Grants security maint access again, Detective security access again, allows two roboticists to spawn at the start of the round instead of just one and removed chef's access to the morgue. Kept Hydro's, though, because they can plant-clone people and that makes sense. All tested, works out perfectly fine.

This commit is contained in:
Gamerofthegame
2013-02-14 00:46:57 -05:00
parent 11d9348d29
commit 3e2b43bce6
3 changed files with 6 additions and 7 deletions

View File

@@ -51,7 +51,7 @@
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue)
minimal_access = list(access_kitchen, access_morgue)
minimal_access = list(access_kitchen)
alt_titles = list("Cook")
@@ -281,7 +281,6 @@
selection_color = "#dddddd"
access = list(access_janitor, access_maint_tunnels)
minimal_access = list(access_janitor, access_maint_tunnels)
alt_titles = list("Custodial officer")
equip(var/mob/living/carbon/human/H)

View File

@@ -69,7 +69,7 @@
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 1
spawn_positions = 2
supervisors = "research director"
selection_color = "#ffeeff"
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.

View File

@@ -56,7 +56,7 @@
supervisors = "the head of security"
selection_color = "#ffeeee"
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue)
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels)
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
@@ -94,8 +94,8 @@
selection_color = "#ffeeee"
alt_titles = list("Forensic Technician")
access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
alt_titles = list("Forensic Technician")
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
@@ -142,7 +142,7 @@
supervisors = "the head of security"
selection_color = "#ffeeee"
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue)
minimal_access = list(access_security, access_sec_doors, access_brig, access_court)
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels)
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0