|
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if(!updating)
|
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updating = 1
|
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spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
|
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update()
|
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updating = 0
|
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else
|
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changed = 1
|
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|
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// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
|
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|
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/datum/camerachunk/proc/update()
|
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|
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set background = 1
|
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|
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var/list/newVisibleTurfs = list()
|
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|
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for(var/camera in cameras)
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var/obj/machinery/camera/c = camera
|
||||
|
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if(!c)
|
||||
continue
|
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|
||||
if(!c.can_use())
|
||||
continue
|
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|
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var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
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if(get_dist(point, c) > 24)
|
||||
continue
|
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|
||||
for(var/turf/t in c.can_see())
|
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newVisibleTurfs[t] = t
|
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|
||||
// Removes turf that isn't in turfs.
|
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newVisibleTurfs &= turfs
|
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|
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var/list/visAdded = newVisibleTurfs - visibleTurfs
|
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var/list/visRemoved = visibleTurfs - newVisibleTurfs
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|
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visibleTurfs = newVisibleTurfs
|
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obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
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obscured -= t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images -= t.obscured
|
||||
|
||||
for(var/turf in visRemoved)
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
if(!t.obscured)
|
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
|
||||
obscured += t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
seenby -= m
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images += t.obscured
|
||||
|
||||
// Create a new camera chunk, since the chunks are made as they are needed.
|
||||
|
||||
/datum/camerachunk/New(loc, x, y, z)
|
||||
|
||||
// 0xf = 15
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
||||
/datum/visibility_chunk/camera/validViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
if(!c)
|
||||
return FALSE
|
||||
if(!c.can_use())
|
||||
return FALSE
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/visibility_chunk/camera/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
return c.can_see()
|
||||
|
||||
|
||||
/datum/visibility_chunk/camera/findNearbyViewpoints()
|
||||
for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
||||
if(c.can_use())
|
||||
viewpoints += c
|
||||
cameras += c
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs[t] = t
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
visibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
visibleTurfs &= turfs
|
||||
|
||||
obscuredTurfs = turfs - visibleTurfs
|
||||
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
@@ -6,16 +6,13 @@
|
||||
/mob/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
density = 0
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
mouse_opacity = 0
|
||||
see_in_dark = 7
|
||||
|
||||
/mob/aiEye/New()
|
||||
..()
|
||||
visibility_interface = new /datum/visibility_interface/ai_eye(src)
|
||||
|
||||
// Movement code. Returns 0 to stop air movement from moving it.
|
||||
/mob/aiEye/Move()
|
||||
return 0
|
||||
@@ -40,6 +37,7 @@
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/aiEye/proc/setLoc(var/T)
|
||||
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
@@ -138,8 +136,7 @@
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
|
||||
for(var/datum/visibility_chunk/camera/c in eyeobj.visibility_interface.visible_chunks)
|
||||
for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
|
||||
c.remove(eyeobj)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
WHERE IS EVERYTHING?
|
||||
|
||||
cameraNetwork.dm = Everything about the cameraNetwork datum.
|
||||
cameranet.dm = Everything about the cameranet datum.
|
||||
chunk.dm = Everything about the chunk datum.
|
||||
eye.dm = Everything about the AI and the AIEye.
|
||||
updating.dm = Everything about triggers that will update chunks.
|
||||
|
||||
@@ -1,5 +1,80 @@
|
||||
#define BORG_CAMERA_BUFFER 30
|
||||
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
// TURFS
|
||||
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
/turf/simulated/Del()
|
||||
visibilityChanged()
|
||||
..()
|
||||
|
||||
/turf/simulated/New()
|
||||
..()
|
||||
visibilityChanged()
|
||||
|
||||
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Del()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Del()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
|
||||
// DOORS
|
||||
|
||||
// Simply updates the visibility of the area when it opens/closes/destroyed.
|
||||
/obj/machinery/door/update_nearby_tiles(need_rebuild)
|
||||
. = ..(need_rebuild)
|
||||
// Glass door glass = 1
|
||||
// don't check then?
