diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 47903bbc30..23eb17a7be 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -100,8 +100,10 @@ /atom/proc/emp_act(var/severity) return -/atom/proc/bullet_act(var/obj/item/projectile/Proj) - return 0 + +/atom/proc/bullet_act(obj/item/projectile/P, def_zone) + P.on_hit(src, 0, def_zone) + . = 0 /atom/proc/in_contents_of(container)//can take class or object instance as argument if(ispath(container)) @@ -317,7 +319,7 @@ its easier to just keep the beam vertical. var/full_print = md5(H.dna.uni_identity) // Add the fingerprints - // + // if(fingerprints[full_print]) switch(stringpercent(fingerprints[full_print])) //tells us how many stars are in the current prints. @@ -326,7 +328,7 @@ its easier to just keep the beam vertical. fingerprints[full_print] = full_print // You rolled a one buddy. else fingerprints[full_print] = stars(full_print, rand(0,40)) // 24 to 32 - + if(24 to 27) if(prob(3)) fingerprints[full_print] = full_print //Sucks to be you. @@ -353,7 +355,7 @@ its easier to just keep the beam vertical. else fingerprints[full_print] = stars(full_print, rand(0, 20)) //Initial touch, not leaving much evidence the first time. - + return 1 else diff --git a/code/game/objects/effects/spawners/bombspawner.dm b/code/game/objects/effects/spawners/bombspawner.dm index 1d59701bb7..26d56c153e 100644 --- a/code/game/objects/effects/spawners/bombspawner.dm +++ b/code/game/objects/effects/spawners/bombspawner.dm @@ -137,8 +137,8 @@ OT.master = V PT.air_contents.temperature = PLASMA_FLASHPOINT - PT.air_contents.toxins = 3 - PT.air_contents.carbon_dioxide = 17 + PT.air_contents.toxins = 12 + PT.air_contents.carbon_dioxide = 8 PT.air_contents.update_values() OT.air_contents.temperature = PLASMA_FLASHPOINT diff --git a/code/game/objects/items/weapons/manuals.dm b/code/game/objects/items/weapons/manuals.dm index ed51855f21..bca330cc4e 100644 --- a/code/game/objects/items/weapons/manuals.dm +++ b/code/game/objects/items/weapons/manuals.dm @@ -123,7 +123,7 @@

O2-Reaction Mode

- + The second mode for running the engine uses a gas mixture to produce a reaction within the supermatter. This mode requires the CE's or Atmospheric's help to set up. This is called 'O2-Reaction Mode.'

THIS MODE CAN CAUSE A RUNAWAY REACTION, LEADING TO CATASTROPHIC FAILURE IF NOT MAINTAINED. NEVER FORGET ABOUT THE ENGINE IN THIS MODE.

@@ -225,7 +225,7 @@

Power outage

A power problem has made the entire station lose power? Could be station-wide wiring problems or syndicate power sinks. In any case follow these steps: - +
  1. PANIC!
  2. Get your ass over to engineering! QUICKLY!!!
  3. @@ -284,7 +284,7 @@

Note that for a successful harvest, the body from which the blood was taken from must be dead BEFORE harvesting the pod, however the pod can be growing while they are still alive. Otherwise, the soul would not be able to migrate to the new Diona body.

- + It really is that easy! Good luck! @@ -447,7 +447,7 @@

  • Secure the external reinforced armor plating with a wrench.
  • Weld the external reinforced armor plating to the chassis.
  • - +

    Additional Information: