Merge remote-tracking branch 'upstream/master' into dev-freeze

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
This commit is contained in:
PsiOmegaDelta
2015-10-27 12:38:28 +01:00
9 changed files with 162 additions and 92 deletions

View File

@@ -298,7 +298,7 @@
trans_to(target, amount, multiplier, copy)
/datum/reagents/proc/trans_id_to(var/atom/target, var/id, var/amount = 1)
if (!target || !target.reagents)
if (!target || !target.reagents || !target.simulated)
return
amount = min(amount, get_reagent_amount(id))
@@ -327,7 +327,7 @@
return
/datum/reagents/proc/touch_mob(var/mob/target)
if(!target || !istype(target))
if(!target || !istype(target) || !target.simulated)
return
for(var/datum/reagent/current in reagent_list)
@@ -336,7 +336,7 @@
update_total()
/datum/reagents/proc/touch_turf(var/turf/target)
if(!target || !istype(target))
if(!target || !istype(target) || !target.simulated)
return
for(var/datum/reagent/current in reagent_list)
@@ -345,7 +345,7 @@
update_total()
/datum/reagents/proc/touch_obj(var/obj/target)
if(!target || !istype(target))
if(!target || !istype(target) || !target.simulated)
return
for(var/datum/reagent/current in reagent_list)
@@ -364,7 +364,7 @@
return trans_to_mob(target, amount, CHEM_TOUCH, perm, copy)
/datum/reagents/proc/trans_to_mob(var/mob/target, var/amount = 1, var/type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0) // Transfer after checking into which holder...
if(!target || !istype(target))
if(!target || !istype(target) || !target.simulated)
return
if(iscarbon(target))
var/mob/living/carbon/C = target
@@ -383,7 +383,7 @@
R.touch_mob(target)
/datum/reagents/proc/trans_to_turf(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0) // Turfs don't have any reagents (at least, for now). Just touch it.
if(!target)
if(!target || !target.simulated)
return
var/datum/reagents/R = new /datum/reagents(amount * multiplier)
@@ -392,7 +392,7 @@
return
/datum/reagents/proc/trans_to_obj(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0) // Objects may or may not; if they do, it's probably a beaker or something and we need to transfer properly; otherwise, just touch.
if(!target)
if(!target || !target.simulated)
return
if(!target.reagents)