|
||||
if(!glass && cameranet)
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
|
||||
// ROBOT MOVEMENT
|
||||
|
||||
// Update the portable camera everytime the Robot moves.
|
||||
// This might be laggy, comment it out if there are problems.
|
||||
/mob/living/silicon/robot/var/updating = 0
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
cameranet.updatePortableCamera(src.camera)
|
||||
updating = 0
|
||||
|
||||
// CAMERA
|
||||
|
||||
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
|
||||
@@ -7,23 +82,23 @@
|
||||
/obj/machinery/camera/deactivate(user as mob, var/choice = 1)
|
||||
..(user, choice)
|
||||
if(src.can_use())
|
||||
cameranet.addViewpoint(src)
|
||||
cameranet.addCamera(src)
|
||||
else
|
||||
src.SetLuminosity(0)
|
||||
cameranet.removeViewpoint(src)
|
||||
cameranet.removeCamera(src)
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.viewpoints += src //Camera must be added to global list of all cameras no matter what...
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addViewpoint(src)
|
||||
cameranet.addCamera(src)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.viewpoints -= src
|
||||
cameranet.cameras -= src
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(open_networks.len)
|
||||
cameranet.removeViewpoint(src)
|
||||
cameranet.removeCamera(src)
|
||||
..()
|
||||
|
||||
#undef BORG_CAMERA_BUFFER
|
||||
@@ -1,10 +0,0 @@
|
||||
/datum/visibility_interface/ai_eye
|
||||
chunk_type = /datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_interface/ai_eye/getClient()
|
||||
var/mob/aiEye/eye = controller
|
||||
if (!eye)
|
||||
return FALSE
|
||||
if (!eye.ai)
|
||||
return FALSE
|
||||
return eye.ai.client
|
||||
@@ -333,9 +333,6 @@ var/list/slot_equipment_priority = list( \
|
||||
return
|
||||
*/
|
||||
|
||||
/mob
|
||||
var/newPlayerType = /mob/new_player
|
||||
|
||||
/mob/verb/abandon_mob()
|
||||
set name = "Respawn"
|
||||
set category = "OOC"
|
||||
@@ -385,12 +382,14 @@ var/list/slot_equipment_priority = list( \
|
||||
log_game("[usr.key] AM failed due to disconnect.")
|
||||
return
|
||||
|
||||
var/mob/newPlayer = new newPlayerType()
|
||||
var/mob/new_player/M = new /mob/new_player()
|
||||
if(!client)
|
||||
log_game("[usr.key] AM failed due to disconnect.")
|
||||
del(newPlayer)
|
||||
del(M)
|
||||
return
|
||||
newPlayer.key = key
|
||||
|
||||
M.key = key
|
||||
// M.Login() //wat
|
||||
return
|
||||
|
||||
/client/verb/changes()
|
||||
|
||||
@@ -205,7 +205,6 @@
|
||||
|
||||
|
||||
var/obj/control_object //Used by admins to possess objects. All mobs should have this var
|
||||
var/datum/visibility_interface/visibility_interface = null // used by the visibility system to provide an interface for the visibility networks
|
||||
|
||||
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
|
||||
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
|
||||
|
||||
@@ -114,17 +114,7 @@ proc/isobserver(A)
|
||||
if(istype(A, /mob/dead/observer))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isSpirit(A)
|
||||
if(istype(A, /mob/spirit))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/ismask(A)
|
||||
if(istype(A, /mob/spirit/mask))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/isorgan(A)
|
||||
if(istype(A, /datum/organ/external))
|
||||
return 1
|
||||
|
||||
@@ -176,15 +176,8 @@
|
||||
return
|
||||
|
||||
if(mob.stat==2) return
|
||||
|
||||
// handle possible spirit movement
|
||||
if(istype(mob,/mob/spirit))
|
||||
var/mob/spirit/currentSpirit = mob
|
||||
return currentSpirit.Spirit_Move(direct)
|
||||
|
||||
// handle possible AI movement
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(isAI(mob)) return AIMove(n,direct,mob)
|
||||
|
||||
if(mob.monkeyizing) return//This is sota the goto stop mobs from moving var
|
||||
|
||||
|
||||
@@ -1,80 +0,0 @@
|
||||
/*
|
||||
|
||||
This file contains the code necessary to do the display code for cult spirits.
|
||||
|
||||
It reuses a lot of code from the AIEye cameraNetwork. In order to work properly, some of those files needed to be modified as well.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/proc/isCultRune(var/viewpoint)
|
||||
var/obj/effect/rune/test_rune = viewpoint
|
||||
if (test_rune)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/proc/isCultViewpoint(var/viewpoint)
|
||||
var/obj/cult_viewpoint/vp = viewpoint
|
||||
if (vp)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/validViewpoint(var/atom/viewpoint)
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, viewpoint) > 24)
|
||||
return FALSE
|
||||
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/effect/rune/rune = viewpoint
|
||||
if (rune)
|
||||
return rune.can_see()
|
||||
var/obj/cult_viewpoint/cvp = viewpoint
|
||||
if (cvp)
|
||||
return cvp.can_see()
|
||||
return null
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/findNearbyViewpoints()
|
||||
for(var/obj/cult_viewpoint/vp in range(16, locate(x + 8, y + 8, z)))
|
||||
if(vp.can_use())
|
||||
viewpoints += vp
|
||||
for(var/obj/effect/rune/rune in range(16, locate(x + 8, y + 8, z)))
|
||||
viewpoints += rune
|
||||
|
||||
|
||||
/datum/visibility_network/cult
|
||||
ChunkType = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/datum/visibility_network/cult/validViewpoint(var/viewpoint)
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/cult/getViewpointFromMob(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_interface/cult
|
||||
chunk_type = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/*
|
||||
RUNE JUNK
|
||||
*/
|
||||
|
||||
/obj/effect/rune/proc/can_use()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/proc/can_see()
|
||||
return hear(view_range, get_turf(src))
|
||||
|
||||
@@ -1,227 +0,0 @@
|
||||
/mob/spirit/mask
|
||||
icon = 'icons/mob/spirits/mask.dmi'
|
||||
icon_state = "depressurized"
|
||||
|
||||
/mob/spirit/mask/New()
|
||||
..()
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman(src)
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blood_speech(src)
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/shatter_lights(src)
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/go_to_follower()
|
||||
set category = "Mask"
|
||||
set name = "Go to follower"
|
||||
set desc = "Select who you would like to go too."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
follow_cultist(cultist.owner)
|
||||
cult_log("[key_name_admin(src)] started following [key_name_admin(cultist)].")
|
||||
src << "You start following [cultist.get_display_name()]."
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/urge_cultist()
|
||||
set category = "Mask"
|
||||
set name = "Urge cultist"
|
||||
set desc = "Push your cultists to do something."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
if (cultist.owner)
|
||||
var/newUrge = stripped_input(usr, "", "Set Urge", "")
|
||||
cultist.set_urge(newUrge)
|
||||
src << "You urge [cultist.owner.name] to [newUrge]."
|
||||
cult_log("controlled by [key_name_admin(src)] has urged [key_name_admin(cultist.owner)] to [newUrge].")
|
||||
|
||||
/mob/spirit/mask/verb/set_cult_name()
|
||||
set category = "Mask"
|
||||
set name = "Set Cult Name"
|
||||
set desc = "Grant a cultist a name."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
var/newName = stripped_input(usr, "", "Set Cult Name", "")
|
||||
if (!newName)
|
||||
return
|
||||
cultist.set_cult_name(newName)
|
||||
src << "You grant [cultist.owner.name] the secret name of [newName]."
|
||||
if (cultist.owner)
|
||||
cult_log("[key_name_admin(src)] has set [key_name_admin(cultist.owner)] to \'[newName]\'")
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/urge_cult()
|
||||
set category = "Mask"
|
||||
set name = "Urge Cult"
|
||||
set desc = "Set urge on the entire cult."