View File

@@ -219,6 +219,10 @@
description = "This is what makes chilis hot."
reagent_state = LIQUID
color = "#B31008"
var/agony_dose = 5
var/agony_amount = 2
var/discomfort_message = "<span class='danger'>Your insides feel uncomfortably hot!</span>"
var/slime_temp_adj = 10
/datum/reagent/capsaicin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
@@ -232,82 +236,82 @@
var/mob/living/carbon/human/H = M
if(H.species && (H.species.flags & (NO_PAIN)))
return
if(dose < 5 && (dose == metabolism || prob(5)))
M << "<span class='danger'>Your insides feel uncomfortably hot!</span>"
if(dose >= 5)
M.apply_effect(2, AGONY, 0)
if(dose < agony_dose)
if(prob(5) || dose == metabolism) //dose == metabolism is a very hacky way of forcing the message the first time this procs
M << discomfort_message
else
M.apply_effect(agony_amount, AGONY, 0)
if(prob(5))
M.visible_message("<span class='warning'>[M] [pick("dry heaves!","coughs!","splutters!")]</span>", "<span class='danger'>You feel like your insides are burning!</span>")
M.custom_emote(2, "[pick("dry heaves!","coughs!","splutters!")]")
M << "<span class='danger'>You feel like your insides are burning!</span>"
if(istype(M, /mob/living/carbon/slime))
M.bodytemperature += rand(10, 25)
M.bodytemperature += rand(0, 15) + slime_temp_adj
holder.remove_reagent("frostoil", 5)
/datum/reagent/condensedcapsaicin
/datum/reagent/capsaicin/condensed
name = "Condensed Capsaicin"
id = "condensedcapsaicin"
description = "A chemical agent used for self-defense and in police work."
reagent_state = LIQUID
touch_met = 50 // Get rid of it quickly
color = "#B31008"
agony_dose = 0.5
agony_amount = 4
discomfort_message = "<span class='danger'>You feel like your insides are burning!</span>"
slime_temp_adj = 15
/datum/reagent/condensedcapsaicin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
M.adjustToxLoss(0.5 * removed)
/datum/reagent/condensedcapsaicin/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
/datum/reagent/capsaicin/condensed/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
var/eyes_covered = 0
var/mouth_covered = 0
var/obj/item/safe_thing = null
var/no_pain = 0
var/obj/item/eye_protection = null
var/obj/item/face_protection = null
var/list/protection
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
protection = list(H.head, H.glasses, H.wear_mask)
if(H.species && (H.species.flags & NO_PAIN))
return
if(H.head)
if(H.head.flags & MASKCOVERSEYES)
no_pain = 1 //TODO: living-level can_feel_pain() proc
else
protection = list(M.wear_mask)
for(var/obj/item/I in protection)
if(I)
if(I.flags & MASKCOVERSEYES)
eyes_covered = 1
safe_thing = H.head
if(H.head.flags & MASKCOVERSMOUTH)
eye_protection = I.name
if(I.flags & MASKCOVERSMOUTH)
mouth_covered = 1
safe_thing = H.head
if(H.wear_mask)
if(!eyes_covered && H.wear_mask.flags & MASKCOVERSEYES)
eyes_covered = 1
safe_thing = H.wear_mask
if(!mouth_covered && H.wear_mask.flags & MASKCOVERSMOUTH)
mouth_covered = 1
safe_thing = H.wear_mask
if(H.glasses)
if(!eyes_covered)
eyes_covered = 1
if(!safe_thing)
safe_thing = H.glasses
if(eyes_covered && mouth_covered)
M << "<span class='warning'>Your [safe_thing] protects you from the pepperspray!</span>"
return
else if(eyes_covered)
M << "<span class='warning'>Your [safe_thing] protect you from most of the pepperspray!</span>"
M.eye_blurry = max(M.eye_blurry, 15)
M.eye_blind = max(M.eye_blind, 5)
face_protection = I.name
var/message = null
if(eyes_covered)
if(!mouth_covered)
message = "<span class='warning'>Your [eye_protection] protects your eyes from the pepperspray!</span>"
else
message = "<span class='warning'>The pepperspray gets in your eyes!</span>"
if(mouth_covered)
M.eye_blurry = max(M.eye_blurry, 15)
M.eye_blind = max(M.eye_blind, 5)
else
M.eye_blurry = max(M.eye_blurry, 25)
M.eye_blind = max(M.eye_blind, 10)
if(mouth_covered)
if(!message)
message = "<span class='warning'>Your [face_protection] protects you from the pepperspray!</span>"
else if(!no_pain)
message = "<span class='danger'>Your face and throat burn!</span>"
if(prob(25))
M.custom_emote(2, "[pick("coughs!","coughs hysterically!","splutters!")]")
M.Stun(5)
M.Weaken(5)
return
else if (mouth_covered) // Mouth cover is better than eye cover
M << "<span class='warning'>Your [safe_thing] protects your face from the pepperspray!</span>"
M.eye_blurry = max(M.eye_blurry, 5)
return
else // Oh dear :D
M << "<span class='warning'>You're sprayed directly in the eyes with pepperspray!</span>"
M.eye_blurry = max(M.eye_blurry, 25)
M.eye_blind = max(M.eye_blind, 10)
M.Stun(5)
M.Weaken(5)
return
/datum/reagent/condensedcapsaicin/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species && (H.species.flags & (NO_PAIN)))
if(H.species && (H.species.flags & (NO_PAIN | IS_SYNTHETIC)))
return
if(dose == metabolism)
M << "<span class='danger'>You feel like your insides are burning!</span>"