|
||||
|
||||
var/newUrge = stripped_input(usr, "Please choose an urge.", "Set Urge", "")
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
viewpoint.set_urge(newUrge)
|
||||
src << "You urge the entire cult to [newUrge]."
|
||||
cult_log("[key_name_admin(src)] has urged the entire cult to [newUrge]")
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/set_favor_for_cultist()
|
||||
set category = "Mask"
|
||||
set name = "Show your favor"
|
||||
set desc = "Set the favor for a cultist"
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
if (cultist.owner)
|
||||
var/list/favor = list("Pleased", "Displeased", "Indifference")
|
||||
var/emotion = input("Pick your emotion", "Mask", null, null) in favor
|
||||
switch(emotion)
|
||||
if("Pleased")
|
||||
cultist.set_favor(1)
|
||||
cult_log("[key_name_admin(src)] is pleased with [key_name_admin(cultist.owner)]")
|
||||
if("Displeased")
|
||||
cultist.set_favor(-1)
|
||||
cult_log("[key_name_admin(src)] is displeased with [key_name_admin(cultist.owner)]")
|
||||
if("Indifference")
|
||||
cultist.set_favor(0)
|
||||
cult_log("[key_name_admin(src)] is indifferent too [key_name_admin(cultist.owner)]")
|
||||
|
||||
|
||||
/mob/spirit/mask/proc/set_name()
|
||||
spawn(0)
|
||||
var/newName = stripped_input(src, "Please pick a name.", "Pick Name for Mask", "")
|
||||
name = newName ? newName : "Mask of Nar'sie"
|
||||
src << "You have set your name to [name]."
|
||||
|
||||
|
||||
/mob/spirit/mask/proc/pick_cultist()
|
||||
var/list/cultists = list()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
cultists[viewpoint.get_display_name()]=viewpoint
|
||||
var/input = input("Please, select a cultist!", "Cult", null, null) as null|anything in cultists
|
||||
var/obj/cult_viewpoint/result = cultists[input]
|
||||
return result
|
||||
|
||||
|
||||
// this proc makes the mask visible very briefly
|
||||
/mob/spirit/mask/proc/flicker()
|
||||
spawn(0)
|
||||
alpha = 127
|
||||
invisibility=0
|
||||
sleep(5)
|
||||
invisibility=initial(invisibility)
|
||||
alpha = 255
|
||||
|
||||
/proc/flicker_mask(mob/spirit/mask/target)
|
||||
if(istype(target))
|
||||
target.flicker()
|
||||
|
||||
// SPELLS
|
||||
/obj/effect/proc_holder/spell/aoe_turf/blood_speech
|
||||
name = "Speak to your Acolytes"
|
||||
desc = "This spell allows you to speak to your flock."
|
||||
school = "unknown evil"
|
||||
charge_type = "recharge"
|
||||
charge_max = 2000
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/blood_speech/cast(list/targets)
|
||||
var/input = stripped_input(usr, "Please choose a message to tell your acolytes.", "Voice of Blood", "")
|
||||
if(!input)
|
||||
revert_cast(usr)
|
||||
cult_log("[key_name_admin(usr)]says : [input]")
|
||||
flicker_mask(usr)
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (H.current)
|
||||
H.current << "<span class='cultspeech'><font size=3><span class='name'>[usr.name]: </span><span class='message'>[input]</span></font></span>"
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
spirit << "<span class='cultspeech'><font size=3><span class='name'>[usr.name]: </span><span class='message'>[input]</span></font></span>"
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/shatter_lights
|
||||
name = "Spread Shadows"
|
||||
desc = "This spell breaks lights near the mask."
|
||||
school = "unknown evil"
|
||||
charge_type = "recharge"
|
||||
charge_max = 1000
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/shatter_lights/cast(list/targets)
|
||||
cult_log("[key_name_admin(usr)] used Spread Shadows.")
|
||||
flicker_mask(usr)
|
||||
spawn(0)
|
||||
for(var/area/A in range(3,get_turf(usr)))
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.on = 1
|
||||
L.broken()
|
||||
sleep(1)
|
||||
for(var/obj/item/device/flashlight/F in A)
|
||||
F.on = 0
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman
|
||||
name = "Create Talisman"
|
||||
desc = "This spell conjures a talisman"
|
||||
|
||||
school = "conjuration"
|
||||
charge_type = "recharge"
|
||||
charge_max = 3000
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
|
||||
var/list/talismans = list( "Armor"="armor",
|
||||
"Blind"="blind",
|
||||
"Conceal"="conceal",
|
||||
"Communicate"="communicate",
|
||||
"Deafen"="deafen",
|
||||
"EMP"="emp",
|
||||
"Teleport"="teleport",
|
||||
"Tome"="newtome",
|
||||
"Reveal Runes",
|
||||
"Stun"="runestun",
|
||||
"Soul Stone"="soulstone",
|
||||
"Construct"="construct")
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman/cast(list/targets)
|
||||
|
||||
var/talisman = input("Pick a talisman type", "Talisman", null, null) as null|anything in talismans
|
||||
var/imbue_value = talismans[talisman]
|
||||
if (!talisman)
|
||||
usr << "You choose not to create a talisman."
|
||||
revert_cast(usr)
|
||||
return
|
||||
|
||||
cult_log("[key_name_admin(usr,0)] created a talisman of type [talisman].")
|
||||
flicker_mask(usr)
|
||||
|
||||
switch(talisman)
|
||||
|
||||
if ("Teleport")
|
||||
var/target_rune = input("Pick a teleport target", "Teleport Rune", null, null) as null|anything in engwords
|
||||
if (!target_rune)
|
||||
usr << "You choose not to create a talisman."
|
||||
revert_cast(usr)
|
||||
return
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
newVars = list("imbue" = "[target_rune]", "info" = "[target_rune]")
|
||||
|
||||
if ("Soul Stone")
|
||||
summon_type = list(/obj/item/device/soulstone)
|
||||
newVars = list()
|
||||
|
||||
if ("Construct")
|
||||
summon_type = list(/obj/structure/constructshell)
|
||||
newVars = list()
|
||||
|
||||
else
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
newVars = list("imbue" = "[imbue_value]")
|
||||
|
||||
..()
|
||||
@@ -1,20 +0,0 @@
|
||||
/proc/there_can_be_only_one_mask(var/mob/spirit/mask/target)
|
||||
if(!istype(target))
|
||||
return
|
||||
for(var/mob/spirit/mask/currentSpirit in spirits)
|
||||
if(currentSpirit)
|
||||
if(currentSpirit!=target)
|
||||
// create the ghost
|
||||
var/mob/dead/observer/ghost = currentSpirit.ghostize(TRUE)
|
||||
// let the deposed mask respawn immediately, the poor dear
|
||||
ghost.timeofdeath = world.time - 20000
|
||||
ghost.newPlayerType = /mob/new_player/cultist
|
||||
// remove old mask body
|
||||
del(currentSpirit)
|
||||
|
||||
|
||||
/mob/new_player/cultist/AttemptLateSpawn(rank)
|
||||
var/mob/newCharacter = ..(rank)
|
||||
if(ticker.mode)
|
||||
if(is_convertable_to_cult(newCharacter.mind))
|
||||
ticker.mode.add_cultist(newCharacter.mind)
|
||||
@@ -1,62 +0,0 @@
|
||||
// spirits are not moved by airflow
|
||||
mob/spirit/Move()
|
||||
return 0
|
||||
|
||||
// this is the main move proc for spirits, it uses their 'setLoc' function to handle all the visibility shenanigans
|
||||
// this, like most movement code for these guys, is cribbed from the AIEye movement code
|
||||
mob/spirit/proc/Spirit_Move(direct)
|
||||
|
||||
var/initial = initial(sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
// if we haven't moved in a while, we stop sprinting
|
||||
if(cooldown && cooldown < world.timeofday) // 3 seconds
|
||||
sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(src, direct))
|
||||
if(step)
|
||||
setLoc(step)
|
||||
|
||||
dir = direct // update our sprite
|
||||
|
||||
cooldown = world.timeofday + 5
|
||||
if(acceleration)
|
||||
sprint = min(sprint + 0.5, max_sprint)
|
||||
else
|
||||
sprint = initial
|
||||
|
||||
// if we're trying to move, we want to stop following our target
|
||||
follow_target = null
|
||||
|
||||
|
||||
/mob/spirit/proc/follow_cultist(mob/living/target as mob)
|
||||
if(!istype(target)) return
|
||||
var/obj/cult_viewpoint/currentView = getCultViewpoint(target)
|
||||
var/mob/spirit/U = usr
|
||||
|
||||
if (!currentView)
|
||||
U << "As a spirit, you may only track cultists."
|
||||
|
||||
U.follow_target = target
|
||||
U << "Now following [currentView.get_cult_name()]."
|
||||
|
||||
spawn (0)
|
||||
while (U.follow_target == target)
|
||||
if (U.follow_target == null)
|
||||
return
|
||||
U.setLoc(get_turf(target))
|
||||
sleep(10)
|
||||
|
||||
|
||||
mob/spirit/proc/setLoc(var/T)
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
cultNetwork.visibility(src)
|
||||
|
||||
mob/spirit/verb/toggle_acceleration()
|
||||
set category = "Spirit"
|
||||
set name = "Toggle Acceleration"
|
||||
|
||||
acceleration = !acceleration
|
||||
usr << "Acceleration has been toggled [acceleration ? "on" : "off"]."
|
||||
@@ -1,73 +0,0 @@
|
||||
/*
|
||||
This mob type is used for entities that exist within the Cult's spirit world. They share the same visibility network and are intangible.
|
||||
*/
|
||||
|
||||
mob/spirit
|
||||
name = "spirit"
|
||||
desc = "A spirit"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "ghost"
|
||||
layer = 4
|
||||
stat = CONSCIOUS
|
||||
status_flags = GODMODE // spirits cannot be killed
|
||||
density = 0
|
||||
canmove = 0
|
||||
blinded = 0
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
invisibility = INVISIBILITY_SPIRIT
|
||||
universal_speak = 1
|
||||
|
||||
// pseudo-movement values
|
||||
var/sprint = 10
|
||||
var/cooldown = 0
|
||||
var/acceleration = 1
|
||||
var/follow_target = null
|
||||
|
||||
|
||||
mob/spirit/is_active()
|
||||
if (client && client.inactivity <= 10 * 60 * 10)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
mob/spirit/New()
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
see_invisible = SEE_SPIRITS
|
||||
see_in_dark = 100
|
||||
|
||||
loc = pick(latejoin)
|
||||
|
||||
// hook them to the cult visibility network
|
||||
visibility_interface = new /datum/visibility_interface/cult(src)
|
||||
|
||||
// no nameless spirits
|
||||
if (!name)
|
||||
name = "Boogyman"
|
||||
|
||||
spirits+=src
|
||||
|
||||
..()
|
||||
|
||||
mob/spirit/Del()
|
||||
spirits-=src
|
||||
..()
|
||||
|
||||
|
||||
mob/spirit/Topic(href, href_list)
|
||||
|
||||
if(usr != src)
|
||||
return
|
||||
..()
|
||||
|
||||
usr << "Spirit Href = [href]"
|
||||
for (var/tempref in href_list)
|
||||
usr << "Spirit href list [tempref] = [href_list[tempref]]"
|
||||
|
||||
if (href_list["track"])
|
||||
usr << "Got to tracking."
|
||||
var/mob/target = locate(href_list["track"]) in mob_list
|
||||
var/mob/spirit/A = locate(href_list["track2"]) in spirits
|
||||
if(A && target)
|
||||
A.follow_cultist(target)
|
||||
return
|
||||
@@ -1,202 +0,0 @@
|
||||
#define FAVOR_PLEASED 1
|
||||
#define FAVOR_INDIFFERENT 0
|
||||
#define FAVOR_DISPLEASED -1
|
||||
|
||||
|
||||
var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
|
||||
|
||||
/obj/cult_viewpoint
|
||||
var/view_range = 7
|
||||
var/updating = 0
|
||||
var/mob/owner = null
|
||||
var/urge = ""
|
||||
var/favor = FAVOR_INDIFFERENT
|
||||
var/cult_name = null
|
||||
|
||||
|
||||
/obj/cult_viewpoint/New(var/mob/target)
|
||||
owner = target
|
||||
//src.loc = owner
|
||||
owner.addToVisibilityNetwork(cultNetwork)
|
||||
cultNetwork.viewpoints+=src
|
||||
cultNetwork.addViewpoint(src)
|
||||
cult_viewpoints+=src
|
||||
//handle_missing_mask()
|
||||
..()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/Del()
|
||||
processing_objects.Remove(src)
|
||||
cultNetwork.viewpoints-=src
|
||||
cultNetwork.removeViewpoint(src)
|
||||
cult_viewpoints-=src
|
||||
owner.removeFromVisibilityNetwork(cultNetwork)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
// VERBS
|
||||
/obj/cult_viewpoint/verb/check_urge()
|
||||
set category = "Cult"
|
||||
set desc = "Discover what your god commands of you."
|
||||
set name = "Check Urge"
|
||||
set src in usr
|
||||
if (src.urge)
|
||||
owner << "\red \b You feel the urge to [src.urge]"
|
||||
else
|
||||
owner << "\b You feel no supernatural compulsions."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/reach_out()
|
||||
set category = "Cult"
|
||||
set desc = "Reach out for your gods presence."
|
||||
set name = "Reach Out"
|
||||
set src in usr
|
||||
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if (currentMask.is_active())
|
||||
owner << "\red \b You feel the reassuring presence of your god."
|
||||
currentMask << "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[currentMask];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>"
|
||||
return
|
||||
owner << "\b You feel a chilling absence."
|
||||
handle_missing_mask()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/check_favor()
|
||||
set category = "Cult"
|
||||
set desc = "Check your favor with your god."
|
||||
set name = "Check Favor"
|
||||
set src in usr
|
||||
switch(favor)
|
||||
if(FAVOR_PLEASED)
|
||||
owner << "\red \b You bask in your gods favor."
|
||||
if(FAVOR_INDIFFERENT)
|
||||
owner << "\red \b You feel nothing."
|
||||
if(FAVOR_DISPLEASED)
|
||||
owner << "\red \b You cringe at your gods displeasure."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/pray_to_mask()
|
||||
set category = "Cult"
|
||||
set desc = "Pray to your god"
|
||||
set name = "Pray to Nar'Sie"
|
||||
set src in usr
|
||||
|
||||
var/input = stripped_input(usr, "Please choose a message to say to your god.", "Pray to Nar'Sie", "")
|
||||
if(!input)
|
||||
return
|
||||
|
||||
cult_log("[key_name(usr,0)](Pray):[input]")
|
||||
owner << "<span class='cultspeech'><b>You pray to Nar'Sie</b>: [input]</span>"
|
||||
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
spirit << "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[spirit];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>"
|
||||
|
||||
// PROCS
|
||||
/obj/cult_viewpoint/proc/set_favor(var/newFavor)
|
||||
favor = newFavor
|
||||
check_favor()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/set_urge(var/newUrge)
|
||||
if (!newUrge)
|
||||
src.urge = null
|
||||
src.urge = copytext(newUrge, 1, MAX_MESSAGE_LEN)
|
||||
check_urge()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/can_use()
|
||||
if (owner.stat != DEAD)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/can_see()
|
||||
return hear(view_range, get_turf(owner))
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_cult_name()
|
||||
if (cult_name)
|
||||
return cult_name
|
||||
return "An Unknown Servent"
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/set_cult_name(var/newName)
|
||||
if (!owner)
|
||||
return FALSE
|
||||
if (newName)
|
||||
cult_name = newName
|
||||
owner << "\red \b You have been blessed with the secret name of '[newName]'."
|
||||
else
|
||||
cult_name = null
|
||||
owner << "\red \b Your god has taken your secret name."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_display_name()
|
||||
if (!owner)
|
||||
return
|
||||
if (cult_name)
|
||||
return cult_name
|
||||
return owner.name
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/become_mask()
|
||||
set category = "Cult"
|
||||
set name = "Become Mask"
|
||||
set desc = "Sacrifice your life and become a Mask of Nar'sie."
|
||||
set src in usr
|
||||
|
||||
cult_log("[key_name(usr,0)] has tried to become a Mask of Nar'sie.")
|
||||
|
||||
if (!active_mask())
|
||||
var/transformation_type = alert(owner.client, "You are about to become a Mask. Do you want it to be subtle or violent?", "Mask", "Subtle", "Violent")
|
||||
if(!active_mask())
|
||||
cult_log("[key_name(usr,0)] has become a Mask of Nar'sie.")
|
||||
if (transformation_type=="Subtle")
|
||||
log_admin("[key_name_admin(owner)] has subtly become a Mask of Nar'sie")
|
||||
owner.make_into_mask(0,0)
|
||||
else
|
||||
log_admin("[key_name_admin(owner)] has violently become a Mask of Nar'sie")
|
||||
owner.make_into_mask(1,1)
|
||||
else
|
||||
owner << "\b You cannot become a mask of Nar'Sie because a Mask already exists."
|
||||
mask_has_been_found()
|
||||
return
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/active_mask()
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if (currentMask.is_active())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/handle_missing_mask()
|
||||
if (active_mask())
|
||||
mask_has_been_found()
|
||||
else
|
||||
mask_is_missing()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/mask_has_been_found()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
if (viewpoint.verbs.Find(/obj/cult_viewpoint/proc/become_mask))
|
||||
viewpoint.verbs-=/obj/cult_viewpoint/proc/become_mask
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/mask_is_missing()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
if (!viewpoint.verbs.Find(/obj/cult_viewpoint/proc/become_mask))
|
||||
viewpoint.verbs+=/obj/cult_viewpoint/proc/become_mask
|
||||
|
||||
|
||||
/proc/getCultViewpoint(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
#undef FAVOR_PLEASED
|
||||
#undef FAVOR_INDIFFERENT
|
||||
#undef FAVOR_DISPLEASED
|
||||
@@ -134,59 +134,7 @@
|
||||
. = O
|
||||
del(src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/make_into_mask(var/should_gib = 0)
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
return ..(should_gib)
|
||||
|
||||
|
||||
/mob/proc/make_into_mask(var/should_gib = 0, var/should_remove_items = 0)
|
||||
|
||||
if(!should_gib)
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
if(!should_remove_items)
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
|
||||
var/mob/spirit/mask/new_spirit = new()
|
||||
|
||||
if(mind)
|
||||
new_spirit.mind = mind
|
||||
new_spirit.mind.assigned_role = "Mask"
|
||||
new_spirit.mind.original = new_spirit
|
||||
|
||||
new_spirit.key = key
|
||||
new_spirit.loc=loc
|
||||
|
||||
if (should_gib)
|
||||
spawn(0)
|
||||
src.gib() // gib the body
|
||||
else
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
src.visible_message( \
|
||||
"[src] disappears into the shadows, never to be seen again.", \
|
||||
"You disappear into the shadows, never to be seen again.", \
|
||||
"You hear strange noise, you can't quite place it.")
|
||||
del(src)
|
||||
|
||||
new_spirit << "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>"
|
||||
new_spirit << "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>"
|
||||
|
||||
new_spirit.set_name()
|
||||
|
||||
// let spirits identify cultists
|
||||
if(ticker.mode)
|
||||
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
|
||||
|
||||
// highlander test
|
||||
there_can_be_only_one_mask(new_spirit)
|
||||
|
||||
return new_spirit
|
||||
|
||||
|
||||
//human -> robot
|
||||
/mob/living/carbon/human/proc/Robotize()
|
||||
if (monkeyizing)
|
||||
|
||||
Reference in New Issue
Block a